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EVE Online: Inferno 1.1 to be deployed soon

First post
Author
Frederick Sanger
Viziam
Amarr Empire
#21 - 2012-06-16 23:38:49 UTC
Apparently the new UI is driving the botters away. How absolutely terrible.
Alia Gon'die
Outer Ring Applied Logistics
#22 - 2012-06-17 00:17:13 UTC
Frederick Sanger wrote:
Apparently the new UI is driving the botters away. How absolutely terrible.


When you ban one bot it is a tragedy. When you drive away one million bots it is a statistic.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

solroth
Guild of Independent Pilots
DammFam
#23 - 2012-06-17 00:55:25 UTC
great get the bots out
Kusum Fawn
Perkone
Caldari State
#24 - 2012-06-17 04:49:26 UTC
While in space, is the inventory button supposed to do any thing different then the cargohold button?

if the secondary windows are only accessible through shift clicking what is the point of having them remember their settings if the only way to access them after closing is through another window or tree?

IE, in space, i have my freighter,

to open the cargo hold, i can either click the neocom button, or click the cargo button next to my capacitor, both those buttons operate on the same window.

If i shift click on my ship in the tree menu of that window i can separate out another cargo hold window. however, if i close that window, there is no way to get back to it except through shift clicking the tree again. both the neocom button and the cargohold button on the left side of the capacitor operate on the main window. I would prefer if those two buttons, the cargo and the inventory worked on separate windows. is that a feature request or bug?

Clicking on a towers stront bay and fuel bay do not bring up their open widows respectively, but open them in the main window.
ex-> I have shift clicked both the stront and the fuel bays into separate windows, focus has been brought to any other window. clicking on the fuel bay button in the selected item window, brings the fuel bay into the main window, and does not bring the separated fuel bay window into focus. the same goes with the stron bay window/button

even if i have closed the main window and am left with only the separated out secondary windows of cargo/stront/ tower fuel clicking on any of the three respective buttons opens a new window and does not bring any of the secondary windows into focus. Is this a bug or feature?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Vaerah Vahrokha
Vahrokh Consulting
#25 - 2012-06-17 06:04:16 UTC
I hope the June 19 patch fixes the stupidly asinine "perma spinning" bug, because I am about to unsub 4 accounts.

I just cannot be bothered to log in my alts with 3 items in hanger, get perma spinning "hang everything" animation and have to log them off and on again up to 7 (SEVEN!) times each.

Also, it shows your UI coding is TERRIBLE. I thought single thread UI windowing died with Windows 3.1. I was wrong, there's still *1* product in the world where hanging 1 window means everything it's stuck till shutdown. That product is EvE.
XIRUSPHERE
In Bacon We Trust
#26 - 2012-06-17 06:16:37 UTC
1.1 bringing the space barbie back when you have more than enough client faults and bugs to go around. Tuesday the 19'th is also the day Founder packs go on sale.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

MaverickScot
Diminishing Returns.
#27 - 2012-06-17 06:18:42 UTC
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.
mjgvjbk
Wombo United
#28 - 2012-06-17 09:57:17 UTC
solroth wrote:
great get the bots out



To be honest get rid of bots and prices will go through the roof not that I'm an advocate for bots just saying even in a game you need used car salesmen Twisted
Alia Gon'die
Outer Ring Applied Logistics
#29 - 2012-06-17 12:53:59 UTC  |  Edited by: Alia Gon'die
mjgvjbk wrote:
solroth wrote:
great get the bots out



To be honest get rid of bots and prices will go through the roof not that I'm an advocate for bots just saying even in a game you need used car salesmen Twisted


SO basically you're being an advocate for bots while having a suspicious name.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Alia Gon'die
Outer Ring Applied Logistics
#30 - 2012-06-17 12:56:13 UTC
MaverickScot wrote:
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.


Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one.

If you try merging Items and Ships with Station Services in the options you'll see that.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Alia Gon'die
Outer Ring Applied Logistics
#31 - 2012-06-17 12:57:29 UTC
XIRUSPHERE wrote:
1.1 bringing the space barbie back when you have more than enough client faults and bugs to go around. Tuesday the 19'th is also the day Founder packs go on sale.


Oh no D: They're flipping a switch in the code to enable some stuff you aren't going to use and may bring them some extra income, the world will now end.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Logicycle
Stimulus
Rote Kapelle
#32 - 2012-06-17 18:45:12 UTC
Alia Gon'die wrote:
MaverickScot wrote:
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.


Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one.

If you try merging Items and Ships with Station Services in the options you'll see that.



You are a 6 month noob who hardly knew the old UI your opinion on the matter means nothing. Come back after playing for 6 years.
Rommiee
Mercury Inc.
#33 - 2012-06-17 19:31:36 UTC
CCP stopped the small UI updates in favour of bundling them together in this patch.

Well, it is still a load of crap, missing so much of the functionality of the old UI.

They have been told so many times what needs to be done to fix it, but they completely refuse to listen.

What a way to run a Company.
Callidus Dux
School of Applied Knowledge
Caldari State
#34 - 2012-06-17 19:43:07 UTC  |  Edited by: Callidus Dux
Rommiee wrote:
CCP stopped the small UI updates in favour of bundling them together in this patch.

Well, it is still a load of crap, missing so much of the functionality of the old UI.

They have been told so many times what needs to be done to fix it, but they completely refuse to listen.

What a way to run a Company.


Yup! Against the wall. What?

Alia Gon'die wrote:

[...] We got the UI because it needed an update[...] I've managed to make it work pretty much like the old[...]

If you try merging Items and Ships with Station Services in the options you'll see that.


Sorry Alia. But merging the UI into the Station Service is a bad idea to be able to use this UI half-way. A checkbox within the ESC menu, in order to open new windows- in a real new and own window, would be the solution. And yeah! I wait for Mr. Goliaths comment that he "already spoke about this option with someone; sometime." Lol
But as long as I dont see this function or have an answer about the feasibility of this idea, I take the right to bring up this idea once again. Because I feel that you implement every others ideas; features or insanity but ignore the little things that would solve so much of the concerns from all people who do not like (or hate) this new crapified UI.

Btw: In my opinion an UPDATE includes old functionality; enhanced with new techologies or features. But at this point we just have a new UI. Not better (in my opinion)- but new and horrible different without the highlights and functionality from the old one. Blink
Furthermore I am not one of these guys who ever had a demand for a new / totally different UI. I always where pleased to have my old "hundreds of windows" UI since I started playing EvE 4 years back.
mjgvjbk
Wombo United
#35 - 2012-06-17 21:07:19 UTC  |  Edited by: mjgvjbk
Alia Gon'die wrote:
mjgvjbk wrote:
solroth wrote:
great get the bots out



To be honest get rid of bots and prices will go through the roof not that I'm an advocate for bots just saying even in a game you need used car salesmen Twisted


SO basically you're being an advocate for bots while having a suspicious name.


Says the anal retentive ccp alt - Plays for 6 months and becomes an expert on the UI and player names (points and shouts witch) all cause he believes my toons name is suspicious way to go knob Jockey. Work out what the abbreviation means einstein
MaverickScot
Diminishing Returns.
#36 - 2012-06-17 22:06:44 UTC
Alia Gon'die wrote:
MaverickScot wrote:
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.


Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one.

If you try merging Items and Ships with Station Services in the options you'll see that.



You are intitled to your opinion but I have merged them together and tested it at various stages on SISI. However you have obviously not tried it with an Orca mining or and I have had no experience with this, a POS {I'm not putting mine up again unitl this debackle is sorted}. If you have read all the other posts about the UI you will see a lot of people, and I'll go out on a limb, and say the majority don't like it or want it.

Jonuts
The Arrow Project
#37 - 2012-06-17 22:12:37 UTC
solroth wrote:
great get the bots out


That's fine if you want to get rid of bots. Right now though, as an anti-bot measure, the new UI is much like shooting a cancer patient in the face to "cure" cancer. Except, worse for the patient and much less effective at actually "stopping" the cancer. You do realize that anyone with a bot had it functioning again within a day or two, right? The people who actually have more than 20 items are still **** out of luck though.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#38 - 2012-06-18 00:33:31 UTC
Logicycle wrote:
Alia Gon'die wrote:
MaverickScot wrote:
I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots.


Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one.

If you try merging Items and Ships with Station Services in the options you'll see that.



You are a 6 month noob who hardly knew the old UI your opinion on the matter means nothing. Come back after playing for 6 years.


Been playing almost 5 years here and had no trouble at all adapting to the new UI.

Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work.

Pirates - The Invisible Fist of Darwin

you're welcome

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#39 - 2012-06-18 03:48:25 UTC
Kusum Fawn wrote:
While in space, is the inventory button supposed to do any thing different then the cargohold button?

if the secondary windows are only accessible through shift clicking what is the point of having them remember their settings if the only way to access them after closing is through another window or tree?

IE, in space, i have my freighter,

to open the cargo hold, i can either click the neocom button, or click the cargo button next to my capacitor, both those buttons operate on the same window.

If i shift click on my ship in the tree menu of that window i can separate out another cargo hold window. however, if i close that window, there is no way to get back to it except through shift clicking the tree again. both the neocom button and the cargohold button on the left side of the capacitor operate on the main window. I would prefer if those two buttons, the cargo and the inventory worked on separate windows. is that a feature request or bug?

Clicking on a towers stront bay and fuel bay do not bring up their open widows respectively, but open them in the main window.
ex-> I have shift clicked both the stront and the fuel bays into separate windows, focus has been brought to any other window. clicking on the fuel bay button in the selected item window, brings the fuel bay into the main window, and does not bring the separated fuel bay window into focus. the same goes with the stron bay window/button

even if i have closed the main window and am left with only the separated out secondary windows of cargo/stront/ tower fuel clicking on any of the three respective buttons opens a new window and does not bring any of the secondary windows into focus. Is this a bug or feature?
First, this is well worth writing up as a bug, but, honestly, this sounds more like yet another design element not quite thought through by CCP's crack Inventory UI design team.

A case-based guide on how to use the new UI generated by CCP would go miles towards helping people adapt to this change. If CCP documented and tested against a robust collection of use-cases, then this should be a reasonable task, no?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#40 - 2012-06-18 03:54:00 UTC
Quote:
The active ship now has a green background both in the tree view and window view
Is there a usability solution in-place for those suffering from red-green color blindness?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.