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EVE New Citizens Q&A

 
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Your First Hour And Experience In EVE: Feedback from new Players

First post First post
Author
Liam Mirren
#21 - 2012-06-10 22:53:01 UTC
gfldex wrote:
The Big Lebowski wrote:
So i thought i will just write down my first hour with EVE. I would be interested in reading how other new players perceived and experienced their first hour in EVE.


You have written down what all those folk with their noses high in the air have forgotten. The tutorial is dreadful and explains very little about the game. If EVE would be a board game, nobody in his right mind would even attempt to try to play it.

Proper handbooks are hard, that's why we don't got one.



Funny, I know several people who did just fine, even without direct help from me (some want to be hand held, some want to figure it out on their own). While there's always room for improvement and I'm certainly not going to defend CCP OP is whining about the wrong things, the wrong way.

Excellence is not a skill, it's an attitude.

Morzak Chastot
University of Caille
Gallente Federation
#22 - 2012-06-11 07:14:33 UTC
I just started playing Eve. I started trial once before but my PC did break down before i got a chance to rally play. Decided to try again.

It's a bit overwhelming, but after you explore the menus a bit and listend to the turorial lady the menu and navigation becomes clearer. My Problem is that I got a Repair Module that requires a Skillbook I don't posses, now during the Mission the Tuorial wants me to use the Repair Module, which isn't installed.

That really needs to be corrected, I have no real Ideas how to proceed, My Ship is damaged and if I just move on I probably die in the next fight :/ .

Herr Hammer Draken
#23 - 2012-06-11 08:45:26 UTC  |  Edited by: Herr Hammer Draken
The Big Lebowski wrote:
All posts, which sound like:
* you just dont get it
* this is eve, not World of Warcraft
* it takes time to have fun and see the beauty of EVE
* eat it or starve

can be treated as spam.
I am talking about the first hour of EVE. Nothing else.

Quote:
What the OP needs to realise that this game differs very much from other MMOs to a point where your vast x years experience with [insert 5 different MMOs] means absolutely nothing. Partially because this is effectively an old school MMO and doesn't cater for the "COD crowd" and mostly because it's so frecking complex you NEED it to be explained to you slowly.

I do not see any complexity in the process of getting from point A (station) to point B (ship) to get into my first ship. The task is trivial, but the way how it is explained and presented is complicated and not appealing. One should not confuse complicated with complex.

And the point is: This is just the first hour with the most trivial tasks to do. And yes, i really wrote down every thought/action that was not clear within the first few moments. I mean, how are really complex tasks and situations going to be explained? Well i saw it 10 minutes later. I did the first few scanningmissions and there i was like: REALLY REALLY, You want me to do the same annoying thing like 4x?? Really??? There were like 5 different anomalies which could be found in the exactly same process, but i had to repeat them....


But you can do just one scan of the entire system find all 4 anomalies book mark all 4 then put your probes away.
Then go do each one of those anomalies to get each pass key. You do not have to rescan each anomaly every single time.
The one thing that will help you more than anything is to spend an hour or two watching you tube videos on how to play eve.
How to do the tutorials. I understand you are frustrated. The you tube videos are far far more helpfull than the tutorials themselves.

Next if you want to get good at this game then research EVE on the internet. At least 90% of the content in this game is not apparent and is not even easy to stumble upon by trial and error. If that is your method of game play then you will go through your first two years of playing EVE without even understanding at least 60% of the available game content that you simply missed. And you would not be alone in this as I find most people play EVE play this way and only understand what someone tells them in game chat. It seems to be the driving force behind players jumping into a corp as soon as they finish the tutorials.


This game is really far more free form than anything else you have ever played. No guidance at all. Just a ship and space.
So then where do you want to go? What do you want to do? Even to figure out the answers to those questions means you have to know first what you can do. The tutorials are somewhat limited in they only cover the basic mechanics of how to do things in the game. But the tutorials give you no reason to do any of them and no context in which to find a path. You get a list of careers. And an idea of the game mechanics behind each career but they can all be blended and mixed and matched and bent into well almost anything you can come up with. CCP only says what you can not do everything else is allowed. As opposed to telling you what you can do.

Most other games lay out a course for you to follow and you improve along your path. A scripted event. EVE is free form with a short list of dont's. Everything else is up to your imagination. Good luck! You tube videos are a huge help for the starting player.

Herr Hammer Draken "The Amarr Prophet"

Herr Hammer Draken
#24 - 2012-06-11 09:05:11 UTC
Morzak Chastot wrote:
I just started playing Eve. I started trial once before but my PC did break down before i got a chance to rally play. Decided to try again.

It's a bit overwhelming, but after you explore the menus a bit and listend to the turorial lady the menu and navigation becomes clearer. My Problem is that I got a Repair Module that requires a Skillbook I don't posses, now during the Mission the Tuorial wants me to use the Repair Module, which isn't installed.

That really needs to be corrected, I have no real Ideas how to proceed, My Ship is damaged and if I just move on I probably die in the next fight :/ .



Ok multiple ways for you to solve your problems. First there are different types of repair modules. Some repair your ship armor.
Some repair your Hull/structure damage. Some repair other peoples armor and will not repair your own ship. Some repair other peoples hull/structure damage and will not repair your own. Which repair type module do you have? Each require a different skill to use as well. If your are missing the type you need you can buy the right one from the market menu.

Next the civil class of all of these modules can be used without the needed skill trained to use the module.
The civil class of all of the modules are only effective in the tutorials however and will not function for you outside of the tutorials. A civil armor repair can be used for example and can be fitted to your ship without the skill trained for it.

Or you can go to the market screen and buy the missing skill book and then inject that skill and learn it.
Once you learn the skill then you can use the real module.

Or you can dock in your station then right click on your ship and select repair. You have to be at a station that has a repair facility. All of the starter stations have repair facilities. The repair function will give you a quote from the station manager on how much it will cost you to get your ship repaired. Then select yes/no if you want to get it repaired/not repaired.

Herr Hammer Draken "The Amarr Prophet"

Yuriko Deathstrike
Federal Navy Academy
Gallente Federation
#25 - 2012-06-11 13:14:32 UTC  |  Edited by: Yuriko Deathstrike
Morzak Chastot wrote:
I just started playing Eve. I started trial once before but my PC did break down before i got a chance to rally play. Decided to try again.

It's a bit overwhelming, but after you explore the menus a bit and listend to the turorial lady the menu and navigation becomes clearer. My Problem is that I got a Repair Module that requires a Skillbook I don't posses, now during the Mission the Tuorial wants me to use the Repair Module, which isn't installed.

That really needs to be corrected, I have no real Ideas how to proceed, My Ship is damaged and if I just move on I probably die in the next fight :/ .




I've heard of problems with the shield and armor books not being given as well. I think only on one occasion i didnt get the book. Someone once said that if you are in ship view mode or if you leave the room and go to the balcony before Aura finishes talking you dont get the book. But the good thing is that having that skill book and the module isnt a requirement for doing the tutorials, so you can just buy it when you get the ISK. Another thing you can do is reopen the Aura tutorial that goes over armor and shield skill training and you *might* get a free book.
Sin Pew
Ministry of War
Amarr Empire
#26 - 2012-06-11 13:24:27 UTC
Yuriko Deathstrike wrote:
Morzak Chastot wrote:
I just started playing Eve. I started trial once before but my PC did break down before i got a chance to rally play. Decided to try again.

It's a bit overwhelming, but after you explore the menus a bit and listend to the turorial lady the menu and navigation becomes clearer. My Problem is that I got a Repair Module that requires a Skillbook I don't posses, now during the Mission the Tuorial wants me to use the Repair Module, which isn't installed.

That really needs to be corrected, I have no real Ideas how to proceed, My Ship is damaged and if I just move on I probably die in the next fight :/ .




I've heard of problems with the shield and armor books not being given as well. I think only on one occasion i didnt get the book. Someone once said that if you are in ship view mode or if you leave the room and go to the balcony before Aura finishes talking you dont get the book. But the good thing is that having that skill book and the module isnt a requirement for doing the tutorials, so you can just buy it when you get the ISK. Another thing you can do is reopen the Aura tutorial that goes over armor and shield skill training and you *might* get a free book.
The various times I made random alts, I noticed that aura's tutorials never trigger if you start in ship hangar, only when you're in captain quarters you get the tutorials triggered.
I find it fine, because I couldn't care less about the tutorials to make a couple alts needing justa month of training.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

The Big Lebowski
State War Academy
Caldari State
#27 - 2012-06-11 23:39:26 UTC
You do realize that with DUST some new players will try out EVE?

You can not think out of your own small box. The most funny thing seems here to be that those who claim that new players can not adapt are the ones who really can not adapt. Any change just confuses you guys. I can imagine what are you thinking: "But why do they want to change things? ohhh i got so used to press the buttons in a specific order... plz do not change the tutorials. i did them like 4 years ago and they were so much better compared to those from 9 years ago... oooh i will call other players trolls and degrade the forums to a useless crap of bit and bytes. I am not able of leading a dicussion with arguments. i will just say NOOOOOOOOO NOOOOOOOOO to everything."

Which part of: The prensentation of very simple tasks in the tutorial is horrible.
didnt you get? Should i draw you a picture? hah, u see? picture + manual/tutorial =ownd.
Not everyone lives in Jita. So human beeings have a job, family and limited freetime. You have limited imagination.
The complain is not about the task or what you are told to do in the tutorial. Every idiot will understand that a spacegame demands more than a simple WASD shooter, but you can not get the sandbox argument everytime out of the box the excuse a flaw. The complain is about how it is presented to help new players. I am not claiming that there is a easy way. I assume those developers have their reasons why it is like it is. Some old concepts and old code which they can not replace that easy.

But i can imagine few different ways how to introduce a sandbox game to a new player without forcing him/her to read a paper manual with 50 pages before you can do your first move.
Just imagine the following: They would remove those little ugly manualwindows out of the game and would tell you to read the real paper manual. CCP sends you a paper booklet and everytime when you get an order to do something from Aura, you just get the info what page to read in your real paperbook. It is the same concept. You are reading text.

And that is what the avarage player will see in his first hour of EVE. The world is evolving, games and entertainment is evolving. Can you adapt to it?

However, why change anything? CCP seems to be earning a lot of money with the existing fanbase. New players mean more service wanted, more content wanted, more more more BLANK BLANK BLANK. In the end it would ask for more diversity to make different kind of players happy. Never change a working system.
J'Poll
School of Applied Knowledge
Caldari State
#28 - 2012-06-12 00:04:14 UTC
The Big Lebowski wrote:
You do realize that with DUST some new players will try out EVE?

You can not think out of your own small box. The most funny thing seems here to be that those who claim that new players can not adapt are the ones who really can not adapt. Any change just confuses you guys. I can imagine what are you thinking: "But why do they want to change things? ohhh i got so used to press the buttons in a specific order... plz do not change the tutorials. i did them like 4 years ago and they were so much better compared to those from 9 years ago... oooh i will call other players trolls and degrade the forums to a useless crap of bit and bytes. I am not able of leading a dicussion with arguments. i will just say NOOOOOOOOO NOOOOOOOOO to everything."

Which part of: The prensentation of very simple tasks in the tutorial is horrible.
didnt you get? Should i draw you a picture? hah, u see? picture + manual/tutorial =ownd.
Not everyone lives in Jita. So human beeings have a job, family and limited freetime. You have limited imagination.
The complain is not about the task or what you are told to do in the tutorial. Every idiot will understand that a spacegame demands more than a simple WASD shooter, but you can not get the sandbox argument everytime out of the box the excuse a flaw. The complain is about how it is presented to help new players. I am not claiming that there is a easy way. I assume those developers have their reasons why it is like it is. Some old concepts and old code which they can not replace that easy.

But i can imagine few different ways how to introduce a sandbox game to a new player without forcing him/her to read a paper manual with 50 pages before you can do your first move.
Just imagine the following: They would remove those little ugly manualwindows out of the game and would tell you to read the real paper manual. CCP sends you a paper booklet and everytime when you get an order to do something from Aura, you just get the info what page to read in your real paperbook. It is the same concept. You are reading text.

And that is what the avarage player will see in his first hour of EVE. The world is evolving, games and entertainment is evolving. Can you adapt to it?

However, why change anything? CCP seems to be earning a lot of money with the existing fanbase. New players mean more service wanted, more content wanted, more more more BLANK BLANK BLANK. In the end it would ask for more diversity to make different kind of players happy. Never change a working system.


EVE =/= Dust. Even if it's linked to each other doesn't mean it's the same game. Dust is completely different type of game.

And why is it that YOU have loads of problems with the tutorials yet all the other new players don't. I hang around in many places that have new players and almost never hear them complain (only ask genuine questions a lot).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tau Cabalander
Retirement Retreat
Working Stiffs
#29 - 2012-06-12 01:18:58 UTC
J'Poll wrote:
Agreed, tutorials isn't perfect (but nothing is in the end).

But it's better then in the past, like Louis said.
When I started tutorial had 3 steps:
1.) This is your ship
2.) This is your gun
3.) This is a rat trying to kill you, good luck, tutorial ends here.

I too started in space like that. I warped away (took me a few seconds to figure out). I didn't want to randomly shoot stuff until I knew what I was getting into! I then had no way to get back there. Thus ended the only tutorial I ever did.

I think the OP's comments are completely valid. I also think that many of the posters are correct.

The tutorials need to support people of various skill levels and dispositions. I think perhaps the tutorial only supports the simplest player, which more advanced or less attentive players find boring. Also, if reading or paying attention is vital, then the tutorial shouldn't make it so easy for you to avoid reading or paying attention!

I like the OP's suggestion that Aura should provide more prompting, including a reminder that if you are lost that you should read the material again that Aura has already provided. Aura might be too nice and too patient.
Muahashi Stenier-Tian
Federal Navy Academy
Gallente Federation
#30 - 2012-06-12 05:28:35 UTC
I'm a new player, started 4 days ago.

I don't find the tutorials very good. They certainly help a lot, but like many others said, there's definitely room for improvement.
There are some things like the skill you don't get in a mission, and there's an item you have to use that needs that skill. The tutorial lady doesn't say anything about it. I figured it out by looking at the market (wich i find pretty straightforward), but information about how to get the skill you need should be given somewhere. Then there's some material I had to use to produce something, and again, I had to visit the market (no info about the materials, just "run the blueprint" and info on how to run the blueprint, not about how to get the materials).

Other thing I noticed... there's the agent saying things about the mission (left panel) and there's the TLDR version in the right. Not all info is in the right panel, and when you accept the mission, the info in the left panel is replaced with "OK, come back when you're done". Ok, I can go to the journal and read it again, but it's kinda annoying.

Then there was this mission where I should produce an item called "20x caps of something". I looked at the blueprint, checked the needed materials, and bought 20 times worth it. Then, when i finally tried to produce it, I find out the blueprint has a 2xrun limit. "But how can I produce "20x caps", then?", i asked myself. Then I realized the item's name is "20x something", and one of "20x something" is "20x something".

I didn't finish all the tutorials yet, I'm just exploring and mining. During my first hour in the game I somehow entered the map screen and couldn't get out. I had to alt tab and googled it. Maybe the info about the map is in another tutorial I didn't visit yet.

Well, that's the problems i remember i had. But anyway I find the people in rookie chat VERY understanding and helpful. And the tutorials are all doable, even with small problems. Oh, and the community factor in EVE is the best I've seen so far. And I love the game.

(Sorry about the lousy english)
Baneken
Arctic Light Inc.
Arctic Light
#31 - 2012-06-12 05:59:38 UTC
These days tutorial is way better then the one I started with; start station / space yes / no I chose "in space" and I was in middle of no where wondering how does this thing actually move and that going towards the station sure does take time (once I had figured out that square was a station) until I found out that you could warp.

Then I had a tutorial which was "this is a gun, go kill stuff" and that was it for my tutorial.

Not that the current tutorial couldn't use some improvements.
Guess I'll have to make some notes while re-doing it my self since I don't have a fresh guinea pig for testing and post those on the relevant thread which OP is supposed to be doing as well if he wants improvements for EvE-NPE.
CCP Spitfire
C C P
C C P Alliance
#32 - 2012-06-12 08:01:51 UTC
Thanks a lot for the feedback, I've passed it along to the new player experience team.

The thread has been somewhat cleared of offtopic posts; please keep the discussion civil.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

J'Poll
School of Applied Knowledge
Caldari State
#33 - 2012-06-12 08:59:59 UTC  |  Edited by: J'Poll
Muahashi Stenier-Tian wrote:
I'm a new player, started 4 days ago.

I don't find the tutorials very good. They certainly help a lot, but like many others said, there's definitely room for improvement.
There are some things like the skill you don't get in a mission, and there's an item you have to use that needs that skill. The tutorial lady doesn't say anything about it. I figured it out by looking at the market (wich i find pretty straightforward), but information about how to get the skill you need should be given somewhere. Then there's some material I had to use to produce something, and again, I had to visit the market (no info about the materials, just "run the blueprint" and info on how to run the blueprint, not about how to get the materials).

Other thing I noticed... there's the agent saying things about the mission (left panel) and there's the TLDR version in the right. Not all info is in the right panel, and when you accept the mission, the info in the left panel is replaced with "OK, come back when you're done". Ok, I can go to the journal and read it again, but it's kinda annoying.

Then there was this mission where I should produce an item called "20x caps of something". I looked at the blueprint, checked the needed materials, and bought 20 times worth it. Then, when i finally tried to produce it, I find out the blueprint has a 2xrun limit. "But how can I produce "20x caps", then?", i asked myself. Then I realized the item's name is "20x something", and one of "20x something" is "20x something".

I didn't finish all the tutorials yet, I'm just exploring and mining. During my first hour in the game I somehow entered the map screen and couldn't get out. I had to alt tab and googled it. Maybe the info about the map is in another tutorial I didn't visit yet.

Well, that's the problems i remember i had. But anyway I find the people in rookie chat VERY understanding and helpful. And the tutorials are all doable, even with small problems. Oh, and the community factor in EVE is the best I've seen so far. And I love the game.

(Sorry about the lousy english)


This,

but, in mission briefing ALL the requirements for the mission are actually in the right panel, and after you accept the mission just open a conversation (or it stays open) with the agent and minimize it (not close it). This will make the conversation (with mission briefing) available from your NEOCOM menu (left bar), for easy checking what you should do.

Also wehn you open the map, there will be a new screen that has popped up, with all options related to the map, switch star / system map, unflatten / flatten etc. there is also a button "Close map".

But yes, NPE should be improved cause there are still flaws in it. But it surely isn't bad compared to the past. It works as everything else in EVE, making the NPE easy and more "hand holding" means new players are even more lost on what to do after they finish it. You would be amazed by the amount of questions: "I did all tutorials, what should I do now" / "I completed the tutorials, where do I have to move next" / etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

The Big Lebowski
State War Academy
Caldari State
#34 - 2012-06-12 09:11:09 UTC
Tutorials beeing doable and tutorials not beeing BORING and capture the interest of a player are 2 different things. I thought that the text in the discriptions/manual was kinda clear and crisp. Clear to the point. You just do it step by step for 1 hour. HeIl, thats a lot of fun. It is obvious that the tutorial in the early game is the MAJOR part of the game. Not trading, corps, mining, pvp, exploring or anything else. You deal all the time with Aura, boring tutorialmissions and sister of arc.
J'Poll
School of Applied Knowledge
Caldari State
#35 - 2012-06-12 09:18:37 UTC
The Big Lebowski wrote:
Tutorials beeing doable and tutorials not beeing BORING and capture the interest of a player are 2 different things. I thought that the text in the discriptions/manual was kinda clear and crisp. Clear to the point. You just do it step by step for 1 hour. HeIl, thats a lot of fun. It is obvious that the tutorial in the early game is the MAJOR part of the game. Not trading, corps, mining, pvp, exploring or anything else. You deal all the time with Aura, boring tutorialmissions and sister of arc.


Friend of mine started game yesterday (Damn, took me about a year to convince him EVE is better then WoW P).

He did the tutorial and all career agents in about 45 minutes, without real help from me (we only had convo / TS3 open for questions, which also can be answered from rookie help).

He only experienced 1 problem, the known "you get the module, but lack the skill".

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

The Big Lebowski
State War Academy
Caldari State
#36 - 2012-06-12 09:40:02 UTC  |  Edited by: CCP Spitfire
Seriously, please keep it civil. We are taking all feedback in, so please do not bicker in this thread. Spitfire



I am talking how the tutorials are presented and you tell us that you and your friend sitting in the Teamspeak managed to do the tutorials. I did not know that the tutorials were that of a chalange for anyones IQ.
I just thought they suck balls and are boring. Do you understand?

but this here is great :D
Quote:

It works as everything else in EVE, making the NPE easy and more "hand holding" means new players are even more lost on what to do after they finish it. You would be amazed by the amount of questions: "I did all tutorials, what should I do now" / "I completed the tutorials, where do I have to move next" / etc.


According to your logic every book or movie that lack any plot, any characters or any direction is not flawed but the readers/viewers have done something wrong. Your answer would be: Fill in the gaps yourself!

The reason why they ask or feel sometimes lost: Because they have not been presented in the proper way with the possibilities of EVE!!! If they were, they would exactly know what their plan would be for the next week, next month and next quarter. But that is a 100% different topic.
This Thread is about how to present the first hour of EVE to new players in a more appealing way :D
Sin Pew
Ministry of War
Amarr Empire
#37 - 2012-06-12 11:06:22 UTC
While there's some valid points, that have been reported several times already yet not fixed by CCP (oops), like missing items and such glitches, there's also a deep misunderstanding.

I'm sure CCP could easily make a storyline driven tutorial, with cinematics and loads of user-friendly interactions. Yes it'll surely hook many more players and ease the basic controls understanding, but that would feel like deception compared to the actual game past the tutorials and would probably cause massive complaints later on as the way the game is played beyond it would feel tasteless for those gone through an all shiny interactive tutorial.

There are issues to fix with the tutorials, indeed, but the whole game tries to push players towards Player vs Player interaction, wich resides mostly in spaceship combats and text-chat, offering a preset of tools and tens of ways to use them but generally speaking, no storyline, no computer generated plot leading you to an endgame. There's so many ways of achieving things in the game that they just can't be summed up in a short introduction but provide the curious players with the tools to find informations themselves and figure out how it works.

One of the questions I'd ask is: would you subscribe to a game having a breathtaking, immersive and cutting-edge tutorial ending with EvE as we know it past these?

It is a subtle balance to keep the tutorials in line with the game and providing the necessary help to new players needing to figure how the game works.

You mention on multiple occasions that Aura is boring because of the slow speech and it seems she's adressing retards, but keep in mind a lot of players don't speak english as their primary language and Eve isn't translated in every language, maybe it's a point to improve, but let's not disregard the largest part of the globe, shall we? That's why you have both the text-based help and Aura's speech. You mentionned multiple moments where you got stuck not knowing what to do and I remember well enough those informations were provided in those ugly little windows you had the urge to skip apparently.

The rest of the comments show that you want to get in the action quickly and not be bothered with more informations than just moving and shooting.

You seemed to be willing to provide feedback on the New Player Experience but only offered criticism without any constructive suggestion on how to improve it other than "stop talking biatch and let me shoot stuff".

It seems you were expecting a fast-paced space shooter somehow, ala MassEffect, but EvE isn't that kind of game, so maybe the game just isn't for you, sorry about that.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Herr Hammer Draken
#38 - 2012-06-12 11:10:09 UTC
One thing that is missing from the tutorial is the corprate game mechanics. How does running a corp work?
How does joining a corp work? And a tutorial like this would give new players ideas on what they want to get out of eve.
Help them form a plan of action. Teach them that there is more to the game than just combat and mining and building things.

The tutorial does just breifly touch on forming a group and taking orders from a fleet commander. Only one mission and it is so vague it does nothing really to explain this game mechanic. It should include how to form a group. It does not have to go into how to be a fleet comander other than to mention that is a possiblility. Most early groups experiences will be to run missions in groups of 2 or 3 and players will get the idea that someone has to direct the group for it to be effective.

As the tutorials sit right now they basically teach you to be a solo player and show you some of the basic game mechanics.

Herr Hammer Draken "The Amarr Prophet"

J'Poll
School of Applied Knowledge
Caldari State
#39 - 2012-06-12 11:11:20 UTC  |  Edited by: J'Poll
The Big Lebowski wrote:
@ J'Poll, srsly just go away. You lack the skills to comprehend what this topic is about. I think you are just a troll and a joke.

I am talking how the tutorials are presented and you tell us that you and your friend sitting in the Teamspeak managed to do the tutorials. I did not know that the tutorials were that of a chalange for anyones IQ.
I just thought they suck balls and are boring. Do you understand?

but this here is great :D
Quote:

It works as everything else in EVE, making the NPE easy and more "hand holding" means new players are even more lost on what to do after they finish it. You would be amazed by the amount of questions: "I did all tutorials, what should I do now" / "I completed the tutorials, where do I have to move next" / etc.


According to your logic every book or movie that lack any plot, any characters or any direction is not flawed but the readers/viewers have done something wrong. Your answer would be: Fill in the gaps yourself!

The reason why they ask or feel sometimes lost: Because they have not been presented in the proper way with the possibilities of EVE!!! If they were, they would exactly know what their plan would be for the next week, next month and next quarter. But that is a 100% different topic.
This Thread is about how to present the first hour of EVE to new players in a more appealing way :D


Yet a lot of people subscribe to EVE every day, and you are the only one who comes to the forum whining how boring the tutorials are.

Tutorials, in any game, are boring cause they are there to explain you the Basics. I haven't found a game yet that made me go: Wow, these tutorials are exciting. Tutorials are in general just read / listen what is presented to you to find how stuff works, when done, have a nice time playing the game.

EVE isn't different, they explain you the very basic on how EVE works and the very basic stuff you can do (Navigation through space, shooting stuff, then the 5 career agents). And there are hundreds of guides you can read through (some even available to be shipped to you on paper if you like that - www.isktheguide.com) which all explain in very great detail what you can do in EVE ( www.swiftandbitter.com/eve/wtd/)

EVE isn't about quick, straight from 1 seconds instant action, EVE is about longer time planning.

EVE is a sandbox, you didn't go to a sandbox when you were young and had someone explained to you what you could do with a shovel and bucket back then. You just went in and did what ever you liked.
Making a tutorial that would explain EVERYTHING would mean you will be running a tutorial for the first 6 months of playing, as some things take time to get into.

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J'Poll
School of Applied Knowledge
Caldari State
#40 - 2012-06-12 11:17:41 UTC
Herr Hammer Draken wrote:
One thing that is missing from the tutorial is the corprate game mechanics. How does running a corp work?
How does joining a corp work? And a tutorial like this would give new players ideas on what they want to get out of eve.
Help them form a plan of action. Teach them that there is more to the game than just combat and mining and building things.

The tutorial does just breifly touch on forming a group and taking orders from a fleet commander. Only one mission and it is so vague it does nothing really to explain this game mechanic. It should include how to form a group. It does not have to go into how to be a fleet comander other than to mention that is a possiblility. Most early groups experiences will be to run missions in groups of 2 or 3 and players will get the idea that someone has to direct the group for it to be effective.

As the tutorials sit right now they basically teach you to be a solo player and show you some of the basic game mechanics.


Agree with this, player runned corporations are hardly adressed in the tutorials, yet a big part of the game. At least give people link to the forum and show them how the corp search engine in game works.

As for fleets, that is more difficult to put into a tutorial as it would mean you have to have 2 people to fleet with each other. But again, more information on what fleets are and what they are used for would be good.

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