These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Cloak Hunter T2 Destroyers

Author
Muul Udonii
THORN Syndicate
Northern Coalition.
#1 - 2012-06-13 11:54:04 UTC
Implement a new mod; a cloak disruptor; which would basically be an active sonar ping, and decloak cloaked vessels (possibly probability based on sig radius) within a certain distance (dictor sphere size). Limit it to this new T2 destroyer class.

Possibly even have a targeting delay like a cloak; reducible by training skills.

ASW Destroyers exist in modern navies, and this would add a counter to cloakies, and mean you wouldn't want to sit afk 10k off a gate.
Jint Hikaru
OffWorld Exploration Inc
#2 - 2012-06-13 11:57:55 UTC
Not this crap again.

All you do here is make things even easier for gate campers, and do nothing to address AFK cloaking.
AFK cloakers would just move to safe spots.

Terrible Idea.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Muul Udonii
THORN Syndicate
Northern Coalition.
#3 - 2012-06-13 12:05:24 UTC
Don't see how you make anything easier for gate campers.

I did consider having a system wide ping, but that seemed far too powerful.
Jint Hikaru
OffWorld Exploration Inc
#4 - 2012-06-13 13:30:52 UTC
Muul Udonii wrote:
Don't see how you make anything easier for gate campers.

I did consider having a system wide ping, but that seemed far too powerful.



Seriously?

I presume you have never cloaked your way through a gate bubble before then?
Or done much traveling through low/zero sec?

How can you say that having a module that can decloak anything for 10K around a gate would not make things easier for gate campers?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Muul Udonii
THORN Syndicate
Northern Coalition.
#5 - 2012-06-13 13:36:00 UTC
Because it would be just like a dictor, but unable to be effective solo. How can you say that dictors make life easy for gatecampers?
Jint Hikaru
OffWorld Exploration Inc
#6 - 2012-06-13 14:33:41 UTC
Muul Udonii wrote:
Because it would be just like a dictor, but unable to be effective solo. How can you say that dictors make life easy for gatecampers?

I didnt say anything about Dictors.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Muul Udonii
THORN Syndicate
Northern Coalition.
#7 - 2012-06-13 14:50:35 UTC
You said something about an AOE 10km range module that can be used to catch people who previously could have gotten away. Sounds like a dictor bubble to me.

Except my module isn't a bubble, its a ping and it doesnt prevent warping, just decloaks.
TheGunslinger42
All Web Investigations
#8 - 2012-06-13 14:56:30 UTC
Proposal: Add space tissues as a commodity for people who are so bloody bothered by cloaked ships that cannot harm them in anyway, and who are more than likely not even at the computer
Arduemont
Rotten Legion
#9 - 2012-06-13 15:09:45 UTC  |  Edited by: Arduemont
At the moment the only way to escape a big gate camp in nullsec (when there are dictors) is to use a cloak.

So no. This is a terrible terrible idea. I imagine that even the usual anti-cloaky trolls wouldn't support this idiocy.
Also, this exact idea has been proposed and shot down a good few times already. Don't make us have to do it again.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Muul Udonii
THORN Syndicate
Northern Coalition.
#10 - 2012-06-13 16:13:36 UTC
Arduemont wrote:
At the moment the only way to escape a big gate camp in nullsec (when there are dictors) is to use a cloak.



No its not, and even if you cloak you are not certain to get away. And if youre that scared of a big bad gatecamp; use scouts.
Arduemont
Rotten Legion
#11 - 2012-06-13 16:19:56 UTC
Muul Udonii wrote:
No its not, and even if you cloak you are not certain to get away.


No, your not. Exactly. So there is no problem with cloakies passing through gates then is there? In which case, what is the point in your proposal? I can answer that for you. There is none.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Veilannna Vincent
Generic Alt Corporation 421
#12 - 2012-06-13 16:44:58 UTC
The can.

A deployable module with a decloak radius of 2.5k.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-06-13 18:50:17 UTC
Jint Hikaru wrote:
Not this crap again.

All you do here is make things even easier for gate campers, and do nothing to address AFK cloaking.
AFK cloakers would just move to safe spots.

Terrible Idea.


....

Muul Udonii wrote:
Don't see how you make anything easier for gate campers.

I did consider having a system wide ping, but that seemed far too powerful.


A bubble that declaoks ships that try to cloak up to escape a gate camp.... and you dont' see how this could be used to make gate camping easier???

You're either a moron.... or a troll!!!

I think both...

either way, you certainly didn't do your forum research, as similar ideas have been proposed and shot down more times than I care to count...

FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-06-13 19:53:38 UTC  |  Edited by: FloppieTheBanjoClown
Muul Udonii wrote:
Because it would be just like a dictor, but unable to be effective solo. How can you say that dictors make life easy for gatecampers?

1) how many solo gate camps do you encounter?

2) gatecampers don't use dictors because they have deployable bubbles without them.

Muul Udonii wrote:
if youre that scared of a big bad gatecamp; use scouts.

If you're that scared of the big bad cloaker, go to another system.

Gatecamps get kills every day. How many times have you been killed by a cloaked ship?

Either you're a really terrible troll, or completely unimaginative. Actually, you're definitely the latter. So I'll lay out the scenario for you: A gate camp sets up a drag bubble to pull people past a gate. Then then place one of your new destroyers on the edge of that bubble spamming pings. Anything that lands gets instantly decloaked, a fast-locking tackler pins it, and it dies a fiery death. These will become standard issue in every gate came in nullsec and cloaking will be useless for everything...except idling in a safe spot and intimidating carebears.

Founding member of the Belligerent Undesirables movement.

Americe Zane
The Lucky Punx
#15 - 2012-06-14 10:22:59 UTC
I can agree to this if 2 things are changed.

1. All cloaky ships have a lot more tank (SB in particular).
2. This new destroyer is paper thin and has a long targeting delay (not reducable by skills). Targeting delay at 30s would be good. And applies to all ships that are with the destroyer on grid.

My solution is much simpler. Stop trying to greatly change game mechanics of a class of ship to fit your paranoia. We get it, afk cloakys really bother you. Get over it. You could also counter the entity that is afk cloaking you by doing same.
Veilannna Vincent
Generic Alt Corporation 421
#16 - 2012-06-14 10:58:39 UTC
Trying to relieve stress symptoms, paranoia and fear of the unknown by game design changes is a bad idea. But can be done by removing other players from the sight range of the offended party.

Out of sight, out of mind.

AFK cloakers do not run into gatecamps, so proposing a ship that can decloak a cloaky ship is irrrelevant since you can not scan down an AFK Cloaker in the first place.

Having a module that decloak ships within a certain range means that cloaky ships will move out of range of that module and you'll be no better off than before.

What you want is a module that will make a systemwide cloak wipe, warp cloaky ships to your location so you can kill them and continue with your riskfree nonfactor carebearing ways in null. This will never happen.
Muul Udonii
THORN Syndicate
Northern Coalition.
#17 - 2012-06-14 13:32:12 UTC
FloppieTheBanjoClown wrote:
1) how many solo gate camps do you encounter?


Clearly more than you judging by the rest of your comments.

Let me put it this way; as you clearly still don't get the reference to interdictors:


Imagine a world without interdictors; and then CCP propose a T2 variant of the destroyer; and a new module that will drop a temporary bubble that will prevent ships warping.

You post to the thread a whine about how 'it will make gatecamps much easier' and how 'fast aligning ships don't do much DPS anyway so you are not at risk'.

They clearly were not valid arguments then, as we have interdictors; so I don't see how the same arguments are valid now.



I'd actually have the ship be LESS effective at it's role than a dictor is it it's own role; because I think cloakies should get a chance.

Yes, if you had a camp consisting of several perma pinging ASW ships you would uncloak everything on the gate; but that would be expensive, and massively limit the DPS your fleet can do.

And yeah, I would want a 30 second locking delay after a sonar ping. TBH the dictor should have one too after dropping it's bubble.
Arduemont
Rotten Legion
#18 - 2012-06-14 14:49:47 UTC  |  Edited by: Arduemont
Just drop it.

Your taking up valuable room on the front page of the Assembly Hall.
You are getting so much opposition it should be clear to you that your idea will never see implementation.
Also, using a drag bubble and a can will work better than the ship your proposing. So it will never be cost effective.
No one would use it anyway.

Take a hint.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Jack Carrigan
Order of the Shadow
#19 - 2012-06-15 05:05:10 UTC
SONAR (SOund Navigation And Ranging) or anything of the like would not work in the vacuum of space, as sound doesn't travel through it. The sound produced by the weapons on ships in New Eden is simulated within the vessel according to lore.

Also, cloaking is working as intended.

Stop *****ing, stop ****posting, and ****ing Biomass already.

Don't forget to give me your stuff first.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||