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CSM 7 Spring Summit Review - Parts I & II

First post
Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#41 - 2012-06-12 20:36:05 UTC
Thank you CSM,

http://dl.eve-files.com/media/1206/scimi.jpg

Ana Vyr
Vyral Technologies
#42 - 2012-06-12 20:54:25 UTC
Thank you!

That was an entertaining read full of hope and promise.
Acot Voth
State War Academy
Caldari State
#43 - 2012-06-12 21:58:32 UTC
Both are great reads, thank you!
Linna Excel
Center for Advanced Studies
Gallente Federation
#44 - 2012-06-12 21:59:51 UTC
Selene I hope I'm not sounding overly rude but isn't the CSM just a bunch of null sec people getting together for the benefit of the null alliances? I mean are you guys elected because you've mostly got some mega-blocks behind you and are there expressly to further those groups ingame interests above all others?

If I were to make arguements from that stance:
Incarna - general appeal, on the back burner
Live Events - not much to say there
Industry and mining - has general appeal, but the organization of the large alliances makes me think changes that will happen will benefit the larger alliances most.
Starbase POS - sounds like a guild/alliance thing to me, on the back burner
Dust - null sec focused
UI - not talking about this at all would make you guys seem like a joke, and I'm sure plenty of you have complaints
Tech - a null CFC/Goon thing mainly I believe.
Corp mechanics - a null alliance thing, and it sounds like you all want to push everyone into there.
Wardecks - has some meaning to hiseccers. The cynical part of me thinks the merc marketplace is so the null alliances can have more influence and fleece hi sec even more, a la hulkageddon but now forcing people to pay protection money.
Launcher - general appeal, including you nullseccers
FW - doesn't effect null directly I suppose, but CCP wanted to fix it. But if you stay in it too long you can't do the SoE arc.
Art - needs to be keep up to date anyways
Treaties - sounds like a guild/alliance thing to me
Tutorials - I guess they need fixing, been forever since I started the game so IDK.
Security - meh
New Player experience - sounds like CCP is trying to shrink the sandbox in a way that's friendly to nullseccers
Economy - null is screwing hi and will continue to do so, move along


So from that perspective, what was discussed that interests the other 70%? Why should I as a member of a starting point give a rat's behind about most of it? One could argue that everything on the list save for perhaps incursions and FW are expressly in the direct interest of the null corps. I've highlighted a few things but perhaps the rest of it can be explained.

As the head of the CSM, perhaps you could explain how these things benefit all of us and not just the "pvp elites".
Seleene
Body Count Inc.
Mercenary Coalition
#45 - 2012-06-12 22:45:03 UTC
Linna Excel wrote:
Selene I hope I'm not sounding overly rude but isn't the CSM just a bunch of null sec people getting together for the benefit of the null alliances?


No. If you look at the membership of CSM 7 and where they come from, that's pretty apparent.

Linna Excel wrote:
I mean are you guys elected because you've mostly got some mega-blocks behind you and are there expressly to further those groups ingame interests above all others?


No. Speaking for myself, I didn't have the backing of any null sec power bloc.

Linna Excel wrote:
If I were to make arguements from that stance:


Which is a bad mistake because from looking at your "arguments", you either didn't actually read my blogs or have very little clue as to how many of the current mechanics in EVE apply to the every day EVE player. But, I'll go along with this and put my replies in bold because these forums have a quoting limit.

Incarna - general appeal, on the back burner
If you were paying attention for the past 12 months, you'd have a good idea of why. Even if you want it to get more resources, it's not going to happen at the moment as a direct result of the past 12 months. We had a meeting on it, as I noted in my blog, specifically because we wanted to know the status of it.

Live Events - not much to say there
Actually, there is quite a lot to say there. You seeming to dismiss it out of hand is too bad.

Industry and mining - has general appeal, but the organization of the large alliances makes me think changes that will happen will benefit the larger alliances most.
This really has nothing to do with any particular area of space and more to do with Industry in general. I've blogged about this issue in the past as well.

Starbase POS - sounds like a guild/alliance thing to me, on the back burner
This is where I'm pretty sure you didn't read a thing I wrote or have much of a clue about how the EVE community works m8.

Dust - null sec focused
It's actually not going to touch null-sec initially. It's a PS3 game as well. Were you aware of this?

UI- not talking about this at all would make you guys seem like a joke, and I'm sure plenty of you have complaints
Yeah...

Tech - a null CFC/Goon thing mainly I believe.
This comment makes no sense at all. First of all, I'm in PL and we make a ton of money from Tech. PL has two CSM reps and we both want it nerfed to oblivion and changed. So does the rest of the CSM.

Corp mechanics - a null alliance thing, and it sounds like you all want to push everyone into there.
What? Seriously, what?

Wardecks - has some meaning to hiseccers. The cynical part of me thinks the merc marketplace is so the null alliances can have more influence and fleece hi sec even more, a la hulkageddon but now forcing people to pay protection money.
I seriously don't think you play EVE.What?

Launcher - general appeal, including you nullseccers
It's a launcher for the game. It launches the game. If it launched every player's client into VFK, then you'd have a good point.

FW - doesn't effect null directly I suppose, but CCP wanted to fix it. But if you stay in it too long you can't do the SoE arc.
Well, I umm... You see, it's... HANS?!

Art - needs to be keep up to date anyways
Finally, we agree on something.

Treaties - sounds like a guild/alliance thing to me
If you'd read the blog or followed up on the history of this feature in any way, you'd realize just how bizarre that assessment is. The new contract system will have wide ranging applications in industry and the marketplace. Also, there are no guilds in EVE.

Tutorials - I guess they need fixing, been forever since I started the game so IDK
Forever? Then why do all of your responses seem like you have no idea how half of the mechanics relate to the general EVE playerbase?

Security - meh
You like bots and RMTer, I suppose?

New Player experience - sounds like CCP is trying to shrink the sandbox in a way that's friendly to nullseccers
Why are you so mad?

Economy - null is screwing hi and will continue to do so, move along
OK.

Linna Excel wrote:
As the head of the CSM, perhaps you could explain how these things benefit all of us and not just the "pvp elites".


There are PVP Elites in hi sec too. I'm not sure what else to say other than your post is either a very interesting troll or you haven't spent much time experiencing the vast fabric of everything EVE has to offer you. If you'd actually read my two blogs, anything else I'd written or followed up on multiple sources of information on the same topics, you probably wouldn't have such a narrow view of things. Don't look for null sec boogeymen everyone. v0v

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Two step
Aperture Harmonics
#46 - 2012-06-12 22:48:29 UTC
Anyone who talks about "guilds" in EVE clearly doesn't play EVE.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Archdaimon
Merchants of the Golden Goose
#47 - 2012-06-12 22:52:15 UTC
Thanks for the notes.

As a wh'er I really look forward to news on the pos thingy!!!!

Wormholes have the best accoustics. It's known. - Sing it for me -

BuckStrider
Nano-Tech Experiments
#48 - 2012-06-12 23:52:53 UTC
No More Heroes wrote:
Morganta wrote:
while we appreciate your enthusiasm, the CSM is about as useful as boobs on the pope



Addendum: useless without The Mittani

~10,058~



Damn!...Your still crying?

~Deal with it -- The Martini Mittani

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Vyktor Abyss
Abyss Research
#49 - 2012-06-13 00:34:12 UTC  |  Edited by: Vyktor Abyss
Its great you took the time to write everything up.

You know I'm no fan of the CSM but you're doing your best I'm sure. I want what everyone wants - A better game to play.

TL:DR of your posts - Talked about Eve with CCP and got drunk, had fun.

Sadly for me I think all that matters is what CCP actually deliver, not how much they chew the fat with players etc... Inferno was 'OK' but not awesome, they still can and need to do better to keep the game from going stale.
Celeste Taylor
Ruby Dynasty
#50 - 2012-06-13 00:45:52 UTC
Quote:
Things like why the shirts still cost $20 and if there is anything new in the pipeline in terms of fashion, etc..? The responses we got were far, far different than the mumbled non-answers we received pre-Incarna last year and proved that we were absolutely right to ask for this session. Some of the decision points made in this session will have a lot of ramifications down the line and CCP committed again to making sure the CSM was part of any future Incarna-related discussions.


Thank you for this article and the great article in the latest EON. You are in a great position to be the ambassador between players and CCP.
Ranger 1
Ranger Corp
Vae. Victis.
#51 - 2012-06-13 02:51:14 UTC
Linna Excel wrote:
Selene I hope I'm not sounding overly rude but isn't the CSM just a bunch of null sec people getting together for the benefit of the null alliances? I mean are you guys elected because you've mostly got some mega-blocks behind you and are there expressly to further those groups ingame interests above all others?

If I were to make arguements from that stance:
Incarna - general appeal, on the back burner
Live Events - not much to say there
Industry and mining - has general appeal, but the organization of the large alliances makes me think changes that will happen will benefit the larger alliances most.
Starbase POS - sounds like a guild/alliance thing to me, on the back burner
Dust - null sec focused
UI - not talking about this at all would make you guys seem like a joke, and I'm sure plenty of you have complaints
Tech - a null CFC/Goon thing mainly I believe.
Corp mechanics - a null alliance thing, and it sounds like you all want to push everyone into there.
Wardecks - has some meaning to hiseccers. The cynical part of me thinks the merc marketplace is so the null alliances can have more influence and fleece hi sec even more, a la hulkageddon but now forcing people to pay protection money.
Launcher - general appeal, including you nullseccers
FW - doesn't effect null directly I suppose, but CCP wanted to fix it. But if you stay in it too long you can't do the SoE arc.
Art - needs to be keep up to date anyways
Treaties - sounds like a guild/alliance thing to me
Tutorials - I guess they need fixing, been forever since I started the game so IDK.
Security - meh
New Player experience - sounds like CCP is trying to shrink the sandbox in a way that's friendly to nullseccers
Economy - null is screwing hi and will continue to do so, move along


So from that perspective, what was discussed that interests the other 70%? Why should I as a member of a starting point give a rat's behind about most of it? One could argue that everything on the list save for perhaps incursions and FW are expressly in the direct interest of the null corps. I've highlighted a few things but perhaps the rest of it can be explained.

As the head of the CSM, perhaps you could explain how these things benefit all of us and not just the "pvp elites".


I am not on the CSM, and feel no obligation to sugar coat anything... however, let me be as courteous as possible in my response to the above.

This post, aside from footage of the Hindenburg disaster, is quite possibly the most fascinating yet disturbing catastrophe I have ever seen.

So much raging ignorance and misinterpretation of fact concentrated in one place may very well be a sign of the coming apocalypse.

Thank you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alia Gon'die
Outer Ring Applied Logistics
#52 - 2012-06-13 03:19:04 UTC
Seleene wrote:
Linna Excel wrote:
Selene I hope I'm not sounding overly rude but isn't the CSM just a bunch of null sec people getting together for the benefit of the null alliances?


No. If you look at the membership of CSM 7 and where they come from, that's pretty apparent.

Linna Excel wrote:
I mean are you guys elected because you've mostly got some mega-blocks behind you and are there expressly to further those groups ingame interests above all others?


No. Speaking for myself, I didn't have the backing of any null sec power bloc.

Linna Excel wrote:
If I were to make arguements from that stance:


Tech - a null CFC/Goon thing mainly I believe.
This comment makes no sense at all. First of all, I'm in PL and we make a ton of money from Tech. PL has two CSM reps and we both want it nerfed to oblivion and changed. So does the rest of the CSM.

Linna Excel wrote:
As the head of the CSM, perhaps you could explain how these things benefit all of us and not just the "pvp elites".


There are PVP Elites in hi sec too. I'm not sure what else to say other than your post is either a very interesting troll or you haven't spent much time experiencing the vast fabric of everything EVE has to offer you. If you'd actually read my two blogs, anything else I'd written or followed up on multiple sources of information on the same topics, you probably wouldn't have such a narrow view of things. Don't look for null sec boogeymen everyone. v0v


Actually, the CFC has been protesting the Tech bottleneck since it was just a gleam in a developers (Greyscale?) eye. Our reasoning were precisely because of the possibility of it being taken advantage of by an organized cartel, like OTEC. CCP didn't listen, so guess what happened?

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Alia Gon'die
Outer Ring Applied Logistics
#53 - 2012-06-13 03:20:01 UTC
Ranger 1 wrote:
Linna Excel wrote:
Selene I hope I'm not sounding overly rude but isn't the CSM just a bunch of null sec people getting together for the benefit of the null alliances? I mean are you guys elected because you've mostly got some mega-blocks behind you and are there expressly to further those groups ingame interests above all others?

If I were to make arguements from that stance:
Incarna - general appeal, on the back burner
Live Events - not much to say there
Industry and mining - has general appeal, but the organization of the large alliances makes me think changes that will happen will benefit the larger alliances most.
Starbase POS - sounds like a guild/alliance thing to me, on the back burner
Dust - null sec focused
UI - not talking about this at all would make you guys seem like a joke, and I'm sure plenty of you have complaints
Tech - a null CFC/Goon thing mainly I believe.
Corp mechanics - a null alliance thing, and it sounds like you all want to push everyone into there.
Wardecks - has some meaning to hiseccers. The cynical part of me thinks the merc marketplace is so the null alliances can have more influence and fleece hi sec even more, a la hulkageddon but now forcing people to pay protection money.
Launcher - general appeal, including you nullseccers
FW - doesn't effect null directly I suppose, but CCP wanted to fix it. But if you stay in it too long you can't do the SoE arc.
Art - needs to be keep up to date anyways
Treaties - sounds like a guild/alliance thing to me
Tutorials - I guess they need fixing, been forever since I started the game so IDK.
Security - meh
New Player experience - sounds like CCP is trying to shrink the sandbox in a way that's friendly to nullseccers
Economy - null is screwing hi and will continue to do so, move along


So from that perspective, what was discussed that interests the other 70%? Why should I as a member of a starting point give a rat's behind about most of it? One could argue that everything on the list save for perhaps incursions and FW are expressly in the direct interest of the null corps. I've highlighted a few things but perhaps the rest of it can be explained.

As the head of the CSM, perhaps you could explain how these things benefit all of us and not just the "pvp elites".


I am not on the CSM, and feel no obligation to sugar coat anything... however, let me be as courteous as possible in my response to the above.

This post, aside from footage of the Hindenburg disaster, is quite possibly the most fascinating yet disturbing catastrophe I have ever seen.

So much raging ignorance and misinterpretation of fact concentrated in one place may very well be a sign of the coming apocalypse.

Thank you.


Don't forget the guilds. If only we could have one group that has a monopoly on interstellar shipping and call it the Spacing Guild.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#54 - 2012-06-13 03:21:56 UTC
I must know more about this mew tempest concept. Somehow this is the thing of all of it I came to care the most about for the time being.
War Kitten
Panda McLegion
#55 - 2012-06-13 12:00:56 UTC
Xenuria wrote:
Maybe if I pull all my resources I will get on CSM 8.
That would be nice.

I could hang out with the cool kidz and the devs can teach me how to get girls.


I have serious doubts that any of these goals could ever realistically be achieved.


Selene: Thanks for the updates! I knew my votes were well-placed. :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Tobiaz
Spacerats
#56 - 2012-06-13 13:40:08 UTC  |  Edited by: Tobiaz
@Seleene

If CSM has done it's job, these things obviously have been adressed, and I would love to know CCP's opinion on these.

Tech: What is CCP reason for not solving the excessive Tech-moon dependency (ages ago) by simply adding a common-moongoo reaction? A very quick and solid fix, THE ASAP SOLUTION, advocated by the community and a lot of its experts, and a much easier fix then moving moons, reshuffling the BPO reqs or waiting for ring-mining in 2014 (if we're lucky).

Destructable Outpost: Great, but only AFTER a very serious nerf to the power-projection capabilities of capital ships, preferably by a massive increase in fuel-cost for jump-mechanics. Else the biggest NAP-train, likely PL at the head, will just go on a tour across the map wiping out every non-blue outpost they can roflstomp. Making capitals too expensive for players/allainces to toy around with like this, restricts their use to alliance-level strategic purposes (the kind that actually makes/protects profit).

Remote Repping: Dead Horse&Stick discussion and we already know it's going to be handled in the new Crimewatch. Something more useful would have been a timetable for Crimewatch implementation itself, since it's obviously not Inferno as we we're led to believe.

The new launcher: If I'd have to name the single most community-voiced issue on 'logging in' it would be returning the functionality of being able to go back to character selection screen, without having to log back in all the way. Has the CSM discussed this?

FW: Nothing on the fact that the LP market is collapsing because pilots can afk-speedtank FW-complexes and are doing so in droves, messing up a lot of the other FW dynamics. Something as simple as putting some stasis towers in plexes or minor rewards for defensive plexing would solve. This is NOT something that can be allowed to be fixed at CCP's normal speed of fixing such glaring mistakes!

Also "Oh, btw, it looks like the Ethnic Relations skill will get nuked soon because it's dumb. "

I disagree. The fact that races don't matter AT ALL anymore these days is dumb. CCP should put effort in increasing racial differences, backed by the NPC factions. Not simply accept that due to their lack of diligence in this matter, skills like these became obsolete and now to simply abandon them.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Seleene
Body Count Inc.
Mercenary Coalition
#57 - 2012-06-13 13:58:09 UTC  |  Edited by: Seleene
Tobiaz wrote:
@Seleene

If CSM has done it's job, these things obviously have been adressed, and I would love to know CCP's opinion on these.


I'll answer in BOLD due to the forums quote limit.

Tech: What is CCP reason for not solving the excessive Tech-moon dependency by simply adding a common-moongoo reaction? A very quick and solid fix, THE ASAP SOLUTION, advocated by the community and a lot of its experts, and a much easier fix then moving moons, reshuffling the BPO reqs or waiting for ring-mining in 2014 (if we're lucky).

Because neither CCP nor the CSM is interested in a very quick fix. That is what happened last time. It's just not as simple as you lay out (and I know that usually triggers people to PROVE just how easy it is Smile), but the main thing is that CCP is very much against 'band aid' fixes which is exactly what that would be. The proper solution is a complete overhaul of T2 production requirements, a partial dynamic geographic re-distribution of rare resources that are too centralized and the introduction of new sources of the same (ring mining, ect...) You won't be waiting until 2014 for anything on this list. CCP is well aware of the problem and wants to see it resolved properly.

Destructable Outpost: Great, but only AFTER a very serious nerf to the power-projection capabilities of capital ships, preferably by a massive increase in fuel-cost for jump-mechanics. Else the biggest NAP-train will just go on a tour across the map, PL at the front, wiping out every non-blue outpost they can find. Making capitals too expensive for players to toy around with, restricts their use to alliance-level strategic purposes (the kind that actually makes/protects profit).

Heh, actually what would probably happen if this came in now would be EVERY null sec entity would temp blue for a month, agree on which stations should be spared and then hell purge the rest. Actually, there's no probably to it. Space is absolutely littered with the damn things due to the initial limitations of their capabilities, inability to plant more than one per system, you name it. I've no doubt that this mechanic will show up in some form in the next year or two because there is too much momentum and logic behind it. If players build it, players should be able to destroy it.

As for capital balancing, that's another subject and I'm equally sure that as CCP finishes what's needed on FW and Crimewatch, etc... and moves toward null sec iteration we'll see more discussion on it.



Remote Repping: Dead Horse&Stick discussion and we already know it's going to be handled in the new Crimewatch. Something more useful would have been a timetable for Crimewatch implementation itself, since it's obviously not Inferno as we we're led to believe.

You'll never get a 'time table' but it's not going to languish either. This will be fixed by or way before the Winter expansion.

The new launcher: If I'd have to name the single most community-voiced issue on 'logging in' it would be returning the functionality of being able to go back to character selection screen, without having to log back in all the way. Has the CSM discussed this?

Yes, in fact I brought it up again just a couple days ago. It's something CCP is well aware people want and they are looking into way it might be feasible. That's all I can tell you. v0v


FW: Nothing on the fact that the LP market is collapsing because pilots can afk-speedtank FW-complexes and are doing so in droves, messing up a lot of the other FW dynamics. Something as simple as putting some stasis towers in plexes or minor rewards for defensive plexing would solve. This is NOT something that can be allowed to be fixed at CCP's normal speed of fixing such glaring mistakes!

Well, to be fair, their normal speed of fixing things has quickened quite a bit of late. FW and LP rewards are on the front burner and I know that this is being actively discussed and looked at RIGHT NOW. Don't be too half empty m8. Smile


Also "Oh, btw, it looks like the Ethnic Relations skill will get nuked soon because it's dumb. "

I disagree. The fact that races don't matter AT ALL anymore these days is dumb. CCP should put effort in increasing racial differences, backed by the NPC factions. Not simply accept that due to their lack of diligence in this matter, skills like these became obsolete and now to simply abandon them.

Yes, that's all well and good but the SKILL itself is dumb. Seriously, I don't need special training in RL to deal with people of different races and neither does my EVE character. A generic skill to allow more people into a corp is just fine.


Thanks for the responses. Hopefully some of mine help a little. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Grumpy Owly
Imperial Shipment
Amarr Empire
#58 - 2012-06-13 14:16:34 UTC
Nice coverage of the CSM summit Seleene. Really nice to see the transparency and accountability improved as per previous debates and it's relevance recgonised to the EVE community. I know you were keen to help deliver this to the EVE community personally so was encouraging to see a potential early delivery to these issues. Also nice to see certain suggestions were also taken on board to help with the improvements to technology to aid this process. ;)

Needless to say the efforts made in the blog do provide quite a entertaining summary to the CSM discussions.

Will wait to see the minutes for the nitty gritty details (hopefully) but seems a vast improvement to CSM6 with the focus considered to ensuring details are relayed with a real importance to the playerbase.
Malphilos
State War Academy
Caldari State
#59 - 2012-06-13 14:43:28 UTC
Seleene wrote:
For those of you interested in the doings of the CSM,..


Thanks for the write-ups. One point that interested me, and it's really more about the development philosophy than the mechanics, was your comment that "There was a lot of debate as to how soon to try to 'push' players into EVE's social net."

Is the issue actually addressed as a "push" (which I'm interpreting as a reduction in other viable options for the player), or is there any thought to making the process more of a "pull", that is to say increasing the benefits/options for the corporations?
Tobiaz
Spacerats
#60 - 2012-06-13 15:02:03 UTC  |  Edited by: Tobiaz
Tech: What is CCP reason for not solving the excessive Tech-moon dependency by simply adding a common-moongoo reaction? A very quick and solid fix, THE ASAP SOLUTION, advocated by the community and a lot of its experts, and a much easier fix then moving moons, reshuffling the BPO reqs or waiting for ring-mining in 2014 (if we're lucky).

Because neither CCP nor the CSM is interested in a very quick fix. That is what happened last time. It's just not as simple as you lay out (and I know that usually triggers people to PROVE just how easy it is Smile), but the main thing is that CCP is very much against 'band aid' fixes which is exactly what that would be. The proper solution is a complete overhaul of T2 production requirements, a partial dynamic geographic re-distribution of rare resources that are too centralized and the introduction of new sources of the same (ring mining, ect...) You won't be waiting until 2014 for anything on this list. CCP is well aware of the problem and wants to see it resolved properly.
[/quote]

Yet, adding the reaction would be a perfect way to bridge the gap between any solutions that are going to implemented in 2014 (and if it's ringmining even 2015).CCP might not be as interested in (multiple, iterated) 'band-aid' fixes, but their 'one-fix-to-fix-them-all' updates tend to blow up in their faces.

The 'wisdom of the crowd' is only allowed to participate with feedback when it's on SiSi and already too late to stop the train. The results of the T2-reqs shuffle was well-predicted by MD and Industry players and yet totally ignored until now. And just look at how the Incursion 'fix' was handled for CCP's latest fiasco in adhering to expert feedback on mechanics.



Destructable Outpost: Great, but only AFTER a very serious nerf to the power-projection capabilities of capital ships, preferably by a massive increase in fuel-cost for jump-mechanics. Else the biggest NAP-train will just go on a tour across the map, PL at the front, wiping out every non-blue outpost they can find. Making capitals too expensive for players to toy around with, restricts their use to alliance-level strategic purposes (the kind that actually makes/protects profit).

Heh, actually what would probably happen if this came in now would be EVERY null sec entity would temp blue for a month, agree on which stations should be spared and then hell purge the rest. Actually, there's no probably to it. Space is absolutely littered with the damn things due to the initial limitations of their capabilities, inability to plant more than one per system, you name it. I've no doubt that this mechanic will show up in some form in the next year or two because there is too much momentum and logic behind it. If players build it, players should be able to destroy it.

Profitability hasn't been a determining factor for blowing stuff up since M0o published their list of Mara&Passari kills, kickstarting killboard e-peen behavior. The only thing holding players back is the fact it'll be a grind, but who cares about that if you can get on a outpost killmail? Yes there will be an initial purge, but after that the biggest NAP-trains will continue to bash other outposts everywhere because nothing will force the enemy to fight as much as that, and simply because they can.



The new launcher: If I'd have to name the single most community-voiced issue on 'logging in' it would be returning the functionality of being able to go back to character selection screen, without having to log back in all the way. Has the CSM discussed this?

Yes, in fact I brought it up again just a couple days ago. It's something CCP is well aware people want and they are looking into way it might be feasible. That's all I can tell you. v0v


Sigh... if only CCP itself would learn to communicate these things better. It would save a lot of complaining.



FW: Nothing on the fact that the LP market is collapsing because pilots can afk-speedtank FW-complexes and are doing so in droves, messing up a lot of the other FW dynamics. Something as simple as putting some stasis towers in plexes or minor rewards for defensive plexing would solve. This is NOT something that can be allowed to be fixed at CCP's normal speed of fixing such glaring mistakes!

Well, to be fair, their normal speed of fixing things has quickened quite a bit of late. FW and LP rewards are on the front burner and I know that this is being actively discussed and looked at RIGHT NOW. Don't be too half empty m8. Smile

Again: quickfix in a week (stasis-towers), results in some breathing-space to 'discuss and look at' for a better fix in a month, without the LP-market melting, hurting everything CCP has achieved with the FW mechanics.



Also "Oh, btw, it looks like the Ethnic Relations skill will get nuked soon because it's dumb. "

I disagree. The fact that races don't matter AT ALL anymore these days is dumb. CCP should put effort in increasing racial differences, backed by the NPC factions. Not simply accept that due to their lack of diligence in this matter, skills like these became obsolete and now to simply abandon them.

[i]Yes, that's all well and good but the SKILL itself is dumb. Seriously, I don't need special training in RL to deal with people of different races and neither does my EVE character. A generic skill to allow more people into a corp is just fine.


I sure hope CCP didn't make a big issue out of removing some crappy rank2 skill that only a few percent of the players have trained anyway.


EDIT: @Seleene: Don't get me wrong: I greatly appreciate the hard work of the CSM, and I love your blog. But if you'd look at the list in my signature, you'd understand why this bittervet isn't going to be impressed quickly by whatever CCP is 'looking at', 'discussing', 'planning', etc.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!