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Inferno 1.1 changes by CCP Goliath - a.k.a. Massive Alliance Safety Net

Author
Marlona Sky
State War Academy
Caldari State
#1 - 2012-06-12 06:34:31 UTC
I know Goliath's thread is locked till he gets back to work, but that does not mean we can not talk about the changes he had in mind.

Instead of singling out a specific alliance, lets talk about what additional changes need to happen in addition/or to the change in regards to Inferno war dec mechanics.

Currently the mechanic is not um, optimal I should say, if a defender makes a war dec mutual and then all kinds of entities dog pile in to help him. Goliath's proposed change addresses that, but turns a blind eye to another terrible scenario; super large alliances war decing tiny entities for chump change. All the while sitting behind a massive war dec shield that cost a fortune to remove it to put that massive alliance in some danger.

What we need is additional changes to ensure the war dec mechanic does not become over abuses in extreme cases. So what are some ideas/suggest you all have to help ensure Inferno 1.1 is a patch that enhances the war dec mechanic to a more playable state that is both intuitive, doesn't require a scientific calculator to use and most of all, fun for both attackers AND defenders.

***Special Rule Note Thingy***

If any of you so much as utters a single pilots name, corp, alliance or coaltion as part of your idea/argument; I swear on all that is holy, I will be mad. X There, I made a mad smiley, but he is not smiling! Seriously, check the butt hurt at the door. Please. Smile
Kuroi Hoshi
Ajo Heavy Industries
#2 - 2012-06-12 19:43:46 UTC
Take the biggest pilot count of aggressor and defender and base war cost off that. Cost for a war of 500 v 20 or 20 v 500 is figured off the 500 pilot count and not simply the defender pilot count.
Morwen Lagann
Tyrathlion Interstellar
#3 - 2012-06-12 20:00:25 UTC
Could just add a size comparison multiplier to the mix.

Large entities wardeccing small entities pay more - the larger the difference, the larger the increase. Small entities wardeccing large entities pay less - the larger the difference, the larger the decrease. Two entities of similar size, wouldn't have any changes.

If an alliance with ten thousand active pilots wardecs a corporation with only ten active members, the price really should be ridiculously high. Possibly high enough that it would be more profitable to just make a bunch of people in the alliance take one for the team and suicide gank the small corp.

There are a couple ways that might be accomplished - the multiplier could change the cost per active pilot in the target alliance/corp, or one could just apply it to the whole value (that is, calculate as normal, then apply the multiplier) at the end.

Not really sure on what ranges would be appropriate or how it might scale, but it's just an idea I'd had that I thought might help a bit.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Marlona Sky
State War Academy
Caldari State
#4 - 2012-06-12 20:02:31 UTC
Aggressor pilot count + defender pilot count /2 = cost to war dec or join an existing war dec??

Example:

200 man alliance wants to war dec a 10 man corp. So the cost to war dec is based on 105.

Does that make sense?
Mara Rinn
Cosmic Goo Convertor
#5 - 2012-06-12 22:31:05 UTC
Kuroi Hoshi wrote:
Take the biggest pilot count of aggressor and defender and base war cost off that. Cost for a war of 500 v 20 or 20 v 500 is figured off the 500 pilot count and not simply the defender pilot count.


Square the ratio of largest to smallest, base wardec cost off that. If you want to pick on someone smaller/larger than you, you have to pay significantly more. Pick on someone your own size, you pay far less. At one extreme you're paying for the privilege of always outnumbering your foe. At the other extreme you're paying for the privilege of having a target rich environment.

If the defender wants to add allies to the war, they have to pay a fee to CONCORD for each ally to join the party. The merc marketplace would allow mercs to join for ISK/day: the duration and cost per day of the contract would need to be taken into account. The CONCORD fees would be proportional to the difference in wardec fees calculated between defender group size and defender group size augmented by the incoming merc. If adding the ally brings the wardec cost down, CONCORD will not pay out, rather the mercenary participation fee will be 0 ISK.

If you really want to get rid of that abandoned POS, you could (a) hire a merc corp of the appropriate size to take care of it, (b) form your own security corp to wardec the "abandoned" corporation, or (c) accept the extravagant wardec fees due to your corporation being 100 times the size of the POS holding alliance.
Mara Rinn
Cosmic Goo Convertor
#6 - 2012-06-12 22:36:03 UTC
(and no cap on wardec fees: if you're an OTEC alliance you can afford the fees required to wardec that 10-pilot corporation. If you're a 10-pilot corporation and want to wardec OTEC, you will need more friends or a big wallet. There, I mentioned a coalition :P)