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NPC corps should not be safe havens for players

First post
Author
Donte
KarmaFleet
Goonswarm Federation
#1 - 2012-06-18 15:43:46 UTC  |  Edited by: Donte
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


NPC corps =/= Noob corps. they're different entities. NPC corps can only be entered after a player leaves a player corporation.
Morganta
The Greater Goon
#2 - 2012-06-18 15:52:46 UTC
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


Space shuttle Enterprise
Space shuttle Atlantis

Both are space shuttles
both look the same

only one can actually fly in space
making the other one spaceworthy would take pretty much a complete reconstruction project

see where I'm going here?
Sara XIII
The Carnifex Corp
#3 - 2012-06-18 15:52:52 UTC
EVE is a game tough guy. Something a lot of people do for fun. NPC corps are a great place for casuals like me.

Between Ignorance and Wisdom
Alexa Coates
Center for Advanced Studies
Gallente Federation
#4 - 2012-06-18 15:53:59 UTC
Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks.

That's a Templar, an Amarr fighter used by carriers.

Jenn aSide
Soul Machines
The Initiative.
#5 - 2012-06-18 15:56:55 UTC  |  Edited by: Jenn aSide
Donte wrote:
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted

Thoughts?


I agree, to an extent.

I think NPC corps should be wardecablle, but the fee higher AND toons less than 6 months old should be immune.

It's just wrong that a game like this has un-deccable hiding spots. Either npc corps should be war-deccable OR players in npc corps should be restricted from doing anything that affects the game like making isk or shooting people.
Christopher Dulson
Royal Amarr Institute
Amarr Empire
#6 - 2012-06-18 15:57:21 UTC  |  Edited by: ISD Tyrozan
If you could wardec NPC corps then they would be permanently wardeced.

Players would sit outside start up systems shooting newbies that had undocked for the first time ever.


And over local there would be a bot just constantly repeating "go back to WOW" every 5 seconds



It could never happen and your either a -----Edit-----

No personal attacks, please

ISD Tyrozan
Ensign
ISD Community Communications Liaisons
Interstellar Services Department
Jenn aSide
Soul Machines
The Initiative.
#7 - 2012-06-18 16:00:30 UTC
Alexa Coates wrote:
Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks.


This is not a question of making people fight, this is a question of fariness.

Newbies should be protected to a point yes, but players who can affect the game in any way AFTER a newbie period (as in my other post, I suggest 6 months) should be liable to experiance the negative aspects of the game in full. One of those negative aspects is being invovled in a war.
Darth Gustav
Sith Interstellar Tech Harvesting
#8 - 2012-06-18 16:05:07 UTC
Jenn aSide wrote:
Alexa Coates wrote:
Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks.


This is not a question of making people fight, this is a question of fariness.

Newbies should be protected to a point yes, but players who can affect the game in any way AFTER a newbie period (as in my other post, I suggest 6 months) should be liable to experiance the negative aspects of the game in full. One of those negative aspects is being invovled in a war.

Rookie Corps are not the same as Bittervet NPC Corps.

Make NPC corps dec-vulnerable.

Leave Rookie corps alone.

All semblance of ill-intent vanishes, because a rookie cannot be in an NPC corp without having first joined a player corp to get out of the Rookie corp.

Clear as mud, right?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Baby ChuChu
Ice Cream Asylum
#9 - 2012-06-18 16:09:41 UTC
We could argue for days about this issue, but let's all be honest with ourselves here. This is the Eve playerbase we're talking about here. I love you guys. I really do, but...

Christopher Dulson wrote:
If you could wardec NPC corps then they would be permanently wardeced.

Players would sit outside start up systems shooting newbies that had undocked for the first time ever.


And over local there would be a bot just constantly repeating "go back to WOW" every 5 seconds




...this is all that would happen.
Donte
KarmaFleet
Goonswarm Federation
#10 - 2012-06-18 16:11:09 UTC
i certianly admit that special considerations must be made for beginning players.

I have issues where simply by being in an NPC corp individuals can negate social consequence.

it should be a common thought when undocking in a space ship when you look at all those neutrals on your overview, "those people probably will kill me if i get out of line (or if they feel like it)." Those in NPC corps simply do not have that worry. yeah suicide ganking is a concern on every bodies mind, but the escalation of that aggression, the wardec, which is a visceral and integral part of EVE's combat society.

EVE is a PVP game. its not fair, but we all love it.

Its time those in NPC corps get to feel the unfair side of eve too.

Vaerah Vahrokha
Vahrokh Consulting
#11 - 2012-06-18 16:11:47 UTC
Very simple common sense 101: in order to have new players stay in the game they have to get emotionally attached to something in EvE for long enough to decide to keep playing & paying even in a cold, harsh universe.

If you pound them since day zero they don't even have to time to like something about this game before they are kicked out.

Also, the day you wardec NPC corps all you get is to have former NPC players create a zillion of 1 men corps. Go wardec them all.


As usual you people get it wrong.

The correct approach is to teach people to WANT to PvP, not to make game mechanics grab them by the nutsacks and hold them steady while you melt them in RR + Falcon + T3 PvP ships.
Foder Enaka
Caldari Provisions
Caldari State
#12 - 2012-06-18 16:12:01 UTC
They should have 2 tiers of npc corps. Newbie ones that are good til 5 mil sp. Then regular npc corps that can be war docked. You should start to get warning messages at 3 mil sps with even a small tutorial on how to find a corp for the truely clueless. That way someone is not getting killed their first day and people cant hide behind a wall of safety.
Donte
KarmaFleet
Goonswarm Federation
#13 - 2012-06-18 16:12:15 UTC
Darth Gustav wrote:
Jenn aSide wrote:
Alexa Coates wrote:
Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks.


This is not a question of making people fight, this is a question of fariness.

Newbies should be protected to a point yes, but players who can affect the game in any way AFTER a newbie period (as in my other post, I suggest 6 months) should be liable to experiance the negative aspects of the game in full. One of those negative aspects is being invovled in a war.

Rookie Corps are not the same as Bittervet NPC Corps.

Make NPC corps dec-vulnerable.

Leave Rookie corps alone.

All semblance of ill-intent vanishes, because a rookie cannot be in an NPC corp without having first joined a player corp to get out of the Rookie corp.

Clear as mud, right?


this man has a fine point.
Roll Sizzle Beef
Space Mutiny
#14 - 2012-06-18 16:13:59 UTC
Donte wrote:

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Twisted
Thoughts?


Thoughts? "Cant wait to pad my killboard with noob players because I have no skill"
Morganta
The Greater Goon
#15 - 2012-06-18 16:14:01 UTC  |  Edited by: Morganta
really this is about 1 player or corp who wants to stalk another player or corp and make their lives miserable

here's a news flash, NPC corps are not safe
please feel free to gank them on the undock if you feel their crimes towards you merit their destruction

but no, nobody is going to give you license to follow some noob indy corp around new eden while you remain 100% safe in a much more powerful war gank fleet.

I'm sure you'd love decs on NPC corps since they can't request allies or set standings or form alliances
win for you eh?
Freezehunter
#16 - 2012-06-18 16:16:25 UTC  |  Edited by: Freezehunter
It would be awesome if NPC corps could be war decced.

That way, inflation in this game would not run rampant because some people just make ISK for the sake of making ISK, and they would be forced to lose their super expensive faction fitted loot pinatas, which would encourage them to buy new stuff and help the market doing so.

Inappropriate signature, CCP Phantom.

nate555
Caldari Provisions
Caldari State
#17 - 2012-06-18 16:19:58 UTC
You would want the powerfull navy's of the amarr empire to come down on you?
Donte
KarmaFleet
Goonswarm Federation
#18 - 2012-06-18 16:20:01 UTC
Morganta wrote:
really this is about 1 player or corp who wants to stalk another player or corp and make their lives miserable

here's a news flash, NPC corps are not safe
please feel free to gank them on the undock if you feel their crimes towards you merit their destruction

but no, nobody is going to give you license to follow some noob indy corp around new eden while you remain 100% safe in a much more powerful war gank fleet.

I'm sure you'd love decs on NPC corps since they can't request allies or set standings or form alliances
win for you eh?


you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?

Nothing.

Some added that they would just be steamrolled by corps with t3 ships and logistics... Cant people in NPC corps get t3 ships and their own logistics? Of course the answer is "Yes". They can indeed defend themselves from aggressors.

The key is, however, they don't want too!
Vincent Athena
Photosynth
#19 - 2012-06-18 16:22:12 UTC  |  Edited by: Vincent Athena
If such a change were made, many players would start new pilots who would never leave the started corp or area. If that was prevented, they would simply un-sub. That results in less money for CCP and they would have to fire people. It would then take even longer for them to fix stuff, or maybe they would only have sufficient money for persistence, and not be able to work on the game at all.

But maybe you think Eve is perfect now and CCP does not need to work on it.

On the other side, those who stay in NPC corps do pay for their freedom from war. Higher taxes, no POS capability, no possibility of Sov, no corp hangars, cannot have annoying members kicked, cannot choose who is admitted to corp, cannot declare war, cannot put up a POCO, cannot join a war as an ally, cannot (legally) shoot someone who can flipped a fellow corp member, and so on.

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Frozen fanfiction

MaxxOmega
30plus LLC
Brave Collective
#20 - 2012-06-18 16:24:06 UTC  |  Edited by: MaxxOmega
Freezehunter wrote:
It would be awesome if NPC corps could be war decced.

That way, inflation in this game would not run rampant because some people just make ISK for the sake of making ISK, and they would be forced to lose their super expensive faction fitted loot pinatas, which would encourage them to buy new stuff and help the market doing so.

It would do no such thing at all. Any time I am in an NPC corp it is full of playeres with no ISK. Also since the NPC Corp has no real command structure or home base, full of people with no roles and absolutely no ties to each other, no one cares. Just try to get people in an NPC corp to get together to do anything.

It's a completely stupid idea. As someone else said, people will just create one man corps. You can't FORCE anyone to fight if they don't want to fight, they will just quit...

Donte wrote:
Some added that they would just be steamrolled by corps with t3 ships and logistics... Cant people in NPC corps get t3 ships and their own logistics? Of course the answer is "Yes". They can indeed defend themselves from aggressors.

The key is, however, they don't want too!

No the real key is you can't MAKE them...
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