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NPC Ratting Issues

Author
Mortalitas Domnus
Imperial Shipment
Amarr Empire
#1 - 2012-06-14 04:14:43 UTC
-I am new to these forums, so don't hate if I put this in the wrong section-

I recently got into NPC ratting, however I've run into some issues to start, the nul-sec area that I'm in has Gallante ships, which pose a problem to my Corecer. Find that I can easily take out the smaller ships, but the cruisers just destroy m. Does this have anything to do with racial weapon advantages, or am I just doing something completely wrong? If it helps to find a solution for me, this is how I've fitted my ship-

High Slots
-4 small pulse laser turrets
-4 small beam laser turrets

Medium Slots
-Small Shield Booster / 1mn afterburner
(I use both at different times)

Low Slots
-Small Armor Repairer
-2x Small Heat Sinks
-Capacitor thing (forgot the name, but it raises capacitor recharge level)

No Rigs

Any suggestions will be greatly appreciated.

Tippia
Sunshine and Lollipops
#2 - 2012-06-14 04:17:30 UTC
Mortalitas Domnus wrote:
Any suggestions will be greatly appreciated.
Don't use a coercer — you want something that deals kinetic/thermal damage.
Don't mix turrets — either use all long-range or all short-range.
Morganta
The Greater Goon
#3 - 2012-06-14 04:18:51 UTC  |  Edited by: Morganta
Mortalitas Domnus wrote:
-I am new to these forums, so don't hate if I put this in the wrong section-

I recently got into NPC ratting, however I've run into some issues to start, the nul-sec area that I'm in has Gallante ships, which pose a problem to my Corecer. Find that I can easily take out the smaller ships, but the cruisers just destroy m. Does this have anything to do with racial weapon advantages, or am I just doing something completely wrong? If it helps to find a solution for me, this is how I've fitted my ship-

High Slots
-4 small pulse laser turrets
-4 small beam laser turrets

Medium Slots
-Small Shield Booster / 1mn afterburner
(I use both at different times)

Low Slots
-Small Armor Repairer
-2x Small Heat Sinks
-Capacitor thing (forgot the name, but it raises capacitor recharge level)

No Rigs

Any suggestions will be greatly appreciated.



don't mix tanks
don't mix lasers and active reps
don't mix guns

use buffer tanks armor or shield, not both
use a specific hardner for the damage type put out by the rats (google the mission name for all the details from a dozen different player created mission info sites)
Simi Kusoni
HelloKittyFanclub
#4 - 2012-06-14 04:19:40 UTC
Don't mix shield and armkr tanks.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Morganta
The Greater Goon
#5 - 2012-06-14 04:27:01 UTC  |  Edited by: Morganta
if you can get into a BC it will probably serve you best in most ratting situations

shield fit drake is the king
cane is hard hitting but requires fairly decent agro management on the part of the pilot
the brutix is serviceable, I'm just not up to speed on its finer points
Galadriel Vasquez
Project Omega Industries
#6 - 2012-06-14 04:27:36 UTC
Join EvE university and learn the fundamental basics - fair play for going to Null so early in your career! Good effort.

I have tin foil hat trained to 5.

Morganta
The Greater Goon
#7 - 2012-06-14 04:44:29 UTC  |  Edited by: Morganta
let me add here that is never hurts to download EFT and use it to test out fits and see what different ones give you in terms of EHP and DPS (it works better if you generate an api key so it can use your actual skill set to calculate resources and output)

also check out the fittings on battleclinic (just learn the difference between a real fit and a comedy fit first)
Mortalitas Domnus
Imperial Shipment
Amarr Empire
#8 - 2012-06-14 14:31:01 UTC
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?
Jafit
Caldari Provisions
Caldari State
#9 - 2012-06-14 14:57:11 UTC
Ratting in nullsec in a mixed gun mixed tank destroyer. You warm my heart, you are doing Eve right.

:shobon:

If I remember when I get home tonight, I will shower you with isk
RubyPorto
RubysRhymes
#10 - 2012-06-14 15:04:28 UTC
If you're in serpentis space (I think you are). You might consider going the Gallente blaster ship route. Working from a catalyst to a thorax to a brutix to a Mega to a Vindi as you progress in skill and ISK.

Serpentis ships really like getting up close and personal, so why not oblige them by fitting yourself to beast them down when they do? (Also serpentis ships don't resist Kin/Therm damage very well, so your blasters will do even more damage).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lin-Young Borovskova
Doomheim
#11 - 2012-06-14 15:14:06 UTC
Mortalitas Domnus wrote:
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?



While you might feel weak right now against those rats it's not all about your ship/racial dmg type, is also about the lack of skill points.

The easy answer is "roll matar", indeed they can deal all dmg type rats by switching ammo, however they're hard hitting guns require end support skills (lvl5's) witch are the same for lasers, tank and aggro management can be tricky.

The other way around is for you to stick with Amarr, they're not the OP race of the moment but for as far as I play this game Amarr has very decent ships in all categories except maybe one or two exceptions.

Training Amarr means you're going to spend very, very much time training Engineering skills up to perfect, Mechanic skills up to perfect, gunnery support skills up to perfect and specs up to 4, then you're left with drones at least Tech 2 medium and warfare drones and Missiles.

Yes it's a very long road just like every race but at the end you'll finish with some character really good and a much larger variety of excellent ships you can fly than 50% of in game races.

The most noob friendly race is Calamari because Drake and missiles, however this is about to change witch is perfectly normal and make the drake a more gank 'ish ship than battleship ehp sized with assault frigate dps.

Thermal dmg does very good against Serpentis Em almost nothing, it's decent against Angels excellent against blood raiders and awful against guristas.

One word, keep training and be patient.

brb

Morganta
The Greater Goon
#12 - 2012-06-14 15:58:16 UTC  |  Edited by: Morganta
Mortalitas Domnus wrote:
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?


well winmatar is punchy, excellent damage output, excellent range.
but the tank is thin requiring you to be wary of not pulling too much agro so it can be a double edged sword.

another thing to keep in mind is your transversal, keep orbiting, never approach a dangerous target head on unless you know they can't break your tank.
get up close and personal with minmatar, especially with larger rats

think of a fly
when a fly is flying around the edges of a room you can pretty much keep an eye on it
when its flying circles around your head at the same speed you can't

tracking works a lot like that and gets better as your ship gets smaller and the rats gets bigger
I can survive just fine against a rat BS in a rifter at under 5km while he'll fark my ass up at range
(of course a rifter cant break his tank, but that's not the point)

minmatar ships can make your day or break your heart in an instant Blink

and you might just as well go straight for battle cruiser as t1 cruisers are not the most robust boats in the game
Thelron
Science and Trade Institute
Caldari State
#13 - 2012-06-14 16:05:35 UTC
Mortalitas Domnus wrote:
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?


Reiterating, "go with what you like." Sure, Caldari have some very forgiving ships. Minnies have some equally forgiving ships. Neither have anything that's worth giving up a ship line you like, however, so unless blowing stuff up absolutely as quickly/safely as possible, you're probably best off doing it in (your) style.

That said, the "don't mix" crowd is spot-on, the way combat mechanics work in this game you always (with the usual "never say never" disclaimer) are better off with as uniform fit as possible: shield tank OR armor tank, long-range OR short-range. Even within one type/range of weapons you generally want to stay pretty consistent when you can (if you search through some of the other posts over in Ships and Modules you can find some very good explanations of why).

As for how far up the ladder to upgrade and when... if you're out in null spending a good bit of time in cruisers makes a *lot* of sense (moreso than if you were doing, say, hisec mission running)- BCs are "cheap", but they're still more expensive than cruisers, and you might feel more comfortable pushing your limits in a 10-20-mil cruiser (assuming low-end fittings) than a 40-50 mil battlecruiser, and that's (or at least should be) one of the big "extra fun" components to living out there.
Jafit
Caldari Provisions
Caldari State
#14 - 2012-06-14 16:08:21 UTC  |  Edited by: Jafit
RubyPorto wrote:
If you're in serpentis space (I think you are). You might consider going the Gallente blaster ship route. Working from a catalyst to a thorax to a brutix to a Mega to a Vindi as you progress in skill and ISK.

Serpentis ships really like getting up close and personal, so why not oblige them by fitting yourself to beast them down when they do? (Also serpentis ships don't resist Kin/Therm damage very well, so your blasters will do even more damage).


You're actually advising that a newbie train away from Amarr and towards Gallente blaster boats... purely on the basis that they're in a part of nullsec that has Serpentis rats? There are already very few reasons to choose Gallente over any other as your primary race, but that's a terrible reason. The only reason anyone should train Gallente is as a second race to get the few Gallente ships that aren't a pile of ****, and also get their faction ships

This is bad advice and you should feel bad.
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#15 - 2012-06-14 16:10:18 UTC
Morganta wrote:
[quote=Mortalitas Domnus]
think of a fly
when a fly is flying around the edges of a room you can pretty much keep an eye on it
when its flying circles around your head at the same speed you can't



This.....


Has the be the best description of tracking I've ever read on the forums....

+1 to you.


Cruisers are meh...... Although the Minmatar cruisers hit hard.
Bumblefck
Kerensky Initiatives
#16 - 2012-06-14 16:15:51 UTC
Why on earth are you having problems - you're using two tanking systems...you should be invincible! :S

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mortalitas Domnus
Imperial Shipment
Amarr Empire
#17 - 2012-06-14 16:26:39 UTC
Thelron wrote:
Mortalitas Domnus wrote:
I will defiantly take all this into consideration. And when I can afford it, I plan to upgrade to a cruiser. When I do, should I stick with Amar, or go with Minmatar?


Reiterating, "go with what you like." Sure, Caldari have some very forgiving ships. Minnies have some equally forgiving ships. Neither have anything that's worth giving up a ship line you like, however, so unless blowing stuff up absolutely as quickly/safely as possible, you're probably best off doing it in (your) style.

That said, the "don't mix" crowd is spot-on, the way combat mechanics work in this game you always (with the usual "never say never" disclaimer) are better off with as uniform fit as possible: shield tank OR armor tank, long-range OR short-range. Even within one type/range of weapons you generally want to stay pretty consistent when you can (if you search through some of the other posts over in Ships and Modules you can find some very good explanations of why).

As for how far up the ladder to upgrade and when... if you're out in null spending a good bit of time in cruisers makes a *lot* of sense (moreso than if you were doing, say, hisec mission running)- BCs are "cheap", but they're still more expensive than cruisers, and you might feel more comfortable pushing your limits in a 10-20-mil cruiser (assuming low-end fittings) than a 40-50 mil battlecruiser, and that's (or at least should be) one of the big "extra fun" components to living out there.


Well it looks like I'm gunna be going with Minmatar since my Corecer was destroyed. I just bought a Thrasher, and Im flyin it back to my home station. Since I'm not too versed with Minmatar stuff, with a Thrasher, what would be the best way to fit it?
-long or short range-
-armor or shield tank-

Also, should I fit some capacitor enhancing rigs to it, or is that unnecessary?
Corina Jarr
en Welle Shipping Inc.
#18 - 2012-06-14 16:27:31 UTC
One suggestion that might work for you (other than the ones repeated about not mixing tank and gun types) is move to an Amarr based null sec system. If that doesn't work for you, thats fine. Things will just be a little more work (but not too much... I think).
Vincent Athena
Photosynth
#19 - 2012-06-14 16:28:45 UTC
I would not worry to much about your damage type or race. If you like Amarr and lasers, you can do just fine with them.

Rats have a weak tank so generally 8 lasers on a dessy will kill the frigs and crusiers even without the heat sinks. Drop those. With 4 low slots you are best if you armor tank the ship, and just let the shields go. Replace the shield booster with a cap recharger. In the lows you want the repper, a damage control and 2 armor hardeners. Pick 2 that match the rat damage type. For example vs serpentis you want kinetic and thermal. Oh, and go for all the same gun type. Id pick beam lasers, to stay out of range of many of the rats.

Skills: There are a ton of support skills. Training them all to level 2 takes just a couple of days and makes a big difference. Look through all the skills in your character sheet that you can train, and see which look like they could help. Get them and train them all up to L1, then L2, then start cherry picking them up higher.

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Kijo Rikki
Killboard Padding Services
#20 - 2012-06-14 16:36:54 UTC
Probably goes against conventional wisdom but maybe train small hybrid turrets so you can deal kinetic/thermal damage. Yeah, you'll lose the ship bonus (which i dont know what it is), but lasers zap alot of cap anyway and are pretty much limited to EM/Thermal. This is just a short term solution until you get into a better ship.

You make a valid point, good Sir or Madam. 

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