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Incusion Setup?

First post
Author
ZynnLee Akkori
Perkone
Caldari State
#1 - 2011-10-05 22:27:52 UTC
Anyone willing to suggest a good setup to be successful doing incursions? Assume I am in a decent Corp with the right mix of players.

What certs/skills are considered mandatory? Highly recommended?
What ship to use for a logi role (per race), dps, or fleet commander?

I need to focus on doing some dang thing while I wait for the skills to do other things....
adopt
Brutor Tribe
Minmatar Republic
#2 - 2011-10-05 22:33:10 UTC  |  Edited by: adopt
fittings
guide

These should be a good start for you to look, they are excellent guides for new incursioneers
Obsidian Hawk
RONA Midgard Academy
#3 - 2011-10-05 22:35:18 UTC
This should be in ships / fittings forum however i will just give you a heads up.

Your primary goal for a dps ship will be 70% to all resists for tank. active tank for shields, passive is preferred for armor.

So a typical set up is going to be - 1 x em hardner 2x invulns for shield

armor - explosive hardner 2x t2 eanms

Both of them need a damage control II. Make sure your compensation skills are all at 4 at least.

Thats the bare basics.

As for ships. logis are always needed. dps ships can be: Hacs / bc's / commands / bs's

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Har Harrison
Garoun Investment Bank
Gallente Federation
#4 - 2011-10-06 00:50:40 UTC
Compensation skills are not so useful if you are running a hardener - they work on passive modules if you read the descriptions...

I haven't flown shield fleets, but do they REALLY advise fitting an active tank vs a buffer like the armor fleets do? I would think both would buffer and rely on logi to keep you alive!!!

Hans Jagerblitzen
Ice Fire Warriors
#5 - 2011-10-06 01:06:32 UTC
Har Harrison wrote:
Compensation skills are not so useful if you are running a hardener - they work on passive modules if you read the descriptions...

I haven't flown shield fleets, but do they REALLY advise fitting an active tank vs a buffer like the armor fleets do? I would think both would buffer and rely on logi to keep you alive!!!


Confirming that shield fleets rely on large HP / resist buffer combined with proper logi to support. Same as armor.

You can certainly active shield tank, but you don't see active tanks being used in combination with Logistics. Ask any Logistics pilot, his ideal rep recipient has high resists, and high EHP.

Active tank means you'll be popped faster than you can receive rep support if you're primaried by NPC's. Buffers buy you time for logistics to switch their reps to you. This concept is the same whether you're repping a shield fleet or armor fleet.

Har, i know you know this, I'm just re-iterating for the sake of those that might read this thread and be confused about logistics and fleet tanking strategies in general.

That being said, I haven't run a ton of incursions, so I am basing this off my experience as a PvP logistics pilot. Maybe there's a killer active tank config, with boosting maels and Basi's to provide cap? I've never seen it but that doesnt mean it doesnt exist...

CPM0 Chairman / CSM7 Vice Secretary

Roosterton
Sebiestor Tribe
Minmatar Republic
#6 - 2011-10-06 01:24:46 UTC
I'm pretty sure obsidian meant "active hardeners" when he said "active tank." I've never seen an actual active tank in any shield fleet.
Har Harrison
Garoun Investment Bank
Gallente Federation
#7 - 2011-10-06 02:21:46 UTC  |  Edited by: Har Harrison
Roosterton wrote:
I'm pretty sure obsidian meant "active hardeners" when he said "active tank." I've never seen an actual active tank in any shield fleet.
That would make sense, but armor people run active hardeners too (I do on my incursion web loki of doom...Big smile). But that is different to an active rep setup. People run invuls on a drake and I think everyone would call that a passive tank right?

CCP Spitfire
C C P
C C P Alliance
#8 - 2011-10-06 05:28:12 UTC
Moved from "EVE General Discussion".

The Incursion Guide linked above is highly recommended btw. Smile

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Lugalzagezi666
#9 - 2011-10-06 09:53:56 UTC
ZynnLee Akkori wrote:
Anyone willing to suggest a good setup to be successful doing incursions?


Good setup, hm :
1 gang boosting ship with skirmish mindlink - loki is best, but any will do
3 logis - doesnt really matter, just fit 4x large reps/transporters, some buffer and it will do. Its good idea to fit 1-2 remote sensor boosters or tracking links to your logis.

7 dps ships
- selection between shield and armor depends on what your corpies can fly
- from my experience shield fleets are slightly better in ota and nmc sites, but armor /legion, abso/ fleets absolutely destroy commander outposts
- recommended shield ships : nightmare, mach, vindi, bhaal... from cheaper its sleipnir, mael
- recommended armor ships : paladin, vindi, mach, bhaal, legion... cheaper abso, zealot or even baddon

If you want to go "less shiny" i think armor fleet will be better, but gang of sleipnirs isnt bad for blitzing ncos neither.

Recommended setups were already posted, so check them. Basically you need 70%+ resists, 50-60k shield /or armor/ ehp, max gank possible /damage mods, tcs, tes/ and faction webs. Every bs needs sensorbooster or remote sensor boosting from logi. Except mach. 90% webs are good to have.
Lady Naween
Ministry of War
Amarr Empire
#10 - 2011-10-07 02:18:00 UTC
Lugalzagezi666 wrote:
[quote=ZynnLee Akkori]Good setup, hm :
1 gang boosting ship with skirmish mindlink - loki is best, but any will do


As a LD char i have to ask, why loki over say Damnation and vulture?

Skilling for the vulture atm to help in shieldfleets. Yes i know t3s would probably be better but i cant afford one :)
Goose99
#11 - 2011-10-07 02:39:32 UTC  |  Edited by: Goose99
Lady Naween wrote:
Lugalzagezi666 wrote:
[quote=ZynnLee Akkori]Good setup, hm :
1 gang boosting ship with skirmish mindlink - loki is best, but any will do


As a LD char i have to ask, why loki over say Damnation and vulture?

Skilling for the vulture atm to help in shieldfleets. Yes i know t3s would probably be better but i cant afford one :)


It gives bonused interdiction(web) link instead of bonused armor/shield link. That's the gank over tank mentality. I personally prefer legion/tengu over loki, since with good skills, unbounsed interdiction extends webs far enough, any more may just end up web rats outside blaster boats' ranges.

T3 highsec bonuse ships are less expensive than what you may expect. You're free to use the cheaper subs, since it won't be doing anything anyway.
Lady Naween
Ministry of War
Amarr Empire
#12 - 2011-10-07 03:03:42 UTC  |  Edited by: Lady Naween
ahh duh! didnt think of the webs *slaps self silly*

thanks goose :)

and that is a good point about the subsystems.. guess i have to go take a looksie on them.

edit: i do have maxed LD skills and already planned to put the web range link on, and yet didnt think of it. shesh.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#13 - 2011-10-07 04:38:32 UTC
Ideally, in terms of getting into a fleet easily, you'll want a shield tanked pirate battleship with guns (sorry rattler), or a logi. Could be a booster, but those are usually off grid and don't get paid. T2 guns on the dps boats are also looked for no matter what you're flying...people laugh at you without them. The Paladin and Vargur also make pretty good ships, but are often out-shined by the nightmare and machariel, respectively. Missile ships are only really good in sleets that have snipers.

Below that, the Maelstrom and Megathron/Navythron are fairly decent shield boats. The abaddon also manages to squeak by sometimes, though it's really more suited for armor fleets. You do occasionally see some of the other T1 gunboats, but those three are the easiest to get picked up in.

If you're at the battlecruiser level, you pretty much want a hurricane. None of the other T1 BC's can push out as much damage at the proper range and be able to survive at the same time.


Armor fleets are a little different and significantly less common than shield fleets, so they can be difficult to find. (though this can also make them easier to get into once you find one) They also are typically slower than shield fleets, so less isk/hour, although their abundance of utility mids allows for some awesome NCO blitzing.

thhief ghabmoef

Ammzi
Dreddit
Test Alliance Please Ignore
#14 - 2011-10-07 07:04:51 UTC
Fronkfurter McSheebleton wrote:

If you're at the battlecruiser level, you pretty much want a hurricane. None of the other T1 BC's can push out as much damage at the proper range and be able to survive at the same time.



Don't underestimate the shield harbinger please.
Over 850 + dps including drones. Almost 800 without drones and the range differ with conflag/multi and scorch.

It's one of the best battlecruisers for vanguards, definitely.
HardinSalvor
D-sync
D-sync.
#15 - 2011-10-07 15:10:01 UTC
CCP Spitfire wrote:
Moved from "EVE General Discussion".

The Incursion Guide linked above is highly recommended btw. Smile



*passes spitfire his bribe*

It's worth pointing out a large amount of the stuff above is assuming that you are farming vanguards as opposed to larger sites. If you aren't running vanguards, you'll need a fairly different fleet comp.

You probably will be though xD