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Drake rebalance

First post
Author
Ribikoka
Royal Amarr Institute
Amarr Empire
#101 - 2012-06-15 19:30:17 UTC  |  Edited by: Ribikoka
Pinky Denmark wrote:
Tell that to CCP... It's how they bonused the caracal and raven :-)
Obviously creating fleet monsters widely used to lag out the server cluster?

I agree missile velocity is not a great bonus for a ship with long range missiles, however it's still a good buff to HAMs. And no the Harbinger isn't difficult to fit though you will obviously compromise a little:

Before you start reacting on the fit plz notice it was only to stop the debate about how Drake could fit 2 extenders when other ships could only fit 1 plate. Setup has flaws but still a purpose. Evemail me if you don't like me but try to keep the Drake debate on track plz. This has about 23k armor (90k EHP) when solo as well as 590 dps incl. 430 dps from the guns.

[Harbinger, Brick]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II

10MN MicroWarpdrive II
Small Electrochemical Capacitor Booster I, Cap Booster 200
X5 Prototype Engine Enervator
Warp Scrambler II

Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
[empty high slot]

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



And many-many raven used in pvp :D Nice try.

You need to check EHP 89.6k and u use small cap booster. So u lost your cap almost instanlty. And what i said ? "And what you will to use ? Small guns ? Or you lose some low and rig slots for PG mods/rigs?"

Worsen than drake and i didnt make drake with 3x extender wich is not impossible.

But do you know i can fit 3x shield extender to drake which has 29k shield HP and has 100k EHP and 501 DPS without wasting any rig or other slot.
Can shot 3x farter than your harbinger and faster than over 200 m/s.
The drake is overpowered than any BCs when we talking about defensive systems,that's why use drake blobs in null, and other one the 240 hp/sec shield regeneration with a passive drake it's a joke too.
Wait, tell to me, CFC or all other alliances why using drakes and not harbingers ?
Mira Lynne
State War Academy
Caldari State
#102 - 2012-06-15 21:35:15 UTC
Ribikoka wrote:
I hope not, that's not handling to missile spamming and drake blobs, thats would be just generating more drakes on battlefields and would be create a new missile sniper boat which can to shot over 100km. It's a bad idea.

So... You want the Drake to have no bonuses?
These changes have already been pretty much confirmed. Dont like it? Probably shouldnt have whined as much.

Ribikoka wrote:
And many-many raven used in pvp :D Nice try.

But do you know i can fit 3x shield extender to drake which has 29k shield HP and has 100k EHP and 510 DPS without wasting any rig or other slot.


The Raven's problem is its weapons and the platform, not the bonuses. Also, this argument is contradictory, since, as you claim, 'the bonuses make the raven useless', then the same bonuses on the drake should also make it useless.

Lets see this 3x Shield Extender fit.

Also, I dont for a second believe those EHP Numbers. How many Hardners are you using?
Please get your argument straight

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Lili Lu
#103 - 2012-06-16 02:27:13 UTC  |  Edited by: Lili Lu
Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?

BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway.
Untouchable Heart
Science and Trade Institute
Caldari State
#104 - 2012-06-16 06:07:20 UTC
Lili Lu wrote:
Ribikoka wrote:
Lili Lu wrote:
Ribikoka wrote:
No, this is not true. Already the drakes have atleast +20% HP advantage than any BC.

Check this out:

Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP
Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP
Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP
Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHP

I hope you see the differences.

It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc.


You wrong too:
Check datas

Prophecy with 1600 plate +3x trimark rigs has ~17100 armor (hard to fitting, need smaller med guns). 88.8k EHP
24km shot range with scorch vs. 75km shot range. -250 m/s speed differences, hard to manage the cap because laser cap useage.

Lol, I wasn't disagreeing with you. Also, you just proved the validity of my statment. Harb 65k ehp, Brutix 61k, Cane (plated) 59k, Cane (shield) 49k, Drakes - 96.5 . . . Prophecy 88.8 which would be around 96.5 or more like the Drake if the prophesy had a tier 2 base armor hp

The point is it is the intersection of the higher tier 2 base hp and the resist bonus that create the huge buffer advantage of the Drake over other BCs. Were the Prophecy a tier 2 ship with the higher hp it would sync with the resist bonus similarly. That is what is unique with the Drake. And well also for pve the absurd skewing of the overall BC shield regen stats.


+1
Untouchable Heart
Science and Trade Institute
Caldari State
#105 - 2012-06-16 06:15:16 UTC
Lili Lu wrote:
Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?

BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway.



The range is 10km with short range ammo and 24km with scorch.
The drakes easily can manage this short distances. More EHP, more speed etc.
Ribikoka
Royal Amarr Institute
Amarr Empire
#106 - 2012-06-16 06:36:45 UTC  |  Edited by: Ribikoka
Mira Lynne wrote:
Lets see this 3x Shield Extender fit.


Feel the pain.

http://dl.eve-files.com/media/1206/Drake3LSE.jpg


And dont forget your CFC drakes not need scramblers or warp disruptor, you can change that to EM Ward amplifier II.
Lets check the defensive parameters when we change the warp disruptor to passive EM resist.

~27200Shield HP, EHP ~117k, resists without overheat 74/63/72/77 (76/66/75/79 with Invu Field overheat)
WTF; Shield passive regeneration without any shield booster or active repairer 77.3 HP/sec (696HP until 9 seconds) which is much more than 2x t2 medium armor repairing (2x320HP/9sec). It's insane.

Or another option a second invu field instead of warp disruptor:
~27200Shield HP, EHP ~131.1k !!!, resists without overheat 66/73/80/83 (71/77/83/86 with Invu Fields overheat)

Just remember this is a CFC drake fitt (no warp disruptor):

[Drake, CFC DrakeFleet Pro]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Capacitor Power Relay II

Experimental 10MN MicroWarpdrive I
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Capacitor Control Circuit I


Hornet EC-300 x5

The fights now in 0.0 because drake blobs : http://www.youtube.com/watch?v=3DC5P9xkyKs
Anchor use perma mwd and spamming missile.
Arthello
The Scope
Gallente Federation
#107 - 2012-06-19 17:17:28 UTC
It's about time the Drake was balanced. It's been overpowered far too long. This kind of says it all: http://www.eve-kill.net/?a=top20

Rank Ships Kills
1 Drake 111831
2 Hurricane 55525
3 Tengu 27439
4 Thrasher 26842
5 Tornado 26645

You can argue and discuss wheather the ship is OP or not but in the end of the day it's hard to refute the cold hard numbers. People aren't stupid they choose the best tool for the job. The Drake has been this tool for a looooong time now.
PinkKnife
The Cuddlefish
Ethereal Dawn
#108 - 2012-06-20 17:07:58 UTC
Untouchable Heart wrote:
Lili Lu wrote:
Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?

BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway.



The range is 10km with short range ammo and 24km with scorch.
The drakes easily can manage this short distances. More EHP, more speed etc.



The issue is that there need to be trade offs. The drake has none.

It applies reasonable DPS out to insane ranges, it has a better tank, and better speed than any armor BC.

Sure you can make a brick prophecy and get the same tank, but you're just kited out past your optimal and pelted with missiles @ 75Km away.

Imagine a prophecy that could hit out to 80km. Would you call that overpowered? Because I would. The idea being that you have to have some risk to have applicable DPS, the drake has no risk involved. You get the best tank out of any BC, you aren't weighed down by it even if you are slightly slower, you don't have to worry about staying in optimal range, you get drones, and you don't have to monitor cap or shield boosting.

It is approximately as close as you can get to being carefree pvp awesomeness as their is almost 0 drawback to being in a drake.
Pinky Denmark
The Cursed Navy
#109 - 2012-06-21 08:42:27 UTC
Quote PinkKnife: The issue is that there need to be trade offs. The drake has none

  • I think it's a tradeoff when the Drake tank drops dramatically to fit a webifier
  • I think it's a tradeoff to do ~400dps delayed damage at long range (with reduced damage to low sig and fast velocity targets)
  • I think it's a tradeoff when you need others to tackle for you
  • I think it's a tradeoff when the Drake takes time to reach max velocity and has agility like a brick
  • I think it's a tradeoff to have a signature the size of a small battleship

Yes, who would have ever thought the Drake would be usefull for pvp?
CCP know they have to reduce the tank, however they will need to compensate or the Drake will be underpowered. Unbalanced doesn't necesarily mean overpowered in all situations...

Pinky




Ribikoka
Royal Amarr Institute
Amarr Empire
#110 - 2012-06-21 09:30:09 UTC
Ribikoka wrote:
Mira Lynne wrote:
Lets see this 3x Shield Extender fit.


Feel the pain.

http://dl.eve-files.com/media/1206/Drake3LSE.jpg


And dont forget your CFC drakes not need scramblers or warp disruptor, you can change that to EM Ward amplifier II.
Lets check the defensive parameters when we change the warp disruptor to passive EM resist.

~27200Shield HP, EHP ~117k, resists without overheat 74/63/72/77 (76/66/75/79 with Invu Field overheat)
WTF; Shield passive regeneration without any shield booster or active repairer 77.3 HP/sec (696HP until 9 seconds) which is much more than 2x t2 medium armor repairing (2x320HP/9sec). It's insane.

Or another option a second invu field instead of warp disruptor:
~27200Shield HP, EHP ~131.1k !!!, resists without overheat 66/73/80/83 (71/77/83/86 with Invu Fields overheat)

Just remember this is a CFC drake fitt (no warp disruptor):

[Drake, CFC DrakeFleet Pro]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Capacitor Power Relay II

Experimental 10MN MicroWarpdrive I
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Capacitor Control Circuit I


Hornet EC-300 x5

The fights now in 0.0 because drake blobs : http://www.youtube.com/watch?v=3DC5P9xkyKs
Anchor use perma mwd and spamming missile.



Pinky Denmark i think you trying to evade this post. Underpowered drake lol.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#111 - 2012-06-21 11:34:58 UTC
Arthello wrote:
It's about time the Drake was balanced. It's been overpowered far too long. This kind of says it all: http://www.eve-kill.net/?a=top20

Rank Ships Kills
1 Drake 111831
2 Hurricane 55525
3 Tengu 27439
4 Thrasher 26842
5 Tornado 26645

You can argue and discuss wheather the ship is OP or not but in the end of the day it's hard to refute the cold hard numbers. People aren't stupid they choose the best tool for the job. The Drake has been this tool for a looooong time now.



Cold numbers say everything the provider of them wants to say, or the reader wants to read.

It only says Drakes where involved in 111831 kills, that exactly all it says, not how many drakes are flown ect ect.

That same page also lists the weapons used to make kills, when you ad up the medium weapon systems the difference between them becomes very small.

That could point to the fact that there are very few medium misslile launchers platforms, in comparrisation to Turret platforms.
In fact T1 BC'S (Most used ships in the game) have only 1, where the turrets have atleast 3, for every turret type.

Take the fact that Missles have an entire tree of there own, wich makes it a little harder to step to an other weapon system.

and you get a totaly different picture.



Now that said:

they shoud do something about the current situation, but it shouldn't be a simple nerf, as said before, remove the Drake for 2 new ships one made for Heavy assault missiles and one for Heavy missiles.

I would like to see the Drake hull used for a Caldari Navy Ship, it's legendary status should earn it that place.

As well as making T1 Cruiser hulls that are actualy able to carry medium missile launchers without becoming obsolete.

I'll guess we'll see what happens in a year or two, since that time it will take before CCP is getting to BC reballencing.
Pinky Denmark
The Cursed Navy
#112 - 2012-06-21 12:34:13 UTC
Ribikoka wrote:
[quote=Ribikoka]Pinky Denmark i think you trying to evade this post. Underpowered drake lol.


If I am evading the post (tbh it looked irrelevant) it's because you evaded every reasonable argument so far and focus on a few issues taken out of context to generally call Drake overpowered when in fact it sucks at many things... Drake has too much tank, but it has plenty drawbacks.

I have one of those perma MWD Drakes in my own hangar and I've used it severall times. This fit is not an issue towards the drake, but an issue towards ccc rigs and capacitors being boosted to the point where most ships can have infinite capacitor even with cap intensive modules. I've complained several times about ccc rigs being too powerfull but people want their perma shield boosting ravens etc etc

As I said before the real problem is the Drake being cheap, easy to keep alive and having the ability to apply stable damage to any target making it a good fleet ship... Whats overpowered about a Drake with no tackle, low tank and not a lot of dps? This would never be an issue if people didn't start using Drakes in big numbers ;-)
Ribikoka
Royal Amarr Institute
Amarr Empire
#113 - 2012-06-21 14:00:53 UTC
1 Drake 120743

And numbers just increasing every days.
This numbers is the cold facts.
Ribikoka
Royal Amarr Institute
Amarr Empire
#114 - 2012-06-21 14:34:32 UTC  |  Edited by: Ribikoka
Pinky Denmark wrote:

As I said before the real problem is the Drake being cheap...


Really ?
That's just a simple price problem, because the Drake is cheap ?
It's time to check the drake prices too.


Jita prices today:


Cyclone ~28m
Prophecy ~32m
Ferox ~32.5m
Brutix ~35m
Hurricane ~43m
Harbinger ~49m
Drake ~51m
Myrmidon 54m

The Drake nearly the most expensive of all BCs. The Prophecy cheaper almost 20m isk.
But no one want to use cheap prophecy in fleetbattles. Why ? Because the drake more overpovered and have advance from any BCs in fleetfights. Not need cap management and have passive shield regeneration, relative fast, have ridiculous high defense system which help for easily logistic and have constant DPS from 75km shoting range too.
PinkKnife
The Cuddlefish
Ethereal Dawn
#115 - 2012-06-21 16:25:57 UTC
Pinky Denmark wrote:
Quote PinkKnife: The issue is that there need to be trade offs. The drake has none

  • I think it's a tradeoff when the Drake tank drops dramatically to fit a webifier
  • I think it's a tradeoff to do ~400dps delayed damage at long range (with reduced damage to low sig and fast velocity targets)
  • I think it's a tradeoff when you need others to tackle for you
  • I think it's a tradeoff when the Drake takes time to reach max velocity and has agility like a brick
  • I think it's a tradeoff to have a signature the size of a small battleship

Yes, who would have ever thought the Drake would be usefull for pvp?
CCP know they have to reduce the tank, however they will need to compensate or the Drake will be underpowered. Unbalanced doesn't necesarily mean overpowered in all situations...

Pinky







Drakes don't need a web. Sure it helps to apply DPS, but the strength of the drake wasn't its ability to apply massive dps. As long as the ship is within 75Km you simply chip away at it until it dies, webs or not. Missiles always hit if they are within range so you just have to out last the other ship.

Any DPS > no Dps. How much does that prophecy do at 75km again? 0? Oh well thats because it can fit a web.Roll

Needing others to tackle for you isn't a curse unique to the drake or hell even battlecruisers in general.

Signature size doesn't matter when you out tank anything to begin with. It isn't like you have to dodge all those incoming blaster hits from 50km away.


wrote:

That could point to the fact that there are very few medium misslile launchers platforms, in comparrisation to Turret platforms.
In fact T1 BC'S (Most used ships in the game) have only 1, where the turrets have atleast 3, for every turret type.

Take the fact that Missles have an entire tree of there own, wich makes it a little harder to step to an other weapon system.

and you get a totaly different picture.

I would like to see the Drake hull used for a Caldari Navy Ship, it's legendary status should earn it that place.


I would support adding in larger/smaller variants to missile launchers to get different sorts of fits and firing rates. Drones have their own tree, so do turrets, you just don't notice since new players get that tree to some degree already trained.


Having the drake as a navy ship though? What are you smoking.
Pinky Denmark
The Cursed Navy
#116 - 2012-06-22 08:47:28 UTC
Ribikoka - if you don't quote me properly don't quote me at all...

The Drake might not be cheap, however it's a cheap fleet ship compared to using battleships
It's difficult to kill and the range makes it somewhat flexible. If you have 250+ ships it doesn't really matter if you have poor dps and the price to lose a fleet is so much cheaper than throwing away 250+ tier 3 battleships (because if you play ball with this many people you will eventually get bend over :-)

PinkKnife - Prophecy is a tier 1 battlecruiser and a horrible comparison...
Also if signature doesn't matter why do you think Titans were nerfed? Thats because there were blapping at Drakes and Battleships from 50km away and killing them...
The Drake is obviously a nasty beast in the right hands and the right situations, but in all honesty the range issue is a weapon technical issue and not to blaim on the Drake since it doesn't have any range bonus (yet).

Pinky
Ribikoka
Royal Amarr Institute
Amarr Empire
#117 - 2012-06-22 10:20:04 UTC  |  Edited by: Ribikoka
Pinky Denmark wrote:
****


You joking ? Drakes compared with battleships ? :P
This is your arguments ? LOL

It's time to using noobships thats free compared vs battleships. Twisted
Lloyd Roses
Artificial Memories
#118 - 2012-06-22 12:14:54 UTC  |  Edited by: Lloyd Roses
So I've spent some time reading through here and want to post my own 50cent in a little list aswell:

- First problem, it's maybe one of the most useful ships in almost any situation at a moderate price, very ow SP requirement and absolutely NO player skill requirements. Seriously, everyone can anchor to smthng and press 2 buttons.
- While 'only' projecting around 400 dps, a drake's 400 dps are some of the best dps in Eve, being onlly affected by the targets movement, but not by your own. It's reduced by low sig and high velocity, but I barely run across a AB'ing gang in Null.
- Issue: 'EHP', the combination of fighting outside point range together with missiles only needing one damage module (the BCU) makes the drake use it's slot layout in an awesome way, any turret ship has slightly better damage which is not affected by targets 'pure velocity', but comes at the price of taking the target's angular velocity aswell as the distance into consideration. So you are provided with a lol-tank that is super-straight to fit, having 'only' missiles' natural disadvantages.
- The training time for a T2-fitted Drake is awesome. Myrmidon wants to be the same way.
- Drake is an awesome Allrounder: PvE, PvP... Drake is a master of both. And for PvE at least, it exceeds the other BC's capabilities by faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar. Man, a drake even cleans out a whole C2 WHILE baiting a small gang. Because of EHP/tankability. I forgot: Drake can neither mine nor suck gas, pls fix that.

Ive asked myself countless times why I'm not flying a Drake, but keep sticking to Hurricanes. The only reason is: I am more stylish, and I'm atleast ony using the second most (amost equally overpowered) used ship in whole Eve. But I can't PvE in it, have to MWD for 15 minutes before I can start shooting in a PvP situation and I'm quite sure a lot of myrmidon/harbringer/prophecy/ferox/brutix users feel the same. Oh wait, there is no Ferox, cause you can fly the Drake - which is way more powerful while having a lower SP barrier.

But oh wait, it has tradeoffs:
it has less shied when fitting a web (lol #1) - try flying a shieldcane/harby... oh noes, 40k EHP with shitrange
it has less shieds when fitting a point (lol #2) - check above
it takes time to reach it's max velocity and aligns like a brick (lol #3) - many bigger ships behave this way....
It has the signatur of a small battleship (lol #4) - yes because non-titan-turret-ships care so much for your sig when you are burning away

So the only remaining tradeoffs are imo: damage is delayed, it ony has 400 dps...

(missing letters occurs due to my evil keyboard, it is about to be replaced, btw: I typed that in flow as my 50 cent, drakelovers dwi, there shouldn't be a ship that shines so bright for such a price)

Edit: especiayapprng=especially approving (edit again) to posts #108, #114 and #115 :)
Lili Lu
#119 - 2012-06-22 12:38:48 UTC  |  Edited by: Lili Lu
Pinky Denmark wrote:
Ribikoka - if you don't quote me properly don't quote me at all...

The Drake might not be cheap, however it's a cheap fleet ship compared to using battleships
It's difficult to kill and the range makes it somewhat flexible. If you have 250+ ships it doesn't really matter if you have poor dps and the price to lose a fleet is so much cheaper than throwing away 250+ tier 3 battleships (because if you play ball with this many people you will eventually get bend over :-)

PinkKnife - Prophecy is a tier 1 battlecruiser and a horrible comparison...
Also if signature doesn't matter why do you think Titans were nerfed? Thats because there were blapping at Drakes and Battleships from 50km away and killing them...
The Drake is obviously a nasty beast in the right hands and the right situations, but in all honesty the range issue is a weapon technical issue and not to blaim on the Drake since it doesn't have any range bonus (yet).

Pinky

Pinky idgi with what are you disagreeing?

Yeah, the Drake is the cheapest of the fleet ship backbone ships. Sure occasionally someone will trot out a cane fleet. Hey I've got no problem as well stripping one of the direct damage bonuses from the cane and replacing it with an indirect damage bonus, optimal, tracking, or falloff. Regardless, you don't seem to disagree that the Drake is unique in it's power/cost/sp. That is the point. That is much of why it is so far out ahead of other ships in usage statistics. Wouldn't the game be better if you did see some Myrmidon and Harby fleets as often? - and if none of those fleets could trully slug it out with BS fleets?

You are however wrong that it is just 250 ship full fleets that use them. They are everywhere in eve combat. Small gangs are also filled with many drakes. People love an oversized tank, and why not. Long gone are the days where guys would show up in their purger rigged bricks expecting to tank in pvp like they do in pve and getting told to go home. However, they do now show up with extender rigged and BCU'd versions and are not told to go home. If you are in a mixed small gang of Canes and Drakes the drake pilots are feeling pretty secure that the cane pilots have a larger chance of going home in a pod than they do. Thus they show up in Drakes.

PinkKnife's point is that noone shows up in a Prophecy despite it's ability to sport a similar beefy tank because in doing so the range and dps is even much more abysmal compared to a Drake. Of course it is a tier 1. But you are the one who posted a brick Harby and said there is no issue here, totally ignoring the lack of range and damave over range on that thing. The Prophecy is similarly gimped. The point is that neither of those ships can do what a Drake does and that is why you do not see any Harby or Proph fleets or even small gangs. You are going to see more Drakes even in small gangs.

As for the range on heavy missiles you seem to agree there is an issue. The only way you get similar range with turret systems is through training tech II gunnery skill tree, which is a longer slog than the missile path of focusing on one weapon size. It seems to me that it could be the skills that are at fault in this. Missiles range skills are 10% per level, the gunnery range skills only 5% per level. Maybe if the skills only provided a 5% boost or only one of them had the 10% boost (probably better to keep the missile speed bonus at 10% per level) there would be less of an issue here.

And yes, if the ship gets a range bonus it does set up a stupid situation where all three Caldari BCs are range focused. I hope they get the eventual rebalancing right. They will have to recognize many things. That resist bonuses are very powerful and active tank bonuses not as much. This game is not an honorable one v one type game. Until they do get around to comprehensive treatment of this ship class they do have an option for interim changes despite Ytterbium's imo unreasonable timidity with such measures. I posted a couple suggestions in an op on a different thread in the test server forum.

Anyway, the point is it should no longer be fleets with backbones of tech III or BS (tech II sub BS being largely now shut out) . . . or the Drake. The skill and isk investment disparity is glaring. Having one ship so overrepresented is not healthy for the game. Unless they want to make all BCs similarly useful and make the sp and isk investment meaningless. But that thankfully does not appear to be the desired outcome.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#120 - 2012-06-26 13:28:22 UTC
quote=PinkKnife][

Drones have their own tree, so do turrets, you just don't notice since new players get that tree to some degree already trained.


Having the drake as a navy ship though? What are you smoking. [/quote]


I'm perfectly awere Turrets have their own Tree that is part of the point I'm trying to make.

When turret trained it's easy to step to an other turret ship because you already master the base (support skills) It's just this changing to the type you want to and you're off. and you don't need to start an entire new tree to switch weapons.

Drones is another story, although Drones have en entire skill tree of their own, which is only half the SP of The Missile Tree, Drone ships are something you grow in to from your main weapon system, Unlike Missiles that can by Caldari be flown succesfully from Frigate to Battleship in both PvE and PvP without ever needing to fire one hybride charge. Most Missile pilots that are under 1 year old tend to have better drone skills than Hybride skills.

So to come back as to why this is rellevant, having specialised, in this case missiles you'll tend to stay with what you're use to, quite some time in EVE before the starting a whole new adventure with all the trial and error that comes with it. hence the fact that if there is only one ship to choose from, pilots will choose that ship.


As for having the Drake as a Navy ship sounds like the logical choice, With the Reballance Blog, CCP said that with the Racial Destroyers and Battlecruisers, Faction versions would be a serious option. A short look at the the Caldari Navy Faction Ships will tell you they're all missile ships, so If you're going Faction with Caldari Battlecruisers the Drake is the Obvious choice.

And don't forget that with that I suggest to remove it as the tier 2 or Bombardment ship from the T1 line and replace it with two separate Heavy Assault and Heavy missiles platforms. So that would be no more Drake in the T1 segment, so that it is less problematic it is able to do a lot of things pretty well.