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Skill Discussions

 
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Ice Harvesting

Author
roger devlin
ESB Industrial Holdings LLC
#1 - 2012-05-17 07:24:26 UTC
After some advice concerning ice harvesting.

Whilst i'm aware of the skills out in the market that can assist in reducing cycle time for lasers, distance etc, i am looking to have myself and an alt duo with Mack/Orca. Would this be worth it to get cycle time down far enough if time was spent to get the relevant mining director skills/mindlink etc?

I appreciate having an Orca on station will reduce hauling time, but is the skill time needed actually worth it?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-05-17 15:42:43 UTC
When using just 2 ships, I find you are better off with 2 Mackinaws because of the long harvester cycle. It takes about 20 minutes to fill a Mackinaw setup for 12k m3 cargo, and 2-3 minutes to unload and return. For the 10% to 15% time lost, you gain 100% more ice.

My Orca pilot, and second Mackinaw pilot, is also an Exhumer pilot, as there is very little skill difference between them.

I grew to more accounts (7), but I still don't bother with an Orca unless mining ore.
roger devlin
ESB Industrial Holdings LLC
#3 - 2012-05-17 16:47:31 UTC
2 Mack's it is then. Thanks for the reply Tau.
Aluka 7th
#4 - 2012-05-26 19:14:26 UTC
Orlacc
#5 - 2012-05-26 23:03:06 UTC
Dang Tau! I didn't know that was you. Or are you just hosting?

"Measure Twice, Cut Once."

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-05-27 02:59:47 UTC
Orlacc wrote:
Dang Tau! I didn't know that was you. Or are you just hosting?

We're unrelated.

Halada's web site disappeared (he left or took a break from EVE), so I uploaded the last edition of his guide to EVE-Files (thanks Chribba!), as many people kept asking for it and even more kept providing links to very obsolete earlier editions.
Silvrsurfr
Nova Echo
#7 - 2012-06-11 20:04:04 UTC
A mack/Orca combo can be quite effective if the skills on the Orca Pilot are high enough to use T2 mining gang links.
Generally I don't pull an orca out unless there are at least 2 ships feeding it though.

~ Silvr

EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14. CSM demographics vs EVE demographics, nothing to worry about...

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-06-14 15:40:06 UTC  |  Edited by: Tau Cabalander
Silvrsurfr wrote:
A mack/Orca combo can be quite effective if the skills on the Orca Pilot are high enough to use T2 mining gang links.
Generally I don't pull an orca out unless there are at least 2 ships feeding it though.

A max skill Orca boost is a 47.81% ice increase per Mackinaw.

T2 link, Mining Director 5, Warfare Link Specialist 5, Mining Foreman Mindlink implant, Industrial Command ships 5
1 / (1 - 0.025 * 5 * 1.5 * 1.5 * 1.15 ) = 1.47806

One Pilot
Mackinaw = 1

Two Pilots
Mackinaw + Orca = 1.4781
2 Mackinaw = 2

Three Pilots
2 Mackinaw + Orca = 2.9562
3 Mackinaw = 3

So they are pretty close, though shorter cycles with Orca boost require more attention. Mackinaws will lose time unloading too.

Four Pilots
3 Mackinaw + Orca = 4.4343
4 Mackinaw = 4

Then you are ahead of the game a fair amount when using an Orca.

EDIT: s/Hulk/Mackinaw/g and added 4 ship case & math.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2012-06-14 16:41:50 UTC
following what Tau Cabalander said above this post, you would want the Orca bonus to be greater than 100% of a Mackinaw, for it to be better than adding another Mackinaw, at least in terms of ice output. So that means if you have 2 Mackinaws, bringing an Orca along would be marginally less profitable in terms of direct output even with max boosts, but you'd have a nice hauler. With 3 Mackinaws, you're getting more for the Orca than a 4th Mackinaw.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."