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How to efficiently equipt my Badger Mark 2

Author
Hair Gel
Caldari Provisions
Caldari State
#1 - 2012-06-11 15:34:35 UTC
Hi I'm Hair Gel.

If there is already a thread in this subject please direct me to it.

So I'm using a Badger Mark 2. Mostly just for hauling from the rocks to the station in system.
What's the best most efficient way I can equipt it to benefit me. I'm using a destroyer to mine and the badger only to transport from my cans. Thank you.
Garnoo
Eternity INC.
Goonswarm Federation
#2 - 2012-06-11 16:47:46 UTC
cargo expanders, some shield stuff and whatnot

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Mira Lynne
State War Academy
Caldari State
#3 - 2012-06-11 17:56:48 UTC
Posting in a Goon telling people how to fit Badgers thread.

I havent used my badger in ages, but IIRC, I use:
Light Neutron Blaster (Optional)

2x Medium Shield Extenders
One of each type of Shield Resistance Amplifier

Expanded Cargohold/Damage Control

2x Anti-EM Screen Reinforcer
Anti-Thermal Screen Reinforcer

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Hair Gel
Caldari Provisions
Caldari State
#4 - 2012-06-12 10:24:58 UTC
Thank you both for your replies. I appreciate it.
Garnoo
Eternity INC.
Goonswarm Federation
#5 - 2012-06-12 11:27:19 UTC
why would you need blasters on industrial ship?
its not like its able to defend against anyone... anything....

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Alara IonStorm
#6 - 2012-06-12 11:39:40 UTC
My post from another thread.

Alara IonStorm wrote:
National Pride wrote:

1. I will be on my computer i never auto pilot
2. both
3. contract goods
4. standard (Badger 2 with cargo extenders)

Okay their are several ways to go about this. Most people treat haulers as giant shuttles with no tank and are suprised when some DPS fit Ship walks up and 1 shots it before Concord and there buddy in another hauler snaps up the loot. Shield Tank takes nothing away and should be standard on these ships.

[Badger Mark II, Max Yield]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

[empty high slot]
[empty high slot]

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

This ships tank is over 10k which staves Single Tornado's and Small Destroyers which make up most Gank Groups. Heavier Coordinated Ganks will break it no problem.

[Badger Mark II, More Tank]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

[empty high slot]
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

A heavier version for moving higher value cargo. Takes 50% more punishment then the above Hauler.

[Badger Mark II, Low Sec]
Warp Core Stabilizer II
Warp Core Stabilizer II
Warp Core Stabilizer II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Prototype Cloaking Device I
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

For Low sec the Badger is not the best choice. 2 Warp Scramblers will catch you and their are better Haulers with more lows for WCS. It takes you a while to get into Warp so you still want the tank so you are not two shotted by fast lockers. If their is lots of enemies on grid you'll want to wait them out with your Cloaking Device until the coast is clear provided they don't see you between the gate cloak, Smart Bomb you out or stumble upon you. A single Heavy Interdictor with an infinity point can grab you no matter how many Stabilizers you have so beware those and also bubbles in Null Sec.

A good strategy is to have a friend or alt scout for you. Their are a couple schools of thought on scouting. A cheap worthless ship like a Shuttle, T1 Frigate or Rookie Ship is one way where you don't care if it jumps into a gate camp and explodes as long as it does it and not your hauler. Or a Covert Scout or a survivable Interceptor that can make it back to you alive and continue to scout at a higher buy in cost and skill level.

---

Now as for Courier Contracts the Collateral is often worth much more then your Ship and keeping the goods safe is key. This means know your limits. If you are carrying 500mil in goods to get your 3mil reward in a Badger II no matter how you fit it people will just bring overwhelming force to break its tank. That is why their are high tank Deep Space Transports, Freighters and Blockade Runners for the more advanced hauling. You'll want to wait until you have them for more expensive contract goods instead of diving in above your head.

In Low Sec you don't want anything too valuable in your hold in a T1 Industrial. That is why T2 ones with more Warp Stability and Cov Ops Cloaks that let you warp cloaked exist. Treat Low Sec hauls as an I am likely to die scenario but that is fine because whatever I have I don't mind loosing.

Finally for Null Sec a lot of stations are player owned so do not accept Contracts to any that are not confirmed as NPC owned. Player controlled stations can deny entry to anyone for any reason so players can give you a load of worthless goods with a ridiculous collateral and then put you on the no entry list. This means when the contract expires they get your Hundreds of Millions of ISK and you get 100 Cap Booster 800's worth 1 mil. Also some people will set short time limits and camp the route you want to fly with suicide ships. Accepting the contract on one throwaway same account alt character with the collateral and having another do the hauling is a good way to trip them up. You can't take anything out of the package or you fail and people often inflate the collateral as disincentive to steal. Make sure your hold is big enough since you can not split up the contents, it is all in one box.

The most important thing to remember is trust no one. Let contracts handle the money not the honor system and make sure that you can complete it and survive possible collateral losses. If you negotiate and fly like everyone could be out to get you in every way they can think of you can anticipate most of their Assaults. In other words this is EVE you are not a truck driver going down the highway you are a Liberty Ship making the hop from the US to Europe in WWII. EVE is War so act like it.

Lunkwill Khashour
Ministry of War
Amarr Empire
#7 - 2012-06-12 12:20:44 UTC
You just need the tank to survive a single nado volley. More is useless since there's no way you'll be able to tank enough to survive 2.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#8 - 2012-06-12 12:55:33 UTC
Garnoo wrote:
why would you need blasters on industrial ship?
its not like its able to defend against anyone... anything....


Deterrent! Rawr!

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2012-06-12 13:20:26 UTC
Tor Gungnir wrote:
Garnoo wrote:
why would you need blasters on industrial ship?
its not like its able to defend against anyone... anything....


Deterrent! Rawr!


BATTLE BADGER SWARM!!!

[Badger Mark II, Battle badger]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Small Capacitor Booster II, Cap Booster 100

280mm Howitzer Artillery II, Tremor S
Small Graviton Smartbomb II

Medium Trimark Armor Pump I
Medium Targeting System Subcontroller I
Medium Targeting System Subcontroller I

Get a bunch of these n laugh bwa ha ha ha!!!!

FYI you can swap around the ecm for points webs damps ect

No Worries

Mira Lynne
State War Academy
Caldari State
#10 - 2012-06-12 18:20:29 UTC
Garnoo wrote:
why would you need blasters on industrial ship?
its not like its able to defend against anyone... anything....

Was on there from a Battle Badger, and i was too lazy to remove it.
Plus, Killwhoring onto failed gankers.

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Alara IonStorm
#11 - 2012-06-12 18:40:47 UTC  |  Edited by: Alara IonStorm
Lunkwill Khashour wrote:
You just need the tank to survive a single nado volley. More is useless since there's no way you'll be able to tank enough to survive 2.

In the post right above you their is Badger designed to take 2 Nado Vollies.

[Badger Mark II, More Tank]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

[empty high slot]
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Lowest resist 25k EHP.

That's not an AFK fit or heavy cargo capacity fit to be sure but unless you are hauling ships not much use for more then the 10k Cargo Capacity it already has.
Lunkwill Khashour
Ministry of War
Amarr Empire
#12 - 2012-06-13 07:30:52 UTC
Alara IonStorm wrote:
Lunkwill Khashour wrote:
You just need the tank to survive a single nado volley. More is useless since there's no way you'll be able to tank enough to survive 2.

In the post right above you their is Badger designed to take 2 Nado Vollies.

[Badger Mark II, More Tank]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

[empty high slot]
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Lowest resist 25k EHP.

That not an AFK or heavy capacity fit to be sure but unless you are hauling ships not much use for the 10k Cargo Capacity it already has.


I derped there, my bad.
Kusum Fawn
Perkone
Caldari State
#13 - 2012-06-13 07:40:32 UTC
ChromeStriker wrote:


BATTLE BADGER SWARM!!!

[Badger Mark II, Battle badger]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Small Capacitor Booster II, Cap Booster 100

280mm Howitzer Artillery II, Tremor S
Small Graviton Smartbomb II

Medium Trimark Armor Pump I
Medium Targeting System Subcontroller I
Medium Targeting System Subcontroller I

Get a bunch of these n laugh bwa ha ha ha!!!!

FYI you can swap around the ecm for points webs damps ect


battle badger has no point?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Hypnagogia Ichinumi
School of Applied Knowledge
Caldari State
#14 - 2012-06-13 14:14:20 UTC
Kusum Fawn wrote:

battle badger has no point?


http://eve.battleclinic.com/killboard/killmail.php?id=14291091
http://eve.battleclinic.com/killboard/killmail.php?id=14291420

I know there are plenty more but I'm too lazy to dig and find them all. Full fleets of combat industrials are pretty fun too, try not to be so srs biznes.
Kalli Brixzat
#15 - 2012-06-13 16:32:25 UTC
Hypnagogia Ichinumi wrote:
Kusum Fawn wrote:

battle badger has no point?


http://eve.battleclinic.com/killboard/killmail.php?id=14291091
http://eve.battleclinic.com/killboard/killmail.php?id=14291420

I know there are plenty more but I'm too lazy to dig and find them all. Full fleets of combat industrials are pretty fun too, try not to be so srs biznes.


lmao!!!! And OMG those fits. Who in the actual fukk fits that way?