These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Target Breaker Mechanics

Author
Soon Shin
Scarlet Weather Rhapsody
#1 - 2012-06-11 22:42:40 UTC
Is there some kind of formula to determine the % of lock breaking success based on # of ships? I've looked around and I have found nothing about it.

According to one post 18 people will create a 33% chance of success, with the value of course capped at 100%.
Lin-Young Borovskova
Doomheim
#2 - 2012-06-12 19:35:51 UTC
That means 33% 18 guys less shooting/webbing/scram/disrupt and but raping you.

"Warp Drive Active" /arm to 18 dudes

brb

Nag'o
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-13 12:57:44 UTC
I wonder how this module will work in PVE. It's not uncommon being targeted by 20+ ships in a mission. It should mitigate some of the incoming DPS.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Sradoc
Sradoc Corporation
#4 - 2012-06-17 12:31:16 UTC
There's no public formula, but if there was I suspect it to be asymptotic to about 50%.

That is, if you have 18 or 180 you'll only get 33-50% lock breaks.

This mod isn't for PVP, but to give a noob mission runner (in high sec) a little more wiggle room to warp out of a site before they go pop.