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SNI vs angels

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2012-06-13 05:44:08 UTC
Boomhaur wrote:
SNI will work but depending on your gunnery skills may be a downgrade in being slower. Though I will admit it does look cool, I somehow played eve since 06 and never looked closely at that hull till recently and it look good.


It helps that it's only been that way for a few years:

http://community.eveonline.com/devblog.asp?a=blog&bid=732
Alara IonStorm
#22 - 2012-06-13 06:45:30 UTC
Zhilia Mann wrote:
Boomhaur wrote:
SNI will work but depending on your gunnery skills may be a downgrade in being slower. Though I will admit it does look cool, I somehow played eve since 06 and never looked closely at that hull till recently and it look good.


It helps that it's only been that way for a few years:

http://community.eveonline.com/devblog.asp?a=blog&bid=732

I prefer the old one and wish I had a Navy Scorp to fly then.

The new model looks like a transformer and I would take unique over Decepticon any day. I like how it looked like half a Scorpion like it was made by someone who only had a vague idea of what one looked like thousands of years in the future and a Galaxy away.

I don't mind that they improved it, just wish they didn't kill the unique.
Otrebla Utrigas
Iberians
#23 - 2012-06-13 08:20:16 UTC
drdxie wrote:
Chainsaw Plankton wrote:
it should work I'd just think it would be a bit slow. SNI doesn't have all that much dps, but it should have a pretty damn awesome tank vs angels.


I have tried both in missions. Take the top fit, drop the damage control, add another BCS. You will get much better applied dps using the SNI because of the TP's than you will with the Navy Raven.. try it.. remember, you not only shooting at BS's

This. Against anything smaller than the Death star, the target painters in the SNI cover the lack of one more cruise launcher.

It is the best ship for newbie L4 semi afk Lock and F1 all the way.

I have finished worlds collide with 2mill SP in less than 40 mins with a SNI and without warping out for shield recharge. Of course you could do better in a mach or another faction BS, but they are quite more expensive and more skill intensive than the SNI.
mama guru
Yazatas.
#24 - 2012-06-13 10:08:29 UTC
Applied DPS > Paper DPS


This is why the Tengu and SNI are superior to the CNR when it comes to missions.


This is why the Vargur and the Nightmare are superior to the Machariel and Paladin respectively. 37.5% tracking is nothing to scoff at.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Chainsaw Plankton
FaDoyToy
#25 - 2012-06-13 12:53:01 UTC
Mike Whiite wrote:
Advantage can be improved futher by, using larger drones and using a rig for an ejection bay.

Drones profit from your TP's as well, and because of them you don't need to spend all your riggs on Rigors and or Flares.

cnr has a bigger drone bay, and using a t2 rof rig on a navy scorp means you lose any advantage on the cnr unless you have 4+ tps.... and zomg multiple tps is a pain in the ass.

Alara IonStorm wrote:
I prefer the old one and wish I had a Navy Scorp to fly then.


ditto, the new one is just so symmetrical and soulless Cry

Otrebla Utrigas wrote:
This. Against anything smaller than the Death star, the target painters in the SNI cover the lack of one more cruise launcher.

It is the best ship for newbie L4 semi afk Lock and F1 all the way.

I have finished worlds collide with 2mill SP in less than 40 mins with a SNI and without warping out for shield recharge. Of course you could do better in a mach or another faction BS, but they are quite more expensive and more skill intensive than the SNI.

if all you are doing is f1'ing away you forgot to use the painters :p

more seriously though, when we talk about ships here we usually assume high skills. and as I said earlier it is only really small fast cruisers where the navy scorp sees an advantage. hell in the long run I doubt you will see a huge difference there unless you have all your launchers ungrouped and are counting every shot.

mama guru wrote:
Applied DPS > Paper DPS

This is why the Tengu and SNI are superior to the CNR when it comes to missions.

This is why the Vargur and the Nightmare are superior to the Machariel and Paladin respectively. 37.5% tracking is nothing to scoff at.


the tengu is better than the cnr at blitzing mostly due to its ability to aggro a whole room and not drop below 99% shields (mostly the product of its speed and agility). it does similar dps to what the cnr does with launchers, cnr has the addition of a drone bay, usually 3x sentries and 5x lights. oh yes and the tengu loses a bunch of dps when not using kinetic ammo. although most people would rather train for a tengu than cnr, training cruise 5 just feels dirty, caldari bs 5 is at least useful for the nightmare. tbh I'd rather fly a tengu over a navy scorp, but we've mostly been going over battleships here.

mach has much higher base dps and drone bay than varg. also note that it has great agility and can manage transversial very well. tbh I like both ships a lot. Where the nightmare beats the paladin because it can easily fit more damage mods, I have an extra HS and TE on the nightmare compared to my paladin (well unless you want to 4x hs 3x te the pala and shield tank)

@ChainsawPlankto on twitter

Mike Whiite
Deep Core Mining Inc.
Caldari State
#26 - 2012-06-13 14:05:52 UTC
Chainsaw Plankton wrote:
Mike Whiite wrote:
Advantage can be improved futher by, using larger drones and using a rig for an ejection bay.

Drones profit from your TP's as well, and because of them you don't need to spend all your riggs on Rigors and or Flares.

cnr has a bigger drone bay, and using a t2 rof rig on a navy scorp means you lose any advantage on the cnr unless you have 4+ tps.... and zomg multiple tps is a pain in the ass.

[



It's not the bigger drone bay it's the effectiveness of bigger drones, TP's do help drones aplie damage as well.

you don't put a T2 rof rigg you put on a T1, so you can spend remainingon flare and rigors.

Chainsaw Plankton
FaDoyToy
#27 - 2012-06-14 04:28:59 UTC
Mike Whiite wrote:
It's not the bigger drone bay it's the effectiveness of bigger drones, TP's do help drones aplie damage as well.

you don't put a T2 rof rigg you put on a T1, so you can spend remainingon flare and rigors.


Gardes work pretty well on cruisers, bouncers and wardens not so great, but an extra painter or two is again going to make a pretty meh difference overall as it makes you a bit better on cruisers. and the way heavies work they are pretty good on anything, they are just so slow getting from target to target that I don't really use them. and meh haven't really used medium drones in a while.

a t1 rof rig is adding 8 dps, it is the 5th mod for stacking penalty and is nearly worthless (where a t2 one will go first and add about 5% dps). probably better off with a rigor instead.

@ChainsawPlankto on twitter

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