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Vanguard Un-Nerf

First post
Author
sabre906
The Scope
Gallente Federation
#21 - 2012-06-14 14:53:32 UTC
Mazzy Star wrote:
sabre906 wrote:
Once you drive away customers, you'll have to work 10x as hard to get them back.

A slight unnerf isn't even close to getting wh dwellers back out of their holes... It will have to be a full rollback, and then some.


You talk as if all the people who previously ran incursions unsubscribed, rather than ****** off to another part of space to earn their ISK instead. Roll While I personally think the nerf was a bit too extreme, VGs were always a repetitive grind and never really that interesting to begin with. In a BS fleet, you did OTA after OTA, killing the enemies in the exact same order each and every time. That's not interesting PVE content - that's a grind. My hope is that CCP continues to develop incursions, adding more types of sites and adjusting payouts accordingly.

But seriously, if you played this game ONLY to do vanguard incursions and you quit because vanguards got nerfed, well, that's just comical to me. There are other good ways to earn ISK in this game, and if you actually enjoyed running with incursion fleets, there are still fleets running assaults and making pretty good cash doing it and there you'll have double the people in fleet for that sense of "community."


What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.

It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good.
Mazzy Star
KarmaFleet
Goonswarm Federation
#22 - 2012-06-14 15:04:53 UTC
Quote:
What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.

It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good.


What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though.

If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions.
sabre906
The Scope
Gallente Federation
#23 - 2012-06-14 17:49:38 UTC
Mazzy Star wrote:
Quote:
What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.

It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good.


What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though.

If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions.


tl;dr:
You think Incursions should be dead and stay dead.

So why pretend 10% is enough to revive Incursions to begin with?Roll
BearJews
Order of Extrodinary Gentlemen
#24 - 2012-06-14 18:05:27 UTC
People just don't realize it's not even worth trying to do VGs anymore cause you just don't make nearly as much money as you used to, and frankly it sucks sitting there waiting to get a fleet. it's also super frustrating because a lot of us took the time to properly train our toons specifically to be great for incursions. It's like spending months getting the proper skills to fly a lvl4 efficiently, then in one fell swoop all those months of training are gone.

Incursions were fun because not only was the isk great, but you got to meet a crap load of people and it's just not worth taking 3 hours to run for an hour to make 60 mil when i can do that simply by running a mission. And yeah sometimes it does take a DAMN LONG TIME to get into fleets.

Incursions to me (i was one of the shiny runners) is dead. Don't get me wrong it's not the only thing I do. I do PvP as well when I have the time, but i will never spend as much isk on pvp ships nowadays because making that isk back is a lot more time consuming, and frankly i'm not going to allot that much time just to grind isk to make my plex payments per month.

Guess i'm just not that hardcore *shrugs*
CCP Affinity
C C P
C C P Alliance
#25 - 2012-06-14 20:50:05 UTC
I think there is still some confusion with regards to the reasons for the rollback. We are not rolling back the 2 selected changes because we are under some illusion this will just make everything better. We are rolling them back because we didn't like the outcome and are unhappy with the direction it took Incursions. We still have plenty of plans for the future of Incursions - one of those will be to look at the OTA sites but we could have either continued to work on Incursions from a position we were unhappy about, or revert the changes we disliked. I am under no illusions that we have waved some magic Incursion wand and all the problems have vanished, the devblog was simply the first of, what I hope to be many, Incursion updates.

Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990

♥ CCP Affinity ♥

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Mallak Azaria
Caldari Provisions
Caldari State
#26 - 2012-06-14 20:53:24 UTC
sabre906 wrote:
Mazzy Star wrote:
Quote:
What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.

It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good.


What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though.

If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions.


tl;dr:
You think Incursions should be dead and stay dead.

So why pretend 10% is enough to revive Incursions to begin with?Roll


No, we think highsec incursion rewards should be up to scale with the inherent lack of risk associated with them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Spineker
#27 - 2012-06-14 20:57:02 UTC
As if there is any risk in tardnull sec.
Apolyon I
Shadow of ISW
#28 - 2012-06-14 21:35:19 UTC  |  Edited by: Apolyon I
Keith Planck wrote:

There were a few incursion FCs that tried to keep forming VG fleets, as far as i know DJ Noob is still sticking it out. But the community is gone and trying to form a fleet takes hours, being more of a statement then a way to have fun and get isk. Incursions were ALL about the public fleets, if you have the coordination to get 12 people into 4 billion isk ships, your not farming the pitiful isk that incursions give, your in a C6...



but....but.....wh has risk, I dont want to lose my precious
Mazzy Star
KarmaFleet
Goonswarm Federation
#29 - 2012-06-14 22:09:39 UTC
Spineker wrote:
As if there is any risk in tardnull sec.


People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.

Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
Lipbite
Express Hauler
#30 - 2012-06-14 22:50:15 UTC
Suqq Madiq wrote:
DarthNefarius wrote:
I've unsubscribed and my subscription time runs out in under 24 hours


This is the best news the EVE community has had since, well, since the Incursion nerf went live. Lol


Incursions weren't changed for years so subscriptions paid by incursion runners were used to develop other content. I believe most of those money was used to develop content for low/null-sec because I didn't hear about massive content patches for hi-sec in years (though I didn't hear about *any* massive content patches for years).

Also I suspect DarthNefarious isn't the only unsubscribed person because incursions were end-game content and a wet dream for many (if not most) hi-sec dwellers and I suspect after Inferno thousands of them lost their hope to get into incursions and "get rich quickly" one day - after months of dull farming of low profit, boring L4s. So there must be hundreds (if not thousands) unsubscribed accounts .

I wouldn't call that "best" news both for CCP (for obvious reasons) and for you as you will receive less content due to CCP's monetary losses related to incursions nerf, unsubscribing players, possible personnel lay-offs (I don't think DUST team will be affected).

This nerf was everyone's massive loss. Even though some players doesn't understand it yet.
ISeeDeath
Cogs and Sprogs Starship Mechanics
#31 - 2012-06-14 23:57:39 UTC  |  Edited by: ISeeDeath
Hi

Today I went back to try it out once more. I spent 2 hr 50 min in a fleet running VG's and just as long waiting for a fleet. I earned 115 mill after corp tax and some LP's. From 5½ hr playing time that sucks. And it was not a poor fleet it was a very shiny fleet.

I could have made that amount of ISK in a lot of other ways and more. Do I have to mention WH's or lvl4.

Where I work something similar to your incursion nerf and the comments about it would have been called a "customer complaint". And those are to be solved quickly. I dont get it you are still like 2 months after the first complaints were rolling sitting on the hands and saing this requires some thinking.

It is good that you want to listen but its bad that nothing is brought up pretty quickly.

The nerf has killed the communities running incursions. Made a lot of players unhappy. Potentially made quite a few cancel their subscribtion.

A full reroll in the early days of May would have been a much more proper reaction to the trouble caused by the nerf. Admitting that this needs some more rethinking. You (CCP) would that way have keept everybody happy and would have bought time to the rethinking nessesary.

It still might not be to late.

A 10 % unnerf and doing nothing about the sites ain't going to make it.
drdxie
#32 - 2012-06-15 00:50:28 UTC
Mazzy Star wrote:
Spineker wrote:
As if there is any risk in tardnull sec.


People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.

Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).


They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

sabre906
The Scope
Gallente Federation
#33 - 2012-06-15 01:20:47 UTC  |  Edited by: sabre906
drdxie wrote:
Mazzy Star wrote:
Spineker wrote:
As if there is any risk in tardnull sec.


People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.

Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).


They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.


There's this denial concerning risk of losing boats among incursion haters. If you look at system stats, pre-nerf, there were far more boats lost in vanguard systems than even the busiest blue sov null ratting heavens. Boats popping are hourly occurrences, as opposed to weekly.

As for balancing payout, it can't be done easily with the current state of the pug... Time spent looking for fleet is a function of popularity. Hamfested nerf/buffs, like the current nerf, will produce a delayed rubberband effect. Pug/Fleet finder mechanics in Eve is crippled by paranoia. When it takes hours to get a fleet, the payout has to be high enough to worth it. But when it does, it no longer takes hours to get a fleet.
IIshira
School of Applied Knowledge
Caldari State
#34 - 2012-06-15 01:50:33 UTC
drdxie wrote:
Mazzy Star wrote:
Spineker wrote:
As if there is any risk in tardnull sec.


People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.

Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).


They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.


I would have to agree with this. I was in nulsec for about a year and never lost a PVE ship. Of course you're going to loose PVP ships in roams but that was completely my choice to engage in PVP. You have intel about anyone coming your way and you can see them pop up in local. It's simple just warp to the POS till they are gone. The only people who lost ships were those not paying attention or took unnecessary chances.
RubyPorto
RubysRhymes
#35 - 2012-06-15 02:13:25 UTC
DarthNefarius wrote:

I've unsubscribed and my subscription time runs out in under 24 hours


FINALLY!

Wonderful news. Champagne all around.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tragedy
The Scope
Gallente Federation
#36 - 2012-06-15 06:18:26 UTC
Mazzy Star wrote:
DarthNefarius wrote:
Keith Planck wrote:
Quote:
We have rolled back the following changes:

Lowering the reward for vanguard sites by 10%
The system influence

-CCP Affinity


How many people will be going back and trying Vanguards after the un-nerf ?


The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes.
I've unsubscribed and my subscription time runs out in under 24 hours


Tragedy strikes again.

Did not!
Tragedy
The Scope
Gallente Federation
#37 - 2012-06-15 06:20:58 UTC
So they wanna un-nerf incursions because people have cried so much? God I might have to join the incursion gankers...
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#38 - 2012-06-15 06:49:43 UTC  |  Edited by: Fronkfurter McSheebleton
They're un-nerfing that part of them because they make less isk than L4s, but require a lot more effort.

Why should ten people in expensive battleships, constantly under thousands of incoming dps, NOT make more isk than a random joe soloing L4s with no risk at all?

Trouble is, HQ fleets are the top-tier, and make about 60m/hr when running smoothly, which is definitely not always the case. That's still less than a well-skilled L4 runner...but if vanguards go above that, they're un-balanced again....

thhief ghabmoef

Just Alter
Futures Abstractions
#39 - 2012-06-15 08:25:04 UTC
CCP Affinity wrote:
I think there is still some confusion with regards to the reasons for the rollback. We are not rolling back the 2 selected changes because we are under some illusion this will just make everything better. We are rolling them back because we didn't like the outcome and are unhappy with the direction it took Incursions. We still have plenty of plans for the future of Incursions - one of those will be to look at the OTA sites but we could have either continued to work on Incursions from a position we were unhappy about, or revert the changes we disliked. I am under no illusions that we have waved some magic Incursion wand and all the problems have vanished, the devblog was simply the first of, what I hope to be many, Incursion updates.

Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990



You sound slightly ridiculous.
Not even a 4 years old would spend 2 months "thinking" about an issue and then change 2 line of code and ask for another 2 months because: "we're thinking about it, it's so hard guys, we dont wanna **** up!!".

Also i'm looking forward how you'll,if you will, respond to this post.
I remember last time how you asked for "feedback and useful criticism".
Then spent 2 months in hiding and then: **** all the feedback, let's do some useless bullshit and postpone the issue again!

Funny thing is i've never done an incursion, most of my isk has been made exploring and ratting in 0.0.
Still i think this situation is grotesque, not for the issue itself but for how it's being handled.
I think that everybody, 0.0 people, pirates, gankers etc. should start seeing that the problem is not balacing incursions but getting ccp to listen.

Btw i personally think this is all soundwave fault; i dont know why he has not been fired yet, he's has been working hard for years to ruin this game (he was the one behind the incarna+p2w disaster).
Ned Black
Driders
#40 - 2012-06-15 08:50:35 UTC
Mazzy Star wrote:
Spineker wrote:
As if there is any risk in tardnull sec.


People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.

Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).


Hah... how many ships have you lost to nullsec rats? My guess is that number is somewhere between zero and none... now compare that to the number of ships incursion runners and wormhole people lose to their mobs... now say which of the two is more dangerous...

One mistake in a incursion or high end sleeper site is enough to make your day a very miserable day indeed... and I have not even started talking about other players coming to ruin your party yet.

I have never even seen an incursion sansha, but I have seen plenty of Sleepless Guardians and I can tell you that the day you nullbears lose as many ships to PvE mobs as incursion runners and wormholers is the day you can start talking about risk vs reward in nullsec... right now however all that talk really is like a fully grown bully that tells everyone how dangerous he is for taking candy from a 5 year old.

For the record I have ninja ratted in deep nullsec as a hostile for a long time and I never felt safer... as soon as anyone pops into the system I cloak up and then as soon as they leave I can continue ratting to my hearts content. I dont even have to activate my hardners to survive the rats... so yea, not much risk to talk about really...