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Player Features and Ideas Discussion

 
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Mega Stargates/Acceleration Gates

Author
Reicine Ceer
State War Academy
Caldari State
#1 - 2012-06-13 23:23:25 UTC
tl;dr - mega stargates in each of the main trade hub systems (or one with (x number) off-ramps) that fling you in the direction of another trade system, costing 10million isk (or however much).

Why? Because driving 46 jumps is boring. I'd rather pay 10million isk and only travel 4 jumps, thanks.

It'd make for a nice isk-sink, create more diversity in travel and be better for all levels of players.

Downsides? Some piracy dries up. Can't think of much else tbh.
Zalasastra
Royal Amarr Institute
Amarr Empire
#2 - 2012-06-13 23:34:32 UTC
if they were placed near trade hubs/major causeways, but not at them, it might actually concentrate piracy due to the high volume of traffic between the trade system and the gate.
leviticus ander
The Scope
Gallente Federation
#3 - 2012-06-14 00:41:43 UTC
Zalasastra wrote:
if they were placed near trade hubs/major causeways, but not at them, it might actually concentrate piracy due to the high volume of traffic between the trade system and the gate.

this, maybe RP it to be that the amount of power used by the gate puts out too much of some kind of radiation to be allowed in a populated system. would force people to still go a few jumps rather than just having a nice safe route from one trade hub to another for their freighter or something.
also, they could build it to be that (if they're still around when/if this happens) when an incursion takes the system that the gate is in, the gate gets shut down for the duration of the incursion.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2012-06-14 04:26:51 UTC
Trade hubs are emergent, they aren't pre-made things. Regardless of where you put that kind of structure if it contained any stations at all that system would become a trade hub.
Feligast
Brutor Tribe
Minmatar Republic
#5 - 2012-06-14 05:05:18 UTC
these were in game before. They were removed for a reason.

No.
Altair Raja
Brutor Tribe
Minmatar Republic
#6 - 2012-06-14 06:46:53 UTC
No...
Use Jump Clones to move yourself, Jump Freighter to move items quickly.

AFK cloaking doesn't earn anything, so it needs a buff!

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-06-14 08:46:55 UTC
Reicine Ceer wrote:
tl;dr - mega stargates in each of the main trade hub systems (or one with (x number) off-ramps) that fling you in the direction of another trade system, costing 10million isk (or however much).

Why? Because driving 46 jumps is boring. I'd rather pay 10million isk and only travel 4 jumps, thanks.

It'd make for a nice isk-sink, create more diversity in travel and be better for all levels of players.

Downsides? Some piracy dries up. Can't think of much else tbh.



I take it you don't think the complete and total elimination of regional market variances is a bad thing then?
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#8 - 2012-06-14 11:39:41 UTC
Nope.
Amdor Renevat
Federal Navy Academy
Gallente Federation
#9 - 2012-06-14 12:01:55 UTC
I saw an idea about this before where instead of major trade hubs there were jumpgates connecting a capital system for each region. So you'd still have to make multiple jumps but the number would go from 40 to around 10. By going to each region there is still room for market variances. Hauling would still have to occur inter-regionally but a lot of the boredom of moving freight around would be gone.

I could understand leaving the current system if spending two hours to travel served some kind of purpose, but the only thing I can figure out is that's the way it's been done so they haven't changed the plan. Every successful MMO has made travel meaningful while reducing the boredom and redundancy, I think it's time Eve did the same.
Arline Kley
PIE Inc.
Khimi Harar
#10 - 2012-06-14 13:31:18 UTC
As mentioned before these where in the game before; This was when Yulai was the capital trade hub of EVE online - which is going back quite a way - and it became notorious for people being able to jump utterly vast distances in very little time.

The reason they removed them was it was very easy for someone in a industrial ship to go to all the major hubs with very little in the way of personal risk, which in EVE shouldnt be a guarantee.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Lenier Chenal
Offensive Upholder
#11 - 2012-06-14 15:08:22 UTC
Reicine Ceer wrote:
tl;dr - mega stargates in each of the main trade hub systems (or one with (x number) off-ramps) that fling you in the direction of another trade system, costing 10million isk (or however much).

Why? Because driving 46 jumps is boring. I'd rather pay 10million isk and only travel 4 jumps, thanks.

It'd make for a nice isk-sink, create more diversity in travel and be better for all levels of players.

Downsides? Some piracy dries up. Can't think of much else tbh.


Wait, what?

Reicine Ceer wrote:


It'd make for a nice isk-sink, create more diversity in travel and be better for all levels of players.

.
Still can't understand you.

Reicine Ceer wrote:


create more diversity in travel


http://i.imgur.com/Mqeew.gif
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2012-06-14 15:29:30 UTC
Posting in a "fast travel" thread.

If you connected all the trade hubs, some of them would cease to be trade hubs. If Dodixie were 1j from Jita, what would be the point of shopping in Dodixie? You'd collapse all the regional markets into Jita overnight.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2012-06-14 15:34:17 UTC
Amdor Renevat wrote:
I saw an idea about this before where instead of major trade hubs there were jumpgates connecting a capital system for each region. So you'd still have to make multiple jumps but the number would go from 40 to around 10. By going to each region there is still room for market variances. Hauling would still have to occur inter-regionally but a lot of the boredom of moving freight around would be gone.


No, you'd just see a shift in markets where these "capital" systems would become the trade hubs because that's where lazy freighters would unload their wares.

Amdor Renevat wrote:
I could understand leaving the current system if spending two hours to travel served some kind of purpose, but the only thing I can figure out is that's the way it's been done so they haven't changed the plan. Every successful MMO has made travel meaningful while reducing the boredom and redundancy, I think it's time Eve did the same.

New Eden is BIG. It needs to stay that way.

Founding member of the Belligerent Undesirables movement.

Keno Skir
#14 - 2012-06-14 15:39:20 UTC
Cyno bridging / instand force transfer have already done a lot to ruin any actual player / player contact in EvE. Fly the 40 jumps if its worth it, if not don't.. seems pretty simple to me Roll

Oh yeah also i can't be bothered to keep flying back to station to drop off my loot, can CCP please invent a cargohold content transporter because warping is BOOORING and therefor i shouldnt have to do it Cry
Baaa Shakiel
Kinnah Incorporated
#15 - 2012-06-14 18:19:48 UTC
No. It will only merge all the market hubs into one. In doing so, you also run the risk of crashing the merged market system/node in the server.

Who Said that Noob Ships SuCK? http://eve.battleclinic.com/killboard/killmail.php?id=15091146#lostLoadout

Buddy Program Available - Start off with Millions of Isk! https://forums.eveonline.com/default.aspx?g=posts&t=9874&p=10

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2012-06-14 18:57:05 UTC
Why this is a stupid idea has already been covered,

I'm just here to reinforce it.

BYDI recruitment closed-ish