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NPC Ratting Issues

Author
Morganta
The Greater Goon
#21 - 2012-06-14 16:49:10 UTC  |  Edited by: Morganta
Mortalitas Domnus wrote:
Thelron wrote:
Mortalitas Domnus wrote:
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?


Reiterating, "go with what you like." Sure, Caldari have some very forgiving ships. Minnies have some equally forgiving ships. Neither have anything that's worth giving up a ship line you like, however, so unless blowing stuff up absolutely as quickly/safely as possible, you're probably best off doing it in (your) style.

That said, the "don't mix" crowd is spot-on, the way combat mechanics work in this game you always (with the usual "never say never" disclaimer) are better off with as uniform fit as possible: shield tank OR armor tank, long-range OR short-range. Even within one type/range of weapons you generally want to stay pretty consistent when you can (if you search through some of the other posts over in Ships and Modules you can find some very good explanations of why).

As for how far up the ladder to upgrade and when... if you're out in null spending a good bit of time in cruisers makes a *lot* of sense (moreso than if you were doing, say, hisec mission running)- BCs are "cheap", but they're still more expensive than cruisers, and you might feel more comfortable pushing your limits in a 10-20-mil cruiser (assuming low-end fittings) than a 40-50 mil battlecruiser, and that's (or at least should be) one of the big "extra fun" components to living out there.


Well it looks like I'm gunna be going with Minmatar since my Corecer was destroyed. I just bought a Thrasher, and Im flyin it back to my home station. Since I'm not too versed with Minmatar stuff, with a Thrasher, what would be the best way to fit it?
-long or short range-
-armor or shield tank-

Also, should I fit some capacitor enhancing rigs to it, or is that unnecessary?


thrasher?
of course this should all be t2 mods, but you can use t1, and dessies are really weak in the tank, but they certainly have the gank

7 x best named 250mm light arty / or 250 light arty II

2x small shield extenders (best named of course) or SSE II
best named afterburner or AB II

Damage control / DC II
Gyrostab / gyrostaab II

small ionic field projector
2 x small core defense field extenders

you'll have a free high that you could fit a salvager if needed

with this fit speed and range are key
speed to keep you safe and kite the rats, and range to pop them while you stay fairly comfortable in or outside their fallfoff range. use faction ammo, it costs more but it has some nice bonuses for tracking and range

I'm sure there's dozens more each with pluses and minuses.
Mortalitas Domnus
Imperial Shipment
Amarr Empire
#22 - 2012-06-14 16:57:53 UTC
Since I now have projectile turrets on my new Thrasher, what solar systems have NPC's that are weak to thermal, kinetic, or preferably, explosive damage?
Kijo Rikki
Killboard Padding Services
#23 - 2012-06-14 17:01:46 UTC
Mortalitas Domnus wrote:
Since I now have projectile turrets on my new Thrasher, what solar systems have NPC's that are weak to thermal, kinetic, or preferably, explosive damage?


Actually you're set. Projectile can fire all damage types....sooo.....anywhere. P

http://www.eve-wiki.net/index.php?title=Projectile_ammunition

You make a valid point, good Sir or Madam. 

Morganta
The Greater Goon
#24 - 2012-06-14 17:25:11 UTC
faction ammo, get those bonuses, and yes, you can fit all damage types in ACs

republic fleet and you'll be onshotting frigs Blink

http://www.eve-wiki.net/index.php?title=Faction_projectile_ammunition
Fidelium Mortis
Minor Major Miners LLC
#25 - 2012-06-14 17:49:20 UTC
Mortalitas Domnus wrote:
Since I now have projectile turrets on my new Thrasher, what solar systems have NPC's that are weak to thermal, kinetic, or preferably, explosive damage?


1. Go to http://www.ombeve.co.uk/ and get the 2d map of EVE and take a look at the types of NPC pirates in the region.

2. If you're intent on using a thrasher, I would highly recommend going with a short range AC fit with a MWD and shield booster, and resist rigs for whatever rats you're fighting. Orbit at around 1-2km from your target and rep as needed. The artillery thrasher has decent range projection and high alpha damage but I think you'll have a tough time breaking the tank of some null-sec rats with an artillery fit. Also orbiting at close range will mitigate most of the damage from larger ships. Make sure you have the appropriate short range ammo fitted for the damage type.

3. A coercer can be viable in sansha/blood raider space - but you'll want a propulsion module and go with an armor tank. One nice thing is you don't need ammo for the lasers.

ICRS - Intergalactic Certified Rocket Surgeon

Jafit
Caldari Provisions
Caldari State
#26 - 2012-06-14 18:36:44 UTC
Kijo Rikki wrote:
Probably goes against conventional wisdom but maybe train small hybrid turrets so you can deal kinetic/thermal damage. Yeah, you'll lose the ship bonus (which i dont know what it is), but lasers zap alot of cap anyway and are pretty much limited to EM/Thermal. This is just a short term solution until you get into a better ship.


Stop giving appalling advice! Holy sh*t!
Corina Jarr
en Welle Shipping Inc.
#27 - 2012-06-14 18:41:08 UTC
Jafit wrote:
Kijo Rikki wrote:
Probably goes against conventional wisdom but maybe train small hybrid turrets so you can deal kinetic/thermal damage. Yeah, you'll lose the ship bonus (which i dont know what it is), but lasers zap alot of cap anyway and are pretty much limited to EM/Thermal. This is just a short term solution until you get into a better ship.


Stop giving appalling advice! Holy sh*t!

Now I want to see what the best I can do with a blaster Coercer compared to the usual laser one I use...Lol
Kijo Rikki
Killboard Padding Services
#28 - 2012-06-14 18:56:42 UTC
Jafit wrote:
Kijo Rikki wrote:
Probably goes against conventional wisdom but maybe train small hybrid turrets so you can deal kinetic/thermal damage. Yeah, you'll lose the ship bonus (which i dont know what it is), but lasers zap alot of cap anyway and are pretty much limited to EM/Thermal. This is just a short term solution until you get into a better ship.


Stop giving appalling advice! Holy sh*t!


I forgot about projectiles. He should totally try those. Lol Anyway It was just a thought, since people do tend to put projectiles on abaddons.

You make a valid point, good Sir or Madam. 

Harold Tuphlos
Pator Tech School
Minmatar Republic
#29 - 2012-06-14 19:02:24 UTC
Ok since the idiots can't give decent advice. Here is some better advice.

First, run away from the cruiser and battlecruiser rats in nullsec. You can kill them, but they are MUCH better at killing you then the frigates and battleships. You want to find the battleships, orbit them tight and fast, clean off the supporting frigates, and then work your way through the battleships.

Second, since you said you were switching to a thrasher.
[Thrasher, rattingnull]
Gyrostabilizer I
Gyrostabilizer I

1MN Digital Booster Rockets
Medium Azeotropic Ward Salubrity I
Initiated Harmonic Warp Scrambler I

200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
Upgraded 'Malkuth' Light Missile Launcher, Inferno Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]

This is a fit that I have used ratting when I get bored of mindlessly ratting in battleships. The meta levels of the mods can be moved around based on your fitting skills. But its cheap, kills battleships, and since you have a point fitted, when other people show up you can kill them too.

Third, don't waste money shooting faction ammo at rats, use it for killing players.
Mortalitas Domnus
Imperial Shipment
Amarr Empire
#30 - 2012-06-18 01:46:34 UTC
Well, this advice as served me well, and because of it, I have now upgraded into a Stabber cruiser. I have it fitted as an artillery turret sniper, and it works flawlessly against rats. The only problem I'm having now is deciding on what to tank. The Stabber has more shield points than armor points, so which should I tank?
Morganta
The Greater Goon
#31 - 2012-06-18 04:24:02 UTC  |  Edited by: Morganta
Mortalitas Domnus wrote:
Well, this advice as served me well, and because of it, I have now upgraded into a Stabber cruiser. I have it fitted as an artillery turret sniper, and it works flawlessly against rats. The only problem I'm having now is deciding on what to tank. The Stabber has more shield points than armor points, so which should I tank?


I'd shield tank, then you can gyrostab the lows for more dps, you don't need a point or anything so you got room for a good tank, use the buffer tank if you can. try and fit a large (yes large) shield extender and a resist and mwd

you are at range so the lse may be overkill and a mse should work fine if you are short on grid
Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2012-06-18 04:39:15 UTC
Step one: get yourself a thorax or vexor
Step two: fit it with a medium armor repairer, and mission-specific hardeners (ask someone what that means)
Step three: fit a 10mn afterburner, stasis webifier, target painter, full rack of heavy ion blasters, and hammerhead OR valkyrie drones
Step four: run level 2 missions
Step five: use prop module to get close to them (within 10km), then lock your webifier and painter on them. Move straight toward them or stop your ship. Do not orbit them. You should have no trouble scoring hits on mission frigates with your oversized guns. And now you can survive hits from the big cruisers as well as shoot back pretty hard.

You can certainly fly destroyers in level 2 content but you'll need more experience with fittings and combat, and better skills for tech 2 modules.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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