These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

CCP: Upcomming mining barge buff; the underlaying problem

Author
Caldari Citizen20110707
Doomheim
#1 - 2012-06-16 12:36:48 UTC
So, i was just reading this dev blob about the mining barge buff. The more yield change made me think. Apparantly after the drone region removal mineral prices have gone up to high, otherwise you guys (you the devs) dont think its needed to increase the yeild, correct?

I just want to make sure that you havnt forgotten the influence that hulkageddan has on the basic minerals in EVE. These basic minerlas are mosty mined in high sec. Also these basic minerals increase are making T1 ships kinda expensive.

Buffing the yield will make the differance between high sec and 0.0 mining go worthless as more minerals will be mined in 0.0 thus makign the high ends drop more. Leveling out the mining on 1 level regardless the safety of system security. Therefor high sec mining will be more populair than 0.0 due its less risk and the 0.0 belts will go empty again. Undocking the sanbox change it has created now.

Im not sure if you guys actualy play the game anymore? I hope so, and i hope you are also active in 0.0. If so im sure you have seen the increase in hulks in 0.0 gravi sites. This lays the foundation of a new prey food chain. Increases the romingwillingness of the 0.0 dwellers that only play this game to pvp. (you know, the ones with multible accounts all over eve... the ones that create a social environment whitin their corporations that binds people for years on an end and basicly is the core of what eve is about....). New tacticts are used to difersify pvp in 0.0. Awoxers (ppl abusing their blue standings), local campers (ppl rly should use lacater agents to find out shiptypes and have defence at their mining ops), log off tactics (ppl should have scouts in their mining sites when a gang is passing trough)... ect. Overall it improves the quality of eve aswel as for the players as you CCP,.... you like extra subscribers right?

So now back to the reson why mining barges get an extra yield,... apparanty because they now have too little yield with the current mineral prices? correct..? NO... There are 2 resons which only 1 is correct, there are too few mininers currently mining the basic ores. Why is that? I wonder... has is something to do with Hulkageddon? 100% bet is has. Lets look where those basic minerals come from,... mostly these days from high sec mining.. correct?

For a few resons its profitable to suicide gank hulks in high sec. First i tell you why, second i explain you a few creative solutions that also fix the problem and keeps the foodchain in 0.0 as it is now.

The reson because there are too few miners is because its profitable to suicide gank mining barges in high sec. A destroyer can kill a hulk before the destroyer gets concorded. The loot and salvage is profitable enough to make it worth suiciding, the low skills needed for this encourage people to make a char and reprocess it when it has too low sec stat. Ontop of that some 0.0 entity is handing out 100 million isk per 10 hulk kills. A suicide destroyer cost alot less than 10 million isk. So alot of profit to be gained if you count that ontop of salvage and loot. Why can people affort that and why should they do that? It is realy easy... technetium... how much technetium is needed to build a hulk and who owns all that technetium. Who benifits the most from doing this? Its the same 0.0 entitly that is holding the moons. It is a really smart set up. A free isk p/u boost. As more hulks die, more tch is needed and the supply i liniair. This means that the price go's up and the given 10 mil isk per hulk kill is earned back with extar profit... Very clever. The only side affect is that now, hulks get a boost. Seems like a totaly wrong solution for a problem.

As you can make up form my previous words, this is how EVE works, the butterfly affect on its most perfect. A little change causes alot of new gameplay... or removes it. I find it amazing that the ability to see these affect is very limited or seems to be very limited trough a developer's eyes. Is there any concideration from the effects that the underlying problem is causign for allready soo long? Many people say the origin of this problem comes from the time where most dev time went the other ccp games. Did something went wrong in the decision making phase? There must be. Looking back, taking in my own 6yrs of hardcore palying eve (alts ftw), i could slighly hint that the reputation under old eve player of ccp contains usualy a sentence with the word incompetend in it. This is this, im sure you guys figur it out at some point. Lets leave it to this and lets continue to creative solution part.

Caldari Citizen20110707
Doomheim
#2 - 2012-06-16 12:36:58 UTC
As explain above, the problems in a butterfly sandboxy game like eve are not easy to solve. The whole butterfly effect change need to be thought out. Eve exist out a few layers, connected to eachother. As the three layers (high, low and 0.0) have different game play syles a general solution that fits all 3 is incredeble difficult. Looking at the factors creating the initinal problem that are affecting all layers something needs to change on that level. Thats involves the entitly ability or reson to pay people to suicide gank or simply go a step futher and fix the biggest problem eve currently has, fix technetium. The second solution is a more creative one. Simply buffing the HP on mining barges isnt rly a solution as they suppose to be mining barges, defenselss ships. What was the problem again for the basic ores? Their weak amount of HP causes them to be suicide gank with profitability. So somehow in high sec it must not be profitable to gank them anymore. Why not give them a role based on Security Status. A 25% increase in HP per security sec level. in a 0.5 system it should become more risky than a 1.0 system to mine. It should become impossible to suicide gank a mining barge in high sec without the attacker losing isk. It should not be possible to for a hulk in 0.0 to tank 250dps. Thats a lille over a interceptor. Mining barges are not ment to travel ungarded and undefended

Mining barges are not ment to travel ungarded and undefended tough gates in 0.0 or low sec. By buffing the barges they would be able to do this. It should be possible to easy gank barges in 0.0 has the rewards should be higher as in high sec. After all eve is a risk reward game. Losses should count, aswell as decisions that leads to differance between losing something or keeping it ducktaped toghter.... Currently a barge can mine 60-70 mil per hour in 0.0. Concidering possible alt accoutns used for scouting and defense thats a fairish amount. Altough i prefer a more drastic increaser per ore type rarity. The top ores should be special and you should be able to brag about them to the high sec miners. The Arkonor should be a hard ore to get and should only be availeble in L3 industry upgrade belts and the current -0,86? systems...

Just my 2-cents, i expect quit alot of alt char tech holders trolling...
Morganta
The Greater Goon
#3 - 2012-06-16 12:39:41 UTC  |  Edited by: ISD Tyrozan
Caldari Citizen20110707 wrote:
A destroyer can kill a hulk before the destroyer gets concorded. The loot and salvage is profitable enough to make it worth suiciding



you're -snip-

No personal attacks, please


ISD Tyrozan
Sobach
Aliastra
Gallente Federation
#4 - 2012-06-16 12:53:17 UTC
the yield buff is to make other non-hulk barges worth flying, though I'm sure the OP hasn't realized that given his apparent lack of language skills
Malacath Azaria
The Scope
Gallente Federation
#5 - 2012-06-16 12:55:10 UTC
OP must have skipped the changes to the other mining ships, otherwise this thread wouldn't exist.
Janet Patton
Brony Express
#6 - 2012-06-16 14:14:22 UTC
They aren't buffing the hulks mining yield. So what ever the max is now, it will stay that way.

Only thing they are doing is making the other mining barges more viable, by having one version tank like a battleship and the other haul like a jet can.

Not sure what you are blabbering on about...

Why do I have this sig? I don't smoke.

InternetSpaceship
State War Academy
Caldari State
#7 - 2012-06-16 14:31:17 UTC
Christ, they buffed your ******* mining ships just like you begged, and now you complain about this? When will you pubbies finally be happy?

Just admit you want invulnerable exhumers that can pop a rock in one cycle and stop pretending this has anything to do with game balance or whatever.

Official Recruiter for GoonSwarm Corporation.

If you paid isk to get into GoonSwarm, you were probably scammed.  If you had the foresight to save the name of your scammer, let me know and I'll do what I can to help you.

Denidil
Cascades Mountain Operatives
#8 - 2012-06-16 14:44:03 UTC
tl;dr stfu you're a nut

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Azami Nevinyrall
172.0.0.1
#9 - 2012-06-16 14:47:15 UTC
Morganta wrote:
Caldari Citizen20110707 wrote:
A destroyer can kill a hulk before the destroyer gets concorded. The loot and salvage is profitable enough to make it worth suiciding



you're a mental case

He does have a point.

The last Hulk I ganked netted me about 50mil in loot and salvage. 2 destroyers with fittings cost me 3mil...ish

...

Asuri Kinnes
Perkone
Caldari State
#10 - 2012-06-16 15:30:50 UTC
Caldari Citizen20110707 wrote:
As explain above...

I have no idea what you think you "explained" above...

Bob is the god of Wormholes.

That's all you need to know.

Vaerah Vahrokha
Vahrokh Consulting
#11 - 2012-06-16 15:59:55 UTC
People like the OP make a whole category look bad.
Savage Angel
Garoun Investment Bank
Gallente Federation
#12 - 2012-06-16 16:01:00 UTC
I glanced at a few point as the initial premise of buffing yield is silly.

As to being able to wander through 0.0 undefended - have you flown a barge OP? They align about as fast as a turtle and move at the speed of a garden slug. How do you expect them to travel safely? Do you really think tank makes that big of a difference in 0.0? All it does is make the boom take longer to arrive.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#13 - 2012-06-16 17:07:54 UTC
Caldari Citizen20110707 wrote:
So, i was just reading this dev blob about the mining barge buff. The more yield change made me think. Apparantly after the drone region removal mineral prices have gone up to high, otherwise you guys (you the devs) dont think its needed to increase the yeild, correct?


that's not the problem... the problem is the yield and advantage of THE highend is so far above the rest as to make the rest of the mining stable unattractive. They seek to give people a reason to use the other ships even for advanced work.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Alexa Coates
Center for Advanced Studies
Gallente Federation
#14 - 2012-06-16 17:25:46 UTC
ahahahah OP spent waaay too much time. The mining barges now have something for EVERYONE: One has tank, one has (roid) gank, and the other has cargo space. Just like other ships now. Drakes have tank but little firepower (pve wise), t3 bc's have little tank and incredible power, and indies have lots of space instead of any of the other 2.

So stop your bitching kthxbai

That's a Templar, an Amarr fighter used by carriers.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#15 - 2012-06-16 17:27:03 UTC
Morganta wrote:

you're a mental case

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Aramatheia
Tiffany and Co.
#16 - 2012-06-16 18:09:52 UTC
InternetSpaceship wrote:
Christ, they buffed your ******* mining ships just like you begged, and now you complain about this? When will you pubbies finally be happy?

Just admit you want invulnerable exhumers that can pop a rock in one cycle and stop pretending this has anything to do with game balance or whatever.


no i dont want to even go into space, i want to log on once a day and have 5 million tritanium delivered to my station by GoonExpress! or TESTEX or whatever...

lol

Internet space station hangar is serious business!
Dirk Magnum
Spearhead Endeavors
#17 - 2012-06-16 18:17:07 UTC
Caldari Citizen20110707 wrote:
Why not give them a role based on Security Status. A 25% increase in HP per security sec level. in a 0.5 system it should become more risky than a 1.0 system to mine. It should become impossible to suicide gank a mining barge in high sec without the attacker losing isk.


Haahahahhahhah. Ooh man.

Quoting preciousness.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Din Chao
#18 - 2012-06-16 18:51:42 UTC
We have Russian, German, and Japanese forums. I think it's time we added an Unintelligible Gibberish forum.
Derus Grobb
Shifting Suns Industries
DammFam
#19 - 2012-06-16 18:57:12 UTC
Caldari Citizen20110707 wrote:
dev blob

Crispus Attuxors
The Scope
Gallente Federation
#20 - 2012-06-16 19:28:18 UTC
Sobach wrote:
the yield buff is to make other non-hulk barges worth flying, though I'm sure the OP hasn't realized that given his apparent lack of language skills


You forgot reading skills too. P
12Next page