These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Hardening skills useless for shields?

Author
Kijo Rikki
Killboard Padding Services
#21 - 2012-06-13 21:02:57 UTC
I wouldn't really bother with them unless you're thinking of running a neut resistant passive tank. Just get them high enough so you can use the t2 variants.

You make a valid point, good Sir or Madam. 

Zhilia Mann
Tide Way Out Productions
#22 - 2012-06-13 21:04:31 UTC
Kijo Rikki wrote:
I wouldn't really bother with them unless you're thinking of running a neut resistant passive tank. Just get them high enough so you can use the t2 variants.


Which would be to... 0. You don't have to even plug in comp skills to use resistance amplifiers.
Kijo Rikki
Killboard Padding Services
#23 - 2012-06-13 21:05:36 UTC  |  Edited by: Kijo Rikki
Zhilia Mann wrote:
Kijo Rikki wrote:
I wouldn't really bother with them unless you're thinking of running a neut resistant passive tank. Just get them high enough so you can use the t2 variants.


Which would be to... 0. You don't have to even plug in comp skills to use resistance amplifiers.


WEll I meant t2 hardeners for other /general uses, which i think you have to have specific compensation to 1. Its been a long time since i trained all that stuff.

You make a valid point, good Sir or Madam. 

Zhilia Mann
Tide Way Out Productions
#24 - 2012-06-13 21:08:13 UTC
Kijo Rikki wrote:
Zhilia Mann wrote:
Kijo Rikki wrote:
I wouldn't really bother with them unless you're thinking of running a neut resistant passive tank. Just get them high enough so you can use the t2 variants.


Which would be to... 0. You don't have to even plug in comp skills to use resistance amplifiers.


WEll I meant t2 hardeners for other /general uses, which i think you have to have specific compensation to 1. Its been a long time since i trained all that stuff.


Tactical Shield Manipulation 4 for all T2 hardeners (invuln included). Shield Upgrades 4 for T2 resistance amps. No other skills needed.
Kijo Rikki
Killboard Padding Services
#25 - 2012-06-13 21:12:11 UTC
I wonder why I bought them and trained them to 1. Lol

You make a valid point, good Sir or Madam. 

FT Diomedes
The Graduates
#26 - 2012-06-14 00:38:53 UTC
I haven't bothered to take them to V yet, but I think it is silly not to train them to IV. I use shield resistance amplifiers on a variety of fits, but especially on haulers and other ships that are vulnerable just after undock when I might not have time to activate an active hardener.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaikka Carel
Ziea
#27 - 2012-06-14 01:43:15 UTC
Kijo Rikki wrote:
I wonder why I bought them and trained them to 1. Lol


They saved your ship... Once... Somewhere... Maybe in an alternative reality...

Suprisingly I trained them too along with the armor line up by inertia.
Kijo Rikki
Killboard Padding Services
#28 - 2012-06-14 05:47:21 UTC
Kaikka Carel wrote:
Kijo Rikki wrote:
I wonder why I bought them and trained them to 1. Lol


They saved your ship... Once... Somewhere... Maybe in an alternative reality...

Suprisingly I trained them too along with the armor line up by inertia.


Heh.

I remember those skills provide substantially less, or rather, no resistance amplifier bonus at all in the past. I know I'm not bad at reading comprehension so I'm wondering if in the past they had to be useful for some reason. P

You make a valid point, good Sir or Madam. 

Zarnak Wulf
Task Force 641
Empyrean Edict
#29 - 2012-06-14 06:06:06 UTC
The new Ancillary shield boosters run independent of your ship's cap. They provide a fantastic boost for a limited amount of time. Some fits utilize two boosters. In a heavy nuet environment it is therefore conceivable that your tank will run even though you have no cap. In that case these skills would be useful.
Tau Cabalander
Retirement Retreat
Working Stiffs
#30 - 2012-06-14 19:03:49 UTC
My corp was doing C5 and C6 sites in these, with a max skill and mindlinked Tengu Siege Warfare booster. It is why I trained all the skills to 5 (note: it only requires 2 of the 4 skills). My alt's Rattlesnake uses 3 of the 4 skills, but he also has them all trained to 5.

[Tengu, Passive Spider]
True Sansha Capacitor Power Relay
Caldari Navy Power Diagnostic System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Large Shield Extender II
Pithum A-Type Explosion Dampening Amplifier
Pithum A-Type Magnetic Scattering Amplifier
Pithum A-Type Magnetic Scattering Amplifier
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Large Shield Transporter II

Medium Capacitor Control Circuit II
Medium Anti-Kinetic Screen Reinforcer II
Medium Core Defence Field Extender II

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor



[Rattlesnake, Passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Pithum A-Type Kinetic Deflection Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Pithum A-Type EM Ward Amplifier
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Gist X-Type 100MN Afterburner

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Large Remote Armor Repair System II
Large Shield Transporter II
Imperial Navy Large Energy Transfer Array

Large Sentry Damage Augmentor I
Large Core Defense Field Purger II
Large Core Defense Field Purger II


Bouncer II x5
Garde II x5
Hobgoblin II x5
Ogre II x5
Lin-Young Borovskova
Doomheim
#31 - 2012-06-14 21:44:25 UTC
Zarnak Wulf wrote:
The new Ancillary shield boosters run independent of your ship's cap. They provide a fantastic boost for a limited amount of time. Some fits utilize two boosters. In a heavy nuet environment it is therefore conceivable that your tank will run even though you have no cap. In that case these skills would be useful.


DIS tha blody mary DIS !!!

brb

Moonlit Raid
Doomheim
#32 - 2012-06-14 22:15:44 UTC
Tor Gungnir wrote:
You know the ones. Gives your ACTIVE hardeners a bonus when NOT ACTIVE to a certain damage type as well as a general boost to said damage type for Passive hardeners.

This works for Armor well enough because their main hardener (Adaptive Nano) is a Passive omni resist and benefits from the Passive part of the skills. However, Shield only has the Adaptive Inv. Field which is Active and as such benefits nada from the skills because why would you not have it active?

Or am I missing something here?

Because you've been neuted.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Previous page12