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Player Features and Ideas Discussion

 
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T3 Harvester Cruiser

Author
Danel Tosh
The Scope
Gallente Federation
#61 - 2012-06-11 17:57:53 UTC
Love This Idea! +1
I really hope that CCP will take notice and implement this eventually.

this ship should add more versitility to the Industrial lineup and may help both thwart gankers and get more hisec carebears out into null space.
MeBiatch
GRR GOONS
#62 - 2012-06-11 20:03:23 UTC
i added this thread to my sig... hopefully ccp picks up on it as its epic... though with the new jesus feature enhanced modular poses this might take a while to make its way to eve online...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danel Tosh
The Scope
Gallente Federation
#63 - 2012-06-12 01:28:52 UTC
BUmP!!

keep the discussion rolling so this idea gets the dev attention it deserves :)
M Overlord
Ministry of War
Amarr Empire
#64 - 2012-06-12 03:59:54 UTC
I think this is great idea Smile

Want new, exciting mission types? New Mission Types

Legion40k
School of Applied Knowledge
Caldari State
#65 - 2012-06-12 04:00:49 UTC
Wow.. a well thought out concept that doesn't break the 'hulk will always be king' hierarchy and adds a new wave of diversity to dedicated miners

think of the killmails, me likey, this must happen

Shocked
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#66 - 2012-06-13 12:22:50 UTC
Stay on the front page.
Dersen Lowery
The Scope
#67 - 2012-06-13 16:36:01 UTC
Supported.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Forums Terrorist
Aliastra
Gallente Federation
#68 - 2012-06-14 00:42:44 UTC
This is a fantastic idea, OP.
Enna Bairelle
Aeolus Logistics
#69 - 2012-06-15 00:08:25 UTC
+1 to you.
But Advanced Spaceship Command V is just too much for a cruisersize ship. Just make the required skills in line with other T3s.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#70 - 2012-06-15 02:24:45 UTC
Enna Bairelle wrote:
+1 to you.
But Advanced Spaceship Command V is just too much for a cruisersize ship. Just make the required skills in line with other T3s.


That is in line.

Racial cruiser: rank 5 skill
Advanced Spaceship Command: rank 5 skill
Jack Carrigan
Order of the Shadow
#71 - 2012-06-15 05:22:05 UTC
Still supported!

Also, the Support Tug still needs love.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#72 - 2012-06-16 13:58:25 UTC
Bump.
MeBiatch
GRR GOONS
#73 - 2012-06-17 19:59:07 UTC
bump... would be nice if a member of ccp or csm commented on this brilliant idea...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Reaver Glitterstim
The Scope
Gallente Federation
#74 - 2012-06-18 06:38:22 UTC  |  Edited by: Reaver Glitterstim
For starters, this is a really cool post. I've been waiting to see something like this, and it's really neat that you went to the effort to put this all together. However, I have a few issues I'd like to address.

I'd like to see the other roles of industrials fleshed out more in this ship. It's primarily a mining ship, with almost no focus at all on hauling cargo. It does have an option to use mining foreman links, but there is nothing offering bonuses to salvaging, hacking, or archaeology.

Here's an example of possible options:

Industrial Subsystems:

Freight Storage Optimization - 15% increased cargo capacity per level

Covert Ops Reconfiguration - 30% bonus to mining laser yield and +3500m3 ore hold per level; 99.5% reduction in Cloaking Device CPU use; 90 second cloaking activation delay after deactivation of mining laser(s)

Deep Space Extraction - 7.5% reduction in cycle time of gas miners and deep core mining lasers and +2000m3 ore hold per level

Salvage Operations Reconfiguration - 25% bonus to range and towing speed of tractor beams and 5% bonus to salvager access difficulty per level

Defensive Subsystems:

Adaptive Shielding - 5% bonus to all shield resistances per level

Amplification Node - 10% bonus to shield booster effectiveness per level

Industrial Processor - 5% bonus to effectiveness of mining foreman gang links per level; 99% reduction in CPU need for Gang Link modules

Drone Defense Computer - 10% increase in drone hit points and +15m3 drone bay per level; 10% increase in drone damage when drones attack automatically per level (there is no damage bonus when you tell the drones what to attack)
*drone bay size increase does not correspond to increased bandwidth

Engineering Subsystems:

Fitting Service Adaptation - 5% reduction in capacitor recharge time per level; can fit fitting service module (high slot)
- fitting service module: 10 minute cycle time, ship becomes immobile, consumes liquid ozone, ship has fitting service while module is cycling

Power Core Multiplier - 5% bonus to power output per level

Industrial Field Optimization - 10% reduction in capacitor cost and increased range of mining lasers and gas miners per level

Reserve Power Storage - 5% reduction in capacitor cost of shield boosters and +500m3 capacitor booster charge storage bay per level; -75% powergrid cost to fit capacitor boosters (I imagine this would have much lower powergrid than a normal cruiser--this powergrid cost reduction is aimed at making it reasonable to fit a medium capacitor booster)

Electronic Subsystems:

Scanning Systems Optimization - 5% reduction in cycle time for all scanners per level (includes codebreakers, analyzers, ship scanners, cargo scanners, survey scanners, and the on-board scanner--but not probe scanners or salvagers)

Obfuscation Manifold - 15% bonus to ECM target jammer strength per level

Emergent Locus Analyzer - 10% increase to scan strength of probes per level

CPU Efficiency Gate - 5% increase in ship CPU output per level

Propulsion Subsystems:

Interdiction Nullifier - Immunity to non-targeted interdiction; 850m3 cargohold

Warp Core Magnifier - 10% reduction in penalties for fitting warp core stabilizers per level; +1 warp strength; 2750m3 cargohold

Intercalated Nanofibers – 7.5% increased agility per level; 1875m3 cargohold

Thrust Optimization – 20% bonus to max velocity per level; 50% reduced agility; 50% resistance to stasis webification effect; 3200m3 cargohold





I've made the choice of propulsion system determine the amount of base cargohold you get, with dramatic differences from one choice to the next. Technically you can fit for a large ore bay as well as a large cargohold, but it's probably only good for mining in highsec. And even then you can't mine quite as fast as a retriever--I reduced the mining output of the mining bonus subsystem. I don't think this should be a fast miner at all, at the fastest it should be close to a retriever but less. (I'm talking about the new upcoming retriever) It's real purpose is not as a mining barge but as a tactical miner.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#75 - 2012-06-18 12:08:28 UTC
The name of this ship (T3 Industrial) is misleading because I hate how CCP has classified haulers as industrials.

The ship is a T3 miner and will continue to hold that role. I would love to see a line of exploration specialized ships produced by SoE and maybe even a T3, but that is not the purpose of this T3 miner, a ship produced by ORE.
Reaver Glitterstim
The Scope
Gallente Federation
#76 - 2012-06-18 17:51:29 UTC
Liliana Rahl wrote:
I hate how CCP has classified haulers as industrials.
What's wrong with that? I think of industrial ships as all industry-oriented ships, you know pretty much everything non-combat? There could be a much broader spectrum of exploration-oriented ships, but first CCP would have to make a broad spectrum of exploration.

CCP has classified ALL of the following ships as industrials, and rightfully so, as they are all industry ships:
  • Industrials
  • ORE Industrials
  • ORE Frigates
  • Mining Barges
  • Exhumers
  • Industrial Command Ships
  • Capital Industrial Ships

  • [*]

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Liliana Rahl
    Remote Soviet Industries
    Insidious Empire
    #77 - 2012-06-18 18:56:54 UTC  |  Edited by: Liliana Rahl
    Uh....no they haven't.

    Notice the skill required for T1 "hauler" ships.

    You misunderstood what I was saying. I mean that I dislike how CCP has designated "haulers" with the "racial industrial" skillbooks.

    It should be "racial hauler" or something to that effect. Not racial industrial.

    With all that said, my original point stands. This is meant to be a dedicated, adaptable mining ship. There are already T2 haulers and I don't really see how T3 haulers could fit to the "versatility" role that T3 is known for. Additionally, I don't really see exploration sort of things as "industrial" and thus are outside the scope of this ship.
    Reaver Glitterstim
    The Scope
    Gallente Federation
    #78 - 2012-06-18 19:37:47 UTC  |  Edited by: Reaver Glitterstim
    Liliana Rahl wrote:
    It should be "racial hauler" or something to that effect. Not racial industrial.

    I can agree with that. Calling haulers industrials makes it sound as though industry in EVE is not the fleshed-out world that it is. I think perhaps a long time ago, industry in EVE was much simpler, and maybe the only ships used in industry were industrials and ships that chose to fit mining lasers. And since the latter weren't designed for mining, perhaps they chose to call the haulers industrials because they WERE the industrial ships...back then.

    Liliana Rahl wrote:
    With all that said, my original point stands. This is meant to be a dedicated, adaptable mining ship. There are already T2 haulers and I don't really see how T3 haulers could fit to the "versatility" role that T3 is known for. Additionally, I don't really see exploration sort of things as "industrial" and thus are outside the scope of this ship.
    I think making it a mining ship entirely is confining it to less than a tech 3 ship. Strategic cruisers can be fit to use more than one weapon, not just turrets, or just missiles, or just drones. And they aren't always gunboats. Sometimes they take the hits, do covert ops, electronic warfare, or fleet boosts.

    It just wouldn't be versatile if it was only a mining ship. In the setup I made, it doesn't have to be much of a hauler. In fact, choosing a large cargohold meant that it was difficult to get away in the event of a sudden threat, meaning it was for ships operating either in high-sec or with fleet support. While I do agree that it should not be a dedicated exploration ship, I don't think I overdid the exploration options. All I did was give it more resource collection options, in fact it doesn't even get access bonuses to analyzers and codebreakers. Strategic cruisers already have probe bonuses, and salvage operations are an intrinsic part of industry.

    So I disagree with your points about why my input for the T3 industrial was wrong.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Alkaza Minin
    Aliastra
    Gallente Federation
    #79 - 2012-06-18 19:59:49 UTC
    i like this idea. Its well thought out, i think it works since theres trade offs between the abilities of the ship, and you cant get the ship past the ore/min of the hulk. One thing that should be added to the trade-offs, which are already well done, is cargo. you have tank, ore yield, and what ill call slipperiness (cloak, interdiction nullifier), but i didnt notice much for the cargo. Add that in addition to what you already have and the ship would be golden, just need the CCP art team to make a ship for it

    WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

    Jing Tian
    Brothership Of EVE
    #80 - 2012-06-18 20:12:31 UTC
    Support +1