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Hulk wrecks should drop Technetium

First post
Author
Vinni Starseeker
MMMMMA
#1 - 2012-06-15 08:03:23 UTC
To build a Hulk (and other T2 ships) requires huge amounts of Technetium. So how about there be a chance that some of the 'scrap metal' that is dropped from wrecks contain Technetium? Give some of us a chance to get our hands on Technetium without having to pay one of the OTEC cartel for it.

Reduce, re-use, recycle... Smile

Tomcio FromFarAway
Singularity's Edge
#2 - 2012-06-15 08:14:43 UTC
And when your at it - make other ships drop all kinds of minerals. Consistency at it's finest.Lol

Also you do have a chance to get your hands on tech. They are called Tech Moons. Go out there and grab them. They are yours for the taking.
You just need to do the same as them Goons. I'm sure they will welcome you with open arms. They said it themselves.Twisted
Rico Minali
Federal Navy Academy
Gallente Federation
#3 - 2012-06-15 08:16:59 UTC
Tomcio FromFarAway wrote:
And when your at it - make other ships drop all kinds of minerals. Consistency at it's finest.Lol

Also you do have a chance to get your hands on tech. They are called Tech Moons. Go out there and grab them. They are yours for the taking.
You just need to do the same as them Goons. I'm sure they will welcome you with open arms. They said it themselves.Twisted



But surely goonswarm started teh game with technetium moons, otherwise how did they get them?

Trust me, I almost know what I'm doing.

Vinni Starseeker
MMMMMA
#4 - 2012-06-15 08:24:38 UTC
[quote=Tomcio FromFarAway]And when your at it - make other ships drop all kinds of minerals. Consistency at it's finest.Lol


I agree completely. I used to enjoy the lottery of seeing what the latest rat kill would drop. Now its usually just another peice of generic scrap metal - boorrriinnggg.

ModeratedToSilence
Republic Military School
Minmatar Republic
#5 - 2012-06-15 08:26:44 UTC
So now that gun mining has been removed from one aspect of the game to sure industrialists have a fair go at it you want to replace it with gun mining of a different type.
Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2012-06-15 08:29:44 UTC
ModeratedToSilence wrote:
So now that gun mining has been removed from one aspect of the game to sure industrialists have a fair go at it you want to replace it with gun mining of a different type.

It's not the same because it's highly limited. Nobody here is asking for more than maybe 5% of the value. All that's being asked for is the same KIND of materials as were used in making the ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Pak Narhoo
Splinter Foundation
#7 - 2012-06-15 08:39:48 UTC  |  Edited by: Pak Narhoo
Commodity / Construction Components
Ion Thruster
44
Magnetometric Sensor Cluster
165
Photon Microprocessor
2,200
Crystalline Carbonide Armor Plate
2,200
Fusion Reactor Unit
33
Oscillator Capacitor Unit
440
Pulse Shield Emitter
165
Covetor
1
Planetary Commodities / Refined Commodities
Construction Blocks
50
Material / Mineral
Morphite
79
Commodity / Tool
R.A.M.- Starship Tech
10

Shocked
Grumpy Owly
Imperial Shipment
Amarr Empire
#8 - 2012-06-15 08:45:07 UTC
Would make sense for some technetium to drop. After all its perfectly possible to recycle these elements from Tech 2.

Consider it would be more sensible to apply it to all tech 2 ships though as opposed to just mining vessels however.
Klandi
Consortium of stella Technologies
#9 - 2012-06-15 09:09:49 UTC
Contained in thread is an interesting array of mis-conceptions. Allow me to enlighten...

Moons are for the taking - you populate an area and in developing that area you install POSes and on those POSes put moon miners. The moon is not given and you do not start out with the resource

Tech is a raw material mined off the moon. It is then transformed through refining processes and added with other transformed raw materials becomes components which are then the base items that compose the finished article. To extract Tech from metal scraps you would essentially have to reduce the components down to its initial raw material parts. Consider it equivalent to trying to get crude oil out of petrol.
Possibly (and as it is a game that allows this type of transformation to happen in other areas) this could be introduced as another profession as it would (in RL) require a degree and research lab to effect the change.

Hope this helps
K

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Sugar Kyle
Middle Ground
#10 - 2012-06-15 09:13:58 UTC
Maybe we need a recycling skill and mod seperate from salvage that pulls different stuff in small amounts out of wrecks.

Member of CSM9 and CSM10.

Phill Esteen
Federal Navy Academy
Gallente Federation
#11 - 2012-06-15 09:17:48 UTC
a better mechanic would be for hulks to drop tears, which can be traded for technetium

alternatively, petition Goonswarm to award the hulkageddon payouts in raw technetium

– postum faex est – 

never forget

Grumpy Owly
Imperial Shipment
Amarr Empire
#12 - 2012-06-15 09:19:07 UTC  |  Edited by: Grumpy Owly
Klandi wrote:
Own fictional Lore


You should check the refining options on T2 ships, it allows for the extraction of whole and healthy Tech. So kind of suggests its more of a component arrangement to having drops occuring with wreck possibilities in low amounts much like salvage components, than the science you want to fabricate for it about having to return to base principles.

I expect tech to be fragile due to its complexity but doesnt remove the possibility of extracting useful components of it from Tech 2 ship wreckage. Questionably I suppose you could ask should this be a new extension to the salvaging skill with extra skilling options for doing it than just a straight forward drop, but for me its seems more than plausible given the current understanding.
Roll Sizzle Beef
Space Mutiny
#13 - 2012-06-15 09:21:43 UTC  |  Edited by: Roll Sizzle Beef
All t2 salvage should get some t2 construction parts rather than just rig salvage.
You would think at least a handful of the hundreds of thousands of parts would be whole.
Lord Zim
Gallente Federation
#14 - 2012-06-15 09:25:51 UTC
Phill Esteen wrote:
a better mechanic would be for hulks to drop tears, which can be traded for technetium

It can, if you just add yourself to the correct killboard and start shooting. Twisted

Grumpy Owly wrote:
You should check the refining options on T2 ships, it allows for the extraction of whole and healthy Tech. So kind of suggests its more of a component arrangement to having drops occuring with wreck possibilities in low amounts much like salvage components, than the science you want to fabricate for it about having to return to base principles.

The problem with this idea is that using that logic, there would be more or less no need to mine asteroids etc anymore, as you could just salvage everything and get f.ex a few hundred million trit (or whatever it was again, I forget, it's been a long time since I looked into building titans etc) when salvaging a titan wreck. Just like there must be an isk sink in the game, there must also be a mineral/moongoo/etc sink to keep the various markets actually up and running.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#15 - 2012-06-15 09:32:12 UTC
Lord Zim wrote:
Phill Esteen wrote:
a better mechanic would be for hulks to drop tears, which can be traded for technetium

It can, if you just add yourself to the correct killboard and start shooting. Twisted

Grumpy Owly wrote:
You should check the refining options on T2 ships, it allows for the extraction of whole and healthy Tech. So kind of suggests its more of a component arrangement to having drops occuring with wreck possibilities in low amounts much like salvage components, than the science you want to fabricate for it about having to return to base principles.

The problem with this idea is that using that logic, there would be more or less no need to mine asteroids etc anymore, as you could just salvage everything and get f.ex a few hundred million trit (or whatever it was again, I forget, it's been a long time since I looked into building titans etc) when salvaging a titan wreck. Just like there must be an isk sink in the game, there must also be a mineral/moongoo/etc sink to keep the various markets actually up and running.


aka, hands off our tech, GSF message recieved. Blink
Lord Zim
Gallente Federation
#16 - 2012-06-15 09:36:26 UTC
Grumpy Owly, missing the point one post at a time.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

CCP Spitfire
C C P
C C P Alliance
#17 - 2012-06-15 10:27:24 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Colonel Xaven
Perkone
Caldari State
#18 - 2012-06-15 12:02:41 UTC
I like the idea...

I mean, that would make high sec ganking even more profitable...

www.facebook.com/RazorAlliance

Lord Zim
Gallente Federation
#19 - 2012-06-15 12:22:37 UTC
Colonel Xaven wrote:
I like the idea...

I mean, that would make high sec ganking even more profitable...

Until you end up with a situation where gunmining has moved from being a problem emanating from the drone regions, into hisec proper. Most people would probably not ***** and moan too much, as it would mean a drastic reduction in the amount of minerals which exited the economy, which'd lead to an oversupply, which'd lead to a hefty reduction in prices.

The people who would *****, however, are miners who would, once again, be working for a mere pittence.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#20 - 2012-06-15 13:04:38 UTC
Lord Zim wrote:
Colonel Xaven wrote:
I like the idea...

I mean, that would make high sec ganking even more profitable...

Until you end up with a situation where gunmining has moved from being a problem emanating from the drone regions, into hisec proper. Most people would probably not ***** and moan too much, as it would mean a drastic reduction in the amount of minerals which exited the economy, which'd lead to an oversupply, which'd lead to a hefty reduction in prices.

The people who would *****, however, are miners who would, once again, be working for a mere pittence.


Why? Miners mine ores, technetium is supplied essentially from moon goo materials and their associated reactions and builds. They are completley independant material trees combined in the Tech 2 production.

As such how it is sourced to market is simply a case of competition. The small addition of a recoverable source from salvaging simply would suggest the addition of a small proportion of alternative sourcing. As such if a significantly low proportion is sourced from it it still leaves the lions share in the original moon source. Also as a salvage option with less than full recovery it means that there has to be an original source to effect a supply in the first place.

The decision therefore is wether a small proportion could be shared out from advanced salvaging of T2 ship wrecks as opposed to being monopolised by the existing moon goo model.
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