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Fixing Technetium

First post
Author
Xython
Federal Navy Academy
Gallente Federation
#161 - 2012-06-15 17:51:01 UTC
Nicolo da'Vicenza wrote:
I don't think Zarrina said anything about neutral miners being allowed in sov space, I think they were suggesting that miners would be more weclome in sov space if ring mining was enable.


Well, two things then, cause I must have misunderstood:

Ring Mining will definitely be used by the various alliances in Nullsec, if it is a nullsec mechanic. I don't know if it'll help jumpstart the Nullsec Ecosystem again, but if we're required to be on grid, well, maybe. I certainly hope so, cause I've always been enamored of the idea of expanding out from push buttan kill rats and into industry, but as it stands it's a fool's errand.

My original response (which I thought Zarrina was suggesting) was that Neutral Ring Mining still won't be allowed, much like how Neutral PI isn't.
Equimanthorn
RONA Corporation
#162 - 2012-06-15 17:57:45 UTC  |  Edited by: Equimanthorn
CCP Soundwave wrote:



Might also force people to only hold as much space as they actually need :)


This!
TriadSte
The Scope
Gallente Federation
#163 - 2012-06-15 18:08:57 UTC
CCP Soundwave wrote:
[quote=Denidil][quote=CCP Soundwave]I'm not entirely sure I trust a system of dynamic resources in a game that's so built around settling down and carving your own piece of space. I think we could do it, but my issues are 1: is moving around fun gameplay? Does a 3000 man alliance want to ferry their stuff around every few months?


Problem 1 right away, your basing updates etc on what massive alliances need/want. It's about time that you and your colleagues at CCP realised that there's many many more players in empire than null.

I am null based but after spending a good many years wasting my time running missions, I do like sticking up for empire players.

Technetium needs mixing up NOW.

POSes are actually fine, yes they could use tweaking.

Yes swapping out subsystems would be great

Yes personal hangers would be of great use

But these small things before fixing Technetium?

Cmon CCP


Mutnin
SQUIDS.
#164 - 2012-06-15 18:21:28 UTC  |  Edited by: Mutnin
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


As a CEO of a smaller PVP corp you guys really need to work something into the game that we can also fight over and gain income from.

I can't say I know much about moons, but I know enough to say the income from them is greatly imbalanced. As ceo of a smaller PVP corp that has no real interest in being a spoke in the wheel of some giant collation or part of some random alliance, we too need something worth while to fight over.

While I don't expect to hold something like a tech moon, there should be other resources we could fight over in the 500 to 1 bil isk/month range that bigger groups wouldn't be interested in.

You guys really need a way that local smaller groups can also move up the ranks being able to fight over smaller ISK sources.. There is the Customs Offices of course but those are very hit and miss on being worth it or not and with no defense it just becomes a full time job defending them if you have enemies in the area.

Simply a billion ISK a month would go a very long way for a smaller PVP corp like ours.
Iosue
League of Gentlemen
The Initiative.
#165 - 2012-06-15 18:25:00 UTC
Vokanic wrote:
CCP Soundwave wrote:
Bloodpetal wrote:

Yes. Unlimited pockets = bad. More importantly, are you THINKING about removing all moon goo income with Ring mining or just reducing it? I think the economy of moon goo will become bad quickly when you consider the cost of running a moon vs profits and it will probably die off in the face of ring mining. just throwing that out there. I'd be totally cool with removing almost all moon goo to ring mining. But I guess that's a tough answer from an economic stand point.


Just to quickly grab this one: I haven't entirely decided yet, but I'd like to take out all the moon mining and move it into ring mining. I'm not sure having a tower that basically mines money is a good idea compared to having a group of people doing an activity that the alliance then has some tools to tax.

That's another issue, making sure your alliances health/money is linked to your members. Right now it really isn't and I think EVE would be a better game if alliances would benefit more directly from their members actions, rather than a tower sitting somewhere.


You'd better make this ring mining the single most exciting thing to do in EvE, else it will kill off nullsec. As it stands, moon mining pays for space that alliances hold. It frees the members to log in and do what they want. Shackles etc. Granted tech lets stuff like burn jita and hulkageddon happen at zero cost to the aggressors, but that's not the point.

If you change that to: 'Mine X hours per member to keep your space'.. well it won't end well. (either they stop logging in, or sreegs gets to go on an all new bot banning rampage)


this is a bit of an over-exaggeration. not all null sec relies on moon goo to subsist. sure, its a nice addition to alliance income, but it's certainly not the only way to generate isk. i rather like soundwave's comments about deriving alliance income from membership instead of towers. maybe ring mining isn't the answer, but i think most are of the opinion that moon mining isn't either.
Andoria Thara
Fallen Avatars
#166 - 2012-06-15 18:44:40 UTC
I think it would be the ulimate irony if the goons were successfully able to rid the game of miners, and then CCP changes tech to come from ring mining rather than moons.
Alia Gon'die
Outer Ring Applied Logistics
#167 - 2012-06-15 18:51:59 UTC
Andoria Thara wrote:
I think it would be the ulimate irony if the goons were successfully able to rid the game of miners, and then CCP changes tech to come from ring mining rather than moons.

Cause Goons don't mine, amirite?

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Lady Zarrina
New Eden Browncoats
#168 - 2012-06-15 19:00:23 UTC
Xython wrote:
Lady Zarrina wrote:
Yes, I think Eve would be improved if you make the null sec alliances want miners in their areas.

Having a Tax system like PI on the new moon goo would probably help encourage alliances to want more people (including industrial types) in their ranks. And active ring mining should really make alliances want a few more indy types.


The Tax system on PI did not encourage friendship and tolerance between nullsec players. One of the Devs, CCP Omen I believe, suggested that Nullsec players would ignore neutral players in their space doing PI, because of the tax income. I cannot begin to grasp the lack of understanding that would lead to such a suggestion, but I believe it entails someone never playing on the PVP side of EVE in their lives.

If these ring mining systems are in Nullsec space, they will be SOV claimed by someone and anyone not in the club won't be welcome. OF course, there will also be people AFK Cloaking 24/7.


Yes as pointed out by Nicolo, these moon goo miners (and others) would be in your alliance generating income for your alliance. I fully understand that anything and anyone will be shot on sight if they are not part of the flock.




EVE: All about Flying Frisky and Making Iskie

Weaselior
GoonWaffe
Goonswarm Federation
#169 - 2012-06-15 19:02:05 UTC
Mutnin wrote:

While I don't expect to hold something like a tech moon, there should be other resources we could fight over in the 500 to 1 bil isk/month range that bigger groups wouldn't be interested in.


These exist, right now. They are in the game at this very moment and you can fight over them right now, and most alliances won't bother to take them away.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#170 - 2012-06-15 19:42:53 UTC
I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:

What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.

This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.

If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.

Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.

And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.

This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.

So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?

Thanks for any replies.
SetrakDark
Doomheim
#171 - 2012-06-15 19:47:50 UTC  |  Edited by: SetrakDark
Abdiel Kavash wrote:
What do you think about what I'd call the "traditional model" of a 0.0 alliance?


Yup, you're absolutely right. Strategic income assets are a fundamental element of nullsec.

The only problem is they keep bottlenecking them so that only a few top alliances get everything, and everyone else gets nothing. If moons actually had a sensible variation in value, you would instantly eliminate any issues with them being over-concentrated and creating too much "top-heavy" income.

And again, moons are still great conflict drivers and politics shapers DESPITE being absolutely bunged up for over three years. Imagine how well they'll work when CCP actually introduces a sensible and balanced value system.
Weaselior
GoonWaffe
Goonswarm Federation
#172 - 2012-06-15 19:52:11 UTC  |  Edited by: Weaselior
SetrakDark wrote:

The only problem is they keep bottlenecking them so that only a few top alliances get everything, and everyone else gets nothing. If moons actually had a sensible variation in value, you would instantly eliminate any issues with them being over-concentrated and creating too much "top-heavy" income.

With the current model of moon mining it is absolutely impossible to avoid bottlenecking and "top-heavy" income. It simply cannot be done without throwing out the whole model.

Alchemize everything may do some work in this regard, by introducing more dynamic mineral supplies, I'd have to puzzle over that some.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

SetrakDark
Doomheim
#173 - 2012-06-15 19:56:27 UTC  |  Edited by: SetrakDark
Weaselior wrote:
With the current model of moon mining it is absolutely impossible to avoid bottlenecking and "top-heavy" income. It simply cannot be done without throwing out the whole model.

Alchemize everything may do some work in this regard, by introducing more dynamic mineral supplies, I'd have to puzzle over that some.


Absolutely. They need to fix t2 reacting and manufacturing. However, the general model of pulling value out of a moon with a tower is sound, and would be even better if that value was purposefully and sensibly distributed.
Nicolo da'Vicenza
Viziam
Amarr Empire
#174 - 2012-06-15 20:02:27 UTC
Bottlenecking isn't necessarily bad, if it wasn't around a mineral that only appeared in 4-5 closely packed regions.
SetrakDark
Doomheim
#175 - 2012-06-15 20:09:21 UTC
Nicolo da'Vicenza wrote:
Bottlenecking isn't necessarily bad, if it wasn't around a mineral that only appeared in 4-5 closely packed regions.


That was the previous bottleneck, the dys/prom. The problem with bottlenecks is they eventually draw all t2 value into them and away from everything else, which means you have too much value across too few moons. This concentration of value is then what leads to a concentration of power over nullsec and the concentration of income inside organizations (less points of value means easier to control both externally and internally). What you want is to maintain those high value moons to drive conflict between top alliances, without drawing all value away from every other moon type in the game. This solves both the traditional problems with moon income.

I wasn't around for the dys/prom bottleneck, but my impression is that the tech bottleneck, as you suggest, is worse. However, bottlenecking in general, even when it's not regional, is definitely far below optimal in terms of driving interesting and dynamic gameplay; and far below what CCP can achieve by putting some real time, money, and effort into creating a properly functioning system for the first time since moon goo was introduced.
Weaselior
GoonWaffe
Goonswarm Federation
#176 - 2012-06-15 20:10:44 UTC  |  Edited by: Weaselior
Nicolo da'Vicenza wrote:
Bottlenecking isn't necessarily bad, if it wasn't around a mineral that only appeared in 4-5 closely packed regions.

Bottlenecking basically means that you've got one or two mega-valuable moons and the rest are worthless. The goal of the Dominion rebalance was to try and shift some of the P/D value to other moons: so you'd have some valuable moons, some middling, and some covering fuel, and some worthless. Except whoever did it didn't understand how bottlenecking works so he just shifted it to tech by mistake.

It's not necessarally bad and I think p/d was good for the game, but if you want moon value to have something between 'worthless' and 'tech'. The only ones that are not completely worthless are neo/dysp, because neo is very close to tech in usage, and dyspro has no stockpiles that built up while it was the king mineral (unlike like most minerals) and is mostly used.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

None ofthe Above
#177 - 2012-06-15 20:28:41 UTC
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


Yes please.

Look forward to see ring mining, and perhaps as been suggested elsewhere, comet mining. But its clearly not going to happen fast enough to fix any of today's problems.

Can you get the alchemy done for Tues? With a chronicle about how some scientist burned himself out on the Inferno drug to get it to us?

(Would be great, but not really expecting it.)

The only end-game content in EVE Online is the crap that makes you rage quit.

Ender's Momma
Cranky Bitches Who PMS
#178 - 2012-06-15 20:39:33 UTC
First off, I've never played out in sov null; only npc null. The OP's main objective it seems is to increase sov warfare. So here is an idea. So only one PCS per system? If that is the case, then why not introduce a mechanic where you can build more stations in a system provided you hold all the surrounding systems connected to that system? Kind of like how countries expanded throughout history. You conquer a land and then expand, as you conquer new land you fortify the land you initially took. This to me would increase sov warfare, but then again I've not dabbled much into that. Would this work?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#179 - 2012-06-15 20:44:35 UTC
CCP Soundwave wrote:
Might also force people to only hold as much space as they actually need :)


Large tracts of 0.0 are presently underpopulated with many systems not even having sov claimed in them. I don't think the game needs any more reason to incentivize the non-holding of sov.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#180 - 2012-06-15 20:44:47 UTC
None ofthe Above wrote:
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


Yes please.

Look forward to see ring mining, and perhaps as been suggested elsewhere, comet mining. But its clearly not going to happen fast enough to fix any of today's problems.

Can you get the alchemy done for Tues? With a chronicle about how some scientist burned himself out on the Inferno drug to get it to us?

(Would be great, but not really expecting it.)



Putting something like a comet full of moon goo into the current grav site mechanic shouldn't be too difficult to implement. Maybe even take it so far that the current industry upgrade system would allow you to have a better chance of getting a comet site, but not so far that getting a comet site is a sure thing.