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New dev blog: Clothing and Aurum additions for Inferno 1.1

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Author
Mechael
Tribal Liberation Distribution and Retail
#181 - 2012-06-15 22:14:00 UTC  |  Edited by: Mechael
CCP Unifex wrote:
Good to hear all the suggestions coming in. For those in doubt, the clothes shown in the blog are those you can get in the Factional Warfare Loyalty Point store for LPs+ISK. As mentioned in the blog, we will also be introducing clothing as loot drops in the near future.

So, people will be able to get some interesting clothing items without having to spend anything over and above their subscription.

Those who want to, will be able to spend to buy some other items from the Nex store. It's all about choice which isn't something we did in the past but we are doing now. You can choose to be involved or not. Each to their own. Live and let live Big smile


NPC Seeded has always been the good fall-back when we don't have a particularly sensible way to allow players to create things yet. I think maybe my hackles raised a little too high for me to properly digest this part of the blog. Thanks for clarifying, Unifex. Oops

I've never particularly cared for loot drops (in any scenario outside of PvP, this isn't Diablo after all) because, once again, it's something coming from nothing. Maybe one day we'll figure out how to move away from a faucet/sink system, but since that day is not today, I guess this is understandable as well.

The NeX store though ... What?

Anyway, thanks for helping clarify things. Cheers!

Whether or not you win the game matters not.  It's if you bought it.

Hans Jagerblitzen
Ice Fire Warriors
#182 - 2012-06-15 22:16:17 UTC
Evelgrivion wrote:
I think the time is right to add a truly free acquisition option for Aurum.

At the current time, one Aurum costs approximately 200,000 ISK when acquired through PLEX. What players currently lack, and what would probably significantly improve the reception of the NEX store and its contents, is an option to acquire Aurum for ISK at a cost of 250,000 to 300,000 a unit. An unfavorable exchange rate maintains the preference for cash while giving players the option to, in truth, not pay anything more for Eve Online than they already are. This would also create a new ISK sink for the game.

What do you think?


I'd say I don't think you understand the point of Aurum. Big smile

The way you get Aurum for isk is by saving up, buying a PLEX, and converting it to Aurum. That way you get Aurum goods without spending anything more for Eve Online than you already are.

CPM0 Chairman / CSM7 Vice Secretary

Indahmawar Fazmarai
#183 - 2012-06-15 22:19:07 UTC
Im between of my meaner mooded cousin, I will say that, if you ever start to do NEW assets, it would be sweet to get the following for the girls:

- actual earrings (studs, hoops, drops, chandeliers)
- stockings/tights/socks to wear along with skirts/dresses
- lower necklines for proper decolletage & kiss good-bye shirtless jackets
- lavander/violet/plum lipstick & eye shadow
- fantasy hair colors (blue, yellow, red, green...)
- small ttattoos to be worn on the arms (I wonder how it's easier to get a Yakuza sleeve tattoo than a "I <3 Veldpsar" one... and WrTF do they recruit capsuleers nowadays?)


Atomic Option
NO Tax FAT Stacks
#184 - 2012-06-15 22:30:21 UTC
Scatim Helicon wrote:
What about making corp medals represented on the character model?


This idea is awesome!

Someone else mentioned something to wear for completeing the tutorial. I think it would be appropriate to convert the certificate you get at the end of the tutorial into a wearable medal. As it is it usually just clutters up the asset page of your first character *literally forever*.
Nova Fox
Novafox Shipyards
#185 - 2012-06-15 22:33:12 UTC
Can we get more headwear possibly? Like hats and other styles of glasses (like normal types of frames or even square frames or maybe jordie la forge inspired specs for futuristic.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

None ofthe Above
#186 - 2012-06-15 22:37:02 UTC
Hans Jagerblitzen wrote:
Evelgrivion wrote:
I think the time is right to add a truly free acquisition option for Aurum.

At the current time, one Aurum costs approximately 200,000 ISK when acquired through PLEX. What players currently lack, and what would probably significantly improve the reception of the NEX store and its contents, is an option to acquire Aurum for ISK at a cost of 250,000 to 300,000 a unit. An unfavorable exchange rate maintains the preference for cash while giving players the option to, in truth, not pay anything more for Eve Online than they already are. This would also create a new ISK sink for the game.

What do you think?


I'd say I don't think you understand the point of Aurum. Big smile

The way you get Aurum for isk is by saving up, buying a PLEX, and converting it to Aurum. That way you get Aurum goods without spending anything more for Eve Online than you already are.



Not sure anyone understands the point of Aurum. Not sure if Aurum has a point.

You can buy AUR with PLEX or cash you can purchase goods and then sell them for ISK; you can use ISK or cash to buy PLEX. Why bother with Aurum? Its just another weird thing in the game that could probably be eliminated as needless complexity.

The only end-game content in EVE Online is the crap that makes you rage quit.

Jada Maroo
Native Freshfood
Minmatar Republic
#187 - 2012-06-15 22:43:02 UTC  |  Edited by: Jada Maroo
I'll reserve judgment until I see what is 100 aurum but for the life of me I don't know why we can't just ******* make everything 99 cents and be done with it. Why must we over ******* complicate what ought to be fun and cheap and totally impulse driven? Jesus I would spend so much money on clothing as indecisive as I am if I could just click and buy it for 99 cents in client.

I have money CCP - keep it simple and TAKE IT!
Zimmy Zeta
Perkone
Caldari State
#188 - 2012-06-15 22:44:26 UTC
thanks for the nice devblog- to be honest I have never read a devblog that sounded so apologetic, almost afraid..Lol

I have just one question:
Exactly how likely is it that we will get vanity skins for ships in the nearer future? Does it make sense to save my aurum for that possible painted sharkmouth that I have been dreaming of since day 1 in eve or will the only ever use for aurum be clothes?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Gevlin
Pator Tech School
Minmatar Republic
#189 - 2012-06-15 22:49:35 UTC
CCP Punkturis wrote:
Salpun wrote:
Boffles wrote:
One minor point, what is the point of more cloths when no one else can see them ?

There is a dev blog talking about that issue but they have not released it yet. Probably want to get this one out first.


When you show info on someone, you can click their portrait and then do "View full body" and see clothes and the whole character.

You can even spin people! Big smile

I LOVE the new clothes, Punkturis deserves to be dressed in something nice Blink


Would it be weird to contract some of the more "exotic" outfits to CCP Punkturis?

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Maraner
The Executioners
#190 - 2012-06-15 22:59:17 UTC
Hmm as long it's vanity items only It's all good. There are lots of people that want the new clothing, I can't say its something that rings my bell but i'm certainly not against it in principle.

The moment someone offers game changing stuff, we burn the momument Twisted T hats been well established and I believe CCP has said that they wont do game altering stuff through Aurum or P2W.

Sooo bring on the new cloths, I still want my flame paint job for my rifter - hopefully this stuff can be funded through dev time paid for through the Nex thing. All good. Deep breath.
Crosi Wesdo
War and Order
#191 - 2012-06-15 23:03:01 UTC
Maraner wrote:
Hmm as long it's vanity items only It's all good. There are lots of people that want the new clothing, I can't say its something that rings my bell but i'm certainly not against it in principle.

The moment someone offers game changing stuff, we burn the momument Twisted T hats been well established and I believe CCP has said that they wont do game altering stuff through Aurum or P2W.

Sooo bring on the new cloths, I still want my flame paint job for my rifter - hopefully this stuff can be funded through dev time paid for through the Nex thing. All good. Deep breath.


Yes, the problem before was they were wasting time ******* around trying to milk their playerbase when they had a game so broken on many levels.

And here they are again, new unified inventory that makes everything harder to do and creates a mess. Yet here comes space barbie.
Aeril Malkyre
Knights of the Ouroboros
#192 - 2012-06-15 23:05:25 UTC
I still hate Aurum and micro-transaction with the fire of a thousand dying suns... but the release of assets is always fine, and the reduction in insane prices/smaller chunks of Aurum is at least conciliatory. Dropping them as loot is even better. This doesn't hurt anything, and I know there are people who want it. So no pitchforks.

But I'll bet there are plenty of industrialists who would gladly take over your textile operations, and make those items just like all the other in-game, player made items. I would beseech you to seed the clothing blueprints (patterns?) over into the market round about the time you strip the NPCs of their commodities and other sundries. A purely player built, player run economy would be incredible.
Gevlin
Pator Tech School
Minmatar Republic
#193 - 2012-06-15 23:06:15 UTC
Olleybear wrote:
The new clothing releases sound spot on. Much much better price points.

In the future have them able to be destroyed and part of loot drops on podding? Big smile


include singe marks, blood stains and bullet holes in the out fit after it been though a podding

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#194 - 2012-06-15 23:15:12 UTC
I would love to see an opportunity for players to donate graphical assets to for use with in the NEX store.

CCP would set the Parameters for what level of quality, style, and type of item That can be created.

If the item gets approved would receive a cut of Aurum to Spend as those donated items were purchased by other players.

This would inject long term Player content into the game.

Negatives:
I can see 3 people from Test and Goons working together to make 6 art object submissions that if place just right and looked at a certain angle would make a Penis.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#195 - 2012-06-15 23:21:47 UTC
I am really fancy for the idea of a tailoring Profession.
Have some of the cloths being sold as BPCs

To gather resources I think during Dust Battles a Merc could scoop collectable that could be salvaged and put at a resource collection area. The team that wins keeps the resources they collected.

These resources could be used for Tailoring.

Or There is an NPC Contract Mission called shoot the tailor where you play a merc for a faction collecting materials to build a certain item of clothing. You "Are" The tailor, And have to avoid the local opposition to collect the goods. Hey some people are not that smart with money when they get that rich.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Myxx
The Scope
#196 - 2012-06-15 23:29:26 UTC  |  Edited by: CCP Spitfire
[quote=CCP Unifex]Good to hear all the suggestions coming in. For those in doubt, the clothes shown in the blog are those you can get in the Factional Warfare Loyalty Point store for LPs+ISK. As mentioned in the blog, we will also be introducing clothing as loot drops in the near future.

So, people will be able to get some interesting clothing items without having to spend anything over and above their subscription.

Those who want to, will be able to spend to buy some other items from the Nex store. It's all about choice which isn't something we did in the past but we are doing now. You can choose to be involved or not. Each to their own. Live and let live

*snip* Spitfire microtransactions? Its quite simple. Get rid of them. The entire concept of the nobel exchange is a giant insult to EVE.
Cearain
Plus 10 NV
#197 - 2012-06-15 23:32:29 UTC
Myxx wrote:
CCP Unifex wrote:
Good to hear all the suggestions coming in. For those in doubt, the clothes shown in the blog are those you can get in the Factional Warfare Loyalty Point store for LPs+ISK. As mentioned in the blog, we will also be introducing clothing as loot drops in the near future.

So, people will be able to get some interesting clothing items without having to spend anything over and above their subscription.

Those who want to, will be able to spend to buy some other items from the Nex store. It's all about choice which isn't something we did in the past but we are doing now. You can choose to be involved or not. Each to their own. Live and let live Big smile



What do you not get about **** off with the microtransactions? Its quite simple. Get rid of them. The entire concept of the nobel exchange is a giant insult to EVE.


I don't really mind it as long as it is just cosmetic.


I think ccp has the right balance with incarna now. Lots of fis stuff coming out and every now and then posting about a new set of clothes or whatever.

I say great job ccp!

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alain Kinsella
#198 - 2012-06-15 23:34:45 UTC
Aeril Malkyre wrote:
But I'll bet there are plenty of industrialists who would gladly take over your textile operations, and make those items just like all the other in-game, player made items. I would beseech you to seed the clothing blueprints (patterns?) over into the market round about the time you strip the NPCs of their commodities and other sundries. A purely player built, player run economy would be incredible.


Yep, I know several groups - in between There.com and SL - who do good work, and may be interested in this kind of thing. So long as they can find a way to get payment that will afford PLEXs.

Seriously, some of the more hardcore folks inSL use Wacom tablets, since its excruciating using a mouse to paint for long periods of time.

-=-=-=-=-

Regarding NeX, I'l again mention a couple suggestions:

-> Consider creating 'multi-color clothing' (allow you to change colors on the item), if needed restrict them to specific racials/faction core colors. They can be priced higher for a lower 'quality' item, because you're actually selling a small wardrobe pack. Make sure its a generic collection item, so new colors released are automatically seeded into existing purchase.

-> While you're on the subject of faction-LP clothing, consider extending this to ORE, SoE and the pirate factions. Actually, have an SoE shirt be the NPE item (as reminder to push you on to Arnon - put on the back 'Arnon or Bust'). Blink

-> Are the faction decals on V3 ships independent of the other layers? I mentioned in another forum that (as a long-term idea) it would be interesting to place a different faction decal on a ship (using LP + ISK or AUR, plus standings). Its not re-skinning, and it would be very amusing to fly an Ammatar Fleet Thrasher into Rens and see if anyone notices. Cool

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#199 - 2012-06-15 23:34:57 UTC
Solhild wrote:
edit: want to buy this ship I just built from the BPO I researched and the materials we mined/reprocessed?
- what do you mean, no you just bought one for cash????
SANDBOX

This isn't happening. The items are of a type that has had absolutely no history of player manufacture and in no way is diminishing gameplay. Furthermore they have no effect or influence on other mechanics of the game.
Rikula
Doomheim
#200 - 2012-06-15 23:40:48 UTC
Quote:
Existing items from before June 19th will remain in the store, for now, at the current prices so that we don’t devalue the investment that some players have already made


Please ensure you never permanently lower the prices (and keep sales to a short time, if you must do them - I'd rather you not have them at all!). The "for now" part in the quote above worries me.

Players do not control the market for clothes Aurum prices, so please give us some stability and protection of investments.