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Mine Smartly - Tips to help not getting ganked while mining in high-sec

Author
Zifrian
Federal Defense Union
Gallente Federation
#1 - 2012-05-29 22:22:07 UTC  |  Edited by: Zifrian
I always find it interesting when there are threats to high-sec miners (hulkageddon, etc) and people "run for the hills." It's interesting because I mined through several of these events (some not even knowing some were going on). I'm still mining with the same hulk I bought when I could first fly one by using an approach that really comes down to "Mine smartly." So I thought I'd post here to share my experience if it helps others. Some of these might sound really obvious, but you'd be surprised how many don't do them.

Here's my list, in no particular order (except the first one):

  • Set standings to Goonswarm Federation to -10. - Unless you are in Goons or allied with them, you are a target by them. This really should be a no-brainer. Even if you aren't a miner (trader/hauler anyone?) you should have these guys set to -10 (if you are in a corp, ask your CEO to do this asap). Then watch for them in local. If they are there, probably not a good idea to mine. Maybe a better idea to think about moving.

  • Set standings on can flippers/gankers to -5. - If someone tries to can flip you or gank you, tag them. Write a note on them in their bio. Then if you see them around, you know that can mining isn't safe.

  • Set standings for other miners to neutral. - As you are mining, you'll start noticing a lot of names are similar, especially if they are mining. Set them to neutral so you can have an idea who is who in your system. By all means this doesn't mean they are safe, but they are probably less likely to attack you since they are doing the same thing as you.

  • Don't mine AFK. - If you warp into a system, turn on your lasers then go watch TV in another room, well yeah, that's pretty dumb. Yeah, mining is boring but that can be a nice thing too.You can read a book, watch HULU on your laptop, chat with corpies, whatever, but don't leave your keyboard if you don't want to lose your ship. Dock up, if you got to walk away for a bit.

  • Research corps that are in the system frequently. - While you are mining, read bios of people in local and check out their corp, read their corp information, look at what wars they are in - did they start them? You'll be surprised what you can find out. I found a corp that's sole purpose was to harass miners. I set their standing to -10 too.

  • Don't mine in "newbie" systems. - For awhile when I was starting out, I always seemed to get can flipped. Then it dawned on me, I'm in a 0.9 system. So I moved a few systems away, oddly enough no can flippers and I had more ore to mine too.

  • Look around for a "quiet system" to mine in. - Related to the above but takes a bit more time to do. Look around for systems in those regions where there isn't much going on. Hint: Not systems in he Forge.. Find an NPC corp you can use to refine, research missions you can do to raise standings, and then move there. In short, do your research.

  • Align to station with a clear path. - There are some that say this doesn't matter since if you aren't moving, you don't need to be pointing in the direction when you start, etc, etc. Well, there are other things to consider - one is the fact that collision detection in this game is a bit weird. So make sure you can reach 80% of your speed (this is when you warp) without any objects in the way. This way you can get out quick if you need to. If not, you'll be kicking yourself the first time you try to warp out when a red comes into the belt and you are bouncing all over the field because you are too close to the roid you are mining.

  • Don't jetcan mine - if you can help it. - Jetcanning will just make you a target. Newer players might not be able to have alts or people to help haul, but if you can help it, try not to jetcan mine unless you are sure it's safe to do.

  • Don't talk trash in local. - This should also be a no-brainer but the more you show you are ticked off at a flipper/ganker, the more they will do it - trash talk in local just makes you a target. Don't give them the satisfaction of seeing you get annoyed and certainly don't taunt them if you get away from a gank or can flip. They'll just try again. Sit in your chair, laugh..tell your friends of your escape, but don't talk trash in local.

  • Suck up successful can flips. - If you get can flipped, there isn't anything you can do about it if you don't want to lose your ship. Many people seem to still get caught in this trick but it basically means this - you lost your ore. Just accept it, learn from it, and move on. Again, don't play into the ganker/flipper's game. They *want* you to get mad and try to take your ore back. It's not worth it and never will be. How much did your retriever with fittings cost? How much is the ore worth? Do the math.

  • Join the Mining Channel. - Even if you don't plan on talking there, keeping an eye on what others are talking about is a good idea. Attempted ganks, where there might be a roaming fleet of thrashers, etc. Just consider it more intel.

  • Mine in a system without a station. - This really only works well if you have an orca alt hauler to move the ore you mine to a station a jump away, but it works well. Stations make it easy for people to inhabit a system and those without, well are pretty empty for the most part. The ore can be better sometimes too and less people to fight over ore. Also, it's not easy pickings for gankers, the populated systems are so this might be an option for you.

Anyway, I hope that list helps someone, new or old. Like I said, I spent a while in high-sec mining and never lost my ship. I like to think it has more to do with the above than dumb luck.

If anyone else has any good tips, feel free to add them to this thread.

Fly safely! Bear

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Zetaomega333
High Flyers
#2 - 2012-05-30 01:18:36 UTC
Or you can move to nullsec and not have to worry about 95% of that. Get better ore, better minerals, and make more isk.
Breezly Brewin
Vril Metaphysics Society
#3 - 2012-05-30 03:35:28 UTC  |  Edited by: Breezly Brewin
any advice on what drones a miner should use to help ward off/defend against player gank attempts? i'm debating ECM drones, but i don't fully understand how they work so idk if they are good for this purpose. i also think about shield but i don't think that would help against high alpha (nor would the ECM if i do understand how they work...). any ideas?

thanks in advance.
ReptilesBlade
Science and Trade Institute
Caldari State
#4 - 2012-05-30 04:10:28 UTC
Thank you for these excellent tips!
Raiz Nhell
Tactically Challenged
The Initiative.
#5 - 2012-05-30 04:37:14 UTC  |  Edited by: Raiz Nhell
Turn your invul fields and DCU on if you carry them...

It can mean the difference between a dessie wreck or a Hulk wreck...

EDIT:
As for drones... I try and keep them in my bay as much as possible, based on the premise that 1 item on a busy Dscan is easier to over look than 6...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

zoni Ishikela
State War Academy
Caldari State
#6 - 2012-05-30 11:27:19 UTC  |  Edited by: zoni Ishikela
Excellent thread and tips!

I'll add a few more from my own experience:

- use dscan to find what ships are in system, bail if you see more than one destroyer (thrasher, catalyst) as these are current favorite gank ships.

- a quick way to clear a path is to move above or below the belt, not away from it. As pointed above, the collision detection are not just weird, they are unrealistic and comical as you can find yourself stuck for no reason or find yourself propelled at 600m/s, especially if you collide with something as you warp in. You don't need any of that when you try to bail.

- setup your own warp-to points by using a fast frigate and scouting the belts first. In your scout, warping to a belt and then move around away from the initial warp points. Be mindful that there are several warp to points depending where you warped from, so test your new waypoint to make sure it's not close to a default warp-in point by warping in from several gates and stations. The ideal spot you want is near ore, but 70k to 120k from the possible warp-in points into a given belt. Most gankers will warp in at the default points, and the idea is that they need to get fairly close to you because their guns have limited range. This can mean the difference between life an death as you get more time to bail as they close in.

- along those lines, setup a wp 160k or so away from any belt - this gives you a nice observation point to let you know what's happening. Don't obvserve in your hauler or your barge, use something no-one pays attention to. If you see wrecks or concord ships around, that means a recent gank.

- If you have an orca, fit a good PVP ship in the hold. Switch your ships for a nice surprise, but get your timing right. Most ganking ships are not tanked as they are all about max dps for as cheap as possible. They tend to go poof easily with the right PVP fit (see crime and punishment forum for ideas). Never shoot first however.

- use Dotlan and lookup ship/pod kills in the system you want to mine in. Look at the ship kills on the statistics page for the last week, and find out where the roaming ganks tend to occur. There are usually patterns you can find which correspond to "gank ops". Not all ships die to gankers but after a while, you get the idea.

- Belts with lots of miners are actually good, because there are more "choices" if a gank arrives.

- Don't fit your miner or hauler for max yield or max capacity if you expect trouble. The max yield or max haul fits really slow you down and use slots that coud otherwise get you a moderate tank and help hasten your escape. Train navigation skills that increase your speed and agility as well.

- use drones only for rats and haul them back in when done. This does two things: first, you won't agro by mistake by having your drone attack, second, I have a natural tendency of wanting my drones back before I warp, and that adds a few precious seconds to the bail time.

- In settings, make sure you don't have auto-target enabled. That usually just brings trouble.

- Do no exhibit any behavior that makes you look AFK. That may dissuade some attackers if they know you are in fact in the ship as there are some who are not after miners, they are after botters, so don't look like one.

- If you are a bot, make sure you check in with the GMs first to let them know so they can give you extra protection.

Cheers,

z
Kara Books
Deal with IT.
#7 - 2012-05-31 00:18:07 UTC
Forget all that stuff, Just overtank a Rohk head to any system 7.0 or higher and Mine away.
Khoda Khan
Vatlaa Corporation
#8 - 2012-05-31 02:41:05 UTC
+1 for the OP and Zoni, both of whom offer great advice for reducing the risk of falling victim to a suicide gank.

If only more highsec dwellers would listen to and then follow through with advice like this. Unfortunately, the way mining works now supports the belief that mining is a mostly AFK profession. There is another poster who talked about mission mining as an alternative, and got me thinking about mining agents. What would the long term effects be if regular ores were added to the sites spawned with the otherwise useless mission ore?

Very small pockets of ore. Would it have an impact on the number of ganks that occur? Would it have an impact on botting. The reverse, would it be too much like an instanced environment, even if players could still be probed down much as ninja salvagers do with missions currently?

Don't particularly advocate the above idea, but curious what those who mine think of the long term benefits/downsides.
Styth spiting
Brutor Tribe
Minmatar Republic
#9 - 2012-05-31 03:07:41 UTC
Zetaomega333 wrote:
Or you can move to nullsec and not have to worry about 95% of that. Get better ore, better minerals, and make more isk.


Mining in nullsec has the same issues as mining in wormholes. If your in a null system with a corp/alliance with little to no other miners and you do "other things" besides mining then yeah its great. But if you share belts and grav sites with other members there will only be a few hours worth of mining available.

I figured I would add to the thread posters list as well as comment on some of his suggestions.

1) Know the system. Like the submitter posted setting up contacts for people who frequent the system is a great way to get an "at a glance" idea of who is in the system. Players you see frequenting the system in mining/hauling ships should be added to contacts (I add them as good). This way you can see very easily which regulars are in the system. If their are not many durning peak hours this might give you a good idea that gankers were recently there.

2) Use eve-kill.net, dotlan, etc kill boards. Look up the system you are mining in and whenever you see a kill add the killer to your negative contacts. This why when ganks happen when you're not around you can be warned the next time they are in system.

3) The idea about adding goonswarm is helpful, but don't stop with them. Search for pirate corps (either with the corp finder, in game, browser, etc) and add them as bad standing. Also a good idea is to check other systems in the region (using dotlan) and add killers to your contacts.

5) Pick a low activity system, and if you can a deadend. Don't pick a system on a trade route or that has alot of through travel. This will limit the number of people coming to the system, and give you a better idea though local about whos in system.

6) Use dscan. Always, and as often as possible. I personally refresh dscan at least every time I dump into the orca (so roughly every 2 minutes). Many times gankers will setup a warpin with an alt. So watch for any ships that might be capable of cloaking, and always watch for probes.

7) Don't mine at warp in. If possible move to the other side of the belt. Not fll proof but its better then having a random ganker warpin on top of you without having to probe you down with an alt first.

8) If you dual box with an orca you can always swapout of your mining ship from the orca. Its a good idea to practice stopping mining lasers, dump ore, right click and board ship. Much faster then trying to warp out of system, and you can do it while aligning / warping to system.

9) Target your roids and select the station in your overview. Then if you have to warp out right away just hit the D key (IIRC D is dock or jump, A is align).

10) Like above open your contacts & places window, and stick it in the corner. Have a bookmark for station so you can just click on it really fact instad of right clicking in space, finding station, etc.
Zetaomega333
High Flyers
#10 - 2012-05-31 05:24:20 UTC
Quote:
Mining in nullsec has the same issues as mining in wormholes. If your in a null system with a corp/alliance with little to no other miners and you do "other things" besides mining then yeah its great. But if you share belts and grav sites with other members there will only be a few hours worth of mining available.


Thats why any mining corp worth thier ore owns more than one mining system, Class 4 and higher systems with lots of belts help, specially in F class regions where ark shows up in local belts at class 4 and a class 7 can have named ark in roids that size from 5-9k in size.
Sevastian Liao
DreamWeaver Inc.
#11 - 2012-06-01 06:51:41 UTC
Lots of good points made here. I'd add one more, regarding attitude:

  • You're only as much a victim as you make yourself out to be

  • Everyone's gotten ganked at some point or the other - When you do, you'll have one of two actions you can take:
    1) Rage that the game's broken, filled with sociopaths, ganker in every asteroid belt, threaten unsub.
    2) Figure out what went wrong, learn from it, become a better player and benefit from the experience.

    EVE's not like many other MMOs where there are in - built mechanics to protect yourself from your mistakes. The burden of protecting yourself lies on your own shoulders, and yes, there are numerous options open to a miner in this sandbox, the only caveat being - You have to learn about them, and you have to take steps to utilize them.

    There are many miners that go about unmolested doing their daily business, despite Hulkageddon and despite the threat of ganks. If they're doing fine while you find yourself getting ganked every other day, perhaps stop to consider that not all is doom and gloom for the mining profession - Especially not when drone drops have been removed, Meta 0 drops are a thing of the past, and prices for ore and minerals going up everywhere. Consider that just maybe, you're doing something wrong somewhere - Bad location, bad situational awareness, didn't consider the option of other mining areas - when you're constantly a victim, while miners elsewhere are getting rich off an - imo - newly invigorated profession.
    Sevastian Liao
    DreamWeaver Inc.
    #12 - 2012-06-01 07:07:30 UTC
    Breezly Brewin wrote:
    any advice on what drones a miner should use to help ward off/defend against player gank attempts? i'm debating ECM drones, but i don't fully understand how they work so idk if they are good for this purpose. i also think about shield but i don't think that would help against high alpha (nor would the ECM if i do understand how they work...). any ideas?

    thanks in advance.


    As I understand it, ECM drones would only be really useful against ships that rely on a sustained rate of fire to put out their damage. If you're worried about the high alpha from an Arty Tornado, say - You'd be popped by the first volley before your drones have a chance to break the target lock. And you can't sic your drones on a ganker preemptively, for obvious reasons.

    If you're going to put shield mods in your mids, go for a good buffer tank, and remember to shore up your resistance holes. You wouldn't be using the mid slots anyway, and while you may not survive a sustained ganking effort it could make all the difference in surviving a solo ganker. You could also go for one of the super - tanked Hulks that are also rigged/low slot fitted for the purpose, but that's a choice you'll have to make for yourself.

    I would say the best defense is not becoming a gank target in the first place. Choose your location well, preferably an area with little to no traffic, get to know who are the neutral locals, and dscan when someone new shows up. If it's one of the typical gank ships, immediately get out of the belt. Consider also mining in mission belts and grav sites. The time spent scouting around for good systems/sites is more than worth it.
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #13 - 2012-06-01 08:53:02 UTC
    Web Hulk. Align Hulk to station. Mine. Insta-warp if you get nervous.

    Fit can be adapted to many different ships. Webbing ship can be insured (last one to leave).

    [Bestower, Quad Webber + Hauler]
    Expanded Cargohold II
    Expanded Cargohold II
    Expanded Cargohold II
    Expanded Cargohold II

    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II

    Small Tractor Beam II
    Miner I

    Medium Cargohold Optimization I
    Medium Cargohold Optimization I
    Medium Cargohold Optimization I



    [Scorpion, 2x Quad Webber]
    Armor Explosive Hardener II
    Armor Kinetic Hardener II
    Energized Adaptive Nano Membrane II
    Damage Control II

    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II
    Stasis Webifier II

    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I

    Wavey Dave
    Pator Tech School
    Minmatar Republic
    #14 - 2012-06-01 19:38:54 UTC
    The webs is something I hadn't thought of. I currently have an orca with a remote shield rep and medium shield drones and a semi decent tank. I'm mining with covertors atm with ecm drones and have them targeted on the orca so I can rep them. It's not going to stop a battlecruiser but it will hopefully put off a destroyer.

    I *could* store the barges in the orca I guess but I'm not sure how quick that would work out in practice.

    I d-scan at around 200,000km which gives me some idea of what's nearby without pulling in loads of other ships.
    Styth spiting
    Brutor Tribe
    Minmatar Republic
    #15 - 2012-06-13 18:58:48 UTC
    Wavey Dave wrote:
    I *could* store the barges in the orca I guess but I'm not sure how quick that would work out in practice.


    It is actually pretty fast if you practice it a few times.

    The best approach in my opinion is to keep a ship to swap out to in the maintenance bay you can swap into, and keep the maintenance bay window open (so you will have your inventory/cargohold, corp hangars and maintenance bay open).

    Once you see something that might be of concern in local, descan or whatever simply shut off your lasers, drag ore to corp hangars and right click board ship and you're good to go. Generally if you practice a few times you could do all the steps in under 5 seconds. The biggest issue is if you are using mining drones there is a chance between dropping your ore into the corp hangars and swaping to the new ship that one of your drones will return with a load of ore (which you then need to drag into the corp hangar). This is because ships cannot be stored with anything in the cargohold other than charges (mining crystals ARE a charge, so don't worry about those).

    And then once you're ready to start mining again simply right click the barge to board from maintenance bay, reconnect drones and get back to mining.

    Trappist Monk
    Doomheim
    #16 - 2012-06-15 18:47:59 UTC  |  Edited by: Trappist Monk
    I am a ganker and I do not like thehelpful tips you give. Please stop. Esp. Tau

    Also, if you were really smart, you'd set your barges to follow a straight line from one end of the belt to the other and back, like a sentry walking his route. set your speed 1m/s over your warp start speed. Set warp offs at each end (500k +). Now you're aligned, at speed, ready to warp. Speed = less damage. Movement = difficult warp in (orbiting roids means i just time your cycle til you're aligned away from station). When you want to change direction, you can turn back, but if you fear getting caught in that moment, just warp to the safe and back. Assign 1 dscanner who should be scanning no less than every 15 seconds if there is lots of people in system or anyone you don't know well. Cycle this task through your fleet in 15min increments. Maintain a minimum 10k distance between you and any other ship. If you can, use a single gate system, post a scout alt on the gate, and mine in the belt furthest from the gate (i.e. the last place i can dscan you down). The scout should report all covops, destroyers and BC that enter the system and note their direction of warp. Combat probes on scan should trigger immediate warp off to safes and then back to station.

    BTW there are counters to about 2/3 of the suggestions here, but they do increase the gankers work and make you a less tasty target.

    edit: those of you using the orca swap trick have to stay close to the orca, very close, meaning you're at risk for disco ships.
    Etharion Calthon
    Perkone
    Caldari State
    #17 - 2012-06-16 01:22:59 UTC
    Addendum to above replies:

    Keeping a Stasis Webifier on an Orca is very very handy indeed. You can sling the barges away if gankers come up on
    d-scan, and of course the best use is to slingshot those sluggish haulers back to station. Of course, just remember you
    need to be in the SAME CORPORATION or your Orca will be Concorded. I recommend offlining web if neutrals are in your
    mining fleet.

    I also find it handy to keep Shield Maintenance Bots in the drone bay. Alternatively, have your 50m3 barges (Hulk, Covy) carry Mining Drones and Shield rep drone sets and have each miner run shield rep on a buddy if the system heats up. Have your Orca provide the rat-busting drones if you use this setup.

    Love the 8-web battleship....talk about warping off a mining fleet in a hurry!
    Plaude Pollard
    Aliastra
    Gallente Federation
    #18 - 2012-06-18 15:51:36 UTC
    Raiz Nhell wrote:
    Turn your invul fields and DCU on if you carry them...

    It can mean the difference between a dessie wreck or a Hulk wreck...

    EDIT:
    As for drones... I try and keep them in my bay as much as possible, based on the premise that 1 item on a busy Dscan is easier to over look than 6...

    Just remove drones from your D-scan overview-settings. That's what I do. I keep a seperate overview for D-scan, which holds the same as my General and Kill-overviews combined, only without cans and drone, because they're annoying on D-scan...

    New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

    Jane Adams
    Aliastra
    Gallente Federation
    #19 - 2012-06-18 22:41:01 UTC
    Wonderful thread! Very helpful.

    Stating the obvious: don't mine within ten jumps of Jita

    Lady Katherine Devonshire
    Royal Ammatar Engineering Corps
    #20 - 2012-06-19 15:18:18 UTC  |  Edited by: Lady Katherine Devonshire
    Zifrian wrote:
  • Suck up successful can flips. - If you get can flipped, there isn't anything you can do about it if you don't want to lose your ship. Many people seem to still get caught in this trick but it basically means this - you lost your ore. Just accept it, learn from it, and move on. Again, don't play into the ganker/flipper's game. They *want* you to get mad and try to take your ore back. It's not worth it and never will be. How much did your retriever with fittings cost? How much is the ore worth? Do the math.

  • I especially like this one, because it's so true. What's the capacity of a jetcan? 27,000m3? What's the capacity of your typcial can flipper ship? 300m3, tops? Oh gosh, he stole 1% of my rocks! Whatever shall I do?

    How long does it take for a suite of strip miners to refill that 300m3 loss? Ten seconds?

    If you're tanked and not AFK then can thieves are just fleas. Yes, I know you're target locking me because you assume that I'm going to launch a drone at you or something any second now. Have fun being more bored than the miner, pal, 'cuz that ain't happening. But hey, if you want to sit there and watch me mine for a while I'm cool with that. Tum de dum.

    Shooting back is just what they want, and while going back for a proper warship to shoot them down with may be satisfying, it's actually more satisfying (for me at least) to perform the most unglamorous, most aggravating, most downright insulting thing that you can possibly do to these misbegotten wankers: Completely ignoring their very existence
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