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Blasters getting fixed

Author
baltec1
Bat Country
Pandemic Horde
#1 - 2011-10-05 17:50:53 UTC
We have our own team and everything. Big smile
Zhilia Mann
Tide Way Out Productions
#2 - 2011-10-05 18:17:03 UTC
If they can cram all that into a single expansion coming out in less than three months I'll be Shocked.
Archare
Aliastra
Gallente Federation
#3 - 2011-10-05 18:37:50 UTC
WOO PEW PEW PEW!
Handsome Hussein
#4 - 2011-10-05 18:58:08 UTC
w00t!

Not like I'm going to stop training projectile turrets now, but at least the hybrid turret skills won't feel wasted. Who knows, may actually go back and get T2 medium hybrids trained if this pans out nicely.

Leaves only the fresh scent of pine.

Khanh'rhh
Sparkle Motion.
#5 - 2011-10-05 19:29:11 UTC
Archare wrote:
WOO PEW PEW PEW!

If you're talking Neutrons, I believe you meant chanananantt!!!!!111 chanananantt!!!!!11 chanananantt!!!!1

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#6 - 2011-10-05 22:21:05 UTC
Nice. Big smile

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Gypsio III
State War Academy
Caldari State
#7 - 2011-10-06 07:58:06 UTC
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?

I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.

Still, I can worry about that later. Smile
Khanh'rhh
Sparkle Motion.
#8 - 2011-10-06 08:32:41 UTC
They've at least admitted they are going to try to fix it- which probably means they've been thinking it over a while and have a solution near ready already.

You'd hope.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Grimpak
Aliastra
Gallente Federation
#9 - 2011-10-06 12:45:11 UTC
Gypsio III wrote:
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?

I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.

Still, I can worry about that later. Smile



and pulses, don't forget pulses.


but yes, worry about that laterCool

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#10 - 2011-10-06 13:19:07 UTC
Grimpak wrote:
Gypsio III wrote:
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?

I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.

Still, I can worry about that later. Smile



and pulses, don't forget pulses.


but yes, worry about that laterCool



Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'?

steave435
Perkone
Caldari State
#11 - 2011-10-06 13:28:24 UTC
Crellion wrote:
Grimpak wrote:
Gypsio III wrote:
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?

I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.

Still, I can worry about that later. Smile



and pulses, don't forget pulses.


but yes, worry about that laterCool



Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'?


1% roughly. Yeah, I know I'm an optimist.
Anikan Fernardo
Shedload of Zeds
#12 - 2011-10-06 14:27:38 UTC
Yay, my 9 mil skills in gunnery with nothing but hybrids and support skills trained will finally be useful!
Grimpak
Aliastra
Gallente Federation
#13 - 2011-10-06 14:39:28 UTC
Crellion wrote:
Grimpak wrote:
Gypsio III wrote:
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?

I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.

Still, I can worry about that later. Smile



and pulses, don't forget pulses.


but yes, worry about that laterCool



Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'?


tbh hybrid boost is kinda two-pronged (as I said several times already):

- on blasters the issue is compounded by weapons and ships themselves. pretty much simple fixes to several different things that need to be thorougly tested to see if they actually work, so the complexity is on the actual scope of things.

- on rails the issue is actual game mechanics that limit the usability of them: their extreme long range means that they are supposedly to be low dps (old balance rule that the bigger the range, the lower the dps). This would work if it wasn't for locking limits and on-grid warps, making anything that shoots beyond 150km superfulous, and anything that shoots beyond the 249km barrier non-functional (case in point, maxed skilled rohk pilot with 425's + spike). In this case, while the issue is simple, a fix is actually much more complex. simply increasing damage would make them just another beam or another howie, and the only field where a fix is quite evident is on the caldari gunboats that simply cannot fit higher tier rails without sacrificing nearly all their lowslots, and in some cases, their rigslots. the most glaring cases of this are the eagle and its anemic powergrid that can't fit anything else even mildly grid hungry once it fits 250's, and the powergrid sub of the tengu, clearly the sub that pairs up with the turret sub, but has the most pathetic grid of all engineering subs (550mw base).

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#14 - 2011-10-06 16:24:18 UTC
Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?

thhief ghabmoef

Grimpak
Aliastra
Gallente Federation
#15 - 2011-10-06 16:32:10 UTC
Fronkfurter McSheebleton wrote:
Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?



depends tbh. rail ships themselves only need grid adjustment. but the blaster ones need a rework yes.



xcept frigate-level hybrid gunships. those are fine.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Muad 'dib
State War Academy
Caldari State
#16 - 2011-10-06 16:50:37 UTC
Zhilia Mann wrote:
If they can cram all that into a single expansion coming out in less than three months I'll be Shocked.


Yeah no kidding, froms zero to hero :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#17 - 2011-10-06 18:15:05 UTC
Fronkfurter McSheebleton wrote:
Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?


Yes it would seem to be logical but we can't take it for granted.

CCP, the problem is the Gallente (and Caldari that use rails) hulls!!!!!!
Grimpak
Aliastra
Gallente Federation
#18 - 2011-10-06 18:17:54 UTC
Barbelo Valentinian wrote:
Fronkfurter McSheebleton wrote:
Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?


Yes it would seem to be logical but we can't take it for granted.

CCP, the problem is the Gallente (and Caldari that use rails) hulls!!!!!!



not just hulls in my opinion.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#19 - 2011-10-06 19:24:02 UTC
They will prob be a bit better then AC but to balance it out hybrids will still need cap to fire.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

Wylee Coyote
Imperial Academy
Amarr Empire
#20 - 2011-10-06 19:33:29 UTC
Froz3nEcho Sarain wrote:
They will prob be a bit better then AC but to balance it out hybrids will still need cap to fire.


Really? They already take up more pg than anything but lasers and cpu than anything but missile launchers and more ammo space than any other turrets AND about as much cap as cap bonused amarr boats as is, and you want to compound one of those preexisting problems?

I do agree that there should be a counterbalance to an buff, but with so many problems already apearent and no idea what the dev's plans are, I would not jump into a speculative counterbalance opinion yet.
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