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How to fix Piracy in a single simple way.

Author
Andrea Skye
Rico's Roughnecks.
#1 - 2012-06-14 23:50:20 UTC  |  Edited by: Andrea Skye
Hi,

I am a Pirate. I have tried everything in the game, but I am a Pirate and a Pirate is free.

My account runs out in a few days. I will not be renewing my subscription. (i resubbed because of special offer, and hardly played when I was subbed, before that I hadnt played for about 4 months or so). Reason I will not be renewing? Because I want to be a Pirate and nothing else. That is my Profession.

I do not want to run two accounts, I do not want to be killing rats in my spare time (or raise my spec status), I do not want to take part in Faction War. I want to Pillage, **** and get Booty.

So, what is the main problem with being a pirate?

Its Self Sufficienty (how the **** do you spell that?).

How could you make a pirate more self sufficient without making him/her do the things they hate? EASY!

Make people with a sec status -7.5 or lower get more SALVAGE when SALVAGING from PvP Wrecks. (would be a skill book, wouldnt effect you if you raised your sec)

A few tweaks would be needed so it wouldnt be abused, I can think of a few:

-Only wrecks you took part in killing can get the additional lootage.
-Salvage will never exceed the cost of the ship

Probably more things, but easily fixed.

Actualy kinda fits with the lore too, as pirates just take anything they can use. Pirates and Salvagers are basically the same thing in most science fiction (think Firefly)

Make it happen, and I will resub.
Enna Bairelle
Aeolus Logistics
#2 - 2012-06-15 00:01:18 UTC
Was it on the ship you destroyed ? No ? Then it shouldn't be on the loot.
Andrea Skye
Rico's Roughnecks.
#3 - 2012-06-15 00:04:18 UTC
Sorry I derped, forgot to say it was extra SALVAGE. Not LOOT (aka mods etc)

FIXED
Bluetippedflyer
Fallen Rabbits
#4 - 2012-06-15 00:18:59 UTC
boost piracy
reamau
Aliastra
Gallente Federation
#5 - 2012-06-15 02:09:51 UTC
I think Dolph Lundgren said it best in The Expendables: "Its good to hang pirates". Then Jason Statham makes a comment like "Imagine that, a greedy pirate" after a pirate wants more money than bargained for.

Piracy is a playstyle, and if you really want to be a pirate full time, go try http://videogames.lego.com/en-us/LEGOPiratesOfTheCaribbeanTheVideoGame/AboutTheGame/Screenshots/Default.aspx



Inferno: almost as fun as chewing used medical syringes.

Dimitryy
Silent Knights.
LinkNet
#6 - 2012-06-15 02:14:40 UTC
Stopped reading at "My account runs out in a few days". This was laughed at when miners used that line during hulkageddon and it should still be laughed at now. The rest of your post could be solid gold, but it sounds like a whine.

-Dimi
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2012-06-15 02:43:40 UTC
I know pirates who make money just of piracy.

Granted most of them feel they need more then that but its possible to earn your keep just from killing and salvaging. Being a pirate is being a fisherman though.. You spend days catching small fish..

Then one day you catch the big one and you're set for a month. (Faction fitted **** and so forth)

BYDI recruitment closed-ish

Simi Kusoni
HelloKittyFanclub
#8 - 2012-06-15 03:31:43 UTC  |  Edited by: Simi Kusoni
Garviel Tarrant wrote:
I know pirates who make money just of piracy.

Granted most of them feel they need more then that but its possible to earn your keep just from killing and salvaging. Being a pirate is being a fisherman though.. You spend days catching small fish..

Then one day you catch the big one and you're set for a month. (Faction fitted **** and so forth)

+1

I make money through piracy, but only because I don't gank stuff. A lot of the issues people have with profit and piracy is that they will operate only in large gangs, then have to split the reward. Although I'll confess there some things that could be done to boost piracy, a discussion came up about it on gd the other day I'll see if I can find it.

Also, no one makes very much from piracy. Truth be told outside of people running complexes, and admittedly the odd idiot, there is very little of value in low sec. And when there is, they're in an empty system and dock if another player is in local. IMHO nerfing JFs and high sec income would help combat this.

Currently combat in Eve is becoming very synthetic. People come to low sec and die pointlessly, just for the sake of dying. There is little fighting over resources and the entire concept of vulnerable logistics routes has gone out the window given how common JFs are now.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#9 - 2012-06-15 03:45:17 UTC
Found it: GD discussion on piracy

Also, my thread on devaluing local intel, which would equate to a considerable buff to solo low sec piracy (while not effecting null sec too much).

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2012-06-15 04:12:05 UTC
Dimitryy wrote:
Stopped reading at "My account runs out in a few days". This was laughed at when miners used that line during hulkageddon and it should still be laughed at now. The rest of your post could be solid gold, but it sounds like a whine.

-Dimi

I read it. It is a whine.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Xorv
Questionable Acquisitions
#11 - 2012-06-15 04:55:31 UTC
A real boost to Piracy would be to make bounty payouts a physical item that must be transported to a station/outpost to be transformed into ISK. That, and moving all good PvE outside of the protection of CONCORD. Otherwise Piracy is pretty much always going to be one of the worst ways of trying to make ISK.
Jack Carrigan
Order of the Shadow
#12 - 2012-06-15 05:17:35 UTC
Here's a concept for you douchenuts. It's called a ransom.

If paid, you earn ISK.

And stop ****ing crying about it being so hard to be self sufficient.

Self-sufficiency is pretty much what EVE is. Because if you're not, you're a worthless beggar.

So HTFU.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Simi Kusoni
HelloKittyFanclub
#13 - 2012-06-15 05:33:34 UTC
Jack Carrigan wrote:
Here's a concept for you douchenuts. It's called a ransom.

If paid, you earn ISK.

And stop ****ing crying about it being so hard to be self sufficient.

Self-sufficiency is pretty much what EVE is. Because if you're not, you're a worthless beggar.

So HTFU.

You sound mad.

But hey, guess what, piracy is a profession too. And it's a pretty terrible profession at that.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2012-06-15 06:47:24 UTC
To be honest it would be nice if you could make a decent living doing piracy without doing any PVE..

The ones i mentioned aren't getting rich from doing piracy, they are mostly managing to maintain their wealth. Even one guy i know who gets an over 90% efficiency while flying more or less only solo still isn't getting jew rich from doing it, just managing to maintain his fleet of ships, paying for his losses.

BYDI recruitment closed-ish

Raphael Celestine
Celestine Inc.
#15 - 2012-06-15 08:29:21 UTC
If you're hoping to make money off blowing people up, you're dreaming. That's never been a practical method of piracy IRL, and it's unlikely to ever work well in EVE either.

Firstly, PvP in-and-of-itself basically needs to be a negative-sum game; that is, for any money you make someone else has lost more. Anything else is almost certainly going to do Bad Things to the game economy. This means that while the best PvPers can sustain themselves from fighting other PvPers, that's only by (essentially) taking money out of the pockets of the not-so-good PvPers.

Therefore, you need to be catching people who aren't intending to PvP. This means PvEers or industry players. These people aren't in low-sec for fights, by definition. They're there to make money. (Well, arguably they're NOT there at all at the moment, but let's gloss over that for now) You, in turn, are hoping to rob them of some of their profits. The key is making sure that you don't take so much off them that they leave and don't come back.

If you blow them up, then you can loot roughly half of the value of their cargo and fit and almost none of the value of their ship. If they're in an industrial ship, you may not even have the cargo space to carry that much. (This part is the big reason why killing PvPers is unprofitable unless you're one of the top few). In doing so, you've just turned their entire trip into a net loss. Not only have they lost any loot they picked up, but they also lost their ship and fit as well. This puts them in a position where they need to make multiple profitable runs just to recoup the loss. That's before you consider the question of how unpleasant it is to be on the losing end of an unfair fight - particularly for someone who didn't want to fight in the first place. (And it has to be an unfair fight, because you can't afford to lose anywhere near half of them. Negative-sum game, remember?) Unless there's a small number of pirates preying on a large number of non-pirates, the non-pirates will quickly decide that there are more fun and profitable things to do elsewhere.

On the other hand, if you tackle and ransom their ship, no value gets destroyed. You can make four or five times as much ISK for the same amount of loss on their part, not to mention that people are likely to find being ransomed less painful than being blown up. Unless you're taking quite small ransoms you'll likely still need to only catch them on a fraction of their trips in order to not convince them to just go do something else in high-sec, but at least this way you have a decent chance.

If you really want to make money as a pirate you need to do two things. First, turn low-sec into a place care-bears can go to earn ISK more effectively than in high-sec - either by getting CCP to change things, or by changing things yourselves. Second, make sure that when they DO come to low-sec, you don't drive them off - which means either pirates have to be rare, or you're going to have to get used to showing some self-restraint.

tl;dr: The reason real-life pirates don't go out trying to sink ships is because it's a really bad way to make money.
Trollin
Perkone
Caldari State
#16 - 2012-06-15 09:13:56 UTC  |  Edited by: Trollin
the problem with piracy is that lowsec isnt worth the trouble for anyone, let alone pirate

if lowsec had ABC's and tech roids, then you would have enough targets that you would be busy and happy

buffing pvp salvage isnt the answer, buffing pve rewards for the risk of lowsec is

We are our own worst enemy.

Simi Kusoni
HelloKittyFanclub
#17 - 2012-06-15 10:28:13 UTC
Raphael Celestine wrote:
If you blow them up, then you can loot roughly half of the value of their cargo and fit and almost none of the value of their ship. If they're in an industrial ship, you may not even have the cargo space to carry that much. (This part is the big reason why killing PvPers is unprofitable unless you're one of the top few). In doing so, you've just turned their entire trip into a net loss. Not only have they lost any loot they picked up, but they also lost their ship and fit as well. This puts them in a position where they need to make multiple profitable runs just to recoup the loss. That's before you consider the question of how unpleasant it is to be on the losing end of an unfair fight - particularly for someone who didn't want to fight in the first place. (And it has to be an unfair fight, because you can't afford to lose anywhere near half of them. Negative-sum game, remember?) Unless there's a small number of pirates preying on a large number of non-pirates, the non-pirates will quickly decide that there are more fun and profitable things to do elsewhere.

But it isn't an unfair fight, PvE players are given at every opportunity methods to avoid combat. Their task is not to win in a fight against pirates, but not to get into a fight against pirates.

CCP have given us jump freighters, tech 2 transports, T3s, gated rated sites and on top of that half of low sec is empty so you can literally PvE to your heart's content with no one in local. Still, few players come. The reasoning is not to do with a lack of rewards in low sec, nor is it to do with over-zealous piracy.

I touch on why people do not bother to PvE in low sec here, I will link the post and quote the relevant section to save myself retyping it:

Quote:
A lot of players call for buffs to low sec, as a method of social engineering designed to get players to go there. This is flawed as it revolves around the assumption that most players require "more ISK". For a smart player in low sec they can already earn far more than they really need in a relatively short period of time, it still has not convinced many to journey there.

The issue, and IMHO the reason many players don't leave high sec (or use high sec alts for PvE), is that they can also earn far more ISK than they really need in high sec. If the majority of players really are, as so many of them proclaim, grinding in high sec in order to fund PvP "mains" in low sec, then in reality the amount of ISK they need is minimal.

It is possible in high sec to replace a drake or a battleship with a few hours work, a dedicated player can earn enough to plex their account for 30 days in a single session (on a single account, botters and multiboxers obviously manage more). When this is available in high sec, people will simply never leave. No matter that in low sec they could do it in half a session.

As for your claim that it has to be an "unfair fight", I beg to differ.

Most pirates will regularly engage 1v1 with whatever ship they happen to have at hand (in that case, not a lot), and it is in fact more profitable that way. As you increase your share of profits (to 100% for solo players, woop), and also lessen the cost of lost ships.

The issue with gate campers and the like is that they are simply KB humpers. They are not there to make any ISK, compete for resources or drive off competition. Plus, somewhat ironically since they are the same people complaining about lack of targets, they are often the ones with high sec alts for grinding out replacement battle cruisers.

Raphael Celestine wrote:
On the other hand, if you tackle and ransom their ship, no value gets destroyed. You can make four or five times as much ISK for the same amount of loss on their part, not to mention that people are likely to find being ransomed less painful than being blown up. Unless you're taking quite small ransoms you'll likely still need to only catch them on a fraction of their trips in order to not convince them to just go do something else in high-sec, but at least this way you have a decent chance.

If you really want to make money as a pirate you need to do two things. First, turn low-sec into a place care-bears can go to earn ISK more effectively than in high-sec - either by getting CCP to change things, or by changing things yourselves. Second, make sure that when they DO come to low-sec, you don't drive them off - which means either pirates have to be rare, or you're going to have to get used to showing some self-restraint.

tl;dr: The reason real-life pirates don't go out trying to sink ships is because it's a really bad way to make money.

Ransoms are usually pretty pointless in all honesty, the game now is more or less designed to discourage them. Ships are so worthless many players will hit self destruct the moment you tackle, for others you are fighting against the time it takes for their ECM drones to jam you or you are trying to kill them before they make it to gate.

In the vast majority of situations, for a wide range of reasons, ransoming simply doesn't work. I do occasionally ransom ships, but only the highly valued ones when I am in a position where I know they don't have time to self destruct, don't have help coming etc.

I used to try and ransom every single one, but the vast majority of players that you find in low sec will either start self destruct and hope you don't notice, outright refuse to pay or try and stall you while backup comes. Now I will only ransom T3s and above, although it still rarely works out.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#18 - 2012-06-15 10:32:40 UTC
Raphael Celestine wrote:
If you're hoping to make money off blowing people up, you're dreaming. That's never been a practical method of piracy IRL, and it's unlikely to ever work well in EVE either.

I'd also like to point out that, as much as I hate justifying game mechanics with real world logic or analogies, there are plenty of "real life" forms of piracy.

Both historically and in the modern world, piracy and crime is rife and can be extremely profitable. There is a thriving sex trade throughout most of Europe, drug smuggling rings operate world wide and even common burglars and thieves are apprehended (and reported) far less frequently than people commonly believe.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Raphael Celestine
Celestine Inc.
#19 - 2012-06-15 12:50:15 UTC
Simi Kusoni wrote:
But it isn't an unfair fight, PvE players are given at every opportunity methods to avoid combat. Their task is not to win in a fight against pirates, but not to get into a fight against pirates.

CCP have given us jump freighters, tech 2 transports, T3s, gated rated sites and on top of that half of low sec is empty so you can literally PvE to your heart's content with no one in local. Still, few players come. The reasoning is not to do with a lack of rewards in low sec, nor is it to do with over-zealous piracy.

I touch on why people do not bother to PvE in low sec here, I will link the post and quote the relevant section to save myself retyping it:

Quote:
A lot of players call for buffs to low sec, as a method of social engineering designed to get players to go there. This is flawed as it revolves around the assumption that most players require "more ISK". For a smart player in low sec they can already earn far more than they really need in a relatively short period of time, it still has not convinced many to journey there.

The issue, and IMHO the reason many players don't leave high sec (or use high sec alts for PvE), is that they can also earn far more ISK than they really need in high sec. If the majority of players really are, as so many of them proclaim, grinding in high sec in order to fund PvP "mains" in low sec, then in reality the amount of ISK they need is minimal.

It is possible in high sec to replace a drake or a battleship with a few hours work, a dedicated player can earn enough to plex their account for 30 days in a single session (on a single account, botters and multiboxers obviously manage more). When this is available in high sec, people will simply never leave. No matter that in low sec they could do it in half a session.

I more-or-less agree with you here, TBH. Low-sec is somewhat more profitable than high-sec, but not enough so to make up for the hassle. There are plenty of empty systems out there, but you still have to be watching local and get through the more heavily travelled entry/exit systems. It's more profitable, sure, but the (possible) presence of pirates just make it less fun.

I will point out that in the 'pirates chase, PvEers dodge' game there's no way for the PvE player to ever actually win. The challenge can be fun - I've had a great time dodging pirates in a hauler on occasion - but an endless fight to 'not lose' with no way you can ever actually come out ahead starts to get old soon. I actually think this is the real issue with low-sec - it adds a not-fun layer to the PvE side of things without enough to make up for that.

Simi Kusoni wrote:
As for your claim that it has to be an "unfair fight", I beg to differ.

Most pirates will regularly engage 1v1 with whatever ship they happen to have at hand (in that case, not a lot), and it is in fact more profitable that way. As you increase your share of profits (to 100% for solo players, woop), and also lessen the cost of lost ships.

The issue with gate campers and the like is that they are simply KB humpers. They are not there to make any ISK, compete for resources or drive off competition. Plus, somewhat ironically since they are the same people complaining about lack of targets, they are often the ones with high sec alts for grinding out replacement battle cruisers.

That's an excellent kill, but frig-vs-BC can be unfair in it's own way. Also, I defy you to claim you can repeat that often enough to make a living off it. Blink

As for 'has to be unfair', what I mean is that to reliably make a profit you need to be taking fights you think you have a good chance of winning. I don't deny that many pirates will take a fight without necessarily having that advantage, but we've already established that most pirates don't make a profit either.

Simi Kusoni wrote:
Ransoms are usually pretty pointless in all honesty, the game now is more or less designed to discourage them. Ships are so worthless many players will hit self destruct the moment you tackle, for others you are fighting against the time it takes for their ECM drones to jam you or you are trying to kill them before they make it to gate.

In the vast majority of situations, for a wide range of reasons, ransoming simply doesn't work. I do occasionally ransom ships, but only the highly valued ones when I am in a position where I know they don't have time to self destruct, don't have help coming etc.

I used to try and ransom every single one, but the vast majority of players that you find in low sec will either start self destruct and hope you don't notice, outright refuse to pay or try and stall you while backup comes. Now I will only ransom T3s and above, although it still rarely works out.

That's a fair point, although I'd imagine that a lot of players would be more likely to pay up if they were confident that the ransom was reasonable and would be honoured - or maybe not, given that they can get insurance for a destroyed ship. Either way, I'll take your word for ransoms not being effective ATM.

OP was asking for a boost to piracy income though, and if we're discussing ways that EVE can make piracy self-sustaining I'd argue that the extortion-racket model is always going to be far superior to the 'burn stuff and sift through the ashes' model. How to do that, I'm not sure, but it's probably secondary to the issue of giving people a reason to go to low in the first place.
Raphael Celestine
Celestine Inc.
#20 - 2012-06-15 12:51:30 UTC
Simi Kusoni wrote:
Raphael Celestine wrote:
If you're hoping to make money off blowing people up, you're dreaming. That's never been a practical method of piracy IRL, and it's unlikely to ever work well in EVE either.

I'd also like to point out that, as much as I hate justifying game mechanics with real world logic or analogies, there are plenty of "real life" forms of piracy.

Both historically and in the modern world, piracy and crime is rife and can be extremely profitable. There is a thriving sex trade throughout most of Europe, drug smuggling rings operate world wide and even common burglars and thieves are apprehended (and reported) far less frequently than people commonly believe.

That's more-or-less my point. Crime, sadly, often does pay - but no real-life crime-ring would dream of trying to make money the way EVE pirates typically operate, for the simple reason that it doesn't work.
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