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Fixing Technetium

First post
Author
corestwo
Goonfleet Investment Banking
#281 - 2012-06-17 01:21:51 UTC
Nicolo da'Vicenza wrote:
corestwo wrote:
Nicolo da'Vicenza wrote:
Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because

1) Mining sucks
2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already.
3) Can branch into DUST in the future

That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it

That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer.

Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;)
yeah the destination of the moon riches of detorid doesn't really keep me up at night (not where we get our income from)


You may personally not see the benefit but I can assure you that a taxable ring-mining system will benefit more than just the currently tech-dependent alliances.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

David Cedarbridge
Republic Military School
Minmatar Republic
#282 - 2012-06-17 02:02:59 UTC
corestwo wrote:
Nicolo da'Vicenza wrote:
corestwo wrote:
Nicolo da'Vicenza wrote:
Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because

1) Mining sucks
2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already.
3) Can branch into DUST in the future

That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it

That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer.

Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;)
yeah the destination of the moon riches of detorid doesn't really keep me up at night (not where we get our income from)


You may personally not see the benefit but I can assure you that a taxable ring-mining system will benefit more than just the currently tech-dependent alliances.

There's some text missing at the end of your post. I think you meant to assure them by providing reasons to support your claim there and just forgot. Happens to everyone.
corestwo
Goonfleet Investment Banking
#283 - 2012-06-17 02:57:58 UTC
I'm not really sure why it would need to be explained to anyone how additional sources of income that alliances can tax can be beneficial to anyone holding space who's members actually use their space... Straight

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Mara Rinn
Cosmic Goo Convertor
#284 - 2012-06-17 03:05:11 UTC  |  Edited by: Mara Rinn
Headerman1 wrote:
That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.

There are multiple models of how to replace moon mining: [edit: PI, asteroid mining, anomalies]

Would they spawn in NPC space? Should they spawn there? or nearby to allow for smaller alliances to seriously disrupt the production?

Should the ammount of moon goo available to mine be the same amount as what is currently available, or more to compensate the steady income a moon mining POS generates?


Moon goo already spawns in NPC space and low sec. Why would ring mining sites not spawn in these locations?

As for 100% taxes: who would mine anything if there was no compensation for them?

The amount of moon goo available should be unlimited, depending on how much effort people are willing to expend to find it. The supply into the economy will adjust based on value: if it's worth more, people will make the effort to hunt it down. Alchemy is a short-term solution that assumes the population of EVE will never grow big enough to challenge all existing supplies of moon goo. Moon goo from exploration sites spread over entire regions will scale to supply as much as people are prepared to hunt down at a particular value.

Of course, resources from ring mining (diffuse sources spread over a region) means that it will no longer be sufficient to park an AFK cloaker in one system as a means of waging economic warfare on an enemy.
corestwo
Goonfleet Investment Banking
#285 - 2012-06-17 03:15:00 UTC
Mara Rinn wrote:
Headerman1 wrote:
That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.

There are multiple models of how to replace moon mining: [edit: PI, asteroid mining, anomalies]

Would they spawn in NPC space? Should they spawn there? or nearby to allow for smaller alliances to seriously disrupt the production?

Should the ammount of moon goo available to mine be the same amount as what is currently available, or more to compensate the steady income a moon mining POS generates?


Moon goo already spawns in NPC space and low sec. Why would ring mining sites not spawn in these locations?

Who would mine anything if there was no compensation for them?

The amount of moon goo available should be unlimited, depending on how much effort people are willing to expend to find it. The supply into the economy will adjust based on value: if it's worth more, people will make the effort to hunt it down. Alchemy is a short-term solution that assumes the population of EVE will never grow big enough to challenge all existing supplies of moon goo. Moon goo from exploration sites spread over entire regions will scale to supply as much as people are prepared to hunt down at a particular value.

Of course, resources from ring mining (diffuse sources spread over a region) means that it will no longer be sufficient to park an AFK cloaker in one system as a means of waging economic warfare on an enemy.


Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Mara Rinn
Cosmic Goo Convertor
#286 - 2012-06-17 03:24:53 UTC
corestwo wrote:
Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different?


Well, I think normal minerals are far too abundant and should be moved to exploration sites. The effort required to scan down mining sites will limit the abundance without putting any artificial limits on volume of rocks spawned per day, but simultaneously allow CCP to perform some simple economics experiments (what happens if we double the number of Pyroxeres spawns in low sec).
Soldarius
Dreddit
Test Alliance Please Ignore
#287 - 2012-06-17 04:18:46 UTC
Having fixed locations for unlimited resource harvesting is just poor mechanics imo. Once those locations are learned, it's far too easy to plant a large force (POS in the case of Eve-O) and go to town.

This also means once the location of the resource is revealed to enemies, they can simply drop forces there and go to town on their own.

Sure this drives conflict. But when you have unlimited resource harvesting, you get the C&C effect where the entity owning the resource can build an unlimited amount of forces, thus ensuring permanent control until they either quit out of boredom or failcascade due to internal disputes. When you get conflict over these resources, its blob-warfare.

I've always felt that the resources from moons should not just come from moons. Moving those resources to cosmic signatures like gravimeric or ladar sites would make "moon mining" a much more player engaging effort, while also eliminating the infinite well of resources that are moons.

And let's be honest. POSes suck balls. They are a pain to make, transport, place, maintain, use, and remove. But that is for another thread.

For ring mining, they can be ladar sites. Locate them close to a planet. Now create a specialized gas harvesting ship, like so many miners have been asking for. Currently only boosters and tech 3 are produced from gas clouds. I think this is an excellent opportunity to expand upon an already existing game mechanic to fix a very large problem.

Also, as long as we're at it, make ice fields deplete like the rest of the ores. I mean, seriously. Wtf is the idea with infinite resources at static locations?

CEECEEPEE, DO EET!

http://youtu.be/YVkUvmDQ3HY

corestwo
Goonfleet Investment Banking
#288 - 2012-06-17 04:23:19 UTC  |  Edited by: corestwo
Mara Rinn wrote:
corestwo wrote:
Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different?


Well, I think normal minerals are far too abundant and should be moved to exploration sites. The effort required to scan down mining sites will limit the abundance without putting any artificial limits on volume of rocks spawned per day, but simultaneously allow CCP to perform some simple economics experiments (what happens if we double the number of Pyroxeres spawns in low sec).

I disagree with the bolded, but we're starting to get off topic with that, so I digress.

No arguments with the "mining is boring" thing though.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Chainsaw Plankton
FaDoyToy
#289 - 2012-06-17 07:14:32 UTC
CCP Soundwave wrote:
Weaselior wrote:
You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.


I've been saying that for ages! it just seems that currently there is no good way to poke people without deploying giant blobs (booo pos bashing snoozefests). imo having a 20man roaming gang in your space should make you want to go kill them and not dock up saying lol they will get bored within the hour and leave.

@ChainsawPlankto on twitter

Nokia Uno
Center for Advanced Studies
Gallente Federation
#290 - 2012-06-18 15:00:36 UTC
I'm of the mind that splitting tech by race (Amarr tech for zealot Minnie tech for Sabre..etc.). The distribution would map accordingly with some potential mix in the border zones . In lowsec this could be avail to FW to fight to protect or deny access. You could still clump it regionally to create fights but it would be really hard for a small group to control it all. It would also force more creativity in fleet compositions based upon cost /availability vs. performance .

It's also more in line with the EvE backstory of racial territorial conflict.
Acac Sunflyier
The Ascended Academy
#291 - 2012-06-18 15:15:37 UTC
The problem with putting moon stuff in rings is sov bills are really really high! Just for a small constellation of about 7 systems, an alliance can expect to pay 3 billion a month. A constellation isn't unreasonable amount of space for smaller alliances to own, operate, and defend. But, how is an alliance supposed to pay the base bill, the upgrade bill, and get minerals for a ship replacement fund when their best way to pay is going out the window?

Tech is a very valuable moon and is in the hands of the big dogs. Fine what ever. But there is still moons for smaller alliances and when you're small you kind of need these moons to pay 3b a month for sov bills, x bil for a ship replacement fund, and some left over to help with miscellaneous stuff.

I ask you CCP, how are the smaller alliances who haven't made the trillions supposed to even survive with moon income going out? What's your thinking here?
MisterNick
The Sagan Clan
#292 - 2012-06-18 15:44:05 UTC
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.


Supported; POS mechanics really are a pain in the proverbial.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Vaerah Vahrokha
Vahrokh Consulting
#293 - 2012-06-18 16:00:33 UTC
Soldarius wrote:
Also, as long as we're at it, make ice fields deplete like the rest of the ores. I mean, seriously. Wtf is the idea with infinite resources at static locations?

CEECEEPEE, DO EET!



Ice fields do deplete. It's just almost impossible to deplete them faster than they refill a couple of days later.
Alavaria Fera
GoonWaffe
#294 - 2012-06-18 16:57:57 UTC
Acac Sunflyier wrote:
how are the smaller alliances who haven't made the trillions supposed to even survive with moon income going out? What's your thinking here?

Too bad, I guess for the sake of making goons hurt, they must be crushed under their sov bills.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Magic Crisp
Amarrian Micro Devices
#295 - 2012-06-18 20:29:36 UTC
CCP Soundwave wrote:
[quote=Kismeteer]
Edit: Yes, stations should be destroyable.


Are you sure? Currently it's such a unique thingie in eve, that no other game has it. You can put something on the map permanently.

And on the other hand, as I've experienced it, the problem is, the new sovholder wants to have different kind of outpost in that system. Allowing multiple ones in a system seems to be a better idea.

Also, if outposts will be destroyable, what will be on the smaller alliances side? Currently as it seems, mega powerblocks could just pop outposts in a few hours' work (and waiting for timers, that is, in a week), that others had been working for, even for months. Just for the fun, without any reason.
dontbanmebro
Doomheim
#296 - 2012-06-18 20:35:26 UTC
Ya, I`m not as sold on destructible stations as I once was...now I`m leaning more towards much better upgrades so people will actually build them to use them, thereby making their loss actually matter as more than a speedbump for attackers.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#297 - 2012-06-18 20:38:17 UTC  |  Edited by: Abdiel Kavash
Acac Sunflyier wrote:
The problem with putting moon stuff in rings is sov bills are really really high! Just for a small constellation of about 7 systems, an alliance can expect to pay 3 billion a month. A constellation isn't unreasonable amount of space for smaller alliances to own, operate, and defend. But, how is an alliance supposed to pay the base bill, the upgrade bill, and get minerals for a ship replacement fund when their best way to pay is going out the window?


Then I guess your small alliance doesn't need a cynojammer, a bridge, and a supercap array in every system.


Magic Crisp wrote:
Also, if outposts will be destroyable, what will be on the smaller alliances side? Currently as it seems, mega powerblocks could just pop outposts in a few hours' work (and waiting for timers, that is, in a week), that others had been working for, even for months. Just for the fun, without any reason.


So? Is there a problem?

If anything this would allow for a true scorched earth strategy. You could come in and burn literally everything a hostile alliance owns. Currently, even if you just want to kick someone out of an area, you have to actually take over sov, manage it, pay for it, and defend it. If you vacate the area they can just take it right back.

Set the universe on fire and all that good stuff.
Weaselior
GoonWaffe
Goonswarm Federation
#298 - 2012-06-18 20:45:50 UTC
dontbanmebro wrote:
Ya, I`m not as sold on destructible stations as I once was...now I`m leaning more towards much better upgrades so people will actually build them to use them, thereby making their loss actually matter as more than a speedbump for attackers.

Part of the need for destructible stations is most 0.0 space has had stations spammed everywhere. Without making them destroyable we're slowly outposting every system in 0.0.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

dontbanmebro
Doomheim
#299 - 2012-06-18 20:49:29 UTC
Weaselior wrote:
Part of the need for destructible stations is most 0.0 space has had stations spammed everywhere. Without making them destroyable we're slowly outposting every system in 0.0.


Yup. My concern is that it`s just one of those things that, for better or worse, is now part of the game. In retrospect you can see the problem it creates, but it`s too much an expected part of the game now that changing it would just make people ******* crazy.

I`m still on the fence, but I`m far from the supporting position I was once at.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#300 - 2012-06-18 21:00:12 UTC
dontbanmebro wrote:
Ya, I`m not as sold on destructible stations as I once was...now I`m leaning more towards much better upgrades so people will actually build them to use them, thereby making their loss actually matter as more than a speedbump for attackers.


That is exactly the reason for making them destructible. How many refining outposts do you actually need for use? How many office or research outposts? Do you think all the slots in all the outposts are being used? Far from it. Nowadays people aren't building outposts because they need more. They are building them exactly as speedbumps, to make taking sov from them take an assload of time, even long after their alliance is dead and buried.

EVE doesn't need more outposts anymore. If anything, some areas need less.