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Minmatar V3 on SISI.

First post First post
Author
CCP Zorba
C C P
C C P Alliance
#61 - 2012-06-12 23:37:01 UTC  |  Edited by: CCP Zorba
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.

CCP Zorba | EVE Online Technical Director | @techartistsorg

Flash Morden
Imperial Shipment
Amarr Empire
#62 - 2012-06-12 23:38:50 UTC
PinkKnife wrote:
I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window.


Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?" Roll

That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#63 - 2012-06-12 23:43:22 UTC
CCP Zorba wrote:
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.

Myrmedon defect? When? Is the Myr going to get a redesign?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sarmatiko
#64 - 2012-06-12 23:56:00 UTC  |  Edited by: Sarmatiko
CCP Zorba wrote:
On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect.

Tempest and Stabber hulls are in the list? Because unlike, for example, Probe they don't have faction and tech hull modifications (square "sails" on Tempest, Vaga "ears" etc).
Gosh, even unique Tribal Issue Tempest now have simple T1 Tempest hull with Starkmanir color scheme..
I don't believe that TriLambda just forgot about this stuff without any good reason What?
Hans Jagerblitzen
Ice Fire Warriors
#65 - 2012-06-12 23:58:52 UTC
Sarmatiko wrote:

I don't believe that TriLambda just forgot about this stuff without any good reason What?


I also don't believe that they're done working on this either Ugh

CPM0 Chairman / CSM7 Vice Secretary

Jada Maroo
Native Freshfood
Minmatar Republic
#66 - 2012-06-13 02:04:33 UTC
CCP Zorba wrote:
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


...

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.


I take this as total, absolute confirmation that a new Tempest is coming.
Logan LaMort
Screaming Hayabusa
#67 - 2012-06-13 02:18:33 UTC
Jada Maroo wrote:
CCP Zorba wrote:
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


...

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.


I take this as total, absolute confirmation that a new Tempest is coming.


A new Tempest is in the works as Seleene hinted at in his blogs, but you also have to remember there was a lot of model glitches on the Gal and Cal V3s on sisi last year, such as the T2 model addons being missing. Amarr ships have this problem too, such as the Curse not having it's pointy bits at the front.

So even though remodelled ships are definitely coming, I wouldn't hold my breath waiting for them Smile
Galphii
Caldari Provisions
Caldari State
#68 - 2012-06-13 06:27:47 UTC
The engine pod on the left side of the Typhoon is very low res when compared to the front section. Love the look of the navy version and the panther, but I'll add my voice to the tech 1 matari ships being too 'tan' and lacking definition. But you're aware of it, so it's cool :) Looking forward to seeing a lot of the matari fleet redesigned and smoothed out - the tempest in particular is too spindly for a battleship (when you take away the scaffolding bits and the sails, it's kinda small too). Carry on!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#69 - 2012-06-13 08:25:06 UTC  |  Edited by: Nagarythe Tinurandir
CCP Zorba wrote:
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.



thanks for the info, much appreciated :)
i don't know if this is the right thread, but maybe you can quickly depict the idea behind the bigger minmatar frigs? will this go live as it is now or can we expect some changes there?
in my opinion they are ridiculously big now.
edit; to give a reason why - the reaper has now a long axis of ~86m while the punisher is only ~67m long and the incursus with its spiky thingy is around 83m.
just feels wrong..
to0onsi
National Liberation Force
Arabian Legion
#70 - 2012-06-13 15:45:43 UTC
I really don't understand why this color change !?
why not use the tornado color ?
and seriously why this camouflage design ??
I think clarify the brown is a very bad idea
with all due respect for your work frankly it's ugly Sad
and again why camo ? why ?
PinkKnife
The Cuddlefish
Ethereal Dawn
#71 - 2012-06-13 16:39:45 UTC
Flash Morden wrote:
PinkKnife wrote:
I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window.


Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?" Roll

That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.



You're prepared to say that everyone who complained about the amarr ships undocked in all of them? Because I know for a fact that many didn't.

If you're going to generalize me I can generalize right back. I never claimed I was the only one undocked in them, or that no one else did, just that a lot of people complained about the Paladin for example, despite not being able to fly one (look at it in space).
Rrama Ratamnim
Republic University
Minmatar Republic
#72 - 2012-06-13 18:28:33 UTC
to0onsi wrote:
I really don't understand why this color change !?
why not use the tornado color ?
and seriously why this camouflage design ??
I think clarify the brown is a very bad idea
with all due respect for your work frankly it's ugly Sad
and again why camo ? why ?


LEAVE MY HUGINN CAMO ALONE ITS SEXY!
Untouchable Heart
Science and Trade Institute
Caldari State
#73 - 2012-06-13 18:42:03 UTC  |  Edited by: Untouchable Heart
The Tornado sh*tbrown colors it's terrible ugly.
The original design was really nice, but now it's a crap.
Sovai Elaaren
KABS Deep Recon Unit
#74 - 2012-06-13 20:03:52 UTC
Rrama Ratamnim wrote:
to0onsi wrote:
I really don't understand why this color change !?
why not use the tornado color ?
and seriously why this camouflage design ??
I think clarify the brown is a very bad idea
with all due respect for your work frankly it's ugly Sad
and again why camo ? why ?


LEAVE MY HUGINN CAMO ALONE ITS SEXY!


Confirming, the new Huginn is wtfbbq sexy.

Also, why not camo?
to0onsi
National Liberation Force
Arabian Legion
#75 - 2012-06-13 21:13:12 UTC
Sovai Elaaren wrote:
Rrama Ratamnim wrote:
to0onsi wrote:
I really don't understand why this color change !?
why not use the tornado color ?
and seriously why this camouflage design ??
I think clarify the brown is a very bad idea
with all due respect for your work frankly it's ugly Sad
and again why camo ? why ?


LEAVE MY HUGINN CAMO ALONE ITS SEXY!


Confirming, the new Huginn is wtfbbq sexy.

Also, why not camo?




because I think it is not in accordance with the hull
it looks like a toy... less robust when the Minmatar are known for their hardness, Force...
Some ships have lost the energy it generates
I agree with you it's still pretty nice but it is too clear Ugh
I think it has to be a little darker may be
M'nu
Vard School of Cryo Cuisine
#76 - 2012-06-13 22:18:24 UTC
CCP Zorba wrote:
Nagarythe Tinurandir wrote:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.


You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).

On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.



So, what you are saying is that the Tempest is gonna get remodeled? I just got engaged, and that would be the bestest present ever.
IWolfMasterI
Immortalis Inc.
Shadow Cartel
#77 - 2012-06-13 23:43:25 UTC
LtCol Laurentius wrote:
Agreed, the generic T1 hullcolor is perhaps a tad too bright,

T2 wise Core complexion ships look good, Boundless creation ships have a cool camoflage and Thukker mix are also okay.

But, what the HELL have you done to the Vaga?

You have removed the wings and the spikes and made it look like a freakin' Fleet Stabber! Herecy!!!!





I agree, the t1 ships are too... tan but the t2 stuff looks pretty good with exception of the vaga. What an atrocious act, the vaga deserves WAY better, I mean why take off the sweet neck fins and the killer spikes, even the colors seem to demean the aggressive nature of the ship. Please fix it!
MotherMoon
Tribal Liberation Force
Minmatar Republic
#78 - 2012-06-14 02:18:48 UTC
I thought someone said the tempest on SiSi was remodeled?

http://dl.eve-files.com/media/1206/scimi.jpg

Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#79 - 2012-06-14 07:56:44 UTC
MotherMoon wrote:
I thought someone said the tempest on SiSi was remodeled?



nope, so far they only made the 2D- antennas and gantries "solid".
but there are rumors of a completly new model :)
Gallia Voltaire
Profit and Loss
#80 - 2012-06-14 13:25:58 UTC
I can't seem to see any ships when trying to preview them. All i have is a black box with spinning circle animation. Has anyone else encountered this? I couldn't find anything using Search

Works fine for me on TQ