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Minmatar V3 on SISI.

First post First post
Author
Morwen Lagann
Tyrathlion Interstellar
#41 - 2012-06-11 17:34:07 UTC
CCP Huskarl wrote:
Hey Rust lovers

I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1

The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it


I'm going to assume (possibly incorrectly) that you're part of the group doing the V3ing of ships - if so, could you please explain why the Amarr and Minmatar T2 ships departed from the scheme used by the Gallente and Caldari T2 ships?

Caldari and Gallente T2 ships are colored and marked by the R&D corporation that invented the original (Ishukone, Kaalakiota, and Lai Dai for Caldari; CreoDron, DuVolle and Roden for Gallente), but the Amarrian and Minmatar T2 ships use other entities instead - Sarum and Ardishapur Families instead of Carthum and Viziam for the Amarr, and Brutor and Sebiestor Tribes instead of Boundless Creatiion and Core Complexion for the Minmatar.

What gives?

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

MotherMoon
Tribal Liberation Force
Minmatar Republic
#42 - 2012-06-11 18:21:57 UTC
But rust is a texture not a color :( aren't you going to ad rust patches ?

http://dl.eve-files.com/media/1206/scimi.jpg

Ravcharas
Infinite Point
Pandemic Horde
#43 - 2012-06-11 22:01:09 UTC
Space camo :(
Alice Katsuko
Perkone
Caldari State
#44 - 2012-06-11 22:01:41 UTC
Why not simply wait until you make the Minmatar textures look the way they're supposed to, instead of shoving out an unfinished release? And it will be an unfinished release, as you've admitted, since the ships will not look the way they are supposed to by your own standards. I

As well, if you're going to change the ship manufacturers, at least be consistent about it and also change the descriptions to match the new paint.
Ganthrithor
GoonWaffe
Goonswarm Federation
#45 - 2012-06-11 22:11:40 UTC
Vaga needs its dragon ears back.

Angel ships still need to be v3'ed.

The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.
Myrkala
Royal Robot Ponies
#46 - 2012-06-11 22:31:18 UTC
Ganthrithor wrote:
Vaga needs its dragon ears back.

Angel ships still need to be v3'ed.

The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.


Vagabonds dragon ears must come back!

http://imgs.mi9.com/uploads/game/4499/eve-online_1600x1200_79045.jpg

Also I am not so sure about the black textures with the blue, they remind me too much of Khanid...
Aaron Barton
Deep Core Mining Inc.
Caldari State
#47 - 2012-06-11 22:33:51 UTC
Morwen Lagann wrote:
CCP Huskarl wrote:
Hey Rust lovers

I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1

The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it


I'm going to assume (possibly incorrectly) that you're part of the group doing the V3ing of ships - if so, could you please explain why the Amarr and Minmatar T2 ships departed from the scheme used by the Gallente and Caldari T2 ships?

Caldari and Gallente T2 ships are colored and marked by the R&D corporation that invented the original (Ishukone, Kaalakiota, and Lai Dai for Caldari; CreoDron, DuVolle and Roden for Gallente), but the Amarrian and Minmatar T2 ships use other entities instead - Sarum and Ardishapur Families instead of Carthum and Viziam for the Amarr, and Brutor and Sebiestor Tribes instead of Boundless Creatiion and Core Complexion for the Minmatar.

What gives?


I've noticed this too. And I'm still kinda wavering if I like this different scheme.

But from a lore perspective, it makes a good bit of sense. A very basic social organizational unit for the Caldari is the corporation so it would make sense that the T2 ships reflect this. With the Amarr, you have the holders and their houses. I've read that House Sarum is the patron of Carthum Conglomerate and House Ardishapur is the patron of Viziam. And the Khanid Kingdom for Khanid Innovation. With the Minmatar, you have the tribe. And similar to the Amarr, a tribe is associated with a corporation. It's not so clear-cut with the Gallente, but since theirs is a capitalistic society - and not feudal like the Amarr or tribal like the Minmatar - it makes more sense they follow the Caldari in the T2 scheme.

But the Quantum Rise trailer throws a kink into the mix. The Amarr ships were of House Kador. While I realize the trailer was made before the introduction of logos, the pics from CCP of different Amarr ships with different logos and matching color schemes makes me think that were the Quantum Rise trailer made today, the Amarr ships in it would sport the Kador logo and have the Kador color scheme.

Now, as far as I could tell, all the Amarr ships in the trailer were T1. And given CCP's plans/hopes for different ship skins, we might have a situation of conflicting/incompatible ship skins. T1, T2, house. Right now, the T2 and house are the same. But lore wise, not every house ship is a T2 ship while every T2 ship is a house ship. What if a player wants a Sarum ship skin but not a Carthum Conglomerate one? A Carthum ship skin but not a Sarum? Or a Kor-Azor ship skin, that doesn't have an associated T2 ship skin? To those interested in role playing - or just playing a bit with the lore - via ship skins, their options are reduced with the Amarr and the Minmatar. They'll have every T2 ship skin available but not a distinct ship skin for some houses and tribes.

On the one hand, I can understand a corporation's pride in a patron or associate such that it'll sport the corresponding logo and color scheme. But on the other hand, player choice is potentially reduced. So I'm still iffy on the subject. All I ask is that CCP is aware of this and gives it due consideration.
Hans Jagerblitzen
Ice Fire Warriors
#48 - 2012-06-11 22:39:36 UTC
Alice Katsuko wrote:
Why not simply wait until you make the Minmatar textures look the way they're supposed to, instead of shoving out an unfinished release? And it will be an unfinished release, as you've admitted, since the ships will not look the way they are supposed to by your own standards.


You understand this is coming from the test server right? Like the place where unfinished releases are supposed to go while CCP is working on them and testing them out?

Patience, grasshopper. If they can't test out unfinished stuff in an area where players can access it they might as well not have a test server at all. Roll



CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#49 - 2012-06-11 22:44:26 UTC
Myrkala wrote:

Vagabonds dragon ears must come back!


The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image.

THAT is what a true bullet-spitting monster should look like. Cool

CPM0 Chairman / CSM7 Vice Secretary

Aaron Barton
Deep Core Mining Inc.
Caldari State
#50 - 2012-06-11 22:45:45 UTC
Ganthrithor wrote:
Vaga needs its dragon ears back.

Angel ships still need to be v3'ed.

The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.


Might get flayed alive for this, but if the Vagabond does get its dragon ears back, they should be changed to the rectangular ones the other Thukker Mix ships.

Or just make all the Thukker Mix ships Boundless Creation and vice versa and match up the solar panels.
Orakkus
ImperiaI Federation
Goonswarm Federation
#51 - 2012-06-11 23:38:54 UTC  |  Edited by: Orakkus
Nm, saw Hans' response

He's not just famous, he's "IN" famous. - Ned Nederlander

Aldeb Haraz
Habitual Euthanasia
Pandemic Legion
#52 - 2012-06-12 04:44:06 UTC
Can we please get the badass green engines back on the Huginn? I always loved flying the ship (even when it dies instantly) just because of the super-cool engine trails it left behind it. Also, a minor detail but I also liked the old rectangular sails on the Tempest Fleet Issue. I feel it gave the ship a sort of unique feel that made it a lot neater to fly and easier to pick out in a crowd than a simple camo change like the other faction ships.

Speaking in reference to the lightening of ALL V3 textures in the latest SiSi patch, I would like to give some feedback. Some races/corporations really needed this (guardian, claymore, eos for example), but in some cases I feel like it missed the mark. For example, the minmatar t1 skins now look even more washed out than before and other ships like the cerberus, falcon, vengeance, and manticore are simply worse than pre-patch. It seems to me that the colors that were already in the mid to light color range suffered from the change just because the REALLY dark ones needed a little more light.
Klingon Admiral
Carcinisation
#53 - 2012-06-12 13:56:58 UTC
Hans Jagerblitzen wrote:

The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image.Cool


Somewhere, a palaentologist is crying.

But the Vagabond needs dragon ears!
bassie12bf1
Republic Military School
Minmatar Republic
#54 - 2012-06-12 14:03:56 UTC
Hans Jagerblitzen wrote:
Myrkala wrote:

Vagabonds dragon ears must come back!


The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image.

THAT is what a true bullet-spitting monster should look like. Cool

Now convince them to give it red glowing eyes in the process
Smile
Jack Jomar
The Scope
Gallente Federation
#55 - 2012-06-12 14:50:17 UTC
I've got to say, I really liked those squared off panels on the navy 'pest.

Also - what have you done to the "neck"?
You know, that bit that runs to the cockpit?
It looks like it's been removed and replaced with gantries, rather than the hallways we had before.
Especially concerning, since it's a well used corridor in Clear Skies.
ArmyOfMe
Teddybears.
#56 - 2012-06-12 16:46:11 UTC
Dont you dare ruin the vaga like that.
Give us back ze dragonEvil

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

James Q Farpoint
Deep Core Mining Inc.
Caldari State
#57 - 2012-06-12 18:36:56 UTC
Gallente T1 skins: Definitely too bright now.

Minmatar T1 skins: I don't know... Some of them look really good (I like the Rifter and Rupture), others look kind of weird. Perhaps one can get used to it once one gets accustomed to the thought that it's not actually rusty metal but some kind of grungy armor material. Although I must say that the new Minnie T1 color is dangerously close to the look of Amarr Armor. Perhaps using that new brighter colour more sparingly could be a solution. Break it up with darker parts (like with the Rifter and Rupture) So it doesn't look too clean (like the Thrasher and Scythe).

The Scythe definitely looks too clean. The skin needs more details.

Space camo is bad! Don't make more camo ships. Or at least make it some camo that actually works. Like red camo on Minnie ships because Minmatar space is red. Now it doesn't make any sense. +1 to the idea of having some kind of hastely slapped on warpaint on Minmatar T2 ships.
PinkKnife
The Cuddlefish
Ethereal Dawn
#58 - 2012-06-12 18:54:25 UTC
James Q Farpoint wrote:
Gallente T1 skins: Definitely too bright now.



I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window.
Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#59 - 2012-06-12 22:16:14 UTC
overall i have to say i like what i see, its a good start.
i really like the new prowler. still looks like minmatar, but that former horrible middle section is now with detail. great work!
the industrials in general look really good.
as already mentioned some ships (thrasher, cane,..) look to clean now.

but:

the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report.
when you are working on texture and shader stuff why not fix that too?
moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail?
the main body is fine and looks really nice.



and for the rifter; 139m ? really? that would be twice as long as the punisher. i can't even find my guns on that giant.
i had to look overly concentrated. they just look silly now. having the big guns was part of the charme. please dont do that.
make it maybe 93m?
i mean, the signature radius of a rifter is around 37m ish?


the textures of rifter, jaguar and wolf are just badass to infinity. good job there ;D
Sovai Elaaren
KABS Deep Recon Unit
#60 - 2012-06-12 22:54:32 UTC  |  Edited by: Sovai Elaaren
James Q Farpoint wrote:
Space camo is bad! Don't make more camo ships. Or at least make it some camo that actually works. Like red camo on Minnie ships because Minmatar space is red. Now it doesn't make any sense. +1 to the idea of having some kind of hastely slapped on warpaint on Minmatar T2 ships.


I don't think the intent of a camo paint job on a spaceship is to hide it in space. It's an identifier, corp colors, nothing more.

I'll chime in and say that I also think some of the ships have been made too bright (i.e. Gallente/Caldari hulls).