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Player Features and Ideas Discussion

 
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Show frequency crystal damage in info window

Author
Feligast
Brutor Tribe
Minmatar Republic
#61 - 2012-06-05 03:28:41 UTC
Meh, as a mostly minmatar guy, I can still see the value. Why not.
Vandir Rael
The Scope
Gallente Federation
#62 - 2012-06-08 10:40:17 UTC
+1, I just can't understand why CCP didn't implemented this years ago Smile
G01kur Kisel
Federal Defense Union
Gallente Federation
#63 - 2012-06-08 10:46:26 UTC
+1 for mining crystal and laser.
Rivur'Tam
the united
#64 - 2012-06-09 15:46:44 UTC
+1 great idea

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Sentinel zx
#65 - 2012-06-09 17:52:08 UTC
+1
Reaver Glitterstim
The Scope
Gallente Federation
#66 - 2012-06-09 23:56:26 UTC
I thought it was possible to see it, though I do remember having difficulty finding it at some point. I know it can be seen easily on mining crystals, so I don't see why not on frequency crystals.

+1

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Mira Lynne
State War Academy
Caldari State
#67 - 2012-06-10 00:49:43 UTC
+1

Currently Training into amarr, so it would be helpful

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Rhianna Ghost
Ghost Industries Inc.
#68 - 2012-06-13 13:46:04 UTC
+1
The Hessian
Hessian Holding
#69 - 2012-06-13 18:00:28 UTC
+1
Michael Loney
Skullspace Industries
#70 - 2012-06-13 19:28:29 UTC
+1

Nothing worse than changing ammo and finding out you just reloaded a new crystal. Now I have 2 half damaged ones with no easy way of separating them.
Mandrid Mandragoran
Invictus LLC
#71 - 2012-06-15 21:50:32 UTC
+1

I have 3 sets of 8x Imperial Navy Multifrequency L, and I have no easy way of telling which crystals are the most damaged.

AND, switching crystals in space via right-clicking on the weapon group seems to load them more or less randomly! I swapped to standard and then back again, and some of the crystals were 81% damage, others were 18%, etc. So annoying.
Mitchell Hagen
Grey Chook Industries
#72 - 2012-06-16 07:39:34 UTC
Yes please. I don't use faction crystals much but it's a good idea.
Donna Blitzenn
Comprehensive Logistics And Warfare Supply
#73 - 2012-06-16 08:15:07 UTC
Yet another +1. This has always been one of my pet peeves, that and the fact that it likes to unpack new crystals instead of using the existing, already-unpacked crystals (which is extremely annoying since you can't repackage them even if they haven't taken damage yet).

Additionally, if your lasers are grouped, it would be very, very useful for the mouseover tooltip to display the damage value of the most-damaged crystal in the set, rather than always the first weapon in the set. And why can't I just tell my guns to 'reload' when one of the crystals breaks? Why do I have to first unload them and then tell it to reload? It makes no sense!!! Roll
James Amril-Kesh
Viziam
Amarr Empire
#74 - 2012-06-16 09:15:11 UTC
Well unfortunately as per this post it doesn't appear as though it will be happening any time soon.

Not that we should stop asking for it, but rather at least now we know they're aware of the issue. It may or may not be resolved. Fact of the matter is there are a lot of pressing concerns for the developers at this time (as always) and they can only work on so much. But I thank CCP Punkturis for listening to community feedback and incorporating it where she can.

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Crunchie Attuxors
Always Another Corporate Venture
#75 - 2012-06-21 06:11:21 UTC
Dayjavu wrote:
BUMP!

it is kind of unusual that this hasn't been addressed yet since damage % is already there, it just needs to be shown in a better way.


Bumped because of this comment. One more case of CCP messing up the details. Straight

I really dont care how, but there has to be an easier way to do this.
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Castrosol
Ortner Industries
#76 - 2012-06-23 23:19:43 UTC  |  Edited by: Castrosol
+1 off cause... why is it not there already there???

and CCP do not give us that "it is difficult to implement crap" - you guys are pretty intelligent - find a way to make this work...
Krops Vont
#77 - 2012-06-25 20:38:43 UTC
+2!

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Seranova Farreach
Biomass Negative
#78 - 2012-06-27 16:47:59 UTC
a great idea, maybe a "progress bar" type way to see the damage on the crystals.

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Returnal
Mindstar Technology
Goonswarm Federation
#79 - 2012-06-27 18:29:00 UTC
Plusone
Gabriel Duke
Doomheim
#80 - 2012-07-05 05:22:23 UTC
+1

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