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Mining barge rebalance is spot on. Good work CCP! :D

Author
Alain Kinsella
#21 - 2012-06-14 22:40:56 UTC
Dave stark wrote:

as long as the hulk doesn't lose any tank and is indeed the highest yield exhumer then nothing will change, the current hulk can tank null sec belt spawns (yes i know it involves faction mods but still it can be done) besides, nothing stops some one dropping a combat ship in the belt to clean up, even if a hulk can't perma tank them with t2 modules it'll tank long enough for some thing like a tengu or a mach etc to take out a belt spawn.


That appears to be the case. Hulk and Covetor more or less 'as-is', Procurer and Skiff as Tank/low-yield (devblog said possible BS tank), Retriever/Mack as Med-yield/low-tank /w an almost built-in jetcan.

Depending on the drone bay configs, it sounds like you could almost deal with any mining op with a mix of the above and a few non-ORE defensive support (mostly tackle and a couple logi).

Very interesting take on tiericide, when applied to the ORE fleet.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Dave Stark
#22 - 2012-06-14 22:57:31 UTC
Alain Kinsella wrote:
Depending on the drone bay configs, it sounds like you could almost deal with any mining op with a mix of the above and a few non-ORE defensive support (mostly tackle and a couple logi).


if some one hot drops your mining op every thing that isn't a procurer will be a wreck before you can fend them off, i'll wager.

however in terms of npc rats with every ship having a 25-50m3 drone bay, the swarm of drones will deal with rats easily enough.

let's face it though, an orca will always haul ore faster than a mackinaw and the hulk is still going to be the daddy of mining yield. i highly doubt mining op fleet composition will change in any way what so ever. at least in null sec operations.
Mitchell Hagen
Grey Chook Industries
#23 - 2012-06-15 00:29:25 UTC
Procurer has a scan radius comparable to a T1 frigate.

New Procurer gets battleship tank.

New Procurer is fitted with warp disruptor in its mid-slot.

Fear the new Q-ship Tackle Procurer!
Enna Bairelle
Aeolus Logistics
#24 - 2012-06-15 00:31:02 UTC
Mitchell Hagen wrote:
Procurer has a scan radius comparable to a T1 frigate.

New Procurer gets battleship tank.

New Procurer is fitted with warp disruptor in its mid-slot.

Fear the new Q-ship Tackle Procurer!


New FOTM in terms of baitship ? Lol
Mitchell Hagen
Grey Chook Industries
#25 - 2012-06-15 00:44:38 UTC
Enna Bairelle wrote:
Mitchell Hagen wrote:
Procurer has a scan radius comparable to a T1 frigate.

New Procurer gets battleship tank.

New Procurer is fitted with warp disruptor in its mid-slot.

Fear the new Q-ship Tackle Procurer!


New FOTM in terms of baitship ? Lol

Quite probably longer. It would have a good chance of surviving long enough for off-grid lurkers to warp in and turn the attacking ship into scrap metal.

But I'm thinking of its role in all-industrial fleets like this:
http://www.youtube.com/watch?v=bTn9EASiPMY
It would survive long enough for the haulers to get a lock, especially if there was more than one Procurer.
Jed Clampett
Doomheim
#26 - 2012-06-15 01:30:02 UTC
Cost of these new ships will be a key consideration as to how reasonable changes are. For instance I would expect Hulk and Covetor to be the low cost throw away ships in future. Partially because of external support and partially due to high loss rate. I assume one shot from destroyer or even top T1 frigate fits is still your design goal. And honestly fleets can usually only threaten revenge in low or high sec and even much of the time in null.

I mean be real...fleet protection is a usually bogus term outside of null sec. Fleet protection only applies if you you can blockade access to the system or surround your miners in warp bubbles. Once a smart ganker is in system he effectively has your barges dead once they are BMed. BM can be 3rd party, stealth scouting, combat probes, or a quick flyby before final attack run. You really can't stop BM process either if they are smart and you are not going to shutdown at every blip on scope. You can kill him afterward but you can seldom stop the barge kill in high or low sec without lots of luck or bad thinking on his part.

So price redesigned Hulks and Covetors accordingly. And if you really don't want cheap Hulks wandering about alone and depending on getting overlooked...as is already the case... try lowering that cargo space to 1.5 cycles where they need haulers/Orcas to avoid jetcanning or frequent trips to station.
Jed Clampett
Doomheim
#27 - 2012-06-15 02:01:23 UTC
quote=DarkSim Market]I think this is an excellent change. Why?

Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).

Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.

CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.

<3[/quote]

depends on cost of each boat. and what it drops.

If it can be one shot killed -- you can't really protect it. In 3D space you can't really block approaching attacks except at gates or with lots of warp bubbles. Too easy to BM miners by stealth, combat probes etc.

However, you can certainly get revenge. I assume that the threat of podding gankers in low sec is your real "protection". However if they operate in pairs or greater to avoid the need for mega ISK implants...I doubt podding will be effective against all.

LOL -- you need to tell CCP about that new rule that miners can only operate in group in low sec. Otherwise I see no pressure for "the peasants" to move to null sec. Because as I said protection really does not work if the ganker is determined and CONCORD is really is probably as effective at revenge for the manpower and cost invested. Especially as mining fleets with protection are just expensive invitations to medium fleet battles for some pirates. Its just not necessarily cost effective to tie up pilots and more ISK in "protection". Every protection fleet I have seen was really more interested in using the mining fleet for bait for a good fleet fight.

Plus gankers can change tactics to avoid the pod kill sting -- like working in pairs. Or working in sets of four frigates instead of of two destroyers to slip through gate camps before most ships can fire. Just place enough juicy fat helpless barges in low sec ..and gankers will move there too.
serras bang
Caldari Provisions
Caldari State
#28 - 2012-06-15 08:04:37 UTC  |  Edited by: serras bang
i have to say a lot of people are still missing the whole issue the hulk will no longer be the premier mining ship that role will now be the rets job with its lets face it hugh ore bay and no possible battleship standard base ehp itll be able to take a licking and keep on ticking. were the ret use to be mainly used in fleets for low sp player it will now be the only solo miner you will see out there and the hulks role will now have to be in a fleet i like it.

Also anoher point you all seem to be missing is the defecite in ore per cycle wont be as lacking as the ret will come closer to its hulk and cov counterpart as ccp did state in the dev blog they wanted to redress this so dont be suprised if the rets ore per cycle wont come to about half a strips close to a hulk or a cov.


TBH i also think what the above poster is saying even though ive be laughed at by guildies i also expect the hulkto drop to around 100m if not a lil lower and for ret prices to jump to around what a hulk is now well maybe not that much but to actualy cost more than a hulk.
also see a dramatic jump in the price of a proc due to its ehp going to be stupid.
Nendail Smith
Lockheed Nighthawk
#29 - 2012-06-15 08:16:24 UTC
DarkSim Market wrote:
Dave stark wrote:
to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship.


Exactly. And to protect it you'll have to bring friends, go to low-sec and actively play.


No, to protect it I'll go to a wormhole, lock down the system by closing the holes, and watch tv while scanning every minute or so.

These fixes do NOTHING for the imbalance in highsec that is ganking.
Kyrralixa Joringer
Scarlet...Widow
#30 - 2012-06-15 10:04:47 UTC
Tiericide is all well and good. I wholeheartedly support the idea of making all ships useful - if a design was obsolete, it would be retired, not left floating around for uneducated people to use.

These changes raise a couple of red flags with my brain:

First off - I strongly dislike the idea of completely eliminating non ORE Syndicate based mining vessels. I know it's fluff, but it's ridiculous to think that all of the dozens of empire space shipbuilding corporations would simply decide to abandon the mining vessel market entirely because ORE happens to have them cornered. Rather than one ORE frigate being offered, I would much prefer to see four empire sourced frigates made to fill the same newbie / cheap miner role - each with its own set of slightly different, racially appropriate bonuses. This dependence on ORE Syndicate vessels essentially makes mining the only profession in the game with absolutely no racial ship variety or requirement to train different racial skills for different sets of bonuses.

Secondly - I welcome the idea of a larger, specialized ore bay. Current bays are a bit small for their physical size. I think it's a mistake to make these ore bays THAT big. Not having hauling support is the drawback of solo mining. Mine as a group, or risk your ore - that's the name of the game. That drawback is an essential component of mining dynamics as they stand. These bays should never exceed at most about half a jetcan.

Third - Making smaller vessels have higher capacity than larger ones is counterintuitive and immersively jarring. Why would a Retriever have more cargo room than a Covetor for any logical reason? It wouldn't. It's a heavy handed gameplay mechanic change with no basis in logic. Yes, I know the argument I will hear - it's a game, it doesn't matter. Well, to some it does matter and we have subscription money too. I've seen a lot of changes recently (renaming for example) that removed some of that atmosphere and replaced it with nothing, but they didn't violate common sense. This idea does.

If you want to rebalance mining barges to make them all useful, do it in a way that makes SENSE. For example, instead of making the smallest barge have ridiculous physical tank for no apparent reason, how about giving it signature radius bonuses , extra warp strength, or interceptor like bonuses to afterburners? Instead of making the middle sized vessel have the highest cargo for no reason, how about giving it the ability to launch passworded 10,000m3 jetcans, which can only hold ore?
Jerioca
The Kunin Group
#31 - 2012-06-15 12:30:58 UTC
For me it would be better if the exhumers got the Transport ship treatment. i.e. make two varients of one (or maybe even varients of different hulls) of the ships: one with reduced sig radius and cloak capable and the other highly tanked with WCS bonuses.

I would be much more inclined to go ninja mining into lo or nul sec in a cloak capable barge with cloaked capable hauling support.
Makkz
Lamorei Prosapia Vexillum
#32 - 2012-06-15 13:44:46 UTC
Biggest issue I see is the lack of a low skill mining frigate. If ccp want to encourage would be miners to try it out, you cant do that by having the first ship as a specialized skill dependent frigate.

No racial mining frig or cruiser = no miners mining while training for specialized mining ships.

Someone cried about how this will make mining more solo and it destroying the core of what is an MMO, yeah because solo ganking is so in line with an MMO :)
DarkSim Market
Gangnam Style.
#33 - 2012-06-15 17:24:22 UTC
Makkz wrote:
Biggest issue I see is the lack of a low skill mining frigate. If ccp want to encourage would be miners to try it out, you cant do that by having the first ship as a specialized skill dependent frigate.

No racial mining frig or cruiser = no miners mining while training for specialized mining ships.

Someone cried about how this will make mining more solo and it destroying the core of what is an MMO, yeah because solo ganking is so in line with an MMO :)


This will make mining less solo, I'd think. Because anyone who cares about isk/hr would have to mine in a system where they can protect themselves.

Also, you can mine well with any frig that has a lot of highslots. At least as well as the specialized mining frigs could, surely.
Pinstar Colton
Sweet Asteroid Acres
#34 - 2012-06-15 17:51:10 UTC
I don't see this revitalizing low sec mining. If anything it will maintain the status quo even more. High sec is now safer for afk miners. I think the big ore bay and the big tank will be enough to encourage miners to step down a notch from the hulk...especially since they are making non-hulk yields be closer to what the hulk can do.

Meanwhile, anyone who can do organized mining ops will stick to hulks and mine where it is most profitable.

That said, depending on the exact specifics of the new ships, there *may* be a use for low sec mining.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#35 - 2012-06-15 17:53:54 UTC
Makkz wrote:
Biggest issue I see is the lack of a low skill mining frigate. If ccp want to encourage would be miners to try it out, you cant do that by having the first ship as a specialized skill dependent frigate.

No racial mining frig or cruiser = no miners mining while training for specialized mining ships.

Someone cried about how this will make mining more solo and it destroying the core of what is an MMO, yeah because solo ganking is so in line with an MMO :)


Umm...the dev blog says there's a low-barrier ORE frigate in the works. It even has artwork attached. I suspect (and have suggested already) that the ORE frigate skill will be a freebie as part of the industrial career arc.

Founding member of the Belligerent Undesirables movement.

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