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Planetary Interaction - Overpowered?

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Author
Mirak Nijoba
Gamers Corner
#1 - 2011-10-06 04:52:12 UTC
I know that I'm fairly new to the Whole PI Skill but from what I've learned. You can Plex an acct with just 1 or 2 characters learning the right skill set.

If I can stand to make 400mil ISK per month with 2 characters doing PI with minimal worry about losing anything, just by being in High Sec Space doesn't that mean that it's a little OP in it's current state.

I feel that there should be a way to PVP with the PI Skill and it should be out soon.

Anyone else have thoughts on this.

I know that they are looking into it but it's not out yet and i'm just curious if anyone else feels the same about this.
Orlacc
#2 - 2011-10-06 05:33:14 UTC
Have you done Planetary Interaction? Have you made 440m isk per month in high sec? Or you "heard" this?

How do you know they are looking onto it?

What is the "PI skill" you want to pvp with?


Is this a troll?

"Measure Twice, Cut Once."

Malkuth Delapounti
The Scope
Gallente Federation
#3 - 2011-10-06 05:38:08 UTC
Ah dude If you can make that much ISK in HIGH SEC With PI then your amazing.

And No you can't. LOL.
Mirak Nijoba
Gamers Corner
#4 - 2011-10-06 05:57:09 UTC  |  Edited by: Mirak Nijoba
Double Quote Delete?
Mirak Nijoba
Gamers Corner
#5 - 2011-10-06 05:58:42 UTC
Mirak Nijoba wrote:
I know that it's close to those numbers.

If you know what you're looking for and how to do it then yes.


With 4 planets producing the right product and only bringing in products from 1 planet with enough care you can make around 400mil isk per month for 1 character in high sec.
Orlacc
#6 - 2011-10-06 06:11:31 UTC  |  Edited by: Orlacc
Mirak Nijoba wrote:
Mirak Nijoba wrote:
I know that it's close to those numbers.

If you know what you're looking for and how to do it then yes.


With 4 planets producing the right product and only bringing in products from 1 planet with enough care you can make around 400mil isk per month for 1 character in high sec.



So you have done this? In high sec?

I also am interested in this PI skill we will be able to PvP with.

"Measure Twice, Cut Once."

Tippia
Sunshine and Lollipops
#7 - 2011-10-06 06:19:50 UTC
Well, that was pretty much the most incongruous use of “overpowered” I've ever seen… Ugh

It's not “powered” at all, much less overpowered, and 400M a month is a pretty paltry sum to make, especially in highsec.

And even if it were any of those, it still wouldn't be overpowered — it would just be the market doing its thing.
Mirak Nijoba
Gamers Corner
#8 - 2011-10-06 06:44:38 UTC  |  Edited by: Mirak Nijoba
Orlacc wrote:
Mirak Nijoba wrote:
Mirak Nijoba wrote:
I know that it's close to those numbers.

If you know what you're looking for and how to do it then yes.


With 4 planets producing the right product and only bringing in products from 1 planet with enough care you can make around 400mil isk per month for 1 character in high sec.



So you have done this? In high sec?

I also am interested in this PI skill we will be able to PvP with.


It's in the numbers and I'm working on it. Right now I have 1 planet that is making me 100mil isk per month as long as i keep up on it. (the Market could change)

I think that PVP for PI should be incorporated on the EVE level into the PI Skills Tree... Nothing like oh you bring your Abaddon out to Shoot my Colony... more like if you want to conquer someones PI Planet/the same grid it would be along the lines of overpowering their PI Defense with your PI Offense.

Allowing Milita Units that you obtain in the game to have a Use in PI. ^_^

That's one Suggestion atleast.

Tippia wrote:

Well, that was pretty much the most incongruous use of “overpowered” I've ever seen… Ugh

It's not “powered” at all, much less overpowered, and 400M a month is a pretty paltry sum to make, especially in highsec.

And even if it were any of those, it still wouldn't be overpowered — it would just be the market doing its thing.


Well 400mil isk a month and all you have to do is check this and move that and run some numbers... It's the safest money in the game in high sec might not be as fast as some people like it but for a new acct with a little bit of money say 25mil to get started to be able to make 400mil isk in a month is just ridiculous... it needs to have something to counteract it / make it a little more risky.

This is after all EVE we are talking about. ^_^
Tippia
Sunshine and Lollipops
#9 - 2011-10-06 07:17:57 UTC
Mirak Nijoba wrote:
Well 400mil isk a month and all you have to do is check this and move that and run some numbers... It's the safest money in the game in high sec
You've never run missions, I take it…
Mirak Nijoba
Gamers Corner
#10 - 2011-10-06 07:41:24 UTC
That you have a risk...

You are engaging your ship in combat against foes that are attacking you. You have to be active or you have a chance of losing your ship. Should you not be aware of the situation or warp in un-prepared you could lose 100mil + in a level 4.

The only risks you have with PI is spending too much ISK setting it up as a noob, or you can possibly get sui-ganked in high sec by goonswarm for leaving warping into the customs office to pick up your goods.
Dalloway Jones
Republic Military School
Minmatar Republic
#11 - 2011-10-06 08:53:53 UTC
The risk is getting your product to market without getting suicide ganked. Of course that will be more difficult for you now that you have let everyone know just how much you are making each month. P
Tippia
Sunshine and Lollipops
#12 - 2011-10-06 09:25:14 UTC
Mirak Nijoba wrote:
That you have a risk...
No, I'm talking about missions. There is no risk.

...and tbh, it's less work than the amount of trucking you need to do to get 400M out of PI (and freedom to do it at your leisure, rather than at specific intervals forced by your installations).
Sphynix
Pandemic Horde High Sec Division
#13 - 2011-10-06 11:57:44 UTC
Scanning is overpowered!

Because in high sec i can scan 1 site a month and get a module worth 400 mil...
CCP Phantom
C C P
C C P Alliance
#14 - 2011-10-06 13:10:53 UTC
Moved from Skills discussions.

CCP Phantom - Senior Community Developer

Jenn Makanen
Doomheim
#15 - 2011-10-06 13:48:25 UTC
You're missing a point.

PI products have no inherent value. If a lot of people got into it, the prices would fall. Make it harder and the prices would rise.

It's overpowered in exactly the same way as manufacturing is overpowered. (It's not. for the hard of thinking.)
Joshua Vaughn Lampen
Archer Investments Initiative
#16 - 2011-10-06 13:54:41 UTC  |  Edited by: Joshua Vaughn Lampen
Malkuth Delapounti wrote:
Ah dude If you can make that much ISK in HIGH SEC With PI then your amazing.

And No you can't. LOL.


Haters gonna hate. Sit down and actually make a spreadsheet because this is completely possible in multiple ways even with a single character. Add another on top of that and its absolutely possible.

Because I'm so tired of people not believing people's claims about how profitable high-security PI can be I'm going to show you the math right now from my spreadsheet.

Alright kids this is based on the following: Having a spreadsheet, being able to do simple math, noticing market trends, generally checking something before you go LOL NO, and having Interplanetary Consolidation and Command Center Upgrades IV.

We're going to use 5 planets. All are Temperate or Barren and are reasonably small in terms of diameter.

We're going to be making Broadcast Nodes and we need three P3 inputs: Neocoms, Data Chips, and High-Tech Transmitters

Neocoms:

Price to Make from P1 Inputs: 39,710.47 ISK
Price to Make from P2 Inputs: 36,366.67 ISK
Price to Make from P3 Inputs: 39,889.00 ISK

Data Chips:

Price to Make from P1 Inputs: 35,482.25 ISK
Price to Make from P2 Inputs: 39,646.67 ISK
Price to Make from P3 Inputs: 45,000.00 ISK

High-Tech Transmitters:

Price to Make from P1 Inputs: 44,660.20ISK
Price to Make from P2 Inputs: 48,912.27 ISK
Price to Make from P3 Inputs: 56,440.00 ISK

Input Cost Per Broadcast Unit:

P1 Inputs: 719,117.54 ISK
P2 Inputs: 749,553.60 ISK
P3 Inputs: 847,974.00 ISK

Import and Export Taxes:

55,400.00 ISK - Regardless of which way you make it.

Broker and Market Fees

17,460.00 ISK - Assumes no skills that reduce these fees.

Total Cost Per Broadcast Unit:

P1 Inputs: 791,977.54 ISK
P2 Inputs: 822,413.60 ISK
P3 Inputs: 920,774.00 ISK

Current Market Value:

873,000.00 - This is the sell order price and numerous units are sold at this price everyday and I used to make these along with Nano-Factories so I know they sell at this price.

Total Profit Per Unit

P1 Inputs: 81,022.46 ISK
P2 Inputs: 50,586.40 ISK
P3 Inputs: -50,774.00 ISK

Now when we calculate hourly/daily/weekly/monthly profitability we need to consider which planetary infrastructure configuration is going to give us our best option with a single character.

Unfortunately due to current powergrid and CPU limitations it is generally impractical to try to do P1 -> P4 production on a single planet. So let's look at P2 -> P4 production instead.

Given the skills I listed you should be able to fit the following on the planets I listed:

1 Launchpad
4 High-Tech Production Facilities
16 Advanced Production Facilities
1 Storage Facility

This will work well given what we want to produce and current market prices. Neocoms do not vary in price more than a few percent regardless of whether they are made from P1, P2, or P3 input prices. Consequently we can just buy the completed P3 units and focus on making Data Chips and High-Tech Transmitters from P2 components on our planets. Obviously this will impact our overall profit but it's really the only way to go about this efficiently. With additional PI characters which can be trained up to IV skills with decent hauler abilities takes 2 weeks or so you can massively increase your profit margins. Continuing on....

Total Profit from Broadcast Nodes Using P3 Neocoms and Data Chips and High-Tech Transmitters Made from P2 Inputs:

29,452.40 ISK / unit

Assuming we have all five planets configured to produce these we'll have a total of 20 High-Tech Production Facilities making one unit each per hour, thus 20 units per hour. Using this we can calculate profit per hour, day, week and month.

Profit Per Hour: 589,040.00 ISK
Profit Per Day: 14,136,960.00 ISK
Profit Per Week: 98,958,720 ISK
Profit Per Month: 395,834,880 ISK

Now lets assume you've got an extra character and can make Neocoms from P2 inputs. Look at the massive difference in profit:

Profit Per Hour: 1,264,660.00 ISK
Profit Per Day: 30,351,840.00 ISK
Profit Per Week: 212,462,880.00 ISK
Profit Per Month: 849,851,520.00 ISK

Now lets go really crazy and assume you have two PI alts to support your main's production:

Profit Per Hour: 2,025,561.60
Profit Per Day: 48,613,478.40 ISK
Profit Per Week: 340,294,348.80 ISK
Profit Per Month: 1,361,177,395.20 ISK

Conclusions

PI can be incredibly profitable. Oh yeah and this is all HIGH SEC so the next time someone says high-sec PI isn't that profitable ask for proof because I can assure you that they don't have any.

There are far more profitable schemes even in P2 and P3 production so you cam diversify your PI investments and not overexpose yourself to any particular market.
Xearal
Dead's Prostitutes
The Initiative.
#17 - 2011-10-06 14:19:00 UTC
well, you can make billions never undocking from Jita... so what's so OP about making 400M per month with PI?

Does railgun ammunition come in Hollow Point?

Maven Deltor
Bad Sekta
#18 - 2011-10-06 14:51:12 UTC
What Joshua forgot to mention, is your storage is finite. From my experiences with high sec production planets, you will need to visit your planet daily, if not twice a day. Hopefully they are all in the same system, or you'll be doing a lot of flying around.

But that's not even the real problem with this plan. The real problem is the slim margin. 29.5k of 873k is only 3.5%. If prices change at all, you could find yourself deeply invested in a losing venture. You might think this is speculation, but consider this: With Joshua's proposal, you will make 480 Broadcast Nodes daily. Between Oct 1st to Oct 5th, Jita market graph shows 21186 units sold, that's an average of 4237 daily. In other words, one character will be producing more than 10% of Jitas daily market. If you expect to add that much to the market, and not see the price drop equally, you're being foolish.

To the OP: Yea, you can make money with PI. You can probably even make enough to pay for your plex, but you won't be doing a whole lot more than that. It's not considered "overpowered" because the amount of time required is considered worth that much (or more to the buyer). Might as well just get a real job, and enjoy your game time instead of working for some faceless goon.
Joshua Vaughn Lampen
Archer Investments Initiative
#19 - 2011-10-06 15:13:03 UTC
Maven Deltor wrote:
What Joshua forgot to mention, is your storage is finite. From my experiences with high sec production planets, you will need to visit your planet daily, if not twice a day. Hopefully they are all in the same system, or you'll be doing a lot of flying around.

But that's not even the real problem with this plan. The real problem is the slim margin. 29.5k of 873k is only 3.5%. If prices change at all, you could find yourself deeply invested in a losing venture. You might think this is speculation, but consider this: With Joshua's proposal, you will make 480 Broadcast Nodes daily. Between Oct 1st to Oct 5th, Jita market graph shows 21186 units sold, that's an average of 4237 daily. In other words, one character will be producing more than 10% of Jitas daily market. If you expect to add that much to the market, and not see the price drop equally, you're being foolish.

To the OP: Yea, you can make money with PI. You can probably even make enough to pay for your plex, but you won't be doing a whole lot more than that. It's not considered "overpowered" because the amount of time required is considered worth that much (or more to the buyer). Might as well just get a real job, and enjoy your game time instead of working for some faceless goon.


That's just one fo the configurations you can possibly setup. That one requires a visit every 14 hours to refill the LP's. Alternatively there are other designs that allow you to visit only once every 40 hours. It all depends on how small the diameters of your planets are and whether you can really conserve MW/CPU used by links. As for Broadcast Nodes being that great a product yeah it becomes a problem when scale is involved, but I was just using that one to illustrate a point on potential profitability. There are much better schemes out there. That one was handy because all the prices for it were recent in my spreadsheet. Also depending on what scheme you do and if you have alts to devote production to you'll have much larger margins. if you do complete P2-P4 production you're looking at 9.68% which is a reasonable amount.

Market fluctuations like you said will be a problem from time to time but with certain goods you see long-term stability. In the end there is an argument to be made between profit vs risk just like in life. The more risk you take the higher the profits generally are and vice versa.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2011-10-06 16:45:25 UTC
This is just so idiotic.

Good Luck making that 400 Million on one toon in High Sec. MAYBE 250 M, but that's with really great planet resources.

250M / Month is not worth making MORE difficult. It's drop in the bucket. Besides, as pointed out, there is WAY much more money in running Level 4 missions and there is NO threat at all there.

Those Missions bring me over 2 BILLION a month. Why don't we make THEM more risky in High Sec as well, huh ??

Grow a set and do PI in Low Sec. Now, that WILL bring in at least 1.6 BILLION a month, which I do. AND it is super risky.

Lets see you sweat at a Custom Station for pick up and 3 'Canes uncloak.

THERE is your damned risk.........................

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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