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Tanking the hulk: medium ancillary shield booster

First post
Author
Bossy Lady
Vanishing Point.
The Initiative.
#101 - 2012-06-12 14:11:04 UTC
Kijo Rikki wrote:
Copine Callmeknau wrote:
Simetraz wrote:
FYI before you go talking about why a high-sec exhumer should sacrifice yield you might want to check with people that mine in 0.0.

You will find they don't sacrifice one little bit yield to mine in Null.

Now why do you think a high-sec miner should there sacrifice yield ?



So move to null?


The difference being, of course, that out in null once your hulk is pointed its going to die tanked or not.



No no no, haven't you been reading GD at all? Nullsec is a happy safe wonderland where Hulks roam carefree and untouched, don't you know?

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

ISD Stensson
The Scope
Gallente Federation
#102 - 2012-06-12 14:50:14 UTC
Thread moved from "EVE General Discussion" to "Ships & Modules" forum.

[b]ISD Stensson Captain Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

sabre906
The Scope
Gallente Federation
#103 - 2012-06-12 15:06:46 UTC  |  Edited by: sabre906
There's a reason miners don't do this, not even in null - your yield with that fit is now the same as that of a Rokh, minus the tank.

If you want Rokh yield, just fly a Rokh. Trying to tank a Hulk is like fireproofing paper-mache. It's a fool's errand.

Btw, null mining is all about the local and intel channels. Tank is for rats.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#104 - 2012-06-12 15:16:21 UTC  |  Edited by: FloppieTheBanjoClown
sabre906 wrote:
There's a reason miners don't do this, not even in null - your yield with that fit is now the same as that of a Rokh, minus the tank.


Nope. A max-yield Rokh will get (per Pyfa) 16.16 m3/s.

A fully-tanked hulk with T2 miners will pull 21.69. Even with T1 strip miners you'll get 18.6.

The Rokh gets 75% the yield of a tanked hulk, and roughly 65% the yield of a max-yield hulk.

A tanked hulk loses about 10% of its yield. So the question is, do you lose hulks often enough that the cost of the hulk exceeds the 10% lost? In other words...are you mining 3 billion isk worth of ore between each gank of your max-yield hulk? If not, tank it. If so...stop whining. Spending 300 million to make 3 billion is a perfectly acceptable investment.

Founding member of the Belligerent Undesirables movement.

RubyPorto
RubysRhymes
#105 - 2012-06-12 15:32:39 UTC
FloppieTheBanjoClown wrote:
sabre906 wrote:
There's a reason miners don't do this, not even in null - your yield with that fit is now the same as that of a Rokh, minus the tank.


Nope. A max-yield Rokh will get (per Pyfa) 16.16 m3/s.

A fully-tanked hulk with T2 miners will pull 21.69. Even with T1 strip miners you'll get 18.6.

The Rokh gets 75% the yield of a tanked hulk, and roughly 65% the yield of a max-yield hulk.

A tanked hulk loses about 10% of its yield. So the question is, do you lose hulks often enough that the cost of the hulk exceeds the 10% lost? In other words...are you mining 3 billion isk worth of ore between each gank of your max-yield hulk? If not, tank it. If so...stop whining. Spending 300 million to make 3 billion is a perfectly acceptable investment.


You don't get it. The minerals I mine are minerals, not isk. The Hulk I buy costs Isk. Since the minerals I mine are free, how can I pay for the hulk?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#106 - 2012-06-12 17:15:56 UTC
Snow Axe wrote:
Yeah, how expensive - mods that cost a whole 10 million tops (MAPC II) on a T2 ship that costs several hundred million isk. Be reasonable guys!

Also really, expecting people to have fitting skills on a character that flies T2 ships? Come on, now! That's just downright ~silly~


You oddly "skipped" the Dread Guristas Thermic Dissipation Field which here costs from 14.5M to 27M.

Imagine how's good to fit a pinata with more honey like faction gear....
Vaerah Vahrokha
Vahrokh Consulting
#107 - 2012-06-12 17:21:43 UTC
Kijo Rikki wrote:
Copine Callmeknau wrote:
Simetraz wrote:
FYI before you go talking about why a high-sec exhumer should sacrifice yield you might want to check with people that mine in 0.0.

You will find they don't sacrifice one little bit yield to mine in Null.

Now why do you think a high-sec miner should there sacrifice yield ?



So move to null?


The difference being, of course, that out in null once your hulk is pointed its going to die tanked or not.


Another difference being, you can't just "move to null".
It's not like you pack your stuff in a T1 indy and autopilot there and then log in 30 minutes a day for your casual play.

You'll need to know HOW to get there, how to get there in one piece (not all have the titan bridge luxuries you know...) and then you have either to pay some rent high enough that you will never earn so much if you totally play casual.

Then if you are a renter you are usually left to your own self defense, so good luck doing it in your own RL allowed time frame.

If you are not a renter they will require you go and defend every time it's needed. Again, not a bad thing but they won't get a "sorry today I have 30 mins then I have to do XYZ in RL, so defend against that supercap fleet by yourselves".

Finally, if someone moves to null to mine, that someone is dumb. It's like moving to America with the express purpose of going to catch the tin cans on the streets.
Vaerah Vahrokha
Vahrokh Consulting
#108 - 2012-06-12 17:24:45 UTC
FloppieTheBanjoClown wrote:
Vaerah Vahrokha wrote:
Expensive, couldn't fly it in a 50M SP industry alt I selected when I imported it in EFT (so it's also very SP demanding), requires +4% CPU even with all skills to V, actual tank is 32k. I prefer Rubyporto's fits by a large margin.


I'll agree that it's a good idea to avoid faction mods on a gank target like a hulk. Even if they're cheap, a ganker choosing between multiple tanked targets will pick you to get those faction mods on the killmail. But skills?

I have about 33 million SP right now. I can fly every T2 subcap except marauders, interdictors, and heavy interdictors. I can fly every flavor of T3 and have skills for 2/3 T2 large turret systems. I've cross-trained to use several T2 missiles as well. I have near-perfect shield AND armor tanking skills, both active and passive. I can scan, hack, and salvage with the best of them. I can also fly a hulk and have basic manufacturing skills.

A hulk pilot shouldn't be flying a hulk without basic fitting and defensive skills. If you're putting a 50M character in a hulk and CAN'T fit a basic tank, you deserve to lose that ship.


A 50M industry character is made for... well... industry.
It's uncommon at best to have them trained for "all V skills" T2 mods grade. Else you'd just use a PvP character, no? And remap accordingly.
Vaerah Vahrokha
Vahrokh Consulting
#109 - 2012-06-12 17:28:27 UTC
RubyPorto wrote:

But...but..but... why should I train fitting skills that don't improve my yield?


It did not even touch your mind the thought that maybe not everybody trains indy characters for mining to begin with, and much less they had the time to train the months required for your fancy fittings, eh?

RubyPorto
RubysRhymes
#110 - 2012-06-12 18:27:47 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:

But...but..but... why should I train fitting skills that don't improve my yield?


It did not even touch your mind the thought that maybe not everybody trains indy characters for mining to begin with, and much less they had the time to train the months required for your fancy fittings, eh?



I believe the requirements to fit all that are Engineering 5, Electronics 5, Hull Upgrades 2, Shield Upgrades ~4, and Energy Grid Upgrades 5(for the MAPCII IIRC). Can't think of anything else that affects CPU or Grid for it, but it's not exactly Onerous.

For a more genteel fitting with only t2 and meta mods, Energy Grid Upgrades 5 isn't even needed.

I don't have a fitting tool handy, but basic shield tanking skills do not take long to train.



Even if it did, so what? You train the skills you need for the job you need to do. If your job now needs shield tanking skills, either train them, or figure out another way to do your job so that you don't need it.

Titan pilots don't complain that they need to train whatever worthless science skill in order to bridge people. HIC pilots don't complain about Grav Physics 5. Haulers don't complain about industry 5 for their transports.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#111 - 2012-06-12 18:28:48 UTC
Vaerah Vahrokha wrote:


Another difference being, you can't just "move to null".
It's not like you pack your stuff in a T1 indy and autopilot there and then log in 30 minutes a day for your casual play.

You'll need to know HOW to get there, how to get there in one piece (not all have the titan bridge luxuries you know...) and then you have either to pay some rent high enough that you will never earn so much if you totally play casual.

Then if you are a renter you are usually left to your own self defense, so good luck doing it in your own RL allowed time frame.


Don't rent your system alone. Plenty of renter corps are perfectly accessible to casual players.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Elyham
Perkone
Caldari State
#112 - 2012-06-12 19:30:04 UTC
The only valid fit for a hulk is of course max yield. Preferably with a faction/officer shield booster.

Elyham
Director, Mining Buddy Program
FloppieTheBanjoClown
Arcana Imperii Ltd.
#113 - 2012-06-12 19:30:33 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:

But...but..but... why should I train fitting skills that don't improve my yield?


It did not even touch your mind the thought that maybe not everybody trains indy characters for mining to begin with, and much less they had the time to train the months required for your fancy fittings, eh?


"This toon isn't trained for flying a hulk, but I want to fly a hulk with it anyway. Now you're telling me I need TANK the hulk???"

My "fancy fittings" require less than a month to train. Far less than was spent training to fly the hulk and use the T2 strip miners.

Founding member of the Belligerent Undesirables movement.

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#114 - 2012-06-12 21:27:38 UTC
@OP

For me the proof of concept is more along these lines: If you wanted to gank someone mining, and scanned them and found this fit, would that have you move on and gank someone else, or just re-fit / upship to gank them anyway?

If the former, it may have merit. If the latter, it is an exercise in futility, you may as well go with a lesser defense/better yield and stick with hoping you see them coming and can leave in time.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#115 - 2012-06-12 22:16:12 UTC
Lucas Schuyler wrote:
@OP

For me the proof of concept is more along these lines: If you wanted to gank someone mining, and scanned them and found this fit, would that have you move on and gank someone else, or just re-fit / upship to gank them anyway?

If the former, it may have merit. If the latter, it is an exercise in futility, you may as well go with a lesser defense/better yield and stick with hoping you see them coming and can leave in time.


I could probably significantly improve the original fit I posted based on some other fittings I've worked out, but to be honest there's always the possibility of someone escalating to kill your tank. The point is to make the gank so expensive that they don't worry about it.

I've become a big fan of using fleet boosters for miners lately. It gives a significant increase to shield EHP and has the added bonus of not being visible to ship scans...resulting in you getting to watch gankers explode while you continue to mine.

Founding member of the Belligerent Undesirables movement.

Jorma Morkkis
State War Academy
Caldari State
#116 - 2012-06-13 00:05:07 UTC
RubyPorto wrote:
Energy Grid Upgrades 5(for the MAPCII IIRC)


Energy Management 5.
RubyPorto
RubysRhymes
#117 - 2012-06-13 01:14:56 UTC
Jorma Morkkis wrote:
RubyPorto wrote:
Energy Grid Upgrades 5(for the MAPCII IIRC)


Energy Management 5.


Like I said, no fitting tool at hand. Thanks for the correction.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#118 - 2012-06-13 01:19:04 UTC
Lucas Schuyler wrote:
@OP

For me the proof of concept is more along these lines: If you wanted to gank someone mining, and scanned them and found this fit, would that have you move on and gank someone else, or just re-fit / upship to gank them anyway?

If the former, it may have merit. If the latter, it is an exercise in futility, you may as well go with a lesser defense/better yield and stick with hoping you see them coming and can leave in time.


How is making ganking you more expensive (and thus less likely) an exercise in futility? Is it an exercise in futility to prefer to carry a single Plex in a Freighter rather than a shuttle because the freighter is more expensive to gank?

Make it unprofitable to gank you (via tank) and you'll be less likely to lose ships. This is not an immunity, this is just altering the risk.

Make it hard to gank you (via flying techniques) and you'll never lose ships so long as you don't make a mistake. This is an immunity, it just takes some effort.

Your choice which strategies you employ and to what degree you employ them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Bossy Lady
Vanishing Point.
The Initiative.
#119 - 2012-06-13 06:36:58 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:

But...but..but... why should I train fitting skills that don't improve my yield?


It did not even touch your mind the thought that maybe not everybody trains indy characters for mining to begin with, and much less they had the time to train the months required for your fancy fittings, eh?



So the game should be balanced around people who don't train core skills or investigate fitting options?

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Kuehnelt
Devoid Privateering
#120 - 2012-06-13 08:41:01 UTC  |  Edited by: Kuehnelt
Vaerah Vahrokha wrote:
Another difference being, you can't just "move to null".
It's not like you pack your stuff in a T1 indy and autopilot there and then log in 30 minutes a day for your casual play.


http://black-frog.red-frog.org/jumps.php

If you can afford a Hulk, you can easily afford to move more than a billion isk of crap into nullsec.

Venal and Stain have a lot of quiet bits. Providence is NRDS, with several entrances, I think two of them directly from highsec. If you're into casual play, then you log in, ask yourself if you can do what you'd planned to do given the situation in the area, and if you can then you do it; if you can't then you log back out. Or you jump-clone to highsec. Don't have 8.0 standing with anybody? Then join Estel Arador Corp Services for a few days.

This is how you fly into nullsec: 1) planning: set a destination, open the map, set it to "pilots in space in the last 30 minutes" (bearing in mind that a single pilot in a system can still be a Cynabal sitting in a bubble), find a relatively quiet route. Since you used Black Frog to move your mining equipment, you can travel light. 2) initial piloting: fly through highsec/lowsec without even noticing it. Enter nullsec. Each system you enter, if the gate's quiet, burn off it and create a bookmark that might let you avoid bubbles and scout the gate when you come back. Try and scan the next gate, but anyway, eventually, warp to it, create a bookmark, jump through. 3) subsequent piloting: warp to bookmark, warp to gate and jump, warp to bookmark, bleh. You've jump clones? You've moved your crap with Black Frog? Then you won't kill yourself doing too much of this.

Now, getting your stuff out of nullsec might be the fun part. My idea has been to scan down wormholes and jump through them - but when I tried that, last week in Venal, I ran out of systems to scan before I found a single wormhole. It was like walking down a street and waiting at each bus stop for the bus, before you realize: ****, you're already halfway home, you may as well keep walking.

But if you make a habit of scanning for wormholes while you mine (and what else are you going to do? You can't make it mine any faster.), you can move product when the opportunities appear rather than frustrate yourself trying to hunt the opportunities down.

Quote:
Finally, if someone moves to null to mine, that someone is dumb.


*shrug*

I'm not a miner, but why not move just to move? Read your own post where you say dismiss this is an impossibility, and then do it to spite yourself. Or maybe you'll discover that you were more correct than you knew, and you'll return with better arguments.