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The clone upgrade cost has to go!

Author
K'rashu Graylock
#21 - 2012-06-11 18:16:46 UTC
Simply 'moving' the sink amount to another location does not result in an equal sink. You can get an average guess as to the monthly costs in total regarding the amount spent on clone upgrades, but that will fluctuate based on what's happening in the galaxy at large, and as such, simply increasing the costs in other sectors would not have the same market effect. The point is NOT moot, as you stated. A sink is not just a sink, it's a sink for a sector -- this one happens to be a sink that applies to every single pilot in the game. I would even go so far as to say DOUBLE the cost of clone upgrades.

Furthermore, the cost is next to nothing for most players, and if the clone cost is really hurting your wallet that bad, then you need to learn how to not be podded. The cost of a ship, insurance, modules and implants greatly outweigh the cost of a clone upgrade, which, if you have even a modicum of hand-eye co-ordination should be an investment that sticks with you long after your ship explodes leaving you behind.

However, the idea of being able to set up a corporate fund for member's clone upgrades IS an outstanding idea.

Jesus_Christ renamed to Scoreboard. Scoreboard kills himself.

Bossy Lady
Vanishing Point.
The Initiative.
#22 - 2012-06-11 19:04:55 UTC
Marlona Sky wrote:
Bossy Lady wrote:
You know I was just thinking that high skilled veteran players don't have enough advantages over low-skilled newbs. This would help widen the gap nicely.


By that mentality, how about we increase the clone upgrade cost by a factor of twenty? Roll


Sounds good. Let's do it. Life should be precious.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Nicolo da'Vicenza
Viziam
Amarr Empire
#23 - 2012-06-11 19:14:27 UTC  |  Edited by: Nicolo da'Vicenza
finally a good idea

clone costs are stupid

I can repair my giant spaceship that's the size of a small island for free but have to pay tens of millions to update a clone
Bossy Lady
Vanishing Point.
The Initiative.
#24 - 2012-06-11 19:29:24 UTC
Nicolo da'Vicenza wrote:
finally a good idea

clone costs are stupid

I can repair my giant spaceship that's the size of a small island for free but have to pay tens of millions to update a clone



I can get my 2 ton car fixed for a few hundred dollars but treating a cancer the size of my thumb can cost thousands of times more than that.


Oh look costs aren't directly proportional to mass

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Nicolo da'Vicenza
Viziam
Amarr Empire
#25 - 2012-06-11 19:30:52 UTC  |  Edited by: Nicolo da'Vicenza
Bossy Lady wrote:
Nicolo da'Vicenza wrote:
finally a good idea

clone costs are stupid

I can repair my giant spaceship that's the size of a small island for free but have to pay tens of millions to update a clone



I can get my 2 ton car fixed for a few hundred dollars but treating a cancer the size of my thumb can cost thousands of times more than that.


Oh look costs aren't directly proportional to mass

In your third world country, maybe.

Down with space-fines
Anrj
Garoun Investment Bank
Gallente Federation
#26 - 2012-06-11 19:38:50 UTC
How about letting players produce clones to either sell on the market and/or keep for their own supply? Physical bodies can be made through new PI commodities, while the actual implant is created through reverse engineering of Sleeper loot. Some balancing would be needed, and I wouldn't want to see this just implemented without it being slowly introduced. How could this happen? The beginning is easier to see, but how would this look six months later, one year, five years?
To start, a new set of skills, BPO's, and BPC's would be needed to produce the clones.
Second as time goes on, the limit of SP retained per clone grows along with the BP.
Third, and this is where much discussion is needed, does this need to be consistent with Dust514 mercs? I think so.
Finally, are they even the same type of clone? They seem pretty similar to me to at least warrant a spot on the market. As I understand, merc clones will be provided freely(whether this is only for the people in npc corps is unknown), it's just the equipment that will cost anything to lose. They will need a lot more clones than your average capsuleers so it can't cost them what they're running for in Eve, and how cheap is too cheap in Eve to still enforce that sense of loss?
Signal11th
#27 - 2012-06-13 07:59:27 UTC
+1 supported

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Yeep
The Scope
Gallente Federation
#28 - 2012-06-13 12:49:32 UTC
0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)

Want a free clone? Join a spaceholding alliance.
Marlona Sky
State War Academy
Caldari State
#29 - 2012-06-13 18:34:27 UTC
CSM?? Hellooooooooo....

Are you going to open a dialog with the players on this topic? Have you talked with CCP?
Snow Axe
Republic Military School
Minmatar Republic
#30 - 2012-06-13 19:02:06 UTC
CSM IT HAS BEEN FIVE (5) DAYS SINCE I MADE THIS PROPOSAL THREAD HAVE YOU OPENED A DIALOG WITH THE DEVELOPERS YET ABOUT THIS ISSUE

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Signal11th
#31 - 2012-06-13 19:04:08 UTC  |  Edited by: Signal11th
Yeep wrote:
0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)

Want a free clone? Join a spaceholding alliance.



What is it with the Goons lately?? Have upped the IQ limit to get in ?? Actually ^^ that I find a bloody good idea and the other chap mentioning "creating your own clones"

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Marlona Sky
State War Academy
Caldari State
#32 - 2012-06-13 20:45:59 UTC
Snow Axe wrote:
CSM IT HAS BEEN FIVE (5) DAYS SINCE I MADE THIS PROPOSAL THREAD HAVE YOU OPENED A DIALOG WITH THE DEVELOPERS YET ABOUT THIS ISSUE


Not everyone has direct access to CCP when they want a mechanic changed. Oops
Marlona Sky
State War Academy
Caldari State
#33 - 2012-06-13 20:47:34 UTC
Yeep wrote:
0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)

Want a free clone? Join a spaceholding alliance.


What is your reasoning behind this change being null player owned station exclusive?
Bossy Lady
Vanishing Point.
The Initiative.
#34 - 2012-06-13 22:12:14 UTC
Marlona Sky wrote:
Yeep wrote:
0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)

Want a free clone? Join a spaceholding alliance.


What is your reasoning behind this change being null player owned station exclusive?


Jump clone costs can be set to zero already?

Yeah actually it would be a nice feature if player-owned stations could offer the facility to give free clones at the expense of the station owner. That would genuinely promote PvP, maintain the ISK sink and provide a legitimate reason to actually own a station.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Lysaeus
Brutor Tribe
Minmatar Republic
#35 - 2012-06-14 11:15:00 UTC
Marlona Sky wrote:
My clones cost more than noob clones do! Remove clone cost and increase isk sinks that penalize newer players equally so that I don't have to pay more regardless of my increased earning potential. But just so you guize like it could increase pvp


Not supported.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#36 - 2012-06-14 13:42:23 UTC
Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault.
Signal11th
#37 - 2012-06-15 08:36:18 UTC
Katarina Reid wrote:
Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault.



lol, did you actually read this post before you clicked on "submit" so your answer is don't train or sell you alt for a lower trained alt.
Genius!

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Katarina Reid
Deep Core Mining Inc.
Caldari State
#38 - 2012-06-15 09:38:46 UTC
Signal11th wrote:
Katarina Reid wrote:
Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault.



lol, did you actually read this post before you clicked on "submit" so your answer is don't train or sell you alt for a lower trained alt.
Genius!


Yh i did its just people moaning about paying to much for a pod again. If you want high skilled char's there is a cost. look at the other threads here
here
here
DeBingJos
Sebiestor Tribe
Minmatar Republic
#39 - 2012-06-15 09:53:45 UTC
My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.

We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Malcanis
Vanishing Point.
The Initiative.
#40 - 2012-06-15 10:21:26 UTC
DeBingJos wrote:
My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.

We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding.


Honestly if you can't cover clone costs then you either need to look again at your ISK making profession or stop dying quite so often.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016