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Player Features and Ideas Discussion

 
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LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

First post
Author
Nova Fox
Novafox Shipyards
#21 - 2011-09-06 16:45:32 UTC  |  Edited by: Nova Fox
SOE Technology Three
You never know where the road might take you.


Urania

Technology Level
Tech 3

Hull Class
Discovery Ship

Mission Role
Modular Science Vessel

Description
The Sister's long time estranged ally the Intaki, have brokered a deal involving the development of the Urania with information secreted from the Gallente empire concerning Proteus construction methoods. Though the development of the Proteus capability is well gaurded. The Sisters where more interested in the modular capabilities the technology the stragetic cruiser had to apply to a new hull that would better suit the needs of fringe explorers.

Discovery Ship Bonus
5% Reduction in Heat Damage per level
Base
Fitting
Calibration 400
3 Rigs

Shields
Recharge 1050
Resists 70 55 35 65

Armor
Resists 50 35 20 25

Hull
Amount 2604
Mass 11.2M kg
Warp Speed 2.6 AU/s

Engineering
Capacitor Recharge 310

Electronics
Sensors Radar
Targets Locked 6
Signature Radius 270m

Urania Subsystems


Navigation

Gravitational Subcapacitor
10% Warp Speed and Capacitor Need per Subsystem Level
Mid +1
Velocity 130m/s
Agility 0.52

Interdiction Nullifer
Nullifies Untargeted Interdiction
4% Increase Agility per level
Velocity 115m/s
Agility 0.71

Interception Nullifer
Nullifies Targeted Purpolsion Jamming
4% Increased Velocity per level
Velocity 130m/s
Agility 0.48

Wake Resonator
2.5% Microwarp Drive Capacitor Need and Signature Penalty per level
Mid +1
Velocity 145m/s
Agility 0.63

Engineering
Slipstream Reactor
4% Bonus to Capacitor Capacity per level
1% Bonus to Microwarpdrive Cycle Time per level
Hig +1
Mid +1
Low +1
121 Power Grid
1400 Capacitor

Capacitor Regeneration Matrix
4% Capacitor Recharge Time
Mid +2
Low +1
98 Power Grid
1650 Capacitor

Power Core Multiplier
4% Power Grid output per level
Mid +1
Low +2
147 Power Grid
1400 Capacitor

Supplimental Cooling Injector
4% Heat Reduction Generated On Modules
Mid +2
Low +1
121 Power Grid
1400 Capacitor

Defense
Stealth Emission Attunator
Role Penalty 5% in shield recharge and boosting
10% Reduction in signature radius per level
Low +1
Mid +1
4000 Shields
1215 Armor
275 Signature Radius
400m3 Cargo

Amplifaction Nodule
5% Shield Booster Effectiveness and Speed
Mid +2
3580 Shields
1535 Armor
250 Signature Radius
300m3 Cargo

Supplimental Filtering
5% Increase in Shield HP per level
2% Increase in Shield Resistances per level
Mid +2
3120 Shields
1460 Armor
250 Signature Radius

Searchcraft Processor
Role Bonus 99% Reduction in Survey Link Modules
5% Increase in Survey Link Effectiveness
+1 Hig
+1 Low
2975 Shields
1460 Armor
240 Signature Radius

Electronics
CPU Effiency Bridge
5% Increase of CPU per level
14 Radar
340 CPU
50kms Target Range
330m Scan Resolution

Telemetry Resolver
10% Increase in Ship and Probe Sensor Strength
10% Increase in Probe Warp Speed
Mid +2
19 Radar
450 CPU
55kms Target Range
340mScan Resolution

Boresite Neglector
5% Increase Analyzer Yeild
5% Reduction Analzyer Cycle
Mid +2
19 Radar
450 CPU
50kms Target Range
300 Scan Resolution

Surge Rectifier
10% Increase Site Power Health per level
5% Reduction of Analyzer Site Power Drain
Mid +2
16 Radar
410 CPU
50kms Target Range
300 Scan Resolution

Offense
Drone Augmented Bay
5% Drone Damage HP Speed per level
Hi +4
150m3 Cargo Penalty
125m3 Drone Bay
50MB/s Bandwidth

Missile Reel
5% Refire Rate per level
Hi +4
250 Shield Penalty
250 Grid
125 CPU
Launcher +3

Reinforced Turret Racks
15% Reduction in Laser Capacitor Use
Hig +4
20m/s Velocity Penalty
600 Grid
70 CPU
Gun +3

Elusive Reconfiguration
99% CPU reduction in Covert Ops Cloak Fit
5% Reduction in Laser Capacitor Use
High +3
Mid +1
0.5 AU/s warpspeed penalty

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Nova Fox
Novafox Shipyards
#22 - 2011-09-06 16:45:40 UTC  |  Edited by: Nova Fox
SOE Capital Ships
What a capital idea.


Titiana

Technology Level
Tech 1 Subcapitol

Hull Class
Scientific Capitol Ship

Mission Role
Science Capitol Vessel

Description
The Titiana joins the Sisterhood capitol inventory after a joint development with Interbus fullfilling the needs for a more effecitent ship transport this ship is able to carry one fully fitted battleship inside her bay at the significant cost to the cargo bay. Combined with the improved plank bubbling system the stored ships require far less mass increasing the ships agility and reducing its fuel costs should it need to be jumped or carried though a wormhole. This ship can also able to fit a Localized Observatory Labratory allowing this ship to 'harvest' the effects of a local system effect and creates a formate to which it can be replicated from again under certain circumstances.

Science Capitol Ship Bonus 1
5% Reduction in cycle time of the Localizing Observatory Laboratory
Science Capitol Ship Bonus 2
3% bonus to effectiveness of arechealogist gang links per level

Role Bonus 1
250% bonus to tractor beam range
Role Bonus 2
500% bonus to onboard scanner range
Role Bonus 3
100% bonus to tractor beam velocity
Role Bonus 4
25% bonus to cargo mass reduction per level

Fitting Bonus 1
-99% CPU need of Gang Links

Fitting Bonus 2
Able to fit a Localized Observatory Labratory

Fitting Bonus 3
Can run 3 gang links simultaneously.

Fitting
500 CPU
1000 Power Grid
400 Calibration
6 High
6 Medium
3 Low
3 Rigs

Shields
Amount 1250
Recharge 750 seconds
Resists 00 20 50 40

Armor
Amount 6000
Resists 50 35 20 25

Hull
Amount 40000
Max Speed Capitol Medium
Agility Capitol High
Cargo Bay Capitol Medium
Drone Bay/Bandwidth Civillian Carrier Defense

Electronics
Sensors: Amarr
Targets 4
Sensor Strength Capitol Low
Sensor Resolution Capitol High
Signature Radius Capitol Very Noisy

Oberon

Technology Level
Tech 1 Capitol

Hull Class
Scientific Capitol Ship

Mission Role
Science Capitol Vessel

Description
The Oberon has long stood in the Sister's fotillias for many years as a mobile base of operations to conduct relife efforts from, its expansive cargo and enhanced sensors can keep constant tabs on nearby ships making sure the efforts go flawlessly in great times of much chaos.

When the sister's mission began to further expand into the studies of ancheint cultures, the Oberon quickly adapted with may of its existing systems already tailored for communications and trackings of stellar objects its no wonder this ship is able to support the sisters field expeditions without much retrofitting of new equipment. Its highly advanced astrometrics computers can easily link multiple ship's scan information and provide higher resolution results.

Her advance astrometics and lower mass for her size puts her well beyond the jump range of other civillian captiol ships and her ability to see every object is space has proven quite valuable in rescue efforts.

Science Capitol Ship Bonus 1
5% Reduction in fuel consumed by Scientific Cores and Jump Drive per level

Science Capitol Ship Bonus 2
50% Bonus to range of Large Armor, Shield, Hull Transfers per level

Science Capitol Ship Bonus 3
5% Bonus to Scientific Gang Links per level when deployed in Observatory Mode.

Science Capitol Ship Bonus 4
20% Increase to Fuel, Science, and Maintenance Bay per level.

Role Bonus 1
500% Increased Range for Onboard Scanner

Role Bonus 2
50% reduction in all fleet member's power drain from analyzers, data streaming analyzers and tunable data streaing analyzers

Fitting Bonus 1
-99% CPU need of Gang Links
Fitting Bonus 2
Can run 3 gang links simultaneously.
Fitting Bonus 3
Can fit a Scientific Core

Fitting
CPU 1000
Power Grid 300000
Calibration 400
3 High
4 Medium
1 Low
3 Rigs

Shields
Amount 100000
Recharge 15000
Resists 00 20 50 40

Armor
Amount 25000
Resists 50 35 20 25

Hull
Amount 200000
Max Speed Capitol Slow
Jump Range:
Agility Capitol High
Cargo Bay: Capitol Medium
Fuel Bay:
Maitenance Bay:
Drone Bay/Bandwidth: Civillian Carrier Defense

Electronics
Sensors: Amarr
Targets 8
Sensor Strength Capitol Low
Sensor Resolution Capitol High
Signature Radius Capitol Very Noisy

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Nova Fox
Novafox Shipyards
#23 - 2011-09-06 16:45:49 UTC  |  Edited by: Nova Fox
Mordus tech 2 ships

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Nova Fox
Novafox Shipyards
#24 - 2011-09-06 16:45:57 UTC  |  Edited by: Nova Fox
Thukker ships.

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Nova Fox
Novafox Shipyards
#25 - 2011-09-06 16:46:04 UTC  |  Edited by: Nova Fox
Thukker tech 2 ships.

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Nova Fox
Novafox Shipyards
#26 - 2011-09-06 16:46:14 UTC  |  Edited by: Nova Fox
Ignore the shore and for four for fore.

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Nova Fox
Novafox Shipyards
#27 - 2011-09-06 16:46:21 UTC  |  Edited by: Nova Fox
empty hearted you have started.

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Nova Fox
Novafox Shipyards
#28 - 2011-09-06 16:46:29 UTC  |  Edited by: Nova Fox
sanitation of the great imagination.

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Nova Fox
Novafox Shipyards
#29 - 2011-09-06 16:46:37 UTC  |  Edited by: Nova Fox
Defensive Software

Operational Systems
Provides additional boost to natural protection and detection, allows installation of Avenger Screens and a small bonus to a certain ship systems.

  • Aura's - Default
  • Herbert's - Sensors 1%
  • Cane's - DPS 1%
  • Joe's - Engineering 1%
  • Mason's - Hitpoints 1%
  • Dan's - Navigation 1%
  • Montana's - Fitting 1%

Avenger Screens
Boost detection and protection of a ship only, requires a non-basic operating system to install.

  • White Mist - Aura's Default Avenger Screen- Alerts owner to attack and automatically locks up the hacker in question this behavior is repeated in all other screens.
  • Fire Wall - if activated causes the hacker's ship to overheat.
  • Water Fall - if activated it webs and warp scrambles the hacker's ship temporarily
  • Smoke Screen - if activated jamms the hacker's ship then sensor dampens
  • Rock Barrier - if activated it dumps the hacker's ship entire capacitor

Guardian Walls
Boosts detection and protection of an access point, can wipe out any installed software when activated.

  • Aura's Halo - Default - provides basic protection, disconnects unauthorized users if found and goes into reinforce for an hour to prevent further intrustions.
  • Rotary - Perfect Sweep on a timed interval, vunerable between sweeps. Works well against slow uploaders.
  • Pulse - If used with other pulses provides a boost to deeper levels in detection. Works well against fast uploaders.
  • Sprinkler - Random scatter sweeps. Works well against large uploads.
  • Wave - Capsizes connections. Works well against smaller uploads.
  • Flush - This is a generic garudian wall used only for cleansing provides no additional protection or behaviors.

Offensive Programs

Hypernet Warheads
Hypernet warheads protects payloads but increases thier delivery size. Are always built with a payload installed.

  • Cloak and Dagger - Anti-Caldari Warheads
  • Hammer and Anvil - Anti-Gallente Warheads
  • Sword and Shield - Anti-Amarrian Warheads
  • Pick and Axe - Anti-Minmatar Warheads
  • Needle and Thread - Generic Highspeed Warheads
  • Bile and Acid - Generic Lowspeed Warheads Warheads
  • Carapace and Bulk - Generic Layered Warheads
  • Smash and Grab - Generic High Bandwidth Warheads
  • Sneak and Peek - Generic Low bandwidth Warheads

Payloads
Payloads are the malacious and counter malacious software used by hackers.

  • Lion - Removes any damage not done yet by malacious software, for example lab lab job was delayed for 2 days, one day already passed, it removes the remaining day only.
  • Chameleon - Allows viewing of anything the targeted program is installed in, it will be the most commonly used payload as it allows for additional access. Used Anywhere.
  • Leech - One of the more Damaging Payloads, leeches marginal amoutn of taxes, or minerals depends where it was installed. Used in refineries, corporate taxes, and wallets.
  • Sloth - Slows down any jobs its installed on - usuabel on labs and factories.
  • Rabbit - Significantly delays messages of any sort by making it run though the entire hypernet.
  • Boar - This virus scrambles all the information and falsifies any installed job with other entires.
  • Shrew - This virus masks items from view to the original owner so job orders or people in chat room may not appear at all. with this installed.

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Nova Fox
Novafox Shipyards
#30 - 2011-09-06 16:46:44 UTC  |  Edited by: Nova Fox
Library
One must learn to crawl first before they can run

These are all the skillbooks, that new or modifed or already existing, a field scientist should consider training over thier career. All skill book names are followed by thier Rank Number, and the attributes needed will be inherited by the skill catagory group. Followed by a short description and the branch top skills required and not the required skills requirements.
All skills are broken down by group.

Starship Command

*New* Exploration Ships IV
Allows Use of basic exploration ships.
-Science V
-Archealogy III

*New* Voyager Ships V
Allows use of elite exploration ships.
Requires
-Starship Command V
-Science V
-Archealogy V

*New* Discovery Ships V
Skill at operating Discovery ships.
Requires
-Exploration Ships V
-Sisters Defense Systems I
-Sisters Offense Systems I
-Sisters Engineering Systems I
-Sisters Electronics Systems I
-Sisters Purpulsion Systems I

*New* Scientific Command Ships VIII
Skill at operating scientific command ships
Requires
-Exploration Ships V

*New* Scientific Capitol Ships XII
Requires
-Capitol Ships II
-Exploration Ships V

Drones

*New* Survey Drones II
Skill at deploying of Survey Drones. 5% Reduction to power drained per level.
Requirements
-Drones I
-Archealogy II

Electronics
*New* Sensory Pulse Systems III
Skill at operating Sensor Pulse Systems, Increase Beacon and Survey Scanner range by 5% per level.
Requires
-Electronics III

Science

*Skill Point Refund Required* Archeology I
Proficiency at identifying and analyzing ancient artifacts and allows the use of the Analyzer on sites of interests, increasing its power efficiency by 5% per level.
Requires
None

*New* Archeology Upgrades IV
Reduces the CPU penalty of Analyzer Upgrades by 5% and Increasing its access poweress.
Requires
-Archeology III

*Untouched
Astrometrics
Astrometric Pinpointing
Astrometric Aquisition
Astrometric Rangefinding

*Scientific Fields (Plasma Phsyics ect.)
Allows use of Research Agents in same field. Used in jobs that requires it. Additionally increases the chances of a successful recompiling data concerning this field of work. Also allows use of Scripts which change the behavior of Tunable Analyzers to look for data concerning this field.
Requires
-unchanged from current

*Ancient Technologies
Allows used of ancient components in technology construction as well as effecting how well the old data is understood increasing chances of a successful compiles of related data.

*New* Compiling I
Decreases inefficent compiling methoods reducing data lost by 1%.
Requires
-Science I

*New* Compiling Efficency III
Further decreases inefficent compiling methoods further reducing data lost by 2%.
Requires
-Compiling V

*New* Redundancy Protocol IV
Decreases the size required to complete a data packet by 10% per level.
Requires
-Compiling IV

*New* Data formation V
Decreases the chance that a completed datapacket would be corrupt by 20%.

Requires
-Compiling Efficeny IV

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Nova Fox
Novafox Shipyards
#31 - 2011-09-06 16:46:52 UTC  |  Edited by: Nova Fox
Inventory
Take this its too dangerous to go alone


Ships
Traveler
Wanderer
Surveyor

Beacon
A powerful omni-directional transmitter capable of reactivating technological sites.

Mid Slot
PG 1
CPU 35 (Meta-Level Critera M4 at 30 CPU)

Range 10kms (Meta-Level Critera T2 at 20kms)

Requires
-Electronics I

Analyzer
An precision sensor capable of extracting data and artifacts from sites.

High
65 CPU
3 MW

Yeild 100 Units
Powerdrain 60seconds
Cycle Time 60seconds

Requires
-Acheology I

Data Streaming Analyzer
An advanced precision sensor capable of extracting data and artficats from sites effectivly

High
65 CPU
12 MW

Yeild 100 Units
Cycle Time 30 Seconds
Power Drain 30 Seconds

Requires
-Archealogy IV


Scripts
A new collection of scripts will be made available for the Tunable variants of the Analyzer.

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Nova Fox
Novafox Shipyards
#32 - 2011-09-06 16:49:43 UTC
Id like to thank any fourm poster resisting the idea of breaking the combo Ill try to fill this out with content soon enough and will post an update when I finish decently enough.

Due to lack of color text editing, and size options I will have to reformat the older posts from the previous forum to be appealing in the new forum. Also the 6000 character limit per post allows for combining several older posts ideas together allow for clear quick and concise delivery in fewer posts.

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CCP Zymurgist
C C P
C C P Alliance
#33 - 2011-10-05 21:54:24 UTC
Unlocking topic.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Nova Fox
Novafox Shipyards
#34 - 2011-10-05 21:56:24 UTC  |  Edited by: Nova Fox
Posting before it auto locks, Thank you CCP Zymurgist.

Update 5OCT2011


  • Sow the Seeds, Revisioned for all three professions, Initial revision.
  • Harvest Dawn, Merged with Sow the seeds, Removed some reducancy, generalized it for the three professions.
  • Diving into the Past, Revisioned, redundancy removed.
  • Adapting Ahead, Merged with Diving into the past, initial revision.
  • Fueling the Future, Revised and shortened.
  • Relinquishing Chaos, Merged with Fueling the future, initial revision.


I think thats it for today tune in next time as I being to hack away at the rest of the post and create new content.

What I meanf for initial revision is I hastily put the threads back together. I know I can further reduce the size of some of them to even be more managable or even merge them again so bear with me as some of them will be a jumbled mess and forgive any errors on my account I typically dont fine tooth correct stuff until I'm satisifed of the contents.

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Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2011-10-06 14:56:14 UTC  |  Edited by: Asuka Solo
With the exception of the few empty place holding posts you have yet to fill, I like what I'm reading.

With regard to capacity for new players to research and manufacture items(the whole personal lab in the CQ thing), I've included an alternative using personal PI networks in my suggestion here:, which I think would be a better option to pursue.

I don't think its a good idea to give players their own personal CQ manufacturing slots and research labs, because it would break the current mechanisms of station slots (that could someday become factory/shop slots in Incarna, which would in turn become a viable occupation to provide those service at a cost) and pretty much render POS modules worthless. It would also be risk free researching/manufacturing and could lead to market flooding, which in turn would devalue the items so much that it would cause an outcry and emo/rage quitting.

If say, hackers and smugglers/pirates in offline mode could break into your CQ with their avatars, and actually steal your blue prints/items from your assembly lines (provided they could carry it all without a ships cargohold to take it all one time), then that would be worth supporting.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#36 - 2011-10-06 16:26:42 UTC
Listen up you loquacious ************:

1.) People are lazy; they want to know if sifting through your post is worth their time. Update your T.L. D.R. summary to a real TLDR. As it is now, your summary just lists your goals, with no information given on how you propose to achieve them.

2.) Your verbal diarrhea is obnoxious. The verbose posts make it really difficult to see what you’re proposing. I’ve read several sections, reread them, and am still confused. Since you can’t give me my time back, can you CONCISELY explain what you’re proposing?

3.) My understanding so far: “I want to improve mini-professions by introducing new tools and sites so they can get materials to create programs. These programs will be applied (somehow) to research, invention, and manufacturing to create T2 and Meta level BPC’s. Oh yeah.. new ships to pleazzz.” What did I miss? And do you know how research and invention currently work in game?
Nova Fox
Novafox Shipyards
#37 - 2011-10-06 16:45:13 UTC  |  Edited by: Nova Fox
Gizznitt Malikite wrote:
Listen up you loquacious ************:

1.) People are lazy; they want to know if sifting through your post is worth their time. Update your T.L. D.R. summary to a real TLDR. As it is now, your summary just lists your goals, with no information given on how you propose to achieve them.

2.) Your verbal diarrhea is obnoxious. The verbose posts make it really difficult to see what you’re proposing. I’ve read several sections, reread them, and am still confused. Since you can’t give me my time back, can you CONCISELY explain what you’re proposing?

3.) My understanding so far: “I want to improve mini-professions by introducing new tools and sites so they can get materials to create programs. These programs will be applied (somehow) to research, invention, and manufacturing to create T2 and Meta level BPC’s. Oh yeah.. new ships to pleazzz.” What did I miss? And do you know how research and invention currently work in game?



Idea isnt finished I cannot give you a real TL;DR any time soon, so I gave you my objectives of what I was going to do in the end, I sincerly apologize if this pisses you off but giving you a detaied list now would be lying to you as ideas change constantly.

You have to understand the thread is under heavy construction I'm running around with a pair of scissors chopping out ALOT of things, I just managed to delete a quater of the thread so far yesterday and I am waiting for the peice of paper to stop falling down before trying again. I also had to copy past from the old thread and with the new character limits older posts that had to get sheered off into thier own topics becuase of the character limit are no longer needed as the extra 2k eats the posts back up so I'm having to do alot of revisions and combined with the fact I'm also introducing the other two professions into the idea as it was originally just archeologist not salvagers and hackers included is requiring I do even more chopping around to account for thier existence for now. The appendixies are mostly going to stay the same but doesnt mean I wont try to compress those either.

Yes I do know how they work I've done some of it and its a pertty 'low ceiling' still that SP is the only real bar raiser, new tools and materials really dont change much of anything of how its done. You still throw in gocery list into the process and possibly get a result out. Where the personal labs would still require the grocery list but requires folks to understand when is a good time to stop or when is it a good time to take that business elsewhere.

Your assumption about me wanting to have just to have new ships is mostly wrong. Its the other way around I would like fuller professions, Ships and Tools are just means to the end but not restrictions as regular ships can fit thier tools and do it not as efficenlty, just like a mining rohk verses a hulk. Programs and research results are just what products the science side are going to deal with, phsyical things such as custom ammo or other and manufacturing of goods is what the industry side is going to mess around with.

Ultimately for you Ill say one thing, come back in a month then you can yell at me again if you feel like it I might make more use of it then, as for now you complaining about how horrible this thread is isnt helping me at all as its on the wall of "I already know this".

This is my long term project it will be here still a year later and its been around for the previous 3 years, and I am still hammering out the dents kinks bruises and all other problems that keep arising.

So once again I apologize for the bad thread, its a survivor from the old fourum it will take some time to heal it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2011-10-06 18:18:22 UTC  |  Edited by: Gizznitt Malikite
Nova Fox wrote:

Idea isnt finished I cannot give you a real TL;DR any time soon, so I gave you my objectives of what I was going to do in the end, I sincerly apologize if this pisses you off but giving you a detaied list now would be lying to you as ideas change constantly.

You have to understand the thread is under heavy construction I'm running around with a pair of scissors chopping out ALOT of things, I just managed to delete a quater of the thread so far yesterday and I am waiting for the peice of paper to stop falling down before trying again. I also had to copy past from the old thread and with the new character limits older posts that had to get sheered off into thier own topics becuase of the character limit are no longer needed as the extra 2k eats the posts back up so I'm having to do alot of revisions and combined with the fact I'm also introducing the other two professions into the idea as it was originally just archeologist not salvagers and hackers included is requiring I do even more chopping around to account for thier existence for now. The appendixies are mostly going to stay the same but doesnt mean I wont try to compress those either.

Yes I do know how they work I've done some of it and its a pertty 'low ceiling' still that SP is the only real bar raiser, new tools and materials really dont change much of anything of how its done. You still throw in gocery list into the process and possibly get a result out. Where the personal labs would still require the grocery list but requires folks to understand when is a good time to stop or when is it a good time to take that business elsewhere.

Your assumption about me wanting to have just to have new ships is mostly wrong. Its the other way around I would like fuller professions, Ships and Tools are just means to the end but not restrictions as regular ships can fit thier tools and do it not as efficenlty, just like a mining rohk verses a hulk. Two its not really about new ships, just new models, ships came after the new modules, and like I said earlier the entire idea is under heavy re-construction from migrating the old fourum the 4k charater limited force things to happen and with it up to 6k now things that where forced are getting removed remerged and rethought, its going to take a while with my spare time. Programs are just what products the science side are going to deal with, phsyical things such as custom ammo or other odd ends is what the industry side is going to mess around with.

Ultimately for you Ill say one thing, come back in a month then you can yell at me again if you feel like it I might make more use of it as for now you complaining about how horrible this thread is isnt helping me at all as its on the wall of "I already know this".

This is my long term project it will be here still a year later and its been around for the previous 3 years, and I am still hammering out the dents kinks bruises and all other problems that keep arising.

So once again I apologize for the bad thread, its a survivor from the old fourum it will take some time to heal it.


Your response above, rather than the 600 word response, could have been written in 100 words:

Quote:
Sorry, my idea isn’t finished, so I really don’t have a TL;DR. Instead, I gave you my objectives of what I want to accomplish. As I work on the details, I keep changing stuff. For example, I originally only focused on the archeology profession, but then expanded to other professions too. My time is limited, and between post limits and my attempts to consolidate the 50 pages of thought I have, I need time to get it all down. Come back in a month when I have everything worked out.

As for your summary… I don’t just want new ships, I want fully developed alternative professions, which includes missions, ships, and modules.

Finally, telling me my posts suck doesn’t help me. I know my posts need improvement…


I’m trying to help you, not by calling your post sucky, but by pointing out the areas that need improvement:

1.) Be more concise. Your posts are long winded with lots of unnecessary explanations and addendums. Extra suggestions and ideas drown out everything… burying your ideas.

2.) You don’t need to include so many details. For the most part, CCP will do what CCP wants, and the details you provide should only outline the idea. You’ve read this example post: For a big suggestion like yours, I would recommend using that as a guide (Although it too has extraneous stuff that ought to be trimmed.)

3.) You don’t need to include the kitchen sink… Perhaps just stick to your original idea of archeology only. As a P.S. at the end, mention that other professions could also be expanded.

4.) I would scratch this thread, write out your idea in a word editor, edit it over a few days, and then post it in a new thread. As a rule of thumb, to get people to read and comment on it, it needs to be aesthetically formatted, punctuated, and fit within one post (two at max).

5.) Don't post the idea until you have a clear idea of what you are going to post. If you can't TL;DR it, you probably shouldn't post it.
Nova Fox
Novafox Shipyards
#39 - 2011-10-07 16:24:07 UTC  |  Edited by: Nova Fox
Quote:

I’m trying to help you, not by calling your post sucky, but by pointing out the areas that need improvement:

1.) Be more concise. Your posts are long winded with lots of unnecessary explanations and addendums. Extra suggestions and ideas drown out everything… burying your ideas.

2.) You don’t need to include so many details. For the most part, CCP will do what CCP wants, and the details you provide should only outline the idea. You’ve read this example post: For a big suggestion like yours, I would recommend using that as a guide (Although it too has extraneous stuff that ought to be trimmed.)

3.) You don’t need to include the kitchen sink… Perhaps just stick to your original idea of archeology only. As a P.S. at the end, mention that other professions could also be expanded.

4.) I would scratch this thread, write out your idea in a word editor, edit it over a few days, and then post it in a new thread. As a rule of thumb, to get people to read and comment on it, it needs to be aesthetically formatted, punctuated, and fit within one post (two at max).

5.) Don't post the idea until you have a clear idea of what you are going to post. If you can't TL;DR it, you probably shouldn't post it.


Point 1 I am currently stressing very much at the moment to get done.

Point 2 Ill agree with a spoon of salt, I have seen ideas presented by the csm shot down not because they where bad ideas but they where good ideas without means of exectuion or purpose. I will leave it to CSM to make the 2 minute story and this idea fleshed out was goign to be thier informational back up so if CCP asks them a question or makes a point that not enough information about execution the answers will be here.

Point 3 I would normally agree had it been my other ships. But these ideas are becomming more intertwined together so might as well deliver the entire packages than to deliver 'may require assembly' over multiple packages.

Point 4 if open office wasnt banned at some of the places I travel to though out the day I would so take up on using that instead but Im a bit too mobile to have that luxury at the moment, I do shove the posts I feel finsihed with for spell and grammer check and it gives me a chance to check for double setnencing which I know I do alot of for some reason.

Point 5 Point five would normally do if this was one of my smaller ideas, its not, and player feed back has been extremly critical over the idea evoultion, the very original idea (which I think eve search still has a copy of) introduced civillian ships that where good as probe launching and scanning. Well that idea did get shot down pertty quickly when pointed out against the covert ops ships that do it better. It evolved into becomming a civillian ship for cosmos then it dropped hacking and became a better archeaologist which then lead to the wtf does an archeologist do for me? ideas all formed and shaped by alot of feed back from other players though either elaborate ideas they presented or simple complaints I taken up and ran around the junkyard of ideas with.

Either way I appreciate your feedback Ill try to make it managable soon as time allows I promise.

Case in point I chopped up the post
"Sow the Seeds"
Down to reasonable reading size and it will get shoved though word later tonight, but its a mostly final version of this post for this current revision.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#40 - 2011-10-12 21:58:13 UTC  |  Edited by: Nova Fox
Update 12OCT2011

  • Sow the Seeds page, fully revised appox 50% reduction in length clarity of goals sharpened.
  • Diving into the Past page, fully revised appox 50% reduction from original content, alot of redudancy removed.
  • Diving into the Past page, flagged for further revision.
  • Fueling the Future page merged with Personal Labs, appox 75% reduction.
  • Fueling the Future page, fully revised additional 25% reduction, less string more meat.
  • Renamed Forging the Future into Authoring Destiney,
  • Authoring Destiny, Merged with three other posts, revised apoxx 75% reduction total.


There the initial chopping of all the Archeology topics down to 3 posts from the original 12 I think it was.
Time to get the other side of science industry done and that would be hacking and the shenangians involved.


Ill be throwing these previous posts though word tonight for proofing so it should be readable then and at least more understandable.

Anyways if you have any suggestions on hacking I'd love to hear it until then i have a good enough plan to start building up on it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.