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Fixing Technetium

First post
Author
Makkal Hanaya
Revenent Defence Corperation
#201 - 2012-06-15 21:44:16 UTC
Lin-Young Borovskova wrote:
What about directly tax mined amount in sov belts instead? -I know feels awkward but why not.

That's an interesting idea. You might even be able to adjust taxation level based on standing.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Jarin Arenos
Card Shark Industries
#202 - 2012-06-15 21:46:39 UTC
CCP Soundwave wrote:
Might also force people to only hold as much space as they actually need :)

Or convince large alliances to recruit miners and industrialist players away from highsec. I'd be tempted, if it was made interesting.

But I'm not CCP Soundwave, so what do I know?

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#203 - 2012-06-15 21:59:05 UTC  |  Edited by: Abdiel Kavash
Jarin Arenos wrote:
CCP Soundwave wrote:
Might also force people to only hold as much space as they actually need :)

Or convince large alliances to recruit miners and industrialist players away from highsec. I'd be tempted, if it was made interesting.


It's not about the alliances willing to recruit, but about the miners and industrialists being willing to be recruited. In a hypothetical world with no alliance-level income, the miners and industrialists (and ratters) would be the ones paying for ship losses. That would be the reason so many people avoid nullsec like a plague - it would essentially force them to become slaves to a bigger entity, only working to pay for others' expenses. Only, in this hypothetical scenario, it wouldn't be made-up tinfoil hat rumors - it would be the cold hard truth.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#204 - 2012-06-15 22:03:22 UTC
Nicolo da'Vicenza wrote:

What about making "T2 Ore" only transportable via ore bays like the Orca and Rorqual have, and the mining barges will soon all also have (if I'm reading the devblog right)? I mean, yeah you could still cyno your rorqual all the way to highsec, but it would make evading alliance taxes much more of a hassle then it is now.


If it is avoidable, it will be avoided. And those that are best able to avoid it will be those who are best able to deal in large volumes. Rorq pilots can just jump to where the taxes are favorable, and the new guy in the mining frigate gets stuck paying the local tax.

What I'm getting at is that it isn't really necessary to try and tax any new source of moon goo. Rather than add taxes and try to enforce them, just allow alliances to collect the taxes/fees that average player already pays and are currently an isk sink. It also keeps it as an alliance owned source of income that can be fought over. Losing a station means losing all the sales tax and clone fees that came with it. It might also promote setting up stations as freeports and creating regional trade hubs for alliances living in space that doesn't have some other advantage.
corestwo
Goonfleet Investment Banking
#205 - 2012-06-15 22:07:11 UTC  |  Edited by: corestwo
Abdiel Kavash wrote:
Jarin Arenos wrote:
CCP Soundwave wrote:
Might also force people to only hold as much space as they actually need :)

Or convince large alliances to recruit miners and industrialist players away from highsec. I'd be tempted, if it was made interesting.


It's not about the alliances willing to recruit, but about the miners and industrialists being willing to be recruited. In a hypothetical world with no alliance-level income, the miners and industrialists (and ratters) would be the ones paying for ship losses. That would be the reason so many people avoid nullsec like a plague - it would essentially force them to become slaves to a bigger entity, only working to pay for others' expenses. Only, in this hypothetical scenario, it wouldn't be made-up tinfoil hat rumors - it would be the cold hard truth.


Provided that taxable income streams - ratting, mining, PI, ring mining, etc - are still adequate, things like ship subsidies can certainly be continued.

Honestly the largest threat to alliance income in any world like that is the fact that highsec L4 missions remain quite competitive and extremely safe compared to 0.0 ratting etc, and obviously they are quite untaxable by alliances.

Also, from the flip side of things, the problem alliances seeking to recruit people like that would have is that people like that tend to jump ship at the first sign of trouble. You can count on them to live in your space and make money (and you make money on them, if you can tax them), but as soon as you're invaded they're gone - you can't count on them to stay and fight.

Shepard Wong Ogeko wrote:

What I'm getting at is that it isn't really necessary to try and tax any new source of moon goo. Rather than add taxes and try to enforce them, just allow alliances to collect the taxes/fees that average player already pays and are currently an isk sink. It also keeps it as an alliance owned source of income that can be fought over. Losing a station means losing all the sales tax and clone fees that came with it. It might also promote setting up stations as freeports and creating regional trade hubs for alliances living in space that doesn't have some other advantage.

VFK is a large enough hub that it lands in the top 20 (14th to be exact) for market hubs by size & volume and nonetheless, the taxes and broker fees (if we get to collect them at all) amount to something like 4-5b per month. Those fees are by no means a replacement for moon income, so, no, you're wrong - ring mining needs to be taxable in some non-evadable way.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Mortimer Civeri
Aliastra
Gallente Federation
#206 - 2012-06-15 22:07:27 UTC
Shepard Wong Ogeko wrote:
Nicolo da'Vicenza wrote:

What about making "T2 Ore" only transportable via ore bays like the Orca and Rorqual have, and the mining barges will soon all also have (if I'm reading the devblog right)? I mean, yeah you could still cyno your rorqual all the way to highsec, but it would make evading alliance taxes much more of a hassle then it is now.


If it is avoidable, it will be avoided. And those that are best able to avoid it will be those who are best able to deal in large volumes. Rorq pilots can just jump to where the taxes are favorable, and the new guy in the mining frigate gets stuck paying the local tax.

What I'm getting at is that it isn't really necessary to try and tax any new source of moon goo. Rather than add taxes and try to enforce them, just allow alliances to collect the taxes/fees that average player already pays and are currently an isk sink. It also keeps it as an alliance owned source of income that can be fought over. Losing a station means losing all the sales tax and clone fees that came with it. It might also promote setting up stations as freeports and creating regional trade hubs for alliances living in space that doesn't have some other advantage.

Didn't you guys try that in Delve? How did that work out for you?

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#207 - 2012-06-15 22:14:05 UTC
corestwo wrote:
Honestly the largest threat to alliance income in any world like that is the fact that highsec L4 missions remain quite competitive and extremely safe compared to 0.0 ratting etc, and obviously they are quite untaxable by alliances.


Right, I could agree to that. If 0.0 PvE can provide twice the income of highsec income, people would have a reason to go there even with a 10% tax. I am however unconvinced that no matter how much income would you throw at them, you wouldn't get the risk-averse types out of highsec. Especially not if they are "invited" to the alliance by "hi, come to our space, we need your ISK". People come to 0.0 for PvP, if you force the PvPers to grind ISK for themselves (or force alliance leaders to force some poor sods to do it for them), I believe that alliances and communities will be hurt.
corestwo
Goonfleet Investment Banking
#208 - 2012-06-15 22:16:51 UTC
Abdiel Kavash wrote:
corestwo wrote:
Honestly the largest threat to alliance income in any world like that is the fact that highsec L4 missions remain quite competitive and extremely safe compared to 0.0 ratting etc, and obviously they are quite untaxable by alliances.


I am however unconvinced that no matter how much income would you throw at them, you wouldn't get the risk-averse types out of highsec.

Yes. But, that is an entirely separate matter although one that is, to us, moot.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

JamesCLK
#209 - 2012-06-15 22:24:18 UTC  |  Edited by: JamesCLK
My suggestion would be to move moon mining into the Planetary Interaction framework:

  • POS towers act like POCOs and all reactions are moved moon-side*.
  • Gives devs the ability to throw in mechanics for temporary depletion and multiple moon minerals per moon (flexibility in balancing moon mineral distribution).
  • Lets individual pilots help extract moon goo**, shifting the income away from alliances (Who can set taxes! Tax ALL the things!) and into the hands of their pilots.
  • Yield could be balanced based on abundance on a particular moon (some moons might contain more Tech but almost nothing else).
  • Remove the god-awful mechanic of moon probing (no one will miss it). The PI scanning procedure is much less suicide inducing and easy to use.
  • You can also introduce new high rank skills in the PI category.

  • I see ring mining as a mechanic that is either the only way to obtain moon goo in an area of space (high-sec, wormhole space), or as a supplement*** to Moon Interaction.

    Finally, tieing it in with PI could eventually let it be tied into Dust514 (dust bunnies on the moon!).

    Thoughts?


    * Create a POS module that acts as a moon-link and consumes an adequate amount of CPU and PG to compensate, let people react moon goo through PI, both planet- and moon-side.

    ** The above POS module would have to be anchored outside the POS shield, just like a jump-bridge, and would have an arguable amount of HP; a target for ‘farms and fields’. You could thus setup certain moons to be open to anyone at various tax rates (just like POCOs), or the opposite. There would be no way to get moon materials off a moon without this POS module.

    ***A way to occasionally spread rarer moon goo to systems that don’t usually get a lot of a particular material.

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Terranid Meester
Tactical Assault and Recon Unit
#210 - 2012-06-15 22:28:12 UTC
I think adding PI to moons [and thus moon mining] would be a good idea. Though first you would have to 'iterate'
on PI [space elevators anyone?]. Would probably take longer to do than wit planets consdiering the numbers of moons.

No reason why ring mining & moon PI [MI?] couldn't take place at the same time.
Mortimer Civeri
Aliastra
Gallente Federation
#211 - 2012-06-15 22:40:39 UTC
corestwo wrote:
VFK is a large enough hub that it lands in the top 20 (14th to be exact) for market hubs by size & volume and nonetheless, the taxes and broker fees (if we get to collect them at all) amount to something like 4-5b per month. Those fees are by no means a replacement for moon income, so, no, you're wrong - ring mining needs to be taxable in some non-evadable way.

The only way that you can't evade taxes seems to be something akin to PI. I was kind of hoping to get in on ringmining, but that may have to go by the wayside as there seems to be no way to gather taxes reliably from mining. The rich get richer as they have the resources to evade taxation, while the working shmoes get the shaft.

Borrow the coding for PI, regigger it to work on moons, and Bob's your uncle. No way to evade tax, line members get income from moongoo, farms and fields as the moon customs office can be reinforced/destroyed, and alliances have to use their space.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Lunaleil Fournier
Viziam
Amarr Empire
#212 - 2012-06-15 22:45:40 UTC
My .02c is ring mining is more important than pos changes. Pos changes are necessary, but ring mining adds a completely new dimension to the game and a completely new group activity.
Mortimer Civeri
Aliastra
Gallente Federation
#213 - 2012-06-15 22:52:46 UTC  |  Edited by: Mortimer Civeri
Lunaleil Fournier wrote:
My .02c is ring mining is more important than pos changes. Pos changes are necessary, but ring mining adds a completely new dimension to the game and a completely new group activity.

Hey I thought that ring mining would be cool too, but CCP only has the resources to do one thing, and that thing was a POS revamp. We will get ring mining eventually, but for now it is POS they are working on.

EDIT: Besides there seems to be a few wrinkles to iron out about Ring mining before they get to working on it.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Poetic Stanziel
The Scope
Gallente Federation
#214 - 2012-06-15 23:24:17 UTC
CCP Soundwave wrote:
I'm not entirely sure I trust a system of dynamic resources in a game that's so built around settling down and carving your own piece of space. I think we could do it, but my issues are 1: is moving around fun gameplay? Does a 3000 man alliance want to ferry their stuff around every few months? 2: Is there any reason to invest in space if you know you have to move? Will territorial conquests become "seasonal" if players know a resource will move shortly? 3: is territorial conquest based on a certain resource, or are there other factors in play? (like do you choose where to invade because it's possible for an alliance of your size, do you choose your enemy because you don't like them etc).

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

Fair enough.

I brought up the idea to see how it would play out and to learn about certain aspects of the game further. I was not aware that moon mining was such a long, drawn-out process. If there's no intention to change that, then dynamic resources would simply be a huge annoyance.

I look forward to hearing more about ring mining.
Poetic Stanziel
The Scope
Gallente Federation
#215 - 2012-06-15 23:25:33 UTC
CCP Soundwave wrote:
No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile
Now that would cause a boatload of conflict. Big smile
Mara Rinn
Cosmic Goo Convertor
#216 - 2012-06-15 23:48:59 UTC
CCP Soundwave wrote:
No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile


All that would achieve is forcing alliances to have huge buffer zones, like the DMZ between North and South Koreas. This will not bring conflict. One thing it will ensure is that large alliances gain a stranglehold over null sec since holding productive null sec space means you have to hold lots of unproductive null sec space filled with "neighbour nigglers". If such nigglers have a range measured in light-years, the problem becomes worse due to the non-linear nature of the jump-gate network. "Neighbouring" systems aren't always the same distance apart, and the system 2 jumps over isn't necessarily further away than the system 1 jump over.

This has been discussed before, and The Mittani told you point blank that such a system was a foolish idea that would only be abused by large power blocs to shut out smaller power blocs. Of course, perhaps CCP has the idea that null sec would be better if there were only a few entities controlling null sec.

If the "neighbour nigglers" have a range of 2 LY, you'll need to establish a 2LY "demilitarised zone" layer around your productive space. All that space will need to be filled with these nigglers. If you are a small alliance controlling a 2LY wide volume of productive space, the volume of space you have to police and populate is 8 times as large as the volume you're actually using. If you are a large alliance controlling a 5LY wide volume of space, the volume of space you have to police and populate will only be 3 times the size of your productive space.

You could fall back to that naive theory that small alliances could take hold in the "unwanted" space that has no sovereignty. But that doesn't work, since the "unwanted" space is simply buffer that the sov holding alliances in the neighbourhood don't want to spend ISK on maintaining. Just because they have no sovereignty doesn't mean they don't control that space.

So a system where you can upgrade your space at the expense of someone else's will only ever be a way for larger alliances to starve out smaller ones. Thus implementing such a feature would indicate that CCP only wants one entity controlling null sec, and the game would effectively be dead.

Nullsec is not only about giant alliance fleets smashing into other giant alliance fleets.
Mara Rinn
Cosmic Goo Convertor
#217 - 2012-06-15 23:49:35 UTC
Poetic Stanziel wrote:
CCP Soundwave wrote:
No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile
Now that would cause a boatload of conflict. Big smile


No, it will lead to exactly the same situation we have today, with smaller alliances getting shafted.
Poetic Stanziel
The Scope
Gallente Federation
#218 - 2012-06-15 23:56:51 UTC  |  Edited by: Poetic Stanziel
Mara Rinn wrote:
Poetic Stanziel wrote:
CCP Soundwave wrote:
No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile
Now that would cause a boatload of conflict. Big smile
No, it will lead to exactly the same situation we have today, with smaller alliances getting shafted.

Yeah. I just thought it about since posting. What it will lead too is allies swapping bonuses. Goons take a +10% mining bonus, giving Test a -10% mining decrease, while Goons take a -10% manufacturing decrease, giving Test a +10% manufacturing bonus. That sort of thing. There'll likely be little in the way of taking from enemies, rather allies swapping what they need and don't need.

So, yeah, you're right, it won't drive much conflict, rather players will simply game the system among their friends for the most benefit. As EVE players do with every mechanic. :)

The lesson in any EVE game mechanic is to ask "How can the system be gamed?" before expending any additional effort in trying to flesh out the system. The desired goal of the mechanic has to be achievable even in the face of the expected min-maxing.
corestwo
Goonfleet Investment Banking
#219 - 2012-06-16 00:37:34 UTC
Mara Rinn wrote:
Poetic Stanziel wrote:
CCP Soundwave wrote:
No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile
Now that would cause a boatload of conflict. Big smile


No, it will lead to exactly the same situation we have today, with smaller alliances getting shafted.


I'm curious about a couple of things here, really. What qualifies as a "smaller alliance" in your mind, and what counts as "too much space?" As it stands right now, for example, we goons hold a single region - Deklein - plus some key systems in the surrounding regions. Those surrounding regions are held by our allies (who I should note are much smaller, although still 1500-2000 pilot alliances on their own).

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

kannilaw
henry hill corp
#220 - 2012-06-16 00:51:31 UTC
TO :CCP

RE; The subject of the sucking chest wound ,and the law of unintended consequences

I have lived in 0.0 i was in some major alliances at one point even ran a smaller alliance my self
No you probably wont recognize this character as it is a long disused alt and i wont post with my real one Because this post will definitely not make any friends.

I order to have conflict you have to have one or more of 3 things
1. a need for space or resources ( this is usually the least motivator )

2. a natural rage toward a group aka the pissed off factor (the largest motivator )

3. just a flat test of your mettle .... aka lets see if we are strong enough to hurt these guys


I have fought in major battles for all of these reasons at one time or another

Every time you CCP have changed the sandbox it has had unintended consequences

1 TCU SOV
Best idea you have had ever ,when you did not interfere : i say this because when they first came out it was
you sat down a TCU and you worked to improve your space and you could make it just as good as anyone else depending on the effort you put in to do so notice how many small alliances sprang up and flourished and started to grow

Then you couldn't wait for conflict ,so you said hmm lets bring back true sec and make new rules regarding havens and sanctums etc and nerf them out regardless of what you have already spent in upgrades and improving your space

Wham Kick in the nuts to those little guys trying to grow up to be big guys , now they did not have the isk to grow. or the reason for players to stay with them cause there were better places out there to be .Look how many alliances folded with in a month or so of that change , mine included
The problem : no resources to grow and not strong enough to fight yet for better, Because the ones that held the now good space had had that space for a while and had the numbers in their favor
so any war of attrition was a losing battle ......

reasons for war

the first alliance i was in ever ,was not that big but we had a neighbor not too far from us that enjoyed coming in and messing with us cause it was fun by the same token we would go in and mess with their space the would pull nasty stuff ,we would try nastier stuff
the more we got tired of the constant crap and i am sure they did as well , the more the sheer hate grew ,they kept getting bigger and so did we, with the goal in mind that one day we would have the power and might to destroy them
finally got big enough to give it a go
We laid siege to their system with everything we had they did not know we had made some powerful allies to assist us
they were unprepared for the hell we rained down on them this was back when you had to bash every pos and out pos them to gain the space it took us about a month of battles but we made it happen we were victorious

that is an example of the natural rage one day you just get tired of being picked at and you rip their head off of their shoulders and parade it around on a pike for all to see
this kind of rage takes time to build and to fester but when it releases the battle is grand and glorious and has a cause
We didn't need or want their space in fact we gave it to the Allie that helped us.
It was not about resources because we were both in the same region .
it was about getting them out of our face once and for all .

war for space and resources : I bring you the Great north war
Bob invaded the NC i was in the NC at the time , we all know how that went , for those that don't look at the wiki entry
This was also a war for honor we knew that if we did not fight hard with every thing Us and our friends could muster it was a one way ticket back to high sec

the main Point is you can not expect a conflict if you don't allow another group to grow as big and as powerful as the next biggest guy on the block
i understand you look at the economy at worry about keeping it Strong BUT because of those efforts a big sucking chest wound of a Power vacuum has formed
when you took the drone alloy you sealed the deal the Russians were the only ones getting big enough to rise up
against goon

SO now goon is the biggest kid on the block, with no one to fight that can really give em a challenge
and they continue to grow stronger with no equal , and no Worthy adversary to challenge them

and you have only yourself to blame CCP
You cant blame the Goons because they found the technetium weakness and exploited it
If you were smart you would have spread the tech out across all of 0.0 eve and not left it bunched in one area
a few in the north a few in the drone regions a few in delve or fountain maybe one in scalding
distance by its very nature that would make ownership of all harder

Lastly i throw in this to the goons the miners you gank today may be the very people you depend on tomorrow
Do you really think any of them will want to join you if you at one point have managed to grief them out of the game they love ?
I hope they are not that dumb ,if they are they deserve to be slaves

I would rather die on my feet , than live on my knees