These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

New Mining Frigate... Old Mining Barges... New Model?

Author
Orlok Raven
Technitium Group
#1 - 2012-06-14 13:42:37 UTC
Since that new Mining Frigate looks great and it has a beautiful industrial touch to it... Will CCP change the models on the Hulk for that same yellow variant model that the frigate has?? I think it is time miners got a new updated look since they will no longer be one shotted! =D
Dave Stark
#2 - 2012-06-14 13:44:32 UTC
rather they spent time on useful things rather than needlessly changing models of ships that look perfectly fine.
Orlok Raven
Technitium Group
#3 - 2012-06-14 13:50:13 UTC
Dave stark wrote:
rather they spent time on useful things rather than needlessly changing models of ships that look perfectly fine.


Obviously they are already spending time on the fixes. The ship is perfectly fine but all other ships are getting new models and I do not see why the Barges/Exhumers are any different. No one is saying change them overnight, but eventually.
Rees Noturana
Red Rock Mining Company
#4 - 2012-06-14 13:53:44 UTC
I like that you can see the evolution of the new ship lines. Barges have a distinctive look. New ORE frigate looks like the newer generation ships. Only the really old and particularly heinous ships new a full on revision. Maybe someday it'll be time to retire the Hulk and start on Hulk 2.0.

_ _

Dave Stark
#5 - 2012-06-14 13:53:51 UTC
Orlok Raven wrote:
Dave stark wrote:
rather they spent time on useful things rather than needlessly changing models of ships that look perfectly fine.


Obviously they are already spending time on the fixes. The ship is perfectly fine but all other ships are getting new models and I do not see why the Barges/Exhumers are any different. No one is saying change them overnight, but eventually.


as far as i was aware it was just paint jobs that were being changed (with the excption of stealth bombers, which they had to do due to the missile launcher graphics)
Keeryn
The Scope
Gallente Federation
#6 - 2012-06-14 13:53:59 UTC
it is time for those barges like a lot of ships to see a new skin

i don't think the boost they are suggesting will stop me from taking hulks out on the field
i don't diss what they are trying tho

what would be nice is a middle ground hauler, something like 50,000 base m3 would be nice, just sit inbetween an orca and a Ity5P

what other ideas for boosting industry can we think of????
Orlok Raven
Technitium Group
#7 - 2012-06-14 13:55:44 UTC
Keeryn wrote:
it is time for those barges like a lot of ships to see a new skin

i don't think the boost they are suggesting will stop me from taking hulks out on the field
i don't diss what they are trying tho

what would be nice is a middle ground hauler, something like 50,000 base m3 would be nice, just sit inbetween an orca and a Ity5P

what other ideas for boosting industry can we think of????


/Agreed.

The Ore Frigate has an awesome look even though it looks like the M.U.L.E. from Starcraft 2 but maybe on of the other posters is right, a Hulk 2.0 Requiring a new Sub-Capital Exhumer skill?
Keeryn
The Scope
Gallente Federation
#8 - 2012-06-14 14:02:37 UTC
Orlok Raven wrote:
[qoute=keeryn]

what other ideas for boosting industry can we think of????


/Agreed.

The Ore Frigate has an awesome look even though it looks like the M.U.L.E. from Starcraft 2 but maybe on of the other posters is right, a Hulk 2.0 Requiring a new Sub-Capital Exhumer skill?[/quote]


a capital sized hulk would indeed be interesting, but i think also over power, driving mineral prices down to hard


with full fleet support i can empty belts in an hour and thats with only 2 hulks and a covoter, imagine the damage a capital mining barge would do, then times is by how many alts....
xPredat0rz
Project.Nova
The Initiative.
#9 - 2012-06-14 14:08:11 UTC  |  Edited by: xPredat0rz
Keeryn wrote:
Orlok Raven wrote:
[qoute=keeryn]

what other ideas for boosting industry can we think of????


/Agreed.

The Ore Frigate has an awesome look even though it looks like the M.U.L.E. from Starcraft 2 but maybe on of the other posters is right, a Hulk 2.0 Requiring a new Sub-Capital Exhumer skill?



a capital sized hulk would indeed be interesting, but i think also over power, driving mineral prices down to hard


with full fleet support i can empty belts in an hour and thats with only 2 hulks and a covoter, imagine the damage a capital mining barge would do, then times is by how many alts....[/quote]



If the Capital "Hulk" had to siege to mine greater then a hulk. (say double to triple what a hulk can pull) it runs the risk of being caught and or killed. also making only able to work in low or null sec means miners that want to pull billions have to be willing to push out.
Also with a 5 minute siege time it runs a risk of being caught and or killed.
Keeryn
The Scope
Gallente Federation
#10 - 2012-06-14 14:20:10 UTC

[qoute]
If the Capital "Hulk" had to siege to mine greater then a hulk. (say double to triple what a hulk can pull) it runs the risk of being caught and or killed. also making only able to work in low or null sec means miners that want to pull billions have to be willing to push out.
Also with a 5 minute siege time it runs a risk of being caught and or killed.[/quote]


didn't think of that, good point, maybe have it so un-sieged it would pull in less then a hulk

all speculation mind you

and i am still concerned that more ore production would cause a decrease in values again
Dave Stark
#11 - 2012-06-14 14:27:17 UTC
increased yields are not what is needed for new mining ships.

i think CCP has got it right with the ore bays and the tank on the new exhumers.

increasing mining yields would be like adding more miners, it just increases supply and without extra demand the prices will drop.

if we're going to have a capital class hulk let's talk about the rorqual, basically copy the rorqual and give it the strip miners instead of fleet bonuses.

you can compress while you mine, you can jump the ore to a refinery, etc. maybe give it a pilot only bonus to laser range.
overall i think the way for mining ships to progress is to add utility and useful features to them rather than being able to mine more ore.
Keeryn
The Scope
Gallente Federation
#12 - 2012-06-14 14:36:11 UTC
Dave stark wrote:


overall i think the way for mining ships to progress is to add utility and useful features to them rather than being able to mine more ore.


agreed
xPredat0rz
Project.Nova
The Initiative.
#13 - 2012-06-14 14:44:00 UTC
I dont disagree on the utility.

But lets face it as a miner once you progress to hulk there is no real reason to go further. Yeah you can go orca or Rorqual as a booster ship, but as a miner yourself there is no added bonus for you.

Giving the miner a capital ship to work towards allows them more progression in an industrial based field.

Also with all the recent changes and hulkageddon driving mineral prices up supply has become an issue.


As it stands right now its cheaper and easier to buy minerals from high sec and export to low/null to build caps and scaps.. A capital Mining ship that actually mines would give people a chance to move some of the production to low/null.

As it stands its just a as profitable to mine in high sec under relative safety in a hulk as it is in 0.0.


Dave Stark
#14 - 2012-06-14 14:52:19 UTC
xPredat0rz wrote:
As it stands its just a as profitable to mine in high sec under relative safety in a hulk as it is in 0.0.




http://ore.cerlestes.de/index.html#site:ore

arkonor is worth 51% more than pyrox, it's not "just as profitable to mine in high sec" at all.

not to mention, 0.0 is arguably safer (almost ironic but there you go).
xPredat0rz
Project.Nova
The Initiative.
#15 - 2012-06-14 14:55:21 UTC
Dave stark wrote:
xPredat0rz wrote:
As it stands its just a as profitable to mine in high sec under relative safety in a hulk as it is in 0.0.




http://ore.cerlestes.de/index.html#site:ore

arkonor is worth 51% more than pyrox, it's not "just as profitable to mine in high sec" at all.

not to mention, 0.0 is arguably safer (almost ironic but there you go).



True but mining veldspar your pulling in 75% of what you would mining ark


0.0 is only safer if you live in the ass end of nowhere. Also then you have to safely export your profits to high sec. risk vs reward.
Kitt JT
True North.
#16 - 2012-06-14 14:55:40 UTC
xPredat0rz wrote:
I dont disagree on the utility.

But lets face it as a miner once you progress to hulk there is no real reason to go further. Yeah you can go orca or Rorqual as a booster ship, but as a miner yourself there is no added bonus for you.

Giving the miner a capital ship to work towards allows them more progression in an industrial based field.

Also with all the recent changes and hulkageddon driving mineral prices up supply has become an issue.


As it stands right now its cheaper and easier to buy minerals from high sec and export to low/null to build caps and scaps.. A capital Mining ship that actually mines would give people a chance to move some of the production to low/null.

As it stands its just a as profitable to mine in high sec under relative safety in a hulk as it is in 0.0.




This is actually kind of important, especially when it comes to trit. There is little to no trit produced in 0.0, simply because people mine it 24/7 in hisec, and its just too much of a pain in the ass.
Dave Stark
#17 - 2012-06-14 14:59:14 UTC  |  Edited by: Dave Stark
xPredat0rz wrote:
True but mining veldspar your pulling in 75% of what you would mining ark


0.0 is only safer if you live in the ass end of nowhere. Also then you have to safely export your profits to high sec. risk vs reward.


false, mining veld is less profitable than pyro, which means you're going to be pulling in less than 66% of what you'd be making on arkonor.

i'm not going to derail this with a dicussion on the safety of high sec vs null sec. also i've never had to move my goods out of null to make money and i'm making more money in null than i ever have in high.

Kitt JT wrote:


This is actually kind of important, especially when it comes to trit. There is little to no trit produced in 0.0, simply because people mine it 24/7 in hisec, and its just too much of a pain in the ass.


this is why you speak kindly to all the ratters in your alliance and buy the trit from their hauler spawns at knock down prices because they're too lazy to haul it :P
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#18 - 2012-06-14 15:39:40 UTC
Doth my eyes deceive me, or do I see two lines on that ORE Frigate spec sheet that say "Mineral Compressor Units" and "Condensed Material Container"....?!?!?

Ore Compression abilities!?!? I'll take 10 please!
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#19 - 2012-06-14 15:52:56 UTC
Personally I like the models for the current barges and exhumers and I'd be loath to let them go. If anything they could just use some touching up here and there to make them more pretty, but no major changes needed imo.

What I would like to see though is the barges' skins/color scheme changed to match the nifty new yellow of the ORE mining frigate and a T2 variant of that same frigate that shares a skin/color scheme with the Exhumers. Perhaps the T2 variant of the frig could concentrate on drone mining and give big bonuses to mining drone yield/velocity/hp? Mining with drones is something I've always enjoyed, but the Vexor is only ship that gives a bonus to their yield.
Dave Stark
#20 - 2012-06-14 15:54:19 UTC
Piquet Raddei wrote:
Doth my eyes deceive me, or do I see two lines on that ORE Frigate spec sheet that say "Mineral Compressor Units" and "Condensed Material Container"....?!?!?

Ore Compression abilities!?!? I'll take 10 please!



think that's the pretentious art folk's way of saying "ore bay".
12Next page