These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
Previous page123
 

Why griefing noobs is bad for all of us

Author
Sjugar02
GoonWaffe
Goonswarm Federation
#41 - 2012-06-09 11:33:42 UTC
Pinky Feldman wrote:
Why should OP care about all the longterm EVE players that enjoy how things are now. He's clearly one a classic MMO player who moves on from new release to new release after a few months, once he gets all the "sweet gear" he wants because everything is risk free and there are no real consequences.


That's how eve is once you have tech vOv
saiu1wig
Black Rebel Rifter Club
The Devil's Tattoo
#42 - 2012-06-09 20:46:27 UTC
pvp is consensual, you agree to it when you log in.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#43 - 2012-06-10 00:09:48 UTC
Vito Tattaglia wrote:
China called.
They want their wall of text back.


Hi,

This is China.

Keep your goddamn wall.

Also, GTFO.

Regards,
People's Republic of China.
Devore Sekk
Ministry of War
Amarr Empire
#44 - 2012-06-10 07:28:53 UTC
honest harrington wrote:
And the people in big corps are saying again "So what? I have my corp brothers to back me up, and either help me fight or replace my ship if I get ganked" To all of you (except the griefing trolls, who I advise quite hopefully to 'Eat crap and die') I say, remember, if they drive away enough people, which they are trying quite hard to do, the game dies.


By your definition, EVE has been on deathwatch for 9 years.
Gix Firebrand
The Chantry Of Gamall Vegur
#45 - 2012-06-10 19:22:48 UTC
I started off with EVE's spirtual ancestor, Ultima Online. I was only 12 when I first started playing it. And even I knew back then, not to trust people unless I knew them.

UO was even harder than EVE before they completely destroyed it with the changes you want to make to EVE.

So I say no. Go and join WoW or any other MMO.

Leave the one MMO that caters to the population who wants risk, who realize that the ability to lose something in game makes it that much more emotionally satisfying.

It isn't hard to stay alive in EVE. It just takes intentional thinking, not pointing and clicking.
jimmyjam
Fire Mandrill
#46 - 2012-06-11 23:33:07 UTC
I dont see any issuses with griefing if any thing ruins the game it will be CCP catering to whiney hi sec punks. I like a lot the changes they made and the fact that they made carebears affraid to go in to lo sec it makes piracy harder which is more fun for me in late 04-05 it was fish in a barrel now not so much so for me its better :)
Memphis Madagascar
House Of Serenity.
#47 - 2012-06-12 05:31:57 UTC
Eve isn't "every other game".

Which is why I play it.
Leeha Shouna
Doomheim
#48 - 2012-06-12 06:17:01 UTC
Pinky Feldman wrote:
a classic MMO player who moves on from new release to new release after a few months, once he gets all the "sweet gear" he wants because everything is risk free and there are no real consequences.

This is why i came back. I really hate the way MMO's have turned, they are made easier so people can progress faster and faster with less effort. It doesnt mean anything to reach the highest lvl, when all have the same gear after easy raids... where is the months of tactics learning and grinding for months before able to beat a boss? I liked WoW in early days....

Eve is the game many kids cant stand, cause they been spoonfeed for years and doesnt know how to beat a challange due their total lack of impatience!
Daemon Ceed
Ice Fire Warriors
#49 - 2012-06-12 08:41:27 UTC
Leeha Shouna wrote:
Pinky Feldman wrote:
a classic MMO player who moves on from new release to new release after a few months, once he gets all the "sweet gear" he wants because everything is risk free and there are no real consequences.

This is why i came back. I really hate the way MMO's have turned, they are made easier so people can progress faster and faster with less effort. It doesnt mean anything to reach the highest lvl, when all have the same gear after easy raids... where is the months of tactics learning and grinding for months before able to beat a boss? I liked WoW in early days....

Eve is the game many kids cant stand, cause they been spoonfeed for years and doesnt know how to beat a challange due their total lack of impatience!


This, is so utterly true, that it's sad. Carebears have killed nearly every game they've had sway over. EQ2, Ultima, Star Wars Galaxies, Everquest II, Dark Age of Camelot, Vanguard, etc. Every developer that has caved to their whims have gone out of business or are barely holding on at all. A blog I read by Poetic Stanziel recently sums it up nicely: the carebears whined for things to be easier, and then grew bored of how easy it was that they left. Most don't even know why they left, either. Poetic hit it right on the nail, "Never trust a Carebear to know what's best for a game."

It's a vicious cycle of pansies wanting to be spoonfed. They are a parasite on MMO's and the ultimate death knell. Why play a game that has no challenge or risk? It's pointless. You should be working to achieve something of significance, and with that there should be a sizable risk that it could all be taken away if you're not smart about it. Kids these days. No wonder why they can't have anything nice.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#50 - 2012-06-12 12:08:44 UTC  |  Edited by: Ynot Eyob
IV played EVE for 5 years now. And to be fair, changes have been made and special the turotials have become in a fact so you can play the game. Its true someone can flip you, but its not like every 12 min.

EVE have changed to help new people even more since i started so if EVE is dieing, how come i have people within my corporation who become 9 years within game today. Why has the online number gone from 17000 player to 45000 players online when i log in.

CCP are in progress of crimewatch, and if i hear it right on fan-fest a theif in future will become flagged for everyone to shot, not just the noob who got can flipped.

Miners can move systems to less can flipping systems
Noobs can do missions and salvage / loot and melt that down to build new ships
Noobs can do the market an earn isk.

2 years ago, i desided to start a new toon to see how things had changed for a new player, and to be fair i was supprised how easy it had become and how much you gain just to get you started trough the tutorials.

OP said he started two years ago, you should try and start a new toon today.

EVE is a rough game, there are greifers but if you do the tutorials and listen whats said ect. you know this already.

I like the way EVE is, and this is the reson why i play the game.

If i die, i lose play time, time iv spend to earn the isk to fly what i fly. It also give you that exstra kick that no other game have, that you actually lose something and not just respawn an all is good. This is what makes EVE alive.

I rember the first time i got can flipped, i got mad, i got a task in game to hunt this guy down. I got in a corp, where we baited can flippers and i rember the exitment when waiting for a fx. myrmidon to go red to us. Jesus, we were fighting a 4 year old player in cruisers. Yes we lost some cruisers, but we managed to kill him to. (Seeing it today we might have lost many fights, but it was fun)

If one lost a ship we were 3-4 people joining each other helping to mine for a new ship, and if we were lucky one of the older guys would let us in on a level 4 missions. All this still exists, and that is EVE.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Longinius Spear
Semper Ubi Sub Ubi
#51 - 2012-06-12 14:35:28 UTC
Gix Firebrand wrote:
I started off with EVE's spirtual ancestor, Ultima Online. I was only 12 when I first started playing it. And even I knew back then, not to trust people unless I knew them.

UO was even harder than EVE before they completely destroyed it with the changes you want to make to EVE.

So I say no. Go and join WoW or any other MMO.

Leave the one MMO that caters to the population who wants risk, who realize that the ability to lose something in game makes it that much more emotionally satisfying.

It isn't hard to stay alive in EVE. It just takes intentional thinking, not pointing and clicking.


I also played UO from start to... whatever it has become now.

I used to lure dragons through portals to newbie dungeons... because we could. Going criminal had real dangers... You could be turned on by your own friends any time... bears would sometimes unite and form up attacks.. Just like they do in EVE. Then they made it harder and harder for the criminals to destroy and cull the weak. The criminals moved on... the weak got bored because there wasn't any real danger. UO then died.

Cal Ort Por!
In Juxt Sankt!

That sense of danger and "that all you own could be taken from you", because of the wrong move is hard to recreate. Not many games can do this. EVE is that environment.

So when people say to the OP... GTFO we don't want you as a player. Its true. Stay away!

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Lifewire
Caldari Provisions
Caldari State
#52 - 2012-06-12 15:35:42 UTC
Killing n00bs is absolutly ok. People that get killed and ragequit wont play eve long anyway. I play since 2003 and made the expirience that those players that can accpet a shiploss are those that still play. Those that go mad after getting shot down, arent good for eve anyway. They just make the DEVs change eve to be less cruel - while the best thing in eve is that it is so brutal! Sorry, but i dont get adrenalin pushed in in WOW, and why? Because i cannot loose anything! But in eve you can loose your nice carrier or mothership...and this hurts! And this makes eve so special! From my view eve should be even more brutal! The harder it is, the more likely is that players dont quit it! ItÅ› a challange! Carebear players leave eve sooner or later anyway. The players that keep the faith are the pvpers and pirates! Those that still play since 2003 are stubborn and are the eve backbone. The n00bs have a long way and its good to show em quick that eve is not disneyland Twisted
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#53 - 2012-06-12 15:58:27 UTC
Meytal wrote:
honest harrington wrote:
1: In every other game I know of there are multiple servers, with the dedicated PvP servers clearly marked.

I understand where you are confused, and I can help!

Hello, Welcome to EVE. There is only one server, and it is a PvP server.

Glad I could help!



QFT just in case OP missed it.
Daemon Ceed
Ice Fire Warriors
#54 - 2012-06-12 17:07:48 UTC  |  Edited by: Daemon Ceed
Hookage Hoeslice wrote:
I've almost been playing for 2 months now and have been ganked going through low sec to pick up buy orders a few times now. Was I mad? Not really, I just told the dude to eat a bag of dicks when he tired to ransom my pod. Am I going to quit the game? No, I understand that this game has a HUGE learning curve and getting my ass handed to me every now and then is just what I need to learn from.


You have the right attitude for this game. Personally, I'd not tell anyone off when they kill you since you are giving them exactly what they want; tears. There is nothing quite as satisfying as experiencing a good shot of Shadenfreude (Google it. Great word! - thx Germany!) when you are the victor in any given situtation.

That being said, there are very simple ways of mitigating your risk when jumping into lowsec. I'm not going to tell you how since it would be self-defeating and detrimental to my own chosen profession, but I'm sure with a couple minutes of really thinking about it you can figure it out on your own. Eve is at the very least 50% risk management. Those that don't employ any sort of risk management are usually the bleating fools you see crying every last bit of moisture from their swollen ducts here on the forums. Naturally, they get zero sympathy from us. We don't coddle the weak, the stupid, or mentally incontinent. Doing so only does a disservice to Eve by allowing the gene pool of players to devolve into mouthbreathing neanderthals. When such a class of players as that hits critical mass it is typically the death rattle of any good MMO game.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#55 - 2012-06-12 17:36:06 UTC
Maybe you should find another game besides Eve. I am not trying to be a douche, but it seems you don't like Eve at it's core. There are other sci-fi games out there, Eve is a single shard, player driven, sandbox. Eve is healthy and not dying, as long as it stays a player driven sandbox, but it is not for everyone. It's okay if Eve isn't for you, but please don't come here and suggest that core elements of Eve are broken. They are not, which is evident by 9 years of increasing subs.
Shereza
Center for Advanced Studies
Gallente Federation
#56 - 2012-06-13 03:24:59 UTC
honest harrington wrote:
Let me say first that I have enjoyed PvP in other games, and plan to in this one. With that said, I think the practise of griefing noobs as allowed in this game is bad for us all. Let me list the reasons


Couldn't you have at least listed sure-fire ways of telling which players are "noobs" and which ones are new alts piloted by players with lots of experience first?

1: In every other game I know of there are multiple servers, with the dedicated PvP servers clearly marked, and PvP on the other servers on an optional (flagged in general areas or in dedicated subsections of the map) basis.

#1 EVE has multiple servers. Go to China if you want to play on the other one.
#2 The non-Chinese server is labeled PvP by just about everyone.
#3 PvP in EVE is optional. If you don't want to PvP don't fight back or stay docked. It's not player versus player if you don't contribute.

If someone is griefing you in this game (stealing mined ore, salvaging mission kill ships. etc)

That's not griefing.

2:In every other game the costs of PvP are minimal. If killed in a PvP fight you can resurrect with minimal repair costs, allowing players to learn the skills needed to be a succesful PvP'er without forcing him to give up the gear he worked so hard to obtain.

It also makes PvP in those games a null event with no substance, meaning, or value whatsoever. In fact it's my opinion that in those games, especially games like World of Warcraft where there is quite literaly no penalty whatsoever to dying/losing in PvP, there is no PvP at all. Without penalties there is no loser to PvP and without a winner and a loser there is no PvP.

The reason material costs (ores and minerals) are going up (and driving up the costs of all the things made from them) is because there are fewer noobs and non-corp players mining and doing missions.

Prices go up because people farm lots of raw isk sources like L4 missions, complexes, and incursions and spend little money, comparitively speaking, on things like insurance and NPC fees. Prices also go up when other players diddle the economy by waging war against subsets of the population, subset which tend to comprise players who are not in the group you're trying to defend.

, if you loose a BC you are short by many million of the cost of replacing just the ship, much less any high tech modules, much less re-upping the insurance.

So what you're saying is that T1 ships are now in a similar position to T2 and faction ships. I'm not sure where the problem is.

So even if you're not getting griefed the urge to PvP just for the fun of it goes way down. Yes, you can never fly anything bigger than a frigate to avoid the high cost of bigger ships, but not everyone enjoys little pew-pews.

http://www.myfacewhen.com/35

And the people in big corps are saying again "So what? I have my corp brothers to back me up, and either help me fight or replace my ship if I get ganked"

And the people playing by themselves are saying again, "So what? I have my functional brain to back me up, and either help me determine a more cost-effective location to engage in my preferred activities in or make enough money to afford to suck up the losses."
__________________

I'm a carebear and I think you're a raving lunatic. No, seriously, I do. I don't have much use for ninja-salvagers, can flippers, suicide gankers, scammers, or any other similar/related groups, but I have even less use for players like you who can't accept the game as-is and realize that it's a vastly refreshing change of pace compared to the dreck that comprises most every other MMO in existance.
Previous page123