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Epic Fail in EVE

First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#41 - 2012-06-15 09:57:33 UTC
I support the addition of a Duel system. The can flipping option is just a mess.

HOWEVER

I do not support the removal of being able to shoot at your corp mates. Corp infiltration is a classic tactic, and shouldn't be eliminated.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sin Pew
Ministry of War
Amarr Empire
#42 - 2012-06-15 10:02:28 UTC
Steve Ronuken wrote:
I support the addition of a Duel system. The can flipping option is just a mess.
How about just leaving high-sec? You can duel all you want in the numerous empty low-sec systems.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#43 - 2012-06-15 10:05:07 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:


Back to the point. Why shouldn't any two players be able to fight each other without interference if that's what they want to do?



Ever heard of arranged 1v1 using the can flipping mechanics.

Both of you meet in safe spot.

Both drop a can with something useless in it and steal from each other. both of the pilots will appear as flashy red to each other and can fight now.

(Only lacks the ability to negate for off grid boosters and help warping in, but this is EVE what would you expect).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Oraac Ensor
#44 - 2012-06-15 10:05:48 UTC
Sin Pew wrote:
Steve Ronuken wrote:
I support the addition of a Duel system. The can flipping option is just a mess.
How about just leaving high-sec? You can duel all you want in the numerous empty low-sec systems.

Er . . . because that would make you vulnerable to non-consensual PvP, which isn't the object?
Oraac Ensor
#45 - 2012-06-15 10:09:50 UTC  |  Edited by: Oraac Ensor
J'Poll wrote:
Oraac Ensor wrote:
Back to the point. Why shouldn't any two players be able to fight each other without interference if that's what they want to do?
Ever heard of arranged 1v1 using the can flipping mechanics.
Of course, but I agree with this:
Steve Ronuken wrote:
The can flipping option is just a mess.
And the bracketed comment in your edit to your last post just proves the point.
Pak Narhoo
Splinter Foundation
#46 - 2012-06-15 10:17:43 UTC
EVE can be hard if you do not inform yourself. And the biggest rule is to trust no-one. It's a bit sad but that's the way EVE is. Does not mean there are no people you can trust but you're wise for that to take time.

Reading your OP you made a few mistakes,
- As mentioned by others you flew something you could not replace immediately.
- You trusted people you didn't know (at all)
- You had no insight into some basic game mechanics, like Concord is not here to protect you and that your corp members can shoot you, just like that without any repercussion.
- You fly a mining vessel in a dangerous period where all mining individuals are basically called outlaws just because they mine.

Now you are new so you can be a bit excused for not knowing all, yet when I was 10 days old when some people promised me golden mountains and wanted to fleet up with me, I knew they where up to no good (back then fleeting up with someone made it possible to shoot you without penalty). Because I was informed by having help channel open, rookie chat (even tough it was a terrible place) and I surfed the forums I just politely said no and lived another day.

You can learn a lot! by just listening/ reading what's going on. How sad this little episode may be for you, I hope this gets picked up by a lot of other starting players and they learn something from this. As you should do.
Don't just quit, get back right now. Yes it sux losing your first mining vessel you worked so hard for but that is how EVE works. Things are build so other people can blow it up.
It is only a temporal set back you have had, nothing that cannot be replaced (spacepixsels) and you are now a lot more aware of how devious the people in EVE can be.

I really hope you don't quit over this, it makes it for the people who did this to you only more worth it. Deny them the lols of having you forced to quit, which is also a form of PvP.


J'Poll
School of Applied Knowledge
Caldari State
#47 - 2012-06-15 10:34:30 UTC
Oraac Ensor wrote:
J'Poll wrote:
Oraac Ensor wrote:
Back to the point. Why shouldn't any two players be able to fight each other without interference if that's what they want to do?
Ever heard of arranged 1v1 using the can flipping mechanics.
Of course, but I agree with this:
Steve Ronuken wrote:
The can flipping option is just a mess.
And the bracketed comment in your edit to your last post just proves the point.


No it isn't

EVE isn't fair

If the enemy brought boosters and help and you didn't, means you were stupid and should have done the same.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#48 - 2012-06-15 10:36:00 UTC  |  Edited by: Sin Pew
Oraac Ensor wrote:
Sin Pew wrote:
Steve Ronuken wrote:
I support the addition of a Duel system. The can flipping option is just a mess.
How about just leaving high-sec? You can duel all you want in the numerous empty low-sec systems.

Er . . . because that would make you vulnerable to non-consensual PvP, which isn't the object?
First, leaving high-sec means you consent to PvP, there's warning dialogs you have to acknowledge before entering low-sec and further on, null-sec.
Second, undocking itself is consenting to PvP, heck even logging on is.
Can flipping red-flag is a game mechanism allowing a player and his corp to shoot someone stealing from a wreck or a can and is used for duels, just like mutual war-dec is used by RvB to provide a PvP arena. These mechanisms weren't designed for these purposes and the multiple past suggestions about "consensual PvP" either through duels or "arenas" were rejected by the community and CCP because the majority of the playerbase apparently abides to the PvP with consequences design of EvE.

There is always consequences, if you don't want them, duel on SiSi, everything costs 100ISK, sec status isn't transfered to TQ and there's far less people possibly interfering.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Oraac Ensor
#49 - 2012-06-15 10:57:24 UTC  |  Edited by: Oraac Ensor
Sin Pew wrote:
First, leaving high-sec means you consent to PvP, there's warning dialogs you have to acknowledge before entering low-sec and further on, null-sec.
Of course. Why are you pointing that out? Why else would I have said that it's not an option if you're only consenting to combat with one specific opponent?

Sin Pew wrote:
Second, undocking itself is consenting to PvP, heck even logging on is.
The general PvP risk you accept by playing EVE isn't free of CONCORD intervenion except as governed by system sec level. What we're discussing here is consensual PvP without external interference.

I grant that SiSi is an option, but it's a bit of a contrivance just for a casual scrap with another player.
Sin Pew
Ministry of War
Amarr Empire
#50 - 2012-06-15 12:35:26 UTC  |  Edited by: Sin Pew
Oraac Ensor wrote:
Sin Pew wrote:
First, leaving high-sec means you consent to PvP, there's warning dialogs you have to acknowledge before entering low-sec and further on, null-sec.
Of course. Why are you pointing that out? Why else would I have said that it's not an option if you're only consenting to combat with one specific opponent?
You said:
Oraac Ensor wrote:
because that would make you vulnerable to non-consensual PvP, which isn't the object?
I say all PvP is consensual.

Oraac Ensor wrote:
Sin Pew wrote:
Second, undocking itself is consenting to PvP, heck even logging on is.
The general PvP risk you accept by playing EVE isn't free of CONCORD intervenion except as governed by system sec level. What we're discussing here is consensual PvP without external interference.

I grant that SiSi is an option, but it's a bit of a contrivance just for a casual scrap with another player.
You're mistaking the illusional risk-free PvP when can-flipping, with consensual PvP. It's that simple, EvE is built and advertised as a PvP with consequences (risks) game and you're requesting a risk-free PvP option in high-sec.

Because you trust the other player to not hotdrop corpmates, doesn't entitle you to risk-free PvP. The risk of having corpmates hotdropped, is like the risk of having unknown players inviting themselves on grid if you go in lowsec.

If you want to compare your skills (same thing as testing) with someone, or test a fit, there's a test server, it's not convenient, because it's not designed to become a parallel risk-free environment to Tranquility.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#51 - 2012-06-15 12:43:37 UTC
Uhm:

How would a pop up asking you if you want to fight player "x" yes or no prevent them from using off grid boosts or warping in buddies that pull aggression using the game mechanics (repping drones, ECCM etc.).

Want to shoot eachother, safe-spot, 2 cans, flip them, GO.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Oraac Ensor
#52 - 2012-06-15 13:01:47 UTC  |  Edited by: Oraac Ensor
Sin Pew wrote:
I say all PvP is consensual.
Then you are wrong.

Accepting the risk of something isn't the same as consenting to it.

Every time I leave my home I accept the risk of being mugged. Every time I cross the road I accept the risk of being killed by some lunatic driver. That doesn't mean I consent to those things.

Edit: Besides, your comment was specifically about low-sec and null-sec.

J'Poll wrote:
How would a pop up asking you if you want to fight player "x" yes or no prevent them from using off grid boosts or warping in buddies that pull aggression using the game mechanics (repping drones, ECCM etc.).
Obviously, by making the immunity from CONCORD applicable only to the two consenting parties.
Luis Graca
#53 - 2012-06-15 13:05:55 UTC
Steve Ronuken wrote:
I support the addition of a Duel system. The can flipping option is just a mess.

HOWEVER

I do not support the removal of being able to shoot at your corp mates. Corp infiltration is a classic tactic, and shouldn't be eliminated.



Did they remove ther "no agression" wend in the same fleet?
If they didn't an you want a duel just fleet up
Oraac Ensor
#54 - 2012-06-15 13:09:07 UTC
I'm pretty sure that shooting a fleet member gets you CONCORDed unless you're also in the same corp.
Django Returns
Viziam
Amarr Empire
#55 - 2012-06-15 13:33:47 UTC  |  Edited by: Django Returns
It is not about how it is meant to be played, but how it is perceived. And Azaru Shepard thought that 1.0 and 0.9 are safe. His mistake but a loss for EVE $$$.
Bjron
501st Amarr
#56 - 2012-06-15 15:31:33 UTC
Looks like Op lost out, he/she lost out on a great game and CCP lost money.

The only thing I can offer here has already been said. OP, if you read this please feel free to PM me in game this weekend or EVE mail me, ill be happy to help you get started again. I can't offer a whole lot, but I can replace that ship you lost, fittings and insurance too. I should have enough to get you into a frigate and cruiser as well.

I honestly feel like what happened was equally your fault and the corps fault, but don't sweat the isk.
I have loss more in 15 minutes than you have ever made so far.
The biggest loss I ever had was around 300M (Lost ship, podded with implants) within a hour of logging in one day.
Such is life in Eve.
Taylor Nova
The Scope
Gallente Federation
#57 - 2012-06-15 15:53:51 UTC
A few comments From An retired Admin in one of EA games battlefields games.

Being a Newbie in Most MMORGS is not a very nice Experiance, its a fact of life. Only some games have a protection bubble round them, like Command and Conquer Alliences, which last 6-7 days, where you can't be attacked.

I have been playing this a week or so, its very hard going for newbies, But im lucky enough to have played Dark orbit some time ago, for a year, so Know some of the ropes, so to speak.

I have lost two ships, but only in low missions, Some of these missions where aura pops up, appear to be on rails, so what ever you do to escape after completing a dead space mission, means you get blown up.

I finally terminated the Worf charactor, but took me hours, because at 7 days old, you not going to have a Hi powered ship to use.
In fact, I bought both an dual light cannon and a gatling gun using the projectile ammo and one basic Shield, but trying to fit the other module, Hull repairer, popped up a message saying my flux whatever hasnt the power to activate this, thus, i had to do quick strikes on Wolfs tower, trying to outrun the stolen navy Bird, which was impossible, so had to leg it back 12 times back to a base to get repaired.. Surely these newbie type missions should be adjusted, to what ship and fittings you are limited to. I insured all my ships from day one, wether on tutorials or not.

I find it abhorrent, that a corp, could do what it did. I know this is supposed to be a tough game, but to my mind newbies should be protected for a time By being able to enlist there own concord guard, in fact an NPC Concord Ship should be around with a newbie as a protection bubble for a limited time. I dont see anything so far, that makes me believe Concord is actually any use in the game, if the core of the game is mutiny, piracy, and down right unfair play, The Concord police is all but in name.

I did join a Corp, but the invite came from an established group, which I looked into, and was happy with the information aquired. trouble is, I think they live 12-15 jumps away, I doubt I would make it in once piece to there headqauters.

Unfortunelty I have also not gone on to being a full member, because I will not pay the Subscription fee and get charged again for a so called setup fee.

I wanted to pay by paypal, but the amount was still being charged at £14 instead of £9.99. This amounts to a cash cow, if 39,000 players have paid nearly £5 on top of there sub charge then, This company has made nearly £195,000 in profit, on top of the sub fee. I thought EAsy's profiteering was bad enough, but charging a set up fee to pay a tenner on paypal is taking the P***.

So Like the OP I prbabaly wont be back, the mere thought of losing my equipment permantly and all the moeny earned has put me off. At least in dark Orbit, if your ship is destroyed, you still have the fittings in your hanger for the next ship. Something not quite right with the Ethics of this game, and im one, that feels, its not for me.
Citsatllort
Doomheim
#58 - 2012-06-15 16:17:43 UTC
Welcome to Eve Where D-Bag player behavior is exactly the customer base CCP desires. If it was not a corp that did this to you it would be some other player that is participating in CCP sanctioned Goons supported Hulkageddon. You can either be forced to play how goons want you to play or quit like many others.
Lost Greybeard
Drunken Yordles
#59 - 2012-06-15 16:20:51 UTC
Azaru Shepard wrote:

So like I said I just started the game.


Retriever skill requirements:

Mining Barge III
-Astrogeology III
Industry V
Science IV
Mining IV

Not to mention all the secondary skills to equip basic tank and so on.

You've been in the game on the order of a month at minimum, you no longer get sympathy for doing dramatically stupid things like joining a corporation without even clicking on their info sheet and the info of their leader, and not realizing that corp-mates can shoot you. Will we offer genuine advice telling you what went wrong and how to avoid it in the future? Yes. Do we think your problem is anything but funny and/or your own fault? No.

As someone who's generally quite patient with people that haven't figured out how things work yet: HTFU and stop whining over problems caused by your own personal failure to put even the most basic effort into learning the rules of the game. Since the improvements to the new player experience a year or so back this game's learning curve is not particularly steep, man up and deal.
Zornia Estemaire
The Scope
Gallente Federation
#60 - 2012-06-15 16:24:19 UTC
Quote:
I did join a Corp, but the invite came from an established group, which I looked into, and was happy with the information aquired. trouble is, I think they live 12-15 jumps away, I doubt I would make it in once piece to there headqauters.


To all newb pilots out there. I think there is a bit of mis-conception going on here. If you fly around in Hi-sec the chances of even getting shot at are very remote. Unless you either join corps that war dec all the time, or **** people off just for the fun of it, or carry a high amount of loot or faction modules no one will bother you.

I have been flying around all of hi-sec for a year and half now and haven't been shot at even once. Although, I have never joined a corp(which is basically shunned on in this game) but that is just the way I like it right now. I suspect someday I will join one but I'm having the time of my life in this game as is without getting involved with the extra hassles in corp life.

I'm just saying to all you newbs out there its not as bad as you envision just flying from system to system in hi-sec.