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Balance t3 BC's as a priority CCP

Author
Danny John-Peter
Blue Canary
Watch This
#21 - 2012-06-18 12:41:31 UTC
Tier 3s are plenty Balanced, sure they are fast, project damage well and do good damage, but they are also paper, very paper.

Easily countered, but very powerful, perfectly balanced IMO
Tanya Powers
Doomheim
#22 - 2012-06-18 12:46:37 UTC
Danny John-Peter wrote:
Tier 3s are plenty Balanced, sure they are fast, project damage well and do good damage, but they are also paper, very paper.

Easily countered, but very powerful, perfectly balanced IMO


Actually most problems we can find in HACS vs those are not directly related to new tier 3 BCs but were already there, those BCs just helped to finish the job.

I'm confident on CCP Ybert...(can't spelz sry) abilities to balance properly HACS when time hits to balance those, he did an excellent job with T1 frigates, hope he will be able to do same with Tech 2 frigs/cruisers and so on.
Viribus
Aurora.
The Initiative.
#23 - 2012-06-18 15:12:47 UTC
Tanya Powers wrote:
Reid Lutman wrote:
Actually, i take it back Big smile their not too quick. I just tested them all out on singularity with 1 nanofiber and 1 overdrive. Tornado won, flying at just under 2k m/s.

I still think as an overall package their perhaps too strong.



The only thing really boring is 2K+speed Tornados, that's not even funny and gives another kick in the balls of Vaga already double kicked by Cynabal.
It (Tornado) has as much ehp but a much higher dps, easily fit arty or autos but for a third of the price (I actually don't even buy Vagas/Munnin any more). Then you have Cynabal, relegating Vagabond to a simple bonified worthless paper thin T1 hull.


Hey guys, I have no idea what "tracking" or a "drone bay" or "utility high" is
Noisrevbus
#24 - 2012-06-18 15:34:29 UTC  |  Edited by: Noisrevbus
Mfume Apocal wrote:

Tornado still has it's niche (alpha) which makes the balance between Tier 3s pretty good really. And I don't see how they are bad for overall game ecology, they obsoleted certain fleet comps but they were mostly dead anyway.


I think Mfume made an excellent post, i'd just like to add this...

There are two major issues with Tier 3 BC:

First:

They ruined far more comps than they added to the game, leaving us with less (balance), and wether a comp is dead or not due to frequence of use is largely in the eye of the beholder. Looking at practical application they weren't really dead (the tactics they employed were still functional, even if they were impopular due to cost and scaling issues) and balancing the game around popularity is stupid. There's a difference between something that's been made impractical by game-changes (eg., 150km+ sniping) and something that has just been made impopular by trend.

The first in the larger picture:

Comps like AHACs are still an effective counter to both BS-tracking and HML-spam, it's just that they don't scale to "ludicrous numbers", no sub-supercapitals do. No ships in EVE were designed with such numbers in mind (besides the Tier 3 BC, where existing fleet-scale balance was taken into account, yet not all scales; which is the problem because they were designed seemingly with only Drakes and Alphamaels in mind). If there's an imbalance it's right there, bring more numbers to overcome anything, even if it's a direct counter to what you have. Bring more scissors to beat rocks. Bring enough scissors so neither paper nore rock will want to play.

In 2007 CCP aknowledged that AFK-Empires were a problem, yet they've kept feeding them for 5 years, turning a once vibrant EVE-online into a non-emergent, jabber-fed husk with instanced gameplay separating the world.

The legacy of the current company line is that WH play with WH, FW play with FW, NPC-null stick to NPC-null, 2-3 blocks involve themselves with Sov-null, lowsec stay in lowsec and Empire is no longer a starting area but it's own little bubble haven. It's about as non-emergent (and themeparked) as you can possibly go without throwing the entire sandbox out of the backyard. I am 'mad' because the sandbox is built around emergent interaction, they need to encourage that.



Second:

The whole "they are paper thin so that makes them balanced, no matter how much damage they do and how easy a time they have to apply their damage" is an issue as it's such a major favour for numerical advantage. If everyone can always kill everyone the side with the larger number will undoubtedly win in the long run. That's what's happening to Tier 3 BC and what the OP is beginning to catch up on (despite people like myself pointing it out since before the ships were introduced). Your typical symmetrical march and line-up warfare just got new field-cannons. The AFK-imperial age thrives.

The second in the larger picture:

The game had a 3-6 month honeymoon before the blobs caught on. Now, anyone with numbers to spare can easily throw away cost-efficient ships (the Tier 3 BC cost a bit more than Drakes, but are still BC and reasonably affordable), and these ships utterly destroy and offensively counter so many things that the typical 'Drakes' never did. Plus, they blend in better with your typical existing BC-blob than BS ever did. In the end, this has made Tier 3 BC augment the existing BC-blobs much more than it has come to counter them. All at the expense of several different "dead comps" and tactics that did counter them. Very few groups with lesser numbers are using Tier 3 BC to destroy larger numbers of mix gangs.


Also, are there seriously still people out there who belive the Cynabal is a better nano-platform than a Talos in today's environment? That's quite baffling. Having more speed alone does not make it a different type of ship. It's about what ship execute the gameplan best. Nano, in that sense, isn't really a speed limit - it's the name of a larger general tactic.

The whole T3 or T3 discussion is also pretty obvious. No other ships tend to be named by tier (which also say something about tier 3 BC as they are like a class of their own). Thus the definition T# refers to Tech in all other circumstances, and using it for Tier with the BC can make threads and arguments misleading. That's why i keep typing out the full name Tier 3 BC. I don't really care what the rest of you do, but simply typing out T3 can lead to unecessary confusion.
Pinkstar Labchief
Perkone
Caldari State
#25 - 2012-06-18 15:52:46 UTC
t3 = tier 3
T3 = tech 3

So if you have to be a wiseguy why not make sure you don't make a fool of yourself?

Besides the OP is correct - The tier 3 battlecruisers have a ridiculous speed/agility, ******** scan resolution and a dps/volley that no subcapital can match with guns alone...

The speed and agility is often demonstrated by being able to burn reliable out of nullsec bubblecamps with good results and continously being able to force interceptors into a transversal low enough to nuke them with battleship weapons.
Also having a battlecruiser capable of outrunning most HACs seems weird.

Battleships have a low scan resolution for a reason = Being able to fit the largest weapons and supposedly should rely on smaller ships to tackle for them. The battlecrusiers with battleship weapons lock things so fast it's not even funny. I think their targeting range is fine, but they should not lock faster than any other battlecruiser without fitting sensor boosters....

The dps/volley damage can be debated - IMO this is the balancing factor for not being heavily tanked. But just because these ships have a smaller tank than other BCs they are not entitled to being superior in all of the mentioned areas.

About the rebalance I doubt CCP will do anything until next year - thats what they just wrote in the dev blog and thats pretty much what makes best sense. Frigates cruisers and then battlecruisers. We will just have to bite it for now and enjoy every little step towards a decent game balance :-)

Pinky
Maeltstome
Ten Thousand Days
#26 - 2012-06-18 16:20:00 UTC
Vaga is about 800m/s faster than the 'Nado with an MWD and also can actually TRACK frigates. it also has better EHP

I don't see the issue you are talking about here. i'll still fly a vaga if im not fighting BS, and a nado if i am.

Working as intended?
Noisrevbus
#27 - 2012-06-18 17:33:12 UTC  |  Edited by: Noisrevbus
Maeltstome wrote:
Vaga is about 800m/s faster than the 'Nado with an MWD and also can actually TRACK frigates. it also has better EHP

I don't see the issue you are talking about here. i'll still fly a vaga if im not fighting BS, and a nado if i am.

Working as intended?


I don't think anyone has mentioned the Nado, we keep pointing you to the Talos - the 60km Blaster boat with a tracking bonus and a flight of lights. It is not as potent at only killing frigates, but in the larger scheme of things it is a much better platform for kiting the fringe of tackle-range, while dropping transversal low enough to pop persuers as they approach. Add a mix of frigates, cruisers and BC, and the Talos will likely see the better performance.

Add any form of support around both gangs and the Talos will see much better performance as it can extend range out of critical killzones and blitz secondary tackle (ie., recons). It's that tackle that kill nano (webs et. al., that apply after initial points), and cruiser-sized tackle is just as common as frigate-sized tackle today.

If you wanna fly a Vaga or a Cyna, by all means. Just don't pretend that it does something different or does it better, unless your scope of "nano" is limited to "anti-frigate work". The Tier 3 BC are generally better at skirting tackle ranges.
PinkKnife
The Cuddlefish
Ethereal Dawn
#28 - 2012-06-18 17:39:19 UTC
I'd be happy with them just getting a nerf in sig res. That way they are easier to track/hit and not so damn slippery.
Noisrevbus
#29 - 2012-06-18 18:06:08 UTC
PinkKnife wrote:
I'd be happy with them just getting a nerf in sig res. That way they are easier to track/hit and not so damn slippery.


The problem isn't that they are slippery, is it?

It's not like it's difficult to kill one. The problem is that they, better than a Drake, project highly applicable high damage across most reasonable grids or fields; while there are no better cost-efficient counters to them in groups of larger numbers. The same reason they were introduced in the first place to deal with.

What would you possibly achieve by making them easier to lock, or hit by capital weapons?
Tanya Powers
Doomheim
#30 - 2012-06-18 18:09:09 UTC
Viribus wrote:
Tanya Powers wrote:
Reid Lutman wrote:
Actually, i take it back Big smile their not too quick. I just tested them all out on singularity with 1 nanofiber and 1 overdrive. Tornado won, flying at just under 2k m/s.

I still think as an overall package their perhaps too strong.



The only thing really boring is 2K+speed Tornados, that's not even funny and gives another kick in the balls of Vaga already double kicked by Cynabal.
It (Tornado) has as much ehp but a much higher dps, easily fit arty or autos but for a third of the price (I actually don't even buy Vagas/Munnin any more). Then you have Cynabal, relegating Vagabond to a simple bonified worthless paper thin T1 hull.


Hey guys, I have no idea what "tracking" or a "drone bay" or "utility high" is




You should try Eve wiki ^^
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