These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

CCP Increase the size of the universe

Author
Darion Amador
Followers of Ouroboros
#1 - 2012-06-10 11:08:28 UTC
It's getting way to small, the game keeps growing, and space keeps shrinking.
Krotak
Blackwatch Syndicate
#2 - 2012-06-10 11:11:41 UTC
I think they need to add new 0.0 branches and increase the size of high sec
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-06-10 11:15:24 UTC
So why is so much of it empty?
Darion Amador
Followers of Ouroboros
#4 - 2012-06-10 11:20:41 UTC
Danika Princip wrote:
So why is so much of it empty?



It's not, if you look at the statistics you can clearly see that 99% of the systems have some form of activity on a daily basis.

Also, the number of systems in eve has not increased at all in line with the growth of the playerbase.
If you ask me, the universe needs to be doubled even tripled in size.
It will also make room for more and new alliances in 00.

And while I'm at it, balance out the tech moons better.
Dantes Wolf
Interstellar Corporation of Universal Management
#5 - 2012-06-10 11:43:22 UTC
more high

more low

more 0.0

Supported.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-06-10 11:46:01 UTC
Darion Amador wrote:
Danika Princip wrote:
So why is so much of it empty?



It's not, if you look at the statistics you can clearly see that 99% of the systems have some form of activity on a daily basis.

Also, the number of systems in eve has not increased at all in line with the growth of the playerbase.
If you ask me, the universe needs to be doubled even tripled in size.
It will also make room for more and new alliances in 00.

And while I'm at it, balance out the tech moons better.



I'm pretty sure most of that new space would go to the existing alliances.

Activity on a daily basis does not mean much really. Does one guy moving through and maybe shooting a couple of gate rats count as inhabited? Pick any nullsec region on dotlan. Set it to NPC kills per 24 hours, or ship kills in the same period. See all those empty systems?
Pisov viet
Perkone
Caldari State
#7 - 2012-06-10 14:34:06 UTC
Half of null is empty.
Almost all of lowsec is empty.
Eve dont need to be larger without a net increase of online players.
Ayame Yoshida
Republic 1st Fleet
#8 - 2012-06-10 16:06:42 UTC
Honestly for some time now I've wanted to see something that's a hybrid between wormhole and nullsec. Maybe a stable wormhole in a high sec system leads to a small highsec territory (maybe held by SoE) then we have to explore it, establish stations, build gates and what ourselves. I don't know how you would get from system to system initially but there must be a way to do it. Some sort agent that will launch a cyno probe for you and it has a % chance to find a system within x many hours that requires a special cyno drive to jump to. I don't know. But it would be interesting to have to establish the spaces infrastructure ourselves. It needs to be more of a new game mechanic if they make more systems though like wormholes were rather than just a simple expansion.

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#9 - 2012-06-10 16:56:09 UTC
Darion Amador wrote:
It's getting way to small, the game keeps growing, and space keeps shrinking.


You mean add more systems and planets...not make space bigger right? The thing is just expanding the size will do nothing to change the population rates; it will just make it harder to get places.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Acot Voth
State War Academy
Caldari State
#10 - 2012-06-10 17:17:10 UTC
Lord no, fishing is hard as it is, fishing in a smaller lake is easier.

It feels huge as is, 31 jumps or something like that, insane.
leviticus ander
The Scope
Gallente Federation
#11 - 2012-06-10 17:34:07 UTC
Barbara Nichole wrote:
Darion Amador wrote:
It's getting way to small, the game keeps growing, and space keeps shrinking.


You mean add more systems and planets...not make space bigger right? The thing is just expanding the size will do nothing to change the population rates; it will just make it harder to get places.

that would actually be nice. leave the number of system the same, and all the links between the systems are the same, but make the distance between the systems something like 30-50% larger. this would slow down capital deployment significantly.
Milton Middleson
Rifterlings
#12 - 2012-06-10 17:35:30 UTC
Why do people keep suggesting this? CCP needs to add more content to the existing space, not more wasteland.
warzonetemp
Aliastra
Gallente Federation
#13 - 2012-06-10 19:21:27 UTC
Milton Middleson wrote:
Why do people keep suggesting this? CCP needs to add more content to the existing space, not more wasteland.


Lol! +1

I agree it will probably go to the existing null alliances, if you just throw more systems in.

Personally, I wish there could be more wormholes in high and low sec that connect into null and not W-Space, or turn W-Space into a branch of null that is reachable. That'd be priceless to watch as a wormhole corp sees themselves hot dropped by a fleet of super caps, while facing sleeper.

"We're here to play" P
Lucian Gaterau
Federal Navy Academy
Gallente Federation
#14 - 2012-06-11 17:23:43 UTC
warzonetemp wrote:

Personally, I wish there could be more wormholes in high and low sec that connect into null and not W-Space, or turn W-Space into a branch of null that is reachable. That'd be priceless to watch as a wormhole corp sees themselves hot dropped by a fleet of super caps, while facing sleeper.


Why would you want to turn W-space into null? That would pretty much kill everything which is unique about W-space and just replace it with... more nullsec.

Oh, and C5/C6s get more exits into null than anywhere else... W-space is pretty reachable from null already.
McOboe
Viscosity
#15 - 2012-06-11 19:12:32 UTC
If I'm not mistaken, I believe that we currently cannot access Jovian space. Allowing access to that area would open up the number of systems available. However, I believe adding access to that area is planned for in a later, larger expansion/update.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-06-11 19:34:47 UTC
When I can find highsec systems with fewer than 5 people in them during US prime time, space isn't crowded enough.

When I can go a dozen jumps through remote parts of null and seen no more than one in local--and never a ship--space isn't crowded enough.

There are plenty of places for you to go. It's just CCP has created a universe where everyone tries to be in the same place.

Founding member of the Belligerent Undesirables movement.

Nicolo da'Vicenza
Viziam
Amarr Empire
#17 - 2012-06-11 19:36:41 UTC
CCP increased the size of the universe by a third with the Apocrypha expansion - only a twentieth of the population moved there.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#18 - 2012-06-11 22:05:21 UTC

1.) Increasing the distance (ly) between systems would go a long way in limiting the jump range of capitals, and make space feel larger. This is a good thing... as it limits force projection. This would be very balancing for the game

2.) How do you measure system activity? IMO, system activity can be measured in NPC's destroyed, Roids Mined, or Player Ship's Destroyed on a weekly basis. Much of this can be examed on a 24 hr basis, and most of nullsec and lowsec is nearly empty!!! Increasing the number of systems in the universe will do NOTHING to help this. The only solutions are to nerf force projection and change sov mechanics to be more dependent on system activity!!!

Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2012-06-11 22:47:19 UTC
Gizznitt Malikite wrote:

1.) Increasing the distance (ly) between systems would go a long way in limiting the jump range of capitals, and make space feel larger. This is a good thing... as it limits force projection. This would be very balancing for the game

2.) How do you measure system activity? IMO, system activity can be measured in NPC's destroyed, Roids Mined, or Player Ship's Destroyed on a weekly basis. Much of this can be examed on a 24 hr basis, and most of nullsec and lowsec is nearly empty!!! Increasing the number of systems in the universe will do NOTHING to help this. The only solutions are to nerf force projection and change sov mechanics to be more dependent on system activity!!!




How does making it harder to move around increase activity anywhere but the already active cores of the various alliances?
Nicolo da'Vicenza
Viziam
Amarr Empire
#20 - 2012-06-11 23:26:57 UTC
limiting jump freighter range and increasing transit time will be a boon to smaller alliances
big, easily cynoed powerblocs like Providence and Geminate will become "smallholder" havens like Omist and Esoteria
12Next page