These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

off grid bonus nerf

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#81 - 2012-06-12 04:27:21 UTC
Masamune Dekoro wrote:
I think it's in there somewhere

http://www.youtube.com/watch?v=6VcnkUaUCPA

This will be the rorq killer. Why bother with it... other than compression... which really isn't that important.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Mina Sebiestar
Minmatar Inner Space Conglomerate
#82 - 2012-06-12 04:44:43 UTC
Caps should be only one that can offgid the whole system anything else on grid or gtfo.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#83 - 2012-06-12 05:08:01 UTC
Notta Monsta wrote:
If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.


I have to agree with you. All i know is that some 0.0 alliance got fed up with the off grib boosting cause the command ship would be hiding somewhere in system and the GOONs/Pets would get smacked around like some red headed step child and sent back upstairs to their rooms and the lucky ones got to run away in their pods..

Nerfing the Off grid boosting from the fleet warfare PVP, to PVE. since Faction Wars came out and the off grid booster hiding agitated one side and then the other side got something better and it slowly became a he said she said to mommy an daddy drama scene.

The Off grid booster should remain i spent real money on my accounts. why should anyone suffer cause someone got their panties in a wad.

oh well there is Diablo III
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#84 - 2012-06-12 05:10:53 UTC
EVE Stig wrote:
Anyone have a link to where CCP announced that the of grid bonuses will no longer work? Got a friend skilling into command ships that wants to know about it



http://talocanunited.com/documents/gridfumanual2.pdf

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Alavaria Fera
GoonWaffe
#85 - 2012-06-12 06:51:31 UTC
Ris Dnalor wrote:
EVE Stig wrote:
Anyone have a link to where CCP announced that the of grid bonuses will no longer work? Got a friend skilling into command ships that wants to know about it

http://talocanunited.com/documents/gridfumanual2.pdf

Ongrid booster alts that are 10,000km away? Cool.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lelob
Pandemic Horde Inc.
Pandemic Horde
#86 - 2012-06-12 07:13:43 UTC
Only an idiot would try to grid-fu a command t3. It would be dead in under a minute.
saltrock0000
State War Academy
Caldari State
#87 - 2012-06-12 08:47:48 UTC
Trolololololololololol CCP fixing things that arn't broken and yet ignoring the broken things screaming out to be fixed Bear

\'''\<(o_O)>/'''/

Judas II
Dark-Rising
Wrecking Machine.
#88 - 2012-06-12 10:19:39 UTC  |  Edited by: Judas II
I think boosters are fine as they are - off grid.
If people spend a lot of time, effort and isk into it, and beat you with the meta gaming, that's fine. That's the game. Otherwise we might as well remove all ships and just keep the Rookie ones and fight it out with civilian railguns. If you don't want any advantages or disadvantages, I reckon rookie ships would be the fairest and most equal in their kind. (oh no nerf the velator it has a dronebay!)

No. Someone just beat you doing their homework on meta-gaming. Just deal with it - or start doing your own work.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#89 - 2012-06-12 11:43:26 UTC
good change, all boosting should be done on the grid, ideally within targeting range of the ship doing the boosting!

Hopefully fleet command ships will get another look at when this is implemented, at the very least so we all dont keep laughin at the vulture whatever the **** that thing is meant to be
Emination of Haxti
Descendant Command
#90 - 2012-06-12 11:53:11 UTC
Judas II wrote:
I think boosters are fine as they are - off grid.
If people spend a lot of time, effort and isk into it, and beat you with the meta gaming, that's fine. That's the game. Otherwise we might as well remove all ships and just keep the Rookie ones and fight it out with civilian railguns. If you don't want any advantages or disadvantages, I reckon rookie ships would be the fairest and most equal in their kind. (oh no nerf the velator it has a dronebay!)

No. Someone just beat you doing their homework on meta-gaming. Just deal with it - or start doing your own work.


Meta-gaming? I think you are confused.

Also, don't fool yourself with lots of time, effort and isk. Training and equipping a booster alt is trivial, that is the reason they are so common to the point that everybody has to have one in order to be competitive.

I think you are just trying to stroke your epeen and miss the fact that also those people with booster alts are for this off-grid nerf- because it's lame and gay.

Eva Yang
Oblivion Protocol
Ministry of Inappropriate Footwork
#91 - 2012-08-10 16:02:00 UTC
I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.

Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink).
Shameless Avenger
Can Preachers of Kador
#92 - 2012-08-10 16:07:03 UTC
I might unsub 2 of my gang-boosting alt accounts and keep just one. I can't fly 4 clients into battle at the same time.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Rroff
Antagonistic Tendencies
#93 - 2012-08-10 16:37:42 UTC
Eva Yang wrote:
I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.

Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink).


Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality. While I think gang boosting needs quite a lot of looking at and tweaking I find when you look at most people who are calling for nerfing/removing off grid boosting its because they either don't understand it or are too stupid or lazy to either bring their own command ship or come up with other ways to balance or counter it.

I do think tho that:

Off grid boosting should never be as effective as on grid boosting, but at the same time off grid boosting should never be removed or significantly nerfed.

Off grid boosting ships should not be unscannable, or they have to make a compromise between less effective links but very hard to scan or more effective links but that makes them easily scannable - to put a sort of technical spin on it a ship that was boosting fleet capabilities off grid would be having to broadcast and receive massive amounts of telemetry data to and from the ships ongrid so with that amount of tranmissions it would be impossible to mask the energy signature.
Caldari Acolyte
Shark Enterprises
#94 - 2012-08-10 16:58:07 UTC
Rorqual...R.I.P. Wow CCP is making people real happy as of late, keep fixing what ain't broken guys Ugh
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#95 - 2012-08-10 17:20:50 UTC
From a mining aspect Id never fly a rorqual again. I have two booster toons, one account is only my booster alt as well as ET here has all the skills for boosting. Ill never agree with the its lame camp for off grid. But I would give ongrid commands a HUGE buff all across the board allowing all the CS types to fit for large fleet engagements and then please do something about the Eos. T3s pay for the boosting in terms of added isk cost, skill level loss possibility and not even a shadow of a CS tank for the same amount of links.

The reason the people with boosting alts say its too easy is because theyve metagamed the hell out of it for a long time and so it IS easy to them. Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely. Most people would argue that multiboxing is cheating and all that jazz but frankly the metagame and the multiboxer is something CCP wishes and encourages, if only unofficially, so that argument isnt a valid one imo. It will also destroy one of the only advantages to OWNING the space you fight in and claiming the roll of the defender through usages of POSs and such to boost from. IN any combat scenario the ground that the battle is fought on is almost always to the advantage of the defender whos set up defensive positions. Using boosters on your own home turf IS that advantage imo and removing it would remove something Eve doesnt have a lot of, the idea of "ground" and terrain. There is no real high ground, cover or concealment. Terrain isnt much of a factor in terms of strategic importance.

So honestly Im really pissed off about this change in a lot of ways as Ive poured a lot of time and isk into those two toons for what I want them for and to see one of them, whos ENTIRE purpose is to be a booster alt, completely wasted in terms of sub price and skill training and usage that doesnt make me a happy camper.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rroff
Antagonistic Tendencies
#96 - 2012-08-10 17:32:27 UTC
Only thing wrong with the Eos - its difficult to make a decent shield tanking fit out of it if you want to bring bonused infowar links to a shield fleet and very slightly undertanked on armor but its not that big a deal - tho does mean throwing a little more pimp at it than you should have to but that doesn't bother me so much.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#97 - 2012-08-10 17:36:39 UTC  |  Edited by: Elvis Fett
Rroff wrote:


Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality.

Good thing this is not one of those instances. It seems to me most people know OGB brings nothing positive to the game. The vocal minority here is your lot that invested time/effort and if really stupid cash money into an OGB alt and don't want to lose their cheesy advantage. You are as bad as the miners that are complaining about all the exhumers getting a BUFF because the Hulk is not the only viable ship and they fly Hulks... If CCP doesn't want people running anoms AFK why should someone be able to completely turn the tide of battle 100% AFK?


Eternus8lux8lucis wrote:

Stuff
Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely.

Stuff


Spoken like someone who has never PvP'ed outside of a blob. OGB is detrimental to small gangs. In a small gang you are already fighting outnumbered usually, then having your enemies getting all these buffs from their OGB in a POS it makes your outnumbered match even harder. Also how do you figure this is going to kill multiboxing? That makes zero sense... If anything it should promote multiboxing as now someone will have to be multiboxing and controlling the booster that is now on grid, as opposed to the booster sitting in a POS and being tabbed out of that screen.
Rroff
Antagonistic Tendencies
#98 - 2012-08-10 17:44:02 UTC
^^ links mean a small gang can engage a larger one by commiting less to the fight meaning they don't get overwhelmed by numbers and with skill can deal with hostile bonused arazus, rapiers, etc. and if they are skillful enough potentially win or atleast hurt the enemy gang without taking significant losses themselves or worst case kite the fight and move on to another scenario that they are better suited to deal with.
Kheeria
Imperial Shipment
Amarr Empire
#99 - 2012-08-10 18:25:05 UTC
Markus Reese wrote:
I know all about the combat scanner probes, I use them and I know how to avoid them. I can get a ship scanned down in rapid order, and know the best way to counter the combat scanner is if you are running a defensive thing, I have 20 safespots set up and park cheap ships at them making a whole pile of deadspaces with ships. Setting my dscan right I know whether it is my site, or other the other locations being scanned.

I also know that I can at a POS all warm and fuzzy where they wouldn't be able to get me, unless a fleetfight wants to occur at the pos. And that is the problem.

Something for nothing and your tank for free. It can be done, but really any half arsed commship pilot can avoid it without difficulty. I am not nor have I ever said that they cannot be countered. The issue is I know how they work, and I know how effective and the power of the booster ships for in reality no risk. I think it is a pathetic sissy way of play which is why I fly mine into combat. Or do you think that sitting at a pos in null is an example of leet play worthy of a Pvp game?

OOOH tell me where these ships are, I want to shot them. Please please please!
Seishi Maru
doMAL S.A.
#100 - 2012-08-10 18:34:11 UTC
Soon Shin wrote:
Too bad all the command ships except for the Damnation sucks.

The Damnation is good because it has double tank bonus which allows it to survive and give boosts to the field.

The Eos is a joke with the least useful leadership bonus, armor repair bonus, hybrid damage bonus with only 5 turrets, and extra drone space bonus. This is the worst ship I have ever seen. The bonuses are poorly thought out on top of the fact that information warfare is not very useful compared to other warfare types.

The claymore has tracking speed, turret bonus, and shield booster bonus. - What a useless combination to have for a FLEET command ship.

The vulture is lulz worthy it has not one but TWO optimal range bonuses for 5 unbonused crappy hybrid turrets and only 1 shield resist bonus. What is this a killmail whoring ship?



what?
Ever tryed a claymore? Try this.. claymore.. with blue pills and ASB and maybe even a crystal set....

You can bet that its not easy to kill that thing with less than 7 ships