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CSM7 Summit Topic: Faction Warfare

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Author
Super Chair
Project Cerberus
Templis CALSF
#21 - 2012-05-30 02:26:53 UTC  |  Edited by: Super Chair
Some big issues:

Intentional abuse of a bug (hans can give more insight as to what that bug is we've spoken about it already) that causes outposts to never respawn. Also this bug happens unintentionally and i'm sure all militias would like this bug fixed.

Expanding minmatar/amarr FW lowsec: They need a couple extra constellations IMO. The FW lowsec of that area is "too small" compared to vast regions like placid and blackrise.

NPC balance: Ewar across all militias NPCs should be nerfed. Tracking should be improved for gallente/amarr rats to have better damage application against small targets.

System upgrade rewards: Should have more meaning than clone costs and market orders/station slots (most corps don't live in systems with these slots or don't use them anyway). Cynojammers were suggested however I feel if they are implemented this would really mess with 0.0/lowsec logistics as a whole. Neutrals still live in lowsec and I feel this does not cater well to pirates or neutral corps/alliances not directly involved in FW that do live in lowsec. It feels too restrictive and too close to null mechanics. System upgrades should be rewards that every member of a militia feels are worth working towards whether you are an individual, small corp, or large heavy hitting corp.

Ship balancing: The osprey navy issue, exequror navy issue, aurogar navy issue, and scythe fleet issue need slight buffing. In addition to teiricide of cruisers since plex fighting is really important now.

LP rewards for defensive plexing: I am on the fence on this. People who defend their systems (and care about their militia holding systems) are receiving no LP for their efforts while offensive plexers are rewarded for attacking randomly. I also feel that going into enemy space should be encouraged and I think the current system does this really well by only giving LP for offensive plexing. I believe that if you give the same amount of LP for defensive plexing you will see lots of turtleing instead of having people actually out and about in space fighting, which is probably the worst change CCP can do now if they want people to keep fighting each other. If LP for defensive plexing happens, it needs to be somewhere around 1/4 or 1/5 (or lower) of the LP of what you get for a similar sized plex offensively would give. The reason for such lower rewards is because of system infrastructure. Attacking system infrastructure should feel rewarding, however, it would be a moot point if the defenders could uncontest their system and regain ALL LP lost by doing so. All systems would be upgraded to 5 and FW would stagnate.

System upgrades: ninja plexing to destroy infrastructure. System upgrades do go down but really to keep your system upgraded you don't really defend it against ninja plexers, its far easier to go offensive plex to replace the LP lost than to close the plex that the "ninja" opened to keep your system upgrades. You don't get LP ( or a fight Sad) for closing a plex that a ninja opened and ran away from at the first sign of trouble. Refer to the above paragraph and I think if CCP implemented small (1/4 or less of offensive plex) LP rewards for defensive plexing it wouldn't be that bad for those that do the dirty defensive plexing against "ninjas". Attacking to destroy infrastructure would still feel rewarding, and blueballing your enemy at the first sign of trouble wouldn't be a valid tactic (system upgrades are easily destroyed and can be destroyed while you sleep).
Super Chair
Project Cerberus
Templis CALSF
#22 - 2012-05-30 02:41:29 UTC
I also like to add despite some minor tweaking/bug fixes this is probably the BEST expansion yet. There is LOTS of fighting and explosions'n'stuff. I am very pleased with inferno so far.
X Gallentius
Black Eagle1
#23 - 2012-05-30 02:47:04 UTC
Super Chair wrote:
I also like to add despite some minor tweaking/bug fixes this is probably the BEST expansion yet. There is LOTS of fighting and explosions'n'stuff. I am very pleased with inferno so far.
+1. Well done CCP. Keep it going!
Cearain
Plus 10 NV
#24 - 2012-06-01 19:50:15 UTC
Hans Jagerblitzen wrote:
I'll start gathering a list of the talking points the players would like addressed in the summit and periodically sticky it right here in this space! Thanks for your input everyone....



Did the summit already happen?

What were the talking points you hit?

Thanks

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#25 - 2012-06-02 13:22:56 UTC  |  Edited by: X Gallentius
X Gallentius wrote:

Prioirity List:
FW Plexes (high priority, in order):
2. Fix plexing mechanics such that afk warp core-stabbed shi** f** frigs cannot speed tank offensive plexes. (Put in a requirement that all rats must be killed is one solution). Edit:Apparently afk repping Incursus' are solo'ing Caldari plexes now. Not good, game breaking as well.

FW Missions (low priority, in order): I'm one of the guys who prefers FW missions over plexes because they give me an excuse to keep moving throughout the war theater. It is also fun to grief mission runners when I get the chance.
1. Put a "poison pill" in missions so they can be griefed.


I wonder if the issue of afk plexers who don't bring fighting ships could be mitigated by having a "poison pill" for plexes as well.
Example: If sh** f** frig warps out of offensive plex, then defender should have the option of closing it either right away or within "X" minutes (say two minutes). If he chooses this option, he doesn't get VP and it doesn't count towards occupancy control. That way, guys like me who like to grief afk plexers/mission runners would have a chance at doing so.

Then these afk plexers/mission runners would have to be bring bigger ships fit more for pvp. Win/Win for everybody except afk alts.

Hopefully straighforward, and is a player-driven mechanism that can help force opponents out of sh** f** ships.
Cearain
Plus 10 NV
#26 - 2012-06-02 17:40:31 UTC
X Gallentius wrote:
X Gallentius wrote:

Prioirity List:
FW Plexes (high priority, in order):
2. Fix plexing mechanics such that afk warp core-stabbed shi** f** frigs cannot speed tank offensive plexes. (Put in a requirement that all rats must be killed is one solution). Edit:Apparently afk repping Incursus' are solo'ing Caldari plexes now. Not good, game breaking as well.

FW Missions (low priority, in order): I'm one of the guys who prefers FW missions over plexes because they give me an excuse to keep moving throughout the war theater. It is also fun to grief mission runners when I get the chance.
1. Put a "poison pill" in missions so they can be griefed.


I wonder if the issue of afk plexers who don't bring fighting ships could be mitigated by having a "poison pill" for plexes as well.
Example: If sh** f** frig warps out of offensive plex, then defender should have the option of closing it either right away or within "X" minutes (say two minutes). If he chooses this option, he doesn't get VP and it doesn't count towards occupancy control. That way, guys like me who like to grief afk plexers/mission runners would have a chance at doing so.

Then these afk plexers/mission runners would have to be bring bigger ships fit more for pvp. Win/Win for everybody except afk alts.

Hopefully straighforward, and is a player-driven mechanism that can help force opponents out of sh** f** ships.



I'm not in favor of a poison pill for missions. I think they are pve content pure and simple. They are one of the very few successful types of pve content in low sec. I don't see any reason to grief it out of existance.

As far as plexes though, I think they should be a pvp mechanic so the idea has some merit. I also agree that chasing ninja/rabbit plexing is problem.

However what would prevent a larger fleet from just making the rounds and poisoning all the plexes? It would seem a smaller group wouldn't be able to effective force a blob to split up.

I really think if we just got a notification when plexes were entered we would take a huge chunk out of ninja/rabbit plexing. You wouldn't need to ever continue chasing them again. Every time they entered a plex you would just be automatically notified.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#27 - 2012-06-02 21:49:42 UTC
Cearain wrote:
Hans Jagerblitzen wrote:
I'll start gathering a list of the talking points the players would like addressed in the summit and periodically sticky it right here in this space! Thanks for your input everyone....



Did the summit already happen?

What were the talking points you hit?

Thanks


Yup, summit is over with!


Here are the main talking points I hit on:

Imminent issues:

- BUGS BUGS BUGS, Fix the damn bugs, CCP!!

- Monitoring for signs of one faction "steamrolling" the other, issues created by this, methods to address it.

- LP payouts in plexing - can't we award *everyone* for participating, not just button huggers? Also brought up defensive plexing, its currently the kind of rewardless obligatory grind we've been trying to avoid building into this new Sov system.

High Priority iterations, the "next step" projects to work on

- NPC balancing, E-war issues, etc

- Plex mechanics themselves - which plexes allow for which size ship, that sort of thing. Ways to diversify the types of engagements to be found in FW.

- System upgrades - these need to be ATTRACTIVE and worth fighting over. All of us on the CSM recommended *improving* industrial capability in low sec, not just the number of slots. I revisted cyno-jammers and reiterated the importance this feature is to many in the community and addressed some of the balancing concerns.

- Missions - I reiterated that missions should NOT trump PvP / plexing on the rewards scale, we don't want to incentive PvE in a feature that is designed primarily to foster PvP. Mission spawning also an issue, its kinda wonky that missions are no longer spawning in enemy territory. Also, the age-old bomber farming issue.

- Ranks, additional UI features, etc.

Thanks for the interest, I'll be pretty busy here in the weeks ahead working on the minutes, but I wanted to be sure to catch everyone up on the discussion we had!

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#28 - 2012-06-02 23:39:48 UTC
From the dev blog:

"We crave for feedback and we are not stopping here: we are committed into keep looking at Factional Warfare during next release as well and your feedback will ensure we are doing it right.

As a parting gift, here are some points for us to consider in the near future:
• Keeping an eye on the items mentioned here as the situation evolves – especially station docking and datacore changes"

Did you ask what criteria they were looking at regarding station docking?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#29 - 2012-06-03 02:14:14 UTC
Cearain wrote:
From the dev blog:

"We crave for feedback and we are not stopping here: we are committed into keep looking at Factional Warfare during next release as well and your feedback will ensure we are doing it right.

As a parting gift, here are some points for us to consider in the near future:
• Keeping an eye on the items mentioned here as the situation evolves – especially station docking and datacore changes"

Did you ask what criteria they were looking at regarding station docking?


We certainly touched on the station docking issue, I asked about whether we can make it a high-level upgrade rather than a fixed penalty, and the idea was received well by CCP. I don't know what that means in terms of implementation, I'll have to follow up with them about it during our post-summit forum/skype discussions.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#30 - 2012-06-03 14:17:41 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
From the dev blog:

"We crave for feedback and we are not stopping here: we are committed into keep looking at Factional Warfare during next release as well and your feedback will ensure we are doing it right.

As a parting gift, here are some points for us to consider in the near future:
• Keeping an eye on the items mentioned here as the situation evolves – especially station docking and datacore changes"

Did you ask what criteria they were looking at regarding station docking?


We certainly touched on the station docking issue, I asked about whether we can make it a high-level upgrade rather than a fixed penalty, and the idea was received well by CCP. I don't know what that means in terms of implementation, I'll have to follow up with them about it during our post-summit forum/skype discussions.



Thanks I am glad it came up. As you may know I don't like this rule. Others however seem convinced that every kill in faction war before and after the patch is due to station lock outs.

Why not make everyone happy? There are two fronts. (cal/gallente and min/amarr) Keep the lockouts in one front and do away with them completely in the other. Most people who don't have a strong feeling either way can just stay in whatever front they want. However if someone does have a strong opinion CCP can offer they game play they are after.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Che Biko
Alexylva Paradox
#31 - 2012-06-03 21:00:02 UTC
Hans Jagerblitzen wrote:
I'll start gathering a list of the talking points the players would like addressed in the summit and periodically sticky it right here in this space! Thanks for your input everyone....

Uhuh..you are probably too busy, so allow me.
(including the approximate times proposed here, rough sketch):

Balancing issues (~8): Some discussed on summit
Cyno jammers: (~3) Discussed on summit
Rewards (~4): Some discussed on summit
Defensive Plexing (~2): Discussed on summit

Other (~12): Did not check to see if discussed on summit

Standing requirements (~2) Not discussed
Pirate factions (~3) Not discussed

I hope this was because of lack of time, and not because you picked the topics you cared for and threw the rest in the proverbial garbage.
Cearain
Plus 10 NV
#32 - 2012-06-05 19:18:29 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
From the dev blog:

"We crave for feedback and we are not stopping here: we are committed into keep looking at Factional Warfare during next release as well and your feedback will ensure we are doing it right.

As a parting gift, here are some points for us to consider in the near future:
• Keeping an eye on the items mentioned here as the situation evolves – especially station docking and datacore changes"

Did you ask what criteria they were looking at regarding station docking?


We certainly touched on the station docking issue, I asked about whether we can make it a high-level upgrade rather than a fixed penalty, and the idea was received well by CCP. I don't know what that means in terms of implementation, I'll have to follow up with them about it during our post-summit forum/skype discussions.


For me personally, since I might only log on for an hour or 2 it wouldn't do me much good if I couldn't access my ships until I finished grinding plexes for a few hours first.

I think if I could access them after making the system contested - completing a 10 minute plex might be ok - but beyond that, as a casual player, I will never put ships in the warzone again.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Grimfang Wyrmspawn
Doomheim
#33 - 2012-06-11 16:18:12 UTC
Not addressing NPC balance to begin with was a massive blunder.

I've just witnessed a week old toon running major and unrestricted plexes in an Incursus on the Amarr/Minmatar front (Minnie Militia of course).




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