These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123
 

Maelstrom fit (what is Shield tanking?!)

Author
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#41 - 2012-06-13 07:22:02 UTC
I tried it out in a Lv3 mission yesterday. It might be because I don't have enough resists (unable to fit T2 shield hardeners right now, working on it) but even the relatively puny firepower from a few cruisers etc etc... forced me to warp out because in the end I simply ran out of capacitor...

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Kusum Fawn
Perkone
Caldari State
#42 - 2012-06-13 07:28:01 UTC
which fitting were you using?

and even though you say its not in your budget, using a cyclone is your best bet for learning how to burst shield tank without the much larger ship loss risk.

alternately you can log onto the test server and try everything . many many times.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Zhilia Mann
Tide Way Out Productions
#43 - 2012-06-13 07:28:03 UTC
What was your fit? Were you flying a boost-bonused hull? It makes quite a difference.

Active Hurricanes can work, but active Cyclones/Sleipnirs/Maelstroms etc. definitely have their own thing going for them.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#44 - 2012-06-13 07:31:47 UTC
At work now, but something like this:

High:
8x800m Auto-cannons I
Mid:
Named Large Shield Extender.
Named X-Large Shield Booster.
Mission-specific Hardener
Mission-specific Hardener
Adaptive Invulnerability Field I
100mn Afterburner II
Low:
3xGyrostab II
2xTracking Enhancer II

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#45 - 2012-06-13 09:14:34 UTC
The tech 2s make a huge difference.

And meta your guns. it helps.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#46 - 2012-06-13 09:20:33 UTC  |  Edited by: Tor Gungnir
Steve Ronuken wrote:
The tech 2s make a huge difference.

And meta your guns. it helps.


Still on the fence between Arties and Autos, so I haven't dared make the investment yet. Roll

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#47 - 2012-06-13 09:27:36 UTC
I've found it's useful to have a set of both. Some missions just need it.

Like the ones where you start 60km away from everyone. (Arty)
Or the ones where you're dumped into the middle of the furball. (ACs)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Marc Callan
Center for Advanced Studies
Gallente Federation
#48 - 2012-06-13 14:37:52 UTC
Tor Gungnir wrote:
I tried it out in a Lv3 mission yesterday. It might be because I don't have enough resists (unable to fit T2 shield hardeners right now, working on it) but even the relatively puny firepower from a few cruisers etc etc... forced me to warp out because in the end I simply ran out of capacitor...


Unfortunately, the Mael's out of its element in Level 3's; with an artillery fit, you don't have the tracking speed to nail cruisers with a lot of transverse velocity. The Maelstrom's best against battlecruisers and battleships, really; it needs to rely on its drones for frigates and cruisers.

Also, the Maelstrom needs to use a pulse-tank technique - when your shields drop to about 40%, run the booster until they come back up to perhaps 75% or 80%, then cut it off and let your cap recover. And if you're seriously worried about getting capped out, you might want to consider sacrificing a mid-slot for a heavy cap booster, loaded with 800 charges, in case your tactical situation goes into the toilet.

For PVE with an active-tank Mael, go with resists before buffer, always. By that, I mean always go with a shield hardener over a shield extender; boosting your raw shield strength is nice, but pumping up your resistances will have a similar effect plus increase the effective power of your shield booster.

But to be honest, if you can't fit those T2 hardeners yet, park the Maelstrom until you can. That hull is too valuable to put at risk by using an inadequate tank on it.

For what it's worth, here's an intermediate fit that works against the Angel Cartel:

===

[Maelstrom, Autocannon (Angels)]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

X-Large C5-L Emergency Shield Overload I
Shield Boost Amplifier I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
100MN Afterburner II

800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Valkyrie II x5
Warrior II x5
Hobgoblin II x5
===

Once you get Shield Operation to 5, swap the C5-L for a Tech II XL. Swap drones and hardeners depending on the mission adversaries; if you're up against something like the Guristas, you may want to switch out the AB for a fourth hardener, and long-range rats will need artillery.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#49 - 2012-06-13 16:43:27 UTC
What about those, whatchamacallit, the thingies that increase Shield Booster strength?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Zhilia Mann
Tide Way Out Productions
#50 - 2012-06-13 17:19:21 UTC
Tor Gungnir wrote:
What about those, whatchamacallit, the thingies that increase Shield Booster strength?


Shield boost amplifiers? They are quite nice. Hell on CPU though.

If you're having trouble with cap on your setup (which looks fine other than the LSE), swap the LSE for a cap booster. Once you find you don't need it so much, swap again for a shield boost amp. And just like that, you're burst tanking like a champ.
Orakkus
ImperiaI Federation
Goonswarm Federation
#51 - 2012-06-13 17:42:32 UTC  |  Edited by: Orakkus
This is the configuration I used back when I ran Level 4 missions in a Maelstrom:

[Maelstrom, PVE Mission Runner]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Overdrive Injector System II

Shield Boost Amplifier II
X-Large Shield Booster II
Heat Dissipation Amplifier II (Or other Racial Shield Amp)
Kinetic Deflection Amplifier II (Or other Racial Shield Amp)
Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800

1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L

Large Anti-EM Screen Reinforcer I
Large Core Defence Capacitor Safeguard I
Large Core Defence Operational Solidifier I

I suppose you could switch out the Heavy Cap for a Large Battery, but I was never that bold. Now, this configuration was made prior to the Ancillary Shield Booster and I can see where the ASB might be more effective. 400 and 800 cap charges drop all the time and it was pretty rare for me to have to buy either. The only downside would that you'd probably have to add a CPU mod in your lows.

Now for missions I really like the 1200mms. They had decent tracking and still could put the hurt at ranges. Where I was running missions, the NPCs varied a lot so I didn't know if I'd have to deal with close range Angels and Serpentis or Long range NPCs like the Guristas. The 1200mms gave me solid performance in at all NPC ranges.

He's not just famous, he's "IN" famous. - Ned Nederlander

Vorin Roak
Bovinauts
#52 - 2012-06-13 17:44:33 UTC
I'm a low SP (5 million) pilot who has been running a Maelstrom in Angel space for a few weeks. With one notable exception, it has been completely smooth sailing. Being low-SP, I have to be a little more careful than some of the other posters, so I always run 3 shield hardeners to help control for the unexpected. I scout each mission on eve survival and fit accordingly, making sure my hardeners match the npc damage and my ammo works against the npc. I have a set of 1400's and a set of 800's, but use the 800's on all but a few missions where the npcs orbit outside 45km. Since you can warp out if things are getting out of hand, generally the only things that are really dangerous in lvl 4 missions are frigates that warp scramble. When attacking a pocket of NPCs, always take out the frigates first before they get inside your guns. I can kill them from 50-60km with my 800's. If any get inside your guns, kill them immediately with your drones. I then work on the dessies, then cruisers/bcs, and kill battleships last. When you are well-tanked, pulsing your shield booster works fine. I can't afford named modules right now. Here is my normal fit:

8 x 800 Heavy "Scout" Repeating Artillery Large Shield Extender II

XL Shield Booster II
Shield Boost Amplifier II (This is what I should have if I get off my tail and train for it)
2 hardeners for the npc primary damage
1 hardener for the npc secondary damage

2 x Gyrostabilizer II
2 x Tracking Enhancer II
Damage Control II

Rigs to Taste...I have 2 CCCs to give a little extra shield boost cap room and an anti-EM
Mazzy Star
KarmaFleet
Goonswarm Federation
#53 - 2012-06-13 18:19:55 UTC
I'd highly recommend considering the new ancillary XL shield booster for a mission setup. It gives you cap sustainability and a healthy tank all in one module. Pair it with a couple hardeners, then use your remaining mids/lows/rigs to kill things faster.
Hugo Mesmopotian
Sebiestor Tribe
Minmatar Republic
#54 - 2012-06-13 20:35:16 UTC
This is my Maelstrom fitting, which I´m currently using in lvl 4 missions:

8x 1400mm Howitzer Artillery I

1x X-large Ancillary Shield Booster
1x Tracking Computer II
4x missionspecific hardeners II

2x Gyrostabilizer II
1x Tracking Enhancer II
1x Co-Prozessor II
1x Damage Control II

3x Large Core Defense Field Extender

Till now, I did not had any problems at all. Cap without the cap boosters lasts only 40 secs though.
Previous page123