These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The weak, and the strong

Author
Jenn aSide
Worthless Carebears
The Initiative.
#41 - 2012-06-12 18:30:57 UTC
Alexandra Delarge wrote:
Ban Bindy wrote:
You seem to be confusing Eve with Darwin. Eve is a game. Your strong and your weak are internet database operators. Eve is not real, you know, and what you achieve here does not mean anything. So puff yourself up about how tough you are and continue to delude yourself with your badass game.

Replace the words:

'How tough you are' with 'Having the right attitude to enjoy the game to its fullest'

'Badass game' with 'Challenging'

Looks like you don't like challenging games or have the right attitude to enjoy this game to its fullest and are jealous of others who do.


Very well said. Like i told Ban Bindy, the whole "eve is a game" thing is a dodge, along the lines of the whole "didn't want that ship anyways" when someone tries to mask their upset at their pixels exploding :) .

.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#42 - 2012-06-12 18:35:33 UTC
Jame Jarl Retief wrote:
My question is this: when EVE is made safer, which is the inevitable result of too much suicide ganking and griefing, when it begins to seriously harm the population growth, what will the gankers and griefers do? Will they adapt too? Or will they quit in frustration? That'll be the ultimate irony, if all these "hardcore" players ragequit.



You based your reply on a false assumption, just so you know. That assumption being that CCP thinks ganking is bad, which they don't, so your entire post from that point on is a waste of time. Also, stop being a crybear and fight back.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Talon SilverHawk
Patria o Muerte
#43 - 2012-06-12 18:38:34 UTC  |  Edited by: Talon SilverHawk
Jenn aSide wrote:




Stop right there.

What game dynamics changed (for miners)?
[/quote]

Becoming a target for every ganker in game, all the time ?

Anyway again its a game not RL so no strong or weak, just enjoying or not enjoying. My friend has a brother who is as I type this going through open heart surgery, then we can talk about strong or weak, but not in "game".


Tal
Andoria Thara
Fallen Avatars
#44 - 2012-06-12 18:45:41 UTC
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll
Vaerah Vahrokha
Vahrokh Consulting
#45 - 2012-06-12 18:45:47 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:

I've seen this reply before (not just in this thread) and it is simply illogical. How did the game become suddenly unfun for the people were are talking about (high sec miners)? Who ever told them that they were safe, did they not learn the game before skilling up to a tech 2 ship to play the game with?

If they had the expectation of total safety, they were simply wrong. If they quit because they are being forced to contend with a reality (suicide ganking) that is exists not just since before they downloaded the game, but from the very beginning of High Sec, well then, that's just their own fault, now isn't it?

This is what I mean by weak. The majority of eve players I think are not so weak, this included to people who got out of there hulks and into Rokhs ect, or who stayed in them and went to null sec, or stayed in empire and got in a good corp for protection/repping ect.

I'm talking to that minority of entitled kids who are despairing someone being able to shoot them in high sec. The majority of mission runners learned what to do (take the shiny crap off, stop mission running in over populated systems ect ect), and the Hulk miners can do the same.


Your sense of self entitlement about judging people is bigger than miners' and it's not a small feat.

EvE for you might be a life defining, most paramount important value, where you measure your mettle against whoever (the gimps of course).

For everybody else, this is a GAME, a pass time, one of many. Not even the best of them.

They don't have to demonstrate YOU how good or survivalist or adaptable they are. They do it all their life by managing their job, their family, their business. Not some pixel based bullsh1t.

If they log in 10 minutes to relax, then guess what, they are not in the "I will measure who has the best e-hard on" mood.

Therefore their decision to stop one of the secondary hobbies and switch to i.e. building airplane models or crafting plywood figurines is none of your business. It's none of your right to judge on WTF everybody else do with their paid time.

Lol why anyone would have to justify to you why they join or quit EvE "or else they are weak". Get a grip.


Also - and this is truly ridicolous if it was not sad - for 1 miner who created a thread to cry, there are 10 threads of self-promoted badasses schooling an absent audience. No one gives a crap about those who can't tank an Hulk - not even the other miners - except you who for some reason feel this irresistible need to teach everybody else how to be a Strong Man.
Jenn aSide
Worthless Carebears
The Initiative.
#46 - 2012-06-12 18:51:50 UTC  |  Edited by: Jenn aSide
Quote:
Talon SilverHawk wrote:
Jenn aSide wrote:




Stop right there.

What game dynamics changed (for miners)?


Becoming a target for every ganker in game, all the time ?

Anyway again its a game not RL so no strong or weak, just enjoying or not enjoying. My friend has a brother who is as I type this going through open heart surgery, then we can talk about strong or weak, but not in "game".


Tal


Whats funny here is the double standard really. You and people like you deride my opinion (to be clear, my opinion is that mission runners and those who adapt like they did are a model the miners should follow) because "strong" and weak" belong in real life....then you use real life examples lol.

That's just dumb.

A person can demonstrate strenght and weakness through any activity, electronic or otherwise. and yes, the people who would rather whine on a forum or quit a video game they previously purported to like when there are simple, low cost adaptations available that would keep them playing and enjoying, they are, in my opinion, weak willed people.
Jenn aSide
Worthless Carebears
The Initiative.
#47 - 2012-06-12 18:56:45 UTC  |  Edited by: Jenn aSide
Vaerah Vahrokha wrote:
Jenn aSide wrote:

I've seen this reply before (not just in this thread) and it is simply illogical. How did the game become suddenly unfun for the people were are talking about (high sec miners)? Who ever told them that they were safe, did they not learn the game before skilling up to a tech 2 ship to play the game with?

If they had the expectation of total safety, they were simply wrong. If they quit because they are being forced to contend with a reality (suicide ganking) that is exists not just since before they downloaded the game, but from the very beginning of High Sec, well then, that's just their own fault, now isn't it?

This is what I mean by weak. The majority of eve players I think are not so weak, this included to people who got out of there hulks and into Rokhs ect, or who stayed in them and went to null sec, or stayed in empire and got in a good corp for protection/repping ect.

I'm talking to that minority of entitled kids who are despairing someone being able to shoot them in high sec. The majority of mission runners learned what to do (take the shiny crap off, stop mission running in over populated systems ect ect), and the Hulk miners can do the same.


Your sense of self entitlement about judging people is bigger than miners' and it's not a small feat.

EvE for you might be a life defining, most paramount important value, where you measure your mettle against whoever (the gimps of course).

For everybody else, this is a GAME, a pass time, one of many. Not even the best of them.

They don't have to demonstrate YOU how good or survivalist or adaptable they are. They do it all their life by managing their job, their family, their business. Not some pixel based bullsh1t.

If they log in 10 minutes to relax, then guess what, they are not in the "I will measure who has the best e-hard on" mood.

Therefore their decision to stop one of the secondary hobbies and switch to i.e. building airplane models or crafting plywood figurines is none of your business. It's none of your right to judge on WTF everybody else do with their paid time.

Lol why anyone would have to justify to you why they join or quit EvE "or else they are weak". Get a grip.


Also - and this is truly ridicolous if it was not sad - for 1 miner who created a thread to cry, there are 10 threads of self-promoted badasses schooling an absent audience. No one gives a crap about those who can't tank an Hulk - not even the other miners - except you who for some reason feel this irresistible need to teach everybody else how to be a Strong Man.


So much wrong here.

But i'll adress one simple point. They made it my right to judge them in public by complaining in public. If a person simply quits the game or quits mining over the ganking but remains silent, I still have a negative opinion of them, but won't go out of my way to say it.

But these guys are doing it on the forums. Thus my suggestion to take a page from mission runners (who gave up some isk making ability by taking off the officer mods lol).

In my country (I'm American), some people like to throw up the whole "I have a right to free speech" thing when you say something against them. That's true,YOU do, so do I.

I'm not ccp, I can't force them to stop complaining, but by complaining without trying to adapt 1st, they consent to me and others calling them names like "weak" lol, just like how undocking in eve is consenting to pvp.........
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2012-06-12 18:59:13 UTC
Andoria Thara wrote:
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll


At the risk of injecting more "IRL" stuff, i'm a police officer when i'm not at home blowing up people in space ships. I work in a low income area, does that count?

lol

The point is, people demonstrate character with their actions. The miners complaining about something that has always existed are demonstrating bad character.
Talon SilverHawk
Patria o Muerte
#49 - 2012-06-12 19:09:44 UTC
Jenn aSide wrote:
Andoria Thara wrote:
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll


At the risk of injecting more "IRL" stuff, i'm a police officer when i'm not at home blowing up people in space ships. I work in a low income area, does that count?

lol

The point is, people demonstrate character with their actions. The miners complaining about something that has always existed are demonstrating bad character.



Boll*cks


and it hasn't always existed


Tal

Scien Inkunen
Deep Core Mining Inc.
Caldari State
#50 - 2012-06-12 19:10:13 UTC
Jenn aSide wrote:
Andoria Thara wrote:
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll


At the risk of injecting more "IRL" stuff, i'm a police officer when i'm not at home blowing up people in space ships. I work in a low income area, does that count?

lol

The point is, people demonstrate character with their actions. The miners complaining about something that has always existed are demonstrating bad character.


People demonstrate their character trough how they use their brains and then the action they take upon the thinking process.

Read the "Fart file" and you will understand the meaning of life !

Mr Epeen
It's All About Me
#51 - 2012-06-12 19:15:15 UTC
Since the OP (who I suspect by the posting style is one of the Ferguson alts) has made this exclusively about miners, I'll wade in with a comment or two.

For a gamer there are three modes of play. Easy, challenging and just ******* stupid.

Example: Diablo 3. Normal mode is easy, the next two are a challenge and Inferno mode (irony) is the most insanely impossible pile of **** ever designed to be called a game. And unlike an MMO, when you group in D3 it gets harder, not easier.

So it goes in EVE for the miners.

Mining in the ships designed for it has become near imposable. You can't tank an alpha strike from a dedicated gank ship, so what's the point of tanking. You can't not tank or you are the laughing stock of the elites in GD. You can't relax for a second of the mind numbing ice mining cycle or risk losing everything you just made in the last hour (or however long it takes to fill a hold).

In other words, there is nothing remotely fun about it. Miners have been designed by CCP to be the victim class. They have always been easy kills and if the trend that I see continues, even easier to kill as time goes on.

Now, some people like the idea of mining vOv

But what they don't like is having a target painted on their ship. A ship designed from scratch to be an easy and expensive kill for small minded morons that will then continue paying each month as its so much fun killing hulks with disposable alts. So what happens with people who like to mine and play a social game.? They try it, hate it. Maybe ask in the forums why it's so stupid , and then go find something fun to do.

Can you really blame them?

Well yes, actually. You bunch can. Blame the victim is the dogmatic response to any questioning of gank mechanics here. I'm not judging the mechanic, by the way, I'm questioning the implementation of it.

So let let me reiterate. The strong are the ones that say "**** you, CCP. I'm spending my money somewhere else". The weak are the risk averse gankers that don't want their fish to leave the barrel and try to insult them into staying.

Mr Epeen Cool
Vaerah Vahrokha
Vahrokh Consulting
#52 - 2012-06-12 19:17:57 UTC
Jenn aSide wrote:

But i'll adress one simple point. They made it my right to judge them in public by complaining in public. If a person simply quits the game or quits mining over the ganking but remains silent, I still have a negative opinion of them, but won't go out of my way to say it.

But these guys are doing it on the forums. Thus my suggestion to take a page from mission runners (who gave up some isk making ability by taking off the officer mods lol).


Just ignore them and let their 5 stupid threads sink to GD page 5 in 2 hours? That would more than address them.

Just because you have the right to talk does not mean it's the most effective thing. All you do is to give them importance and spotlights.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#53 - 2012-06-12 19:18:00 UTC
Jenn aSide wrote:

So it is with EVE, this huge Electro-Darwinian Experiment, the strong survive, the weak perish


And here was I thinking it was just a game Oops
Tarryn Nightstorm
Hellstar Towing and Recovery
#54 - 2012-06-12 19:33:32 UTC
Jame Jarl Retief wrote:
My question is this: when EVE is made safer, which is the inevitable result of too much suicide ganking and griefing, when it begins to seriously harm the population growth, what will the gankers and griefers do? Will they adapt too? Or will they quit in frustration? That'll be the ultimate irony, if all these "hardcore" players ragequit.


You seem to be under the assumptions that,

A) Ganking = griefing. It does not, per CCPs own definition/s of what does/does not constitute grief-play. (Crossing the line as CCP defines it will get you banned--or at least warned to "cease and desist"--right freaking now, by the way).

Non-consensual PvP in a sandbox informed by/built around same =/= griefing. What is so hard about this Roll?

B) That CCP sees what's happening as "too much." This is most assuredly not the case, from everything I've ever seen, especially recently regarding the "Fizzle Jita" thingy. Gods be thanked, and that's coming from a somewhat carebearish player!

C) That this is causing a drop in subs/population. Nothing could be further from the truth, as EVE has only grown year-over year, or at least held steady, since it went live, with the quite-proper exception of that God-awful Incarna debacle.

Mate, seriously:

You need to take all your pre-conceptions informed by other MMOGs, and keep them somewhere well away from this one.

EVE is very different to all of those. Again, Gods be thanked!

(Because since 3+ years in EVE, I've given other games a go on occasion, and in every case just felt like I was being condescended to and having my intellect insulted. No GB2WoW for this boy, especially given that I never came from WoW in the first place!)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Jenn aSide
Worthless Carebears
The Initiative.
#55 - 2012-06-12 19:33:39 UTC
Talon SilverHawk wrote:
Jenn aSide wrote:
Andoria Thara wrote:
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll


At the risk of injecting more "IRL" stuff, i'm a police officer when i'm not at home blowing up people in space ships. I work in a low income area, does that count?

lol

The point is, people demonstrate character with their actions. The miners complaining about something that has always existed are demonstrating bad character.



Boll*cks


and it hasn't always existed


Tal



please point out the patch notes for the patch that introduced suicide ganking, thanks.
Jenn aSide
Worthless Carebears
The Initiative.
#56 - 2012-06-12 19:50:15 UTC
Scien Inkunen wrote:
Jenn aSide wrote:
Andoria Thara wrote:
weak and strong?

Try living through a deployment to a 3rd world country, then we'll talk weak and strong.

This is just a video game.

Some people Roll


At the risk of injecting more "IRL" stuff, i'm a police officer when i'm not at home blowing up people in space ships. I work in a low income area, does that count?

lol

The point is, people demonstrate character with their actions. The miners complaining about something that has always existed are demonstrating bad character.


People demonstrate their character trough how they use their brains and then the action they take upon the thinking process.


Exactly so, and if their "action" in this regard is to whine about something the simply, flat out didn't consider before skilling up for mining, that demonstrates a character flaw.

The mission runners who chose to preserve their fun/preferred activity in the game display better character traits. This is the gist of my opinion, and one that I think would benefit the people complaining on the forums.

Now, like I said, it's ok if people think (for example) hulks should be more tankable (that's debatable), but the people crying because other people in the sandbox are affecting their max yield afk activity are simply being unreasonable (unreasonableness being on of those aforementioned character flaws :) ).
Scien Inkunen
Deep Core Mining Inc.
Caldari State
#57 - 2012-06-12 19:59:16 UTC  |  Edited by: Scien Inkunen
Jenn aSide wrote:
[quote=Scien Inkunen][quote=Jenn aSide][quote=Andoria Thara]weak and strong?

......... :) ).


Simple matter - if someone do not like the game he can qiut in any time - but also has right to complain about it, or whatever. And if you do not like someones post - don't read it.

Read the "Fart file" and you will understand the meaning of life !

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#58 - 2012-06-12 20:00:04 UTC
baltec1 wrote:
Savage Angel wrote:


Not at all. People play games for enjoyment, and if they can find more enjoyment elsewhere, who can blame them for leaving? Now if they never touched a computer again because of a gank, then they would have problems.


Nah that doesn't work for me. Giving up is not adapting.


Real life is not video games. I adapt to and overcome obstacles in real life every day. Most people play video games to escape that.

I know you probably got confused by the "Eve is real" trailer. It was SO good and realistic.

internet spaceships

are serious business sir.

and don't forget it

Jenn aSide
Worthless Carebears
The Initiative.
#59 - 2012-06-12 20:05:03 UTC  |  Edited by: Jenn aSide
Cipher Jones wrote:
baltec1 wrote:
Savage Angel wrote:


Not at all. People play games for enjoyment, and if they can find more enjoyment elsewhere, who can blame them for leaving? Now if they never touched a computer again because of a gank, then they would have problems.


Nah that doesn't work for me. Giving up is not adapting.


Real life is not video games. I adapt to and overcome obstacles in real life every day. Most people play video games to escape that.

I know you probably got confused by the "Eve is real" trailer. It was SO good and realistic.


That's a strawman argument, I don't know why people wanted to inject RL into the idea.

Also, this is a multiplayer game, in such a game you have to adapt to the actions of others. It's not enough to say "I'm having fun doing this", someone can always come in and make you not have fun, and that is how it should be in a sandbox game imo.

I know some play for escape, I play for challenge. A pvp-centric sandbox is a bad choice for such an escape mechanism, single play pvp games are a better choice. That players made the wrong choice by coming to eve is not CCPs fault.
Andoria Thara
Fallen Avatars
#60 - 2012-06-12 20:10:11 UTC
Jenn aSide wrote:


That's a strawman argument, I don't know why people wanted to inject RL into the idea.



Maybe because 10+ of these same threads pop up in GD every day?

The whole "hey people who suck, be like me and stop sucking" threads, you know the type.