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Warfare & Tactics

 
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Why doesn't defensive plexing generate any LP?

Author
David Clausewitz
David Clausewitz Corporation
#1 - 2012-06-17 01:27:52 UTC  |  Edited by: David Clausewitz
I'm just curious what the explanation is instead of something like 25% or 50% the LP generated from offensive plexing.
masternerdguy
Doomheim
#2 - 2012-06-17 04:36:39 UTC
Its designed to prevent farming.

As if FW isn't farmed Big smile

Things are only impossible until they are not.

Super Chair
Project Cerberus
Templis CALSF
#3 - 2012-06-17 05:23:26 UTC
I'm not sure if giving 1/2 the LP would even be enough of a incentive to defensive plex. Someone looking for pvp probably isn't going to get it while defending against stabbed merlins/drams and someone looking to farm can still speed tank an offensive plex and make more LP/hour.
Abannan
Federal Navy Academy
Gallente Federation
#4 - 2012-06-17 05:43:58 UTC
Just put the lp plexed away from an upgraded system back into the hub. for example

a system is at lvl 4, and is not contested. X militia plex it all day and get it to like, 25%, the next day, Y militia plex it back down to decontested, and 50-75% of the lp lost goes back into the hub. No personal LP gains, but adds into the warzone control
Ramon Sohei
The Florez Law Firm
#5 - 2012-06-19 18:28:06 UTC
A better question, have you noticed less standing rewards when defensive plexing?

I was plexing at same rank before and after the patch and it seems the progression is slower.
Gunthar X
Desecration
#6 - 2012-06-19 19:43:19 UTC
If i had to venture a guess, CCP did not give LP or reward for defensive plexing to ensure that systems change hands often to ensure that a constant flow of PVP could be found within the FW area's. The problem with this is that there is very little stability in the regions and it is pulling the front lines back a bit more every day due to the hesitation to place resources in front line systems because they may be locked in if that system falls. Defensive plexing should result in the delivery of LP to the system itself so if it was level 5 with buffer before the system was contested then it can reach level 4 when its completely uncontested. This way it will mean something to the war effort yet not reward a person directly.
Cearain
Plus 10 NV
#7 - 2012-06-19 19:58:17 UTC
David Clausewitz wrote:
I'm just curious what the explanation is instead of something like 25% or 50% the LP generated from offensive plexing.



I can't speak for CCP. But no lp for defensive plexing does at least a few good things:

1) Encourages the defending side to stop plexers in pvp before they capture a plex so that they do not need to orbit a button for no pay.

2) Gives some reason to join the side with fewer systems since although your lp is worth very little you have more opportunities to make lp through plexing. It also limits the winning sides ability to make lp through plexing. Yes they can still make lp from missions but that does not help their occupancy efforts and if enough people switch over to missioning instead of plexing then the side with fewer systems is given some respite.

3) It can lead to a war where many systems become vulnerable or close to vulnerable and then flipped in a dramatic fashion. Sure this hasn't happened, yet. But we are starting to see it signs of how it will work. One of the caldari or gallente refused to flip a system after bringing it to vulnerable. The minmatar are already getting concerned of the prospect that amarr will start farming those back systems in a way that will be very difficult/tedious for them to recapture. Once the amarr gets around to plexing those back systems and forcing the minmatar to plex for no gain we will start to wear them out. We haven't really begun that yet but it will work if we do decide to do that.

4) Its sort of neat to use individual greed as a balance.

5) If you want to farm systems where your enemy can't even dock then eve offers that already. Sov null sec. I think sov null sec could greatly benefit from a system like this where you are rewarded for taking over new space instead of just sitting in your space and farming it. IMO, that is a big reason why null sec has been so boring for the last few years. By forcing people to take over new space in order to gain isk your encourage conflict.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

sYnc Vir
Wolfsbrigade
Ghost Legion.
#8 - 2012-06-20 21:33:57 UTC
Its an anti farming thing, which was made pointless the second they made joining FW require 0.0 standings because everyone made a newb alt and slapped them in their WTs Militia.

Don't ask about Italics, just tilt your head.