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Player Features and Ideas Discussion

 
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Autopilot - redefine waypoints and allow circular routes

Author
Mitchell Hagen
Grey Chook Industries
#1 - 2012-06-14 14:26:08 UTC
It's worth considering an overhaul of the autopilot route planning.

  • Waypoints should be redefined as a system that is to be included on the route but without stopping. This would allow some finer ad hoc control over the route to take rather than messing about with "avoid system" in the map browser. When autopiloting, reaching a waypoint system would no longer cause the autopilot to stop. Waypoints can only be systems.
  • Destinations would be places where the autopilot stops. These can be systems or stations, like now.
  • When defining a route, it should be possible to make the route circular. With a circular route, a waypoint or destination that is reached is replaced at the end of the route instead of being deleted. A circular route requires at least two destinations. (Not waypoints because a waypoint-only circular route would never stop.)

Some other changes:

  • Stations should be shown separately to the system in the route. Each step on the route would then be one warp. At present, if a station is added to the route list after the system containing the station, the two are not shown separately.
  • More consistent context menus for station names that include an option to "add waypoint" for that station (or "add destination" if my suggestions above are implemented). At present, clicking on some instances of station names adds that station as a waypoint, others only add the system for that station, and others do not have the option at all.