These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Orbital Bombardment Discussion

First post
Author
Russell Casey
Doomheim
#321 - 2012-06-18 14:31:57 UTC
Ntrails wrote:
Yes, console gamers will really enjoy maps where the results are impacted by faggots on a PC fapping untouchably from space


ROFL, couldn't have said it better.
Gunny Sack
Caldari Provisions
Caldari State
#322 - 2012-06-18 14:46:05 UTC
interesting stuff for sure.

One thing I wondered about was pinpoint weapons vs. kind of precise vs. AoE weapons. I can see lasers being super precise, projectiles less so. The demo shows some super precise shots (also they look like lasers coming down from a Mael). I was thinking maybe lasers would be that precise, but fire more slowly, while a projectile weapon would be more saturation (shells that burst just before impact, for a small area of effect), and missiles least precise but larger AoE. You'd want a laser to burn through heavy armor and heavy defenses, projectiles for bombarding the enemy in a combat situation whree the friendly force is close to the impact zone, and missiles for bombardment with the friendly force out of the immediate target area.
Mortimer Civeri
Aliastra
Gallente Federation
#323 - 2012-06-18 14:47:38 UTC
Russell Casey wrote:
Ntrails wrote:
Yes, console gamers will really enjoy maps where the results are impacted by faggots on a PC fapping untouchably from space


ROFL, couldn't have said it better.

Those konsole kiddies can shoot back at those PC basement dwellers. Thank you for playing we have some lovely parting gifts for you.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#324 - 2012-06-18 16:09:55 UTC
Gunny Sack wrote:
interesting stuff for sure.

One thing I wondered about was pinpoint weapons vs. kind of precise vs. AoE weapons. I can see lasers being super precise, projectiles less so. The demo shows some super precise shots (also they look like lasers coming down from a Mael). I was thinking maybe lasers would be that precise, but fire more slowly, while a projectile weapon would be more saturation (shells that burst just before impact, for a small area of effect), and missiles least precise but larger AoE. You'd want a laser to burn through heavy armor and heavy defenses, projectiles for bombarding the enemy in a combat situation whree the friendly force is close to the impact zone, and missiles for bombardment with the friendly force out of the immediate target area.


fyi a 1400mm shell is twice the size of anything fired on earth... factor in gravity... a solid mass projectile would have the energy of a tiny nuke... there are 8 on a mael... and theyre double barreled...

No Worries

Gunny Sack
Caldari Provisions
Caldari State
#325 - 2012-06-18 17:39:42 UTC
ChromeStriker wrote:
fyi a 1400mm shell is twice the size of anything fired on earth... factor in gravity... a solid mass projectile would have the energy of a tiny nuke... there are 8 on a mael... and theyre double barreled...

only if accelerated to ridiculously high speeds. if we wanted to get all real life about it, lasers make poor orbital weapons, hybrids would be useless, projectiles would have to contend with reentry issues, and missiles would be the most likely choice (think RL cruise missiles and control over the angle of reentry). It is actually unlikely that a projectile would have the power of a tiny nuke by the time it hit the ground or we'd be hearing a lot more about meteor strikes. They'd be about as accurate as dropping rocks from the space station while blindfolded. So we can safely avoid any RL comparisons as they are irrelevant.
Atrocitus Parallax
Doomheim
#326 - 2012-06-18 21:12:59 UTC
We can shoot at them, can they shoot back? Maybe if you miss a bombardment it leaves your ship without power for a minute giving them a time frame to counter you?
ElQuirko
University of Caille
Gallente Federation
#327 - 2012-06-18 21:25:07 UTC
Gunny Sack wrote:
only if accelerated to ridiculously high speeds. if we wanted to get all real life about it, lasers make poor orbital weapons, hybrids would be useless, projectiles would have to contend with reentry issues, and missiles would be the most likely choice (think RL cruise missiles and control over the angle of reentry). It is actually unlikely that a projectile would have the power of a tiny nuke by the time it hit the ground or we'd be hearing a lot more about meteor strikes. They'd be about as accurate as dropping rocks from the space station while blindfolded. So we can safely avoid any RL comparisons as they are irrelevant.


Sorry, have you not heard all the scientific crap about a meteor the size of a small village being able to take out our entire planet? Without factoring in re-entry and such, the power created by the impact from a 1400mm shell would be immense, no questions asked. Plus - burning up? :spacetech:

Dodixie > Hek

Linna Excel
Center for Advanced Studies
Gallente Federation
#328 - 2012-06-18 23:37:22 UTC
CCP Nullarbor wrote:
- Talking specifically for the EVE side of things, we want to make Orbital Bombardment more involved in terms of skills required and weapon variations as well as spectacular in terms of visual effects. There will eventually be larger and smaller bombardments according to ship size (nuke it from orbit, it's the only way to be sure) and these will have suitably scaled skill, isk and complexity investment to match their effect. If you have any specific opinions on how you see that working, reply here.


I think than the AoE of a weapon should come into play. IE bigger guns will do more damage, but by their nature they are less accurate. I also think that orbital bombardment should be left for the long range weapons and ammo types, a close range weapon doesn't make sense here.

Another thing I think is important is keeping missiles balanced. We don't need another aspect of the game where the drake or the tengu is the answer. Maybe make missiles AoE that do friendly fire damage. Calling in a missile strike might be a good idea to soften up the other side, but not something you'd want in close quarters fighting.

I think drones should be really important here. In terms of their ability to get in close, they should be well rounded and useful on the battlefield in multiple roles. IE scout drones can improve your bombardment accuracy as well as act as drone strikes. They could also intercept jump ships or take out other forms of air cover. Sentry drones wouldn't have those bonuses, but they'd act as bombardment tools. Maybe ships like the vexor or domi could drop land-based drones as well like tanks, AAA, and anti-infantry robots. You'd lose precise control, but you'd have a way for some pilots to interact with the battlefield more than others.

Quote:
- One feature that didn't quite make it in time for fanfest is displaying the damage done on the battlefield to people, vehicles and structures. That feedback is especially important when you don't have an EVE and DUST client side by side. I'm interested in ideas here on how you would want that information visualized.


I'm thinking less in more here just to keep bandwidth and graphic loads down. KISS would work well. Perhaps a basic map with red and blue dots moving around on it.



Here's a question: what about orbital logistics? IE hotdropping ammo and equipment from orbit.
Jon Brandt
State War Academy
Caldari State
#329 - 2012-08-03 12:37:20 UTC
How is the return fire on the EVE ships going to be taking place in the game? Talking to people who don't play EVE excited about being able to blow up orbiting ships, but this seems ridiculously unfair when you actually take more than two seconds to consider it.

I mean, what's happening to the on-the-ground players? They're getting killed once in a game where they infinitely respawn, and all their gear costs basically nothing and takes no effort to achieve.

On the other hand, you have battleships and higher (ranging from 100 mil to multi-billion or even trillion ISK ships) that take immense amounts of work to earn the ISK needed.

I mean, unless someone is paying me 50 million to pay off that difference between insurance and repurchasing the ship and all it's fittings (if it's a cheap fitted Raven), why would I even bother? But in turn, what incentive is there for whoever is running the battle to pay me 50 million just for a very slight edge equivalent to a Harrier Strike in some CoD game?

Rather than destroying any ships, it seems it would make FAR more sense instead that any anti-spaceship weapons would simply temporarily disable a ship to prevent it from firing, rather than actually damaging it. 'cause you better believe if I lose my Rattlesnake at this stage I'm literally never going to bother with anything relating to Dust 514 ever again.
Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#330 - 2012-08-03 13:01:14 UTC
If you want to really get into it, if you use to much orbital bombardment you could end up damaging the atmosphere or cause severe electromagnetic storms.
Goremageddon Box
Guerrilla Flotilla
#331 - 2012-08-03 13:35:51 UTC
release dust on pc. problem solved.
OmniBeton
Deep Core Mining Inc.
Caldari State
#332 - 2012-08-03 14:08:36 UTC
Roll Sizzle Beef wrote:
Ntrails wrote:
Yes, console gamers will really enjoy maps where the results are impacted by faggots on a PC fapping untouchably from space


Herp a derp:
- There have already been a variety of suggestions on how to make sure it isn't one sided or overpowered.


The problem is it can't be done realistically. Look at the video. Destruction this salvo does is pathetic. Iowa class battleship would do more damage with one of it's main turrets.
Hiyora Akachi
Blood Alcohol Content
Top Shelf
#333 - 2012-08-03 14:27:38 UTC  |  Edited by: Hiyora Akachi
The impact effect is.....lacking.....rounds of that size screaming down through the atmosphere would do so so so so SO much more damage....also, heres hoping that Rainbow lasers will show up on the surface.



Because nothing says YOU SUCK, like be killed by a giant burning rainbow.


EDIT: Also, hoping bombardment size and damage scale with the ship. Want to see what a Dreadnought can do Twisted
Jim Era
#334 - 2012-08-03 14:53:08 UTC
I wonder if the consolers *who do not play EVE* are anywhere near prepared for the brutal hostility of this community. lol

Watâ„¢

A Soporific
Perkone
Caldari State
#335 - 2012-08-03 16:20:18 UTC
Can I get a specialized anti-vehicle round? One that only/primarily wipes the field of only vehicles?

If I am going to make my ISK on selling tanks, I need some way to help generate demand.
Gogela
Epic Ganking Time
CODE.
#336 - 2012-09-20 22:30:25 UTC
Any ship that can mount a small turret can do orbital bombardment.

Signatures should be used responsibly...

Buck Futz
Sebiestor Tribe
Minmatar Republic
#337 - 2012-09-20 23:31:50 UTC
Jim Era wrote:
I wonder if the consolers *who do not play EVE* are anywhere near prepared for the brutal hostility of this community. lol


Thats the best part about this community.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#338 - 2012-09-20 23:34:40 UTC
Gogela wrote:
Any ship that can mount a small turret can do orbital bombardment.


I want my reaper able to fire at the dust bunnies Lol