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We have decent T3 Ships - How about T3 modules ?

Author
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#1 - 2012-06-17 18:05:32 UTC
How about it, would this be a good thing or a bad thing ?
Extra skills required to use T3, of course.
Extra skills to manufacture T3, ditto.

I just think it would be a nice "rounding-up" for fitting T3 ships.

Killmails would be juicier too, yes ?

Discuss.

Lin-Young Borovskova
Doomheim
#2 - 2012-06-17 18:06:31 UTC
If those are player made and as good as dead space ones I'm all for it.

brb

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#3 - 2012-06-17 18:19:40 UTC
Lin-Young, yes on both counts.

Vicky Somers : Have you nothing sensible to contribute ?
Tomcio FromFarAway
Singularity's Edge
#4 - 2012-06-17 18:20:32 UTC
You can come back with this idea when they fix/balance all ships & modules and resolve the tech issues.

See you in about 10 years.Twisted
Thor Kerrigan
Guardians of Asceticism
#5 - 2012-06-17 18:22:29 UTC
Seems like a natural "next step" along with other T3 ship classes. Good idea for a new expansion down the road. Possibly coupled with general improvements of PVE content to make it less predictable and/or requiring PVP fits.

Anazzar
Polaris Space Industries
#6 - 2012-06-17 18:47:49 UTC
I dont really get what you are asking

are you asking for stuff higher then tech II? because there already is, goes up to meta level 10 I think.

unless you are asking for cheaper meta level 5+ stuff? which is disagree with as it keeps them unpopular due to people not wanting to give their enemy sweet loot when they blow up.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#7 - 2012-06-17 18:53:31 UTC
Anazzar wrote:
I dont really get what you are asking

are you asking for stuff higher then tech II? because there already is, goes up to meta level 10 I think.

unless you are asking for cheaper meta level 5+ stuff? which is disagree with as it keeps them unpopular due to people not wanting to give their enemy sweet loot when they blow up.


I am asking for T3 modules.
I write under correction, but for the most part, I think, or so I am told, that Meta-5 is the highest level of build by proficient Industrialists. Please do correct me if I am wrong.

I know there might by a few deadspace blueprints in the game, but I have no idea what Meta level these may be.

I guess to be more specific, I am asking about T3 modules for the T3 ships such as Proteus, Tengu etc.

Jayrendo Karr
Caldari Provisions
Caldari State
#8 - 2012-06-17 18:57:09 UTC
T3 is already OP as ****, I vote delete all t3.
Ager Agemo
Rainbow Ponies Incorporated
#9 - 2012-06-17 19:02:33 UTC
Jayrendo Karr wrote:
T3 is already OP as ****, I vote delete all t3.


you know to be honest i never understood what exactly is overpowered about T3 ships, i have flown T3 for a while and i found them quite underwhelming, not to mention extremely weak against Webbing, scramming and having quite low EHP.

aside from the 100mn Tengu, but even so, all you have to do is dual web it or neut it, and it is a pretty normal ship.





now back to the original topic, i aprove of T3 modules, but more than that, i would love to see Tech 3 Ammo, specially stuff like those sleeper missiles, the praedormitan missiles and alike or their crystals.
Clockwork Butt
Doomheim
#10 - 2012-06-17 19:04:01 UTC
still waiting for T2 titans Blink
Solstice Project
Sebiestor Tribe
Minmatar Republic
#11 - 2012-06-17 19:05:47 UTC  |  Edited by: Solstice Project
This will happen only if too many people have t2 and t3 already.

As the market looks like right now, the diversity between lower tech ship classes will increase,
so t3 modules won't happen for quite a while. One could expect these higher tech modules to happen
if the player base increases dramatically ...
... and then you'd need to add a few more years until enough people have enough SP to justify higher tech modules.

Simple example as explanation:

There are 20 ships and 100 players.
Sooner or later all these 100 players will be able to fly all 20 ships.
Conclusion: More ships are needed.

Same applies for modules.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#12 - 2012-06-17 19:10:37 UTC
Solstice Project wrote:
This will happen only if too many people have t2 and t3 already.

As the market looks like right now, the diversity between lower tech ship classes will increase,
so t3 modules won't happen for quite a while. One could expect these higher tech modules to happen
if the player base increases dramatically ...
... and then you'd need to add a few more years until enough people have enough SP to justify higher tech modules.

Simple example as explanation:

There are 20 ships and 100 players.
Sooner or later all these 100 players will be able to fly all 20 ships.
Conclusion: More ships are needed.

Same applies for modules.


Well yeah, that makes a lot of sense, I thought about such things but thought I'd ask anyways.
Thank you Mr MetaMan Big smile
sabre906
The Scope
Gallente Federation
#13 - 2012-06-17 19:33:05 UTC
Wtb interdiction nullifier module.
ElQuirko
University of Caille
Gallente Federation
#14 - 2012-06-17 20:03:06 UTC
But then we'll need Void^2 hybrid charges. Just so the gallente gets that ridiculous damage multiplied by itself. And, of course, with the range square-rooted.

Dodixie > Hek

Corina Jarr
en Welle Shipping Inc.
#15 - 2012-06-17 20:55:23 UTC
I'm a little confused. Per CCP statements, T3 is not meant to be better than other Ts. Its supposed to be more generalized.

So in a sense, we have a T3 module. its the new adaptive hardener. And it is worse than specialized hardeners in most cases.


So your T3 modules would be worse than what we have, so why bother.
Corina Jarr
en Welle Shipping Inc.
#16 - 2012-06-17 20:56:09 UTC
Thorn Galen wrote:
Vicky Somers : Have you nothing sensible to contribute ?

Paranoid much?

The voices are not real.
Knug LiDi
Republic University
Minmatar Republic
#17 - 2012-06-17 21:06:42 UTC  |  Edited by: Knug LiDi
Ager Agemo wrote:


you know to be honest i never understood what exactly is overpowered about T3 ships, i have flown T3 for a while and i found them quite underwhelming, not to mention extremely weak against Webbing, scramming and having quite low EHP.

aside from the 100mn Tengu, but even so, all you have to do is dual web it or neut it, and it is a pretty normal ship.


T3 cruisers were meant to be flexible, able to do tasks that other cruisers do, but not as well as the specialized t2 ships. T3 were also to do things that other t2 ships could not.

However, t2 ships can out DPS the t2 cruisers meant for dps. they provide warefare boosting better than command ships which are T2 BC ships, a class of ships above the t3 cruisers.

In fact, properly fit T3 ships, in some examples, can tank and dps better than those same t2 battle cruiser command hsips at the same time.

T3 ships, in general, are overpowered because they are as good, or better than the specialized t2 cruisers.

Look at the ship balancing presentation from fan fest. T3 were meant to be flexible, where as t2 were specialized. But the t3 were meant to be of lower overall power than the t2 in those specialized roles.

I fly t2 cruisers, I fly t3, I fly command ships, and I do it in 3 racial types.

If only we could fall into a woman's arms

without falling into her hands

Momoyo
Rivinshield Trading Inc.
#18 - 2012-06-17 21:13:32 UTC  |  Edited by: Momoyo
T3 is about versatility so i don't see how T3 mods would work. Closest is that new adaptive hardener like mentioned above. Maybe have scripted mods where the script changes the attributes and you can only change the scripts in station or with a fitting service?

I would rather see more t3 subsystems or ships (t3 frigs, t3 ore ship etc.)
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#19 - 2012-06-17 23:27:10 UTC
I am all for T3 modules and ships!
T3 is just misunderstood. T3 is not supposed to be overpowered T2, it is supposed to be more flexible.
I would think T3 modules would either have scripts or two modules mixed together.

An armor hardener that can be scripted to resist any of the four damage types, but have worse resistance than the T2 armor is the perfect example of what I think a scripted T3 module should be like. Worse than a T2 armor hardener but it got the advantage of changing on the go.
A T3 shield extender could have slightly less buffer than the T2 version, but some added resistance to make it a mix of a shield extender and an adaptive invulnerability field.

Widow Cain
#20 - 2012-06-17 23:36:02 UTC
The only problem with this is the modules would have to be better to be worth it which would OP T3.

They would have to nerf the the existing T3 line and then introduce the new T3 gear with the prior level of power Blink

OMG You are sooo pixel macho...

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