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Fixing Technetium

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Author
CCP Soundwave
C C P
C C P Alliance
#61 - 2012-06-15 14:24:21 UTC
Weaselior wrote:
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

While this is true, nothing creates the sort of social dynamics that break up powerblocs and encourage bad feelings like how to divide up valuble resources - just think PL's "for funsies" fights over prom/dyspro with the old NC that basically fomented a permanent split. There was also severe tensions in the NC over tech distribution - you can point to Goonswarm's hatred of Stella Polaris that started over a dispute over a tech moon.

You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.
Aryth
University of Caille
Gallente Federation
#62 - 2012-06-15 14:24:23 UTC
Ring mining was a good fix because it at least replaced income being lost, while not just introducing yet another bottleneck. If you take a 3rd, (or 4th depending on how you count the nerfs) to moongoo, you are only creating a new bottleneck. Yes, we already know what it is. Alchemy isn't the end all be all solution, You are going to need a solution that puts the income in the line members hands, and is taxable. PI was a great system for this.

We had already laid out the "We do X if Y happens" scenerios. Alchemy everything is about the most lazy half assed solution you guys could do. It's nothing more than a bandaid. The only thing it has going for it is, the spec manip bottleneck might not appear if you get ring mining in early next year. Then again, given the ISK we have to throw around, it probably will.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Weaselior
GoonWaffe
Goonswarm Federation
#63 - 2012-06-15 14:26:14 UTC
CCP Soundwave wrote:

No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.

That would be a lot of fun, if done well it'd be a great addition. But moons are the only real conflict driver left in 0.0 (everyone is too rich to care about trusec, mining, or rat type) and so you need to make sure the system works and works well before you rip out moons.

If you can though, great: nobody likes shooting pos and a upgrade vampire would be hilarious.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Bloodpetal
Tir Capital Management Group
#64 - 2012-06-15 14:26:15 UTC  |  Edited by: Bloodpetal
Denidil wrote:

and if they tie sov mechanics - not just upgrade level, but who actually controls sov - to alliance activity in the system that would make it even more mutual interest and less feudeal.

that mining op? it is helping you maintain sov, those rattings? helping you maintain sov.

system with insufficient activity? the alliance looses sov and the local pirates gain sov.
system at your border where your neighbors are using it more than you? they gain sov and you loose it.

activity based sov as opposed to "plant a flag and pay some isk" based sov.


Yes, I agree. They need to really create "alternate" ways to take over a system than : http://www.youtube.com/watch?v=UTduy7Qkvk8 (watch this, you'll laugh).

So, really... Using Eddie Izzard in an argument means I win. Bear

That said, there's a few ways I imagined. I also think CCP should PROMOTE a method of "nomadic space travel", but not make it obligatory. Imagine the return of the "Mothership" as a ship that you can "dock" in and your corporation can nomadically travel EVE and mine, and then go back to base, etc.

That kind of nomadic travel would be very cool. I also think that there's other challenges with that idea, but ya... I mean some healthy nomadic gameplay for players that WANT it, would be fun. I actually think EVE is too "small" for nomadic entities, at least with the way jump mechanics work right now. You can jump pretty far and wide. You can be across EVE in about 10 minutes if need be. A mothership might take a full 2 hours to "charge the jump drives" before jumping. Meaning that you have to defend it, and etc, etc.

This goes back to another thing that I've said is that each system in EVE needs to feel bigger. The POS system detached from Moons and in the control of individuals would be a strong step for that. Also, a local channel that is less obvious who is in a system (especially low/null sec systems), would mean people would be more "comfortable" living in those spaces even if there is danger around the corner. That would make all of EVE "feel" bigger, without more space and promote nomadic interaction.

Where I am.

Aryth
University of Caille
Gallente Federation
#65 - 2012-06-15 14:30:22 UTC
CCP Soundwave wrote:
Weaselior wrote:
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

While this is true, nothing creates the sort of social dynamics that break up powerblocs and encourage bad feelings like how to divide up valuble resources - just think PL's "for funsies" fights over prom/dyspro with the old NC that basically fomented a permanent split. There was also severe tensions in the NC over tech distribution - you can point to Goonswarm's hatred of Stella Polaris that started over a dispute over a tech moon.

You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.



Just throwing this out there, as it is the #1 null sec request.

Give us an upgrade that lets us drop multiple stations per system. Even if it's hard. That alone would go a long way to fixing nullsec production issues. Or, perhaps way better station upgrades. Maybe your space vampire wouldn't let you do this more than once per constellation, or once per region, or within xxx light years. Give us a beating heart of an empire to stab at, and hate cause it's preventing us from having a beating heart.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Denidil
Cascades Mountain Operatives
#66 - 2012-06-15 14:31:45 UTC
CCP Soundwave wrote:
Weaselior wrote:
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

While this is true, nothing creates the sort of social dynamics that break up powerblocs and encourage bad feelings like how to divide up valuble resources - just think PL's "for funsies" fights over prom/dyspro with the old NC that basically fomented a permanent split. There was also severe tensions in the NC over tech distribution - you can point to Goonswarm's hatred of Stella Polaris that started over a dispute over a tech moon.

You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.


you getting better rats/pirate sites and roids/grav sites means someone else is getting worse ones? i approve of this greatly

that would encourage a lot more roaming, active defense fleets, etc. it would also distribute the targets so you sometimes get big fleet fights but you often get smaller fights.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Tanya Powers
Doomheim
#67 - 2012-06-15 14:31:54 UTC  |  Edited by: Tanya Powers
CCP Soundwave wrote:
Weaselior wrote:
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

While this is true, nothing creates the sort of social dynamics that break up powerblocs and encourage bad feelings like how to divide up valuble resources - just think PL's "for funsies" fights over prom/dyspro with the old NC that basically fomented a permanent split. There was also severe tensions in the NC over tech distribution - you can point to Goonswarm's hatred of Stella Polaris that started over a dispute over a tech moon.

You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.



Than make it dynamic with short but decent amount of time/resource so people fight for hate instead of rocks.

Thing is, what's left to fight for?

-because someone doesn't like Russians, Blacks, Whites, Chinese or whatever? -this is terribad as social experience.

-then there's also left the factional aspect: what interest in this for null sec? -none
However, NPC space advantages could be one of them if this includes high industry possibilities to counter pesky/dirty/smelly Jita

Edit: and what if to keep those advantages those dirty pesky mods require you to have people missioning for them otherwise they would take you away facilities/current jobs+materials
Of course those missions would be about killing other players in other regions/faction related
Simetraz
State War Academy
Caldari State
#68 - 2012-06-15 14:35:37 UTC  |  Edited by: Simetraz
CCP Soundwave wrote:


Ring mining would be getting moon minerals through collaborative PVE. It would take it out of the hands of the alliances and into the players hands. Realistically, the same people making ring mining are working on POSs, so doing them both at the same time seems to not be viable.

I'm not entirely sure I trust a system of dynamic resources in a game that's so built around settling down and carving your own piece of space. I think we could do it, but my issues are 1: is moving around fun gameplay? Does a 3000 man alliance want to ferry their stuff around every few months? 2: Is there any reason to invest in space if you know you have to move? Will territorial conquests become "seasonal" if players know a resource will move shortly? 3: is territorial conquest based on a certain resource, or are there other factors in play? (like do you choose where to invade because it's possible for an alliance of your size, do you choose your enemy because you don't like them etc).

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.


I agree on some points and on others I don't.

Alchemy is the answer to killing monopolies, but it should also provide opportunity for conflict at the same time.
First would be distributing all the RAW moon materials evenly across null and low sec and remove the rares.
Then make what was rare into an alloy (IE alchemy, combination of 2 items to make a third like PI.
Next work POS's or make a seperate item that doesn't require a POS.
Why, say another alliance is flooding the market.
YOu can Raid them to destroy there production lines,

THis brings me to the part where you said "(like do you choose where to invade because it's possible for an alliance of your size, do you choose your enemy because you don't like them etc). "
The problem is, this is just a game. we don't really hate or dislike anyone in this game.
Some of us have friends in alliances that are red (which tends to make them primary when we meet) Big smile but it doesn't change the fact that we are friends and they would do the same to us.
And people naturally form communities and work towards stabization.
SO what we need is some mechanics that allows us to have a conflict without having to pull out the nukes.
In other words there need to be some mechanics in game that require or work best with raiding parties.

SOV just doesn't work cause the cost is to high and people will escolate.
So we need something else.
THat leaves us with T2 production.

Daily hit and run into enemy territory would be a lot more fun if we had a target.
And if people come out and defend it all the better,
Not sure if I am making sense or not.

PS - Make it so a small group can put something off line (with enough time and fire power) for repairs but requires a capital fleet to destroy.
Kismeteer
Bat Country
Pandemic Horde
#69 - 2012-06-15 14:35:58 UTC
Bloodpetal wrote:
That said, there's a few ways I imagined. I also think CCP should PROMOTE a method of "nomadic space travel", but not make it obligatory. Imagine the return of the "Mothership" as a ship that you can "dock" in and your corporation can nomadically travel EVE and mine, and then go back to base, etc.


You mean like incursions were suppose to be, mobile? That did not work out so well. 'Moving' is painful in eve, for some stupid reason. Requiring huge amount of m^3 of stuff makes people static, they stay there. In fact, pretty much everything in eve involving travel is painful. Why would they want to make the game fun to zip around in? (oh to prevent blobbing)

In the case of incursions, people just waited for the incursions to come to them. And because some areas were not running them, the ones in the far side of the galaxy would sit there for a week, not get run, and then people lost interest in them. Plus, they nerfed them. Good luck finding a low-sec/null-sec group running them now.

Give people ORE maps on the global map. It will give an easy way for industrials to find the minerals and/or t2 materials they're looking for in belts or ring mining, it will give the PVPers a way to find those people, and it will give a reason for corps to move about as well.

If you need further proof of the failure of moving around resources, look at the current 5 un-run incursions in game, and the 1 high sec one that is being run. And how much effort was spent on that!
CCP Soundwave
C C P
C C P Alliance
#70 - 2012-06-15 14:39:11 UTC
Weaselior wrote:
CCP Soundwave wrote:

No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.

But moons are the only real conflict driver left in 0.0 (everyone is too rich to care about trusec, mining, or rat type) and so you need to make sure the system works and works well before you rip out moons.


I'd question if this is the case though; So we basically have a situation with an ultra valuable resource that's ostensibly a conflict driver, yet the claim seems to be that 0.0 is static. If those moons aren't providing interesting content, surely they can't be conflict drivers?

That's really the big thing I'm thinking about right now. Are they conflict drivers? Or even more importantly, are they a good conflict driver? Is the degree people fight over them (which doesn't seem to be much right now) worth the amount of money they provide? If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat.
CCP Soundwave
C C P
C C P Alliance
#71 - 2012-06-15 14:39:54 UTC
Also wow we've gone two pages talking about a fairly controversial topic and the discussion is still really good. I'm impressed, let's keep this conversation going.
Weaselior
GoonWaffe
Goonswarm Federation
#72 - 2012-06-15 14:40:51 UTC
I'm also not sure if you'd be willing to make this 'vampire' be profitable enough/penalizing enough to encourage low-level hatred, or if you could make it taxable enough that you get leadership strongly incentivized to demagogue some hatred. While I think people would like, say, a 25% income from ratting boost I don't think they'd go to war for it.

The "working class" ways to make isk are just so outclassed by other methods that if you care about income you quickly graduate from ratting/mining/anoming. Exploration can't really be buffed without flooding the market and destroying the value - and these are now largely split up with newbies handling the finding the sites, and bittervets chain-running the hard ones. You can't really make industry viable in nullsec without major revisions in the first place, and even then it's hard to imagine how you'd even upgrade it without breaking something.

I dunno i may be mitt romney speculating about the plight of the working class since it's been a very long time since I ratted or anything like that, but I'm just not seeing how you do it. Ratting and mining haven't really increased in value to match the mudflation of eve (and hell, you're thinking of cutting the value of ratting). It's now the working in a third-world sweatshop of eve instead of the blue-collar middle class assembly-line job of eve.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Pak Narhoo
Splinter Foundation
#73 - 2012-06-15 14:44:34 UTC
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


Damn only 12 month's in a year so I understand you can only do that much but thank you for keeping your eye on the ball.
Weaselior
GoonWaffe
Goonswarm Federation
#74 - 2012-06-15 14:45:52 UTC  |  Edited by: Weaselior
CCP Soundwave wrote:

I'd question if this is the case though; So we basically have a situation with an ultra valuable resource that's ostensibly a conflict driver, yet the claim seems to be that 0.0 is static. If those moons aren't providing interesting content, surely they can't be conflict drivers?


I disagree that 0.0 is static: that's largely an allegation tossed around by empire-dwellers who are unaware that the entire north has basically changed hands twice in a short period of time. It's the worthless regions - the south - nobody cares about that have seen the real stagnation. I mean, we invaded Delve with absolutely no intention of trying to hold it or install anyone in there because it's now worthless and nobody wanted it - and it has broken trusec and used to be an amazing region.

The stagnation in the north you're seeing right now is largely because everyone knows the tech nerf is on the horizion: what's the point of breaking longstanding alliances, or risking huge amounts of money, to get a resource that's about to run out? OTEC is a combination of tech being overly regional (unlike the old prom/dysp bottleneck that promoted conflict by having great regions and bad regions, but was spread over the entire galaxy). Because tech is concentrated in about 6-8 regions, it's easy to concentrate power over it. That's why a tech nerf is much more important than a moongoo nerf in general: you need to spread out the wealth to make people want to leave scalding pass and conquer Esoteria, but every region in the game has some of the conflict driver.

Right now, your region is either worthless or hilariously profitable: there needs to be a smoother rise in region value so you can have people working their way to the top.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#75 - 2012-06-15 14:47:31 UTC
I mean put it this way, if I knew tech wasn't going to be nerfed we'd be risking conflict and pushing harder harder to get more of it rather than just squeeze as much profit out of it before the spigot runs dry

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Makari Aeron
Imperial Shipment
Amarr Empire
#76 - 2012-06-15 14:48:01 UTC  |  Edited by: Makari Aeron
CCP Soundwave wrote:
Weaselior wrote:
CCP Soundwave wrote:

I think there are a lot of questions to be answered and I'm not sure EVE is a game that would benefit from dynamic resources. I'd much rather invest in a system where we encourage conflict through social dynamics. Where you go to war because you dislike someone and want to e-stab them with your ship.

While this is true, nothing creates the sort of social dynamics that break up powerblocs and encourage bad feelings like how to divide up valuble resources - just think PL's "for funsies" fights over prom/dyspro with the old NC that basically fomented a permanent split. There was also severe tensions in the NC over tech distribution - you can point to Goonswarm's hatred of Stella Polaris that started over a dispute over a tech moon.

You can't rely on people just hating people for no reason, you've got to ferment the hatred.


No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile


I'd rather rely on a mechanic where people poke each other than moons.


I disagree with you there CCP Soundwave. That would only enable large alliances of thousands of people to hunker down in their systems/regions and make even more profit while everyone else gets shafted. While I understand that "EVE shouldn't be fair", I simply don't think it will cause any more conflict that EVE already has.

EDIT: for example, Goons upgrade their space and it nerfs Raiden(dot) space. Is a 1200man alliance going to fight a 9000man alliance because the larger alliance's upgrades nerfed the smaller alliance's space? Doubtful.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

CCP Spitfire
C C P
C C P Alliance
#77 - 2012-06-15 14:48:04 UTC
CCP Soundwave wrote:
Also wow we've gone two pages talking about a fairly controversial topic and the discussion is still really good. I'm impressed, let's keep this conversation going.


What he said. Some offtopic posts were removed, so please let's maintain a civil and constructive discussion. Smile

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Aryth
University of Caille
Gallente Federation
#78 - 2012-06-15 14:48:14 UTC
CCP Soundwave wrote:
Weaselior wrote:
CCP Soundwave wrote:

No disagreement there. But what if we based it on a system where you for example could upgrade your space at the expense of someone elses space? Let that simmer for a while and people will be fighting in no-time Big smile

I'd rather rely on a mechanic where people poke each other than moons.

But moons are the only real conflict driver left in 0.0 (everyone is too rich to care about trusec, mining, or rat type) and so you need to make sure the system works and works well before you rip out moons.


I'd question if this is the case though; So we basically have a situation with an ultra valuable resource that's ostensibly a conflict driver, yet the claim seems to be that 0.0 is static. If those moons aren't providing interesting content, surely they can't be conflict drivers?

That's really the big thing I'm thinking about right now. Are they conflict drivers? Or even more importantly, are they a good conflict driver? Is the degree people fight over them (which doesn't seem to be much right now) worth the amount of money they provide? If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat.


They are conflict drivers to a degree. They are not good conflict drivers.

Line members dislike fighting over tech, as they don't see an immediate gain. Sure, ship reimbursements and a general feeling of yay, we took their ISK happens. But no one likes grinding down tech moons. What people DO enjoy is kicking people out of their space, or taking an asset that has an immediate impact to their own financial prosperity.

The future conflict drivers of null should be income streams that the line member receives, that is then taxxed by the alliance. I hate to beat a drum here, but PI was a perfect system for this. It tied into SOV, it gave members direct income, and it was directly taxable at POCOS. Everyone loved PI/POCOS.

Moons need to be redone much the same way. If you just alchemize, all you are doing is reducing all nullsec income, with nothing to replace it. It won't even be the Tech cartels hurt the most, it is going to be the guys living off the other R64's that aren't as valuable, that suddenly become even less valuable overnight. You change null sec alliances from competing with each other for resources, to competing with average joeblow mining R8's and R16's in lowsec.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Tanya Powers
Doomheim
#79 - 2012-06-15 14:50:34 UTC
CCP Soundwave wrote:
I'd question if this is the case though; So we basically have a situation with an ultra valuable resource that's ostensibly a conflict driver, yet the claim seems to be that 0.0 is static. If those moons aren't providing interesting content, surely they can't be conflict drivers?


It is static because at first those extremely valuable resources are very concentrated and when they don't (like some in low sec) huge alliances just like PL don't even need to hold that space to get the moon and keep it.

So what happens? -you know PL/CFC has one Tech POS around, you go shoot it for lols and the day after shields are 100%, you get a 100 caps/super/titans and support fleet over the face and the only thing you can do is dock or just log off. (I guess I don't have to say to you in witch part of Eve I play with my main account)

Quote:
That's really the big thing I'm thinking about right now. Are they conflict drivers?


They were at some point, OTEC just proved they're not any more. Maybe the real question is "why is this possible and how to counter it" to feed continuously the run after those.
Maybe decrease their value and increase other stuff value? -what mechanic would prevent again this static nonsense?


Quote:
Or even more importantly, are they a good conflict driver? Is the degree people fight over them (which doesn't seem to be much right now) worth the amount of money they provide? If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat.



That's the whole problem, they provide so much money that if you have none you can't just fight back continuously.
Bloodpetal
Tir Capital Management Group
#80 - 2012-06-15 14:50:37 UTC  |  Edited by: Bloodpetal
CCP Soundwave wrote:

That's really the big thing I'm thinking about right now. Are they conflict drivers? Or even more importantly, are they a good conflict driver? Is the degree people fight over them (which doesn't seem to be much right now) worth the amount of money they provide? If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat.

.
Are they conflict drivers?

I don't think they're conflict drivers anymore because there aren't any ambitious EVE alliances that can stand up to PL/Goonz/etc.

The issue is simple.

The Null Sec Powers that are out there right now are "secured" in some fashion. They might not all be "mega" or "filthy rich", but they have been doing it a long time and are established and know what to do and their players are used to the gameplay. They know they will not beat goonz/PL/other tech holder blues because it's going to cost them their current space from another group nearby. So, the risk isn't worth it given the extreme danger.

So, that only leaves the HI Sec groups that have the incentive and motivation to get that "ISK faucet". Besides the obvious challenges with hi sec pilots, their main issues are two-fold :

1 They don't know how to live in null sec,
2 They can not build super capitals for ISK and Sov reasons.

So, to "Grow" a FRESH hi sec alliance, get it in a position to invade a null sec space, would take a LOT of social challenge, coupled with a lack of financial resources and a lack of technology. Makes it impossible for the "Fresh face" to come in and change things up. Remember, most of this is about perception, not saying it isn't possible.

Once upon a time, this was possible. Not in todays supercap ridden, uber rich mega alliance EVE.


Or even more importantly, are they a good conflict driver?

No. There's enough structure shooting. The focus should switch to the functionality of outposts/i-hubs providing enough of an economic benefit that they're worth disabling as though they were moons. Why did armies attack forts of the enemy in history? Seems like you could have just avoided them. Well, conquest was about breaking the opposition and supplanting them, not "kicking them out" all the time. Null Sec populations should be somewhat stable, and not force whole groups to move out, you should be able to conquer and retain the population for your own usage. This concept would go a long way for null sec sov. Build populations, maintain populations, the controlling powers fight over the sovereignty, but when one side loses, that doesn't mean everyone gets kicked out, just the controlling factions. Think about it. People as resources...



If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat

Yes. Unlimited pockets = bad. More importantly, are you THINKING about removing all moon goo income with Ring mining or just reducing it? I think the economy of moon goo will become bad quickly when you consider the cost of running a moon vs profits and it will probably die off in the face of ring mining. just throwing that out there. I'd be totally cool with removing almost all moon goo to ring mining. But I guess that's a tough answer from an economic stand point.

Where I am.