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"Self-destruction," When will it be changed?

Author
Doddy
Excidium.
#21 - 2012-06-16 16:57:37 UTC
Self destructing to avoid lossmails is kinda sad, but its been around in eve a long time, just deal with it. Its also a very good excuse to blob people who do it and rub their faces in it.
Tarsus Zateki
Viziam
Amarr Empire
#22 - 2012-06-16 17:20:47 UTC
The only thing self destruction effects is killboard wankery. The enemy ship still exploded, that's all that matters.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

baltec1
Bat Country
Pandemic Horde
#23 - 2012-06-16 18:03:55 UTC
It still diedBlink
Pink Marshmellow
Caucasian Culture Club
#24 - 2012-06-16 19:49:11 UTC
The only real issue of self-destruct is that you receive insurance from it.

Remove insurance payment for self-destruct. That's the same as me blowing up my own car on purpose and receiving money for it.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#25 - 2012-06-16 20:06:18 UTC
I just wish the self destruct button and eject button weren't so close to actually useful things like "ship name" and stuff. I've accidently hit them both more than once trying to do actual useful things.

That's a Templar, an Amarr fighter used by carriers.

Possum's Awesome
Foxtrot Uniform Charlie Kilo
#26 - 2012-06-16 20:43:14 UTC
Change: Still destroys modules, but gives KM.

The same people making comments about self destruct being a "legitimate tactic" and those saying "only KM whores care" are ignoring the fact that people who are raging hard enough to self destruct only do so to deny a KM to others.



Just fraps it, ship scan it, post a 'fake' KM with links to proof that the pilot was a whiney skunt.
Masikari
State War Academy
Caldari State
#27 - 2012-06-16 23:37:38 UTC
I always lol at KB-Humpers. Who frigging cares? SD is a legitimate tactic, get over it. Want the KM? Bring more DPS! Honestly, fail PvPers are the biggest whiners of them all.
Simi Kusoni
HelloKittyFanclub
#28 - 2012-06-16 23:43:29 UTC  |  Edited by: Simi Kusoni
Masikari wrote:
I always lol at KB-Humpers. Who frigging cares? SD is a legitimate tactic, get over it. Want the KM? Bring more DPS! Honestly, fail PvPers are the biggest whiners of them all.

Let's be honest, the people self destructing are the KB humpers.

I wouldn't even care if the aggressors didn't show up on the kill mail, as long as it dropped loot and generated some sort of publicly viewable entry that the pilot self destructed.

A lot of people fight for loot and profit, not for kill mails. Those of us that fight for profit generally fight solo or in small gangs, and so even when dropping dreads will not always have the DPS to beat a 2 minute timer. Against capitals the two minute timer is just an annoying reason to not bother engaging.

I also find it silly that people can hide how terribad they are, I know people who have self destructed multiple capitals due to semi-AFK anomaly grinding. They really shouldn't be able to hide that they are that bad at Eve. (I also know two people that hot drop two prometheus fit carriers a lot, and they have self destructed when tackled by gangs with logi on a number of occasions.)

But most of all, an artificial two minute timer on capital fleet fights is just silly. It encourages people to bring enough DPS to win in minutes, and as a result means that in almost no circumstances will any target ever have time for reinforcements. If fleets could win in 5 minutes, maybe people wouldn't rely on blobbing so much and victims of ganks may have time to get a little help.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#29 - 2012-06-17 00:25:43 UTC
Pink Marshmellow wrote:
The only real issue of self-destruct is that you receive insurance from it.

Remove insurance payment for self-destruct. That's the same as me blowing up my own car on purpose and receiving money for it.


This guy has it right.

No trolling please

Jimmy Gunsmythe
Sebiestor Tribe
#30 - 2012-06-17 00:41:16 UTC
MrYogi Lee wrote:
Hello

Self-destruction, sometimes useful thing, but not during a fight!

Needs to be changed to stop the paranoia that exists in EVE, where the fleet carriers or dreds, doing self-destruction and the KB is perhaps 1-2 ships, but in fact fell in 10 times as much.

In most cases, when a small gang, attack carriers or dreads it ends in self-destruction, because in 2 minutes are not able to kill him.

This spoils the statistics KB, but also causes doubt in the sense of the game among players.

My proposals for changes:

When the vessel is lock target, or in a bubble, it is not possible to attach self-destruction.
If self-destruction was included earlier, in the meantime, the ship will be lock target or in a bubble, self-destruction turns off.

Significantly improved by all the fun.

Another option is when the ship will receive some DMG and it will activate the self-destruction is the killboard (auto api)

CCP what you say?

Regards
M

Ps. sorry for my English



Dear CCP,

We didn't bring enough DPS to destroy a ship before the self-destruct sequence expired. As this adversely affects our KB stats, please remove self-destructing during combat, even if there is no other reason to have it in game. It's far too hard to destroy a ship in this time and we need this aspect of the game to be easier. Our KB will thank you!

Sincerely,

OP.

John Hancock

Skorpynekomimi
#31 - 2012-06-17 00:50:27 UTC
The problem is not self destruct. It is the obsession with killmails.

Economic PVP

Thor Kerrigan
Guardians of Asceticism
#32 - 2012-06-17 02:57:40 UTC
What if it produced a killmail with no intel but a stamp "self-destructed", a wreck with no salvage or loot.

"A good compromise leaves everybody mad"
-Calvin and Hobbes
Large Collidable Object
morons.
#33 - 2012-06-17 03:16:05 UTC
People self destructing to avoid killmails are just as pathetic as people whining about them.

The former does it to avoid meaningless e-peen shrinking, the latter whines due to lack of meaningless e-peen growth...

Just remove killmails - problem solved.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Jonni Favorite
Red Slice Enterprise
#34 - 2012-06-17 03:32:37 UTC
Working as intended. Stop worrying about some stats website and play the game..
Makkal Hanaya
Revenent Defence Corperation
#35 - 2012-06-17 03:39:40 UTC
Cpt Pugwash wrote:
Self Desrtucting to prevent enemy getting loot or satisfaction of the kill etc is perfectly legitimate.

This. It may be petty, but I'll blow myself up before I let you have my stuff.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Trollin
Perkone
Caldari State
#36 - 2012-06-17 05:24:46 UTC
self destruct timer should be alterable by the pilot commanding the ship

If they want it to be 3 seconds, its their ship...

We are our own worst enemy.

Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2012-06-17 05:45:42 UTC  |  Edited by: Herzog Wolfhammer
Cpt Pugwash wrote:
Self Desrtucting to prevent enemy getting loot or satisfaction of the kill etc is perfectly legitimate.

Petition CCP to give you a killmail even when a ship self destructs if you care so much about it but don't ask for a perfectly legit game device to me removed because you cannot live without your precious killmail.

Even Starfleet vessels have a self destruct mechanism and they are about as carebear as they come



Every few months we get a thread like this.

How about this: why can a T1 frigate have the ability to warp scramble a cap ship?

But that's not good enough. Now they want to be able to destroy it with subcaps faster than it can SD and for what?


A killboard.


I think SD should have a timer that is settable by the pilot. From "Right F**king Now!" to as long as you want.



Edit: SD should also do area of effect damage. So when the subcaps - and especially some ghetto tackler T1 rig that should never have had enough power to scramble a ship millions of times its mass - are too close they get popped. That plus a variable SD is going to make "staying inside the turret speed" and "staying outside the blast range" an interesting facet to these kinds of engagements.

Bring back DEEEEP Space!

Mfume Apocal
Brutor Tribe
Minmatar Republic
#38 - 2012-06-17 05:57:02 UTC
Morganta wrote:
kill things faster

hedge betts Shiyurida
State Protectorate
Caldari State
#39 - 2012-06-17 06:03:45 UTC
Or how about get rid of kill boards, and stop messing with the game

Pog mo thoin

Ohanka
#40 - 2012-06-17 06:05:02 UTC
Why do killmails even really matter.

North Korea is Best Korea